Tightly Packed Condition?

Tightly Packed Condition?

in WvW

Posted by: Bombsaway.7198

Bombsaway.7198

What if there was a condition that would be applied to all players when “too many were packed too tightly” together? A form of help against zergs.

Ways being “tightly packed” could work (what would be best?):

1) You count kitten targets for AE (meaning all AoE inc siege can hit more “tightly packed” targets).

2) You have a 33% chance of failing an attack (“jammed”).

3) You take 50% more damage from the side and rear (“turtled”)

4) Skill cooldowns are 33% longer (“mess of movement”)

Etc.

Tightly Packed Condition?

in WvW

Posted by: Zikory.6871

Zikory.6871

Anet won’t punish players for playing together. Just sayin’

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tightly Packed Condition?

in WvW

Posted by: Zikory.6871

Zikory.6871

Also to much opportunity for griefing and trolling.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Tightly Packed Condition?

in WvW

Posted by: Boonprot.6274

Boonprot.6274

This is a bad idea. You’ll also be actively punishing guild groups who run 20-30 deep and zergbust 60+ man groups.

Plus, the absolute last thing this game needs is more conditions or a buff to conditions.

Supreme Commander Boonprot, Lord Regent of the Portals
Boonprot 80 G
[Ark] Maguuma

Tightly Packed Condition?

in WvW

Posted by: Straegen.2938

Straegen.2938

Zergs are not a bad thing as a lot of players like that play style. What Anet should do instead is focus on making alternative WvW play styles more rewarding and fun.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Tightly Packed Condition?

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

Hmm, seems like people like blobbing now. All the responses have been pro-blob.

Me, I don’t so I like the idea. Anet cannot increase the number of targets hit by AoE due to server performance. Only thing left is to make it dangerous to blob up for some other reason.

There have been suggestions for a condition like Disease in GW1. Or a speed de-buff. Or contagion.

But I do agree, Anet will never do it.

Tightly Packed Condition?

in WvW

Posted by: Dirac.1307

Dirac.1307

I don’t like blobbing and I don’t like blobs (except when I’m running with a zerg-busting group). But ANet will not, and should not, institute a system where it becomes obviously and drastically more beneficial for people to NOT play. That is just asking for people to get shouted out of WvW. That said, I don’t know what the solution to blobbing would be, or if there even needs to be one.

HoD|The Dark Physics|The Dark Alchemy|King Moustache|[RAWR]

Tightly Packed Condition?

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

I don’t see how it could be considered to be beneficial for people to not play. Its just discouraging them from all standing in the same place right on top of each other.

This would lead to more tactics and spread out formations.

Tightly Packed Condition?

in WvW

Posted by: Teckos.1305

Teckos.1305

Anet won’t punish players for playing close to each other. Just sayin’

Fixed.