Traps+Get More Out of WvW

Traps+Get More Out of WvW

in WvW

Posted by: Draygo.9473

Draygo.9473

I like traps. It gives small groups a new tool to starve out supply hungry zergs. Before you could only start upgrade before the zerg reached the camp. Now you can put traps on bottlenecks and rip off the the residual supplies. Zergs have now to find and circumvent the traps. It will slow down the Blitzkrieg meta even more.

But the zerg will most likely have more traps than your small group so its not like this will adversely effect a zerg, especially since a small group will have less supply so have more to lose if they hit a trap as opposed to a zerg running into a trap and losing 1/10th of their supply…

Zergs are much slower in acquiring supplies. Especially since RI works correctly. Smaller groups instead of one zerg can collect much more supplies in the same time. So they have much more traps they can build. Zergs will therefore much more suffer.

Working as intended.

Maybe? What if the trap only affects five people? What if you’re running havok with five people? What if you hit a trap and all 50 of your supply is just gone?

What if a zerg with 400 supply hits this and loses 50?

Which is more affected?

Why would a small coordinated group knowing that traps exist allow themselves to all be hit by it?

I see supply traps being used in the major zerg pathways which zergs tend to run around in but small groups tend to skirt. Wasting a trap on 1-2 people seems like a waste of a trap to me. If the trigger point is 5 in a trap they could easily just make it 6.

Delarme
Apathy Inc [Ai]

Traps+Get More Out of WvW

in WvW

Posted by: Edragor.9164

Edragor.9164

Traps sounds fun…but wont address the blobbing/zerging issues.

WXP for more diverse activities sounds fun…but wont address the blobbing/zerging issues.

JP entry outside from EB sounds right…but wont address the blobbing/zerging issues.


What does address the blobbing/zerging issues in WvW? :
- Reward-split
- No (or higher) Cap on AoE

Does this adress the whining about getting nuked in WvW? :
No, but its not exclusive or even related to player AoE.
Backstabbing Thieves, Arrowcarts, might-stacking…

ONLY capping amount of max incoming effects possible to effect a player at any given time…
…will reduce discussions on getting nuked/power(de)buffed to fast by whatever source.

Getting attacked by a 100swords is one thing…
…but getting hit by 100 swords in a splitsecond at the same time…is unbelievable ;P

Traps+Get More Out of WvW

in WvW

Posted by: Xsorus.2507

Xsorus.2507

Introducing Traps in World vs. World
“Traps are fiendish items that can be purchased from the new Traps and Tricks Outfitters on each WvW map. We’re starting with anti-stealth fields and traps that remove supply from enemy players, but in the months ahead we’ll introduce even more ways to spread mayhem in the Mists!”

Get More Out of WvW
“We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.”

https://www.guildwars2.com/en/the-game/releases/may-14-2013/#new-features-5

What do you guys think?

I love how everyone is ignoring the part about getting WXP from everything out there..I’m sure that’ll improve the game a lot grin

More to the point, Zerging already gives way more WXP over killing someone in a 1v1, now someone escorting supply dolyaks will get more WXP over someone actually killing another person in a fight.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Traps+Get More Out of WvW

in WvW

Posted by: Thaia.5146

Thaia.5146

I have only one question about the future of WvW:
When will you nerf Thief?
Thanks in advance for your reply.

Traps+Get More Out of WvW

in WvW

Posted by: Burl.9567

Burl.9567

I can’t help but feel they aren’t listening to us when I see these types of changes. A weekly map rotation would do a lot more in keeping people interested in this game. Instead, they go with more gimmicks.

Traps+Get More Out of WvW

in WvW

Posted by: PearlGore.7419

PearlGore.7419

I have only one question about the future of WvW:
When will you nerf Thief?
Thanks in advance for your reply.

In the next patch, and the patch before that? And every other patch since the game went live?

I have a feeling you are a glass canon that gets angry everytime he gets gibbed.

Traps+Get More Out of WvW

in WvW

Posted by: Xirin.8593

Xirin.8593

Hey folks,

It seems we inadvertently outed (some of) our plans for WvW with the above linked page. While we are looking to extend World XP changes for WvW in a later content patch, it still needs some tweaking and therefore isn’t ready to be introduced in this one.

We can however officially let you know we are moving the jumping puzzle for EB into it’s own map, as this has been a much requested feature for our beloved siege fairing community.

Apologies for the hicup

Just the fact that you guys at Anet are even considering this sort of thing, shows how out of touch you really are with the WvW community. Instead of adding crap that no one asked for, or will improve the experience, hire someone that can listen to the community, and come up with stuff/fixes that will make WvW better.

I really can’t wait for TESO and Camelot Unleashed. Sadly, CU is a long, long way away. Hopefully, those at TESO will come up with something that’s fun, and has long term enjoyment.

Gimme a break. There is no one community. Look around these forums.

For every person who suggests something, someone else hates it.

For every complaint, there’s someone who comments that they disagree and like that aspect.

They do play the game. They do listen to the community except the community has multiple personalities.

Awesome post.

[AoN] All or Nothing

Traps+Get More Out of WvW

in WvW

Posted by: Tellerion.8102

Tellerion.8102

Exactly what WvW needs.

~~Ayeres~~

Traps+Get More Out of WvW

in WvW

Posted by: Caliban.3176

Caliban.3176

Does ANET not have an economist at all? Where the hell is John Smith on this? Basic economics is clearly being ignored. ANET seems like they want the zerg and then they don’t want the zerg. There’s a saying “plan ahead or plan to fail” and ANET is continuing to fail in WvW.

Let me help you out ANET:
AoE Nerf (+ zerg)
Arrow Carts (- – zerg) annihilates all groups
WXP (+ + zerg)
Traps (+ zerg) – small groups are going to get robbed of their supply before they can ever take anything.
Reward (+ zerg)

Make up your darn mind. Do you want zergs or not (guess they do)? You don’t need to keep adding junk.

We want rewards for escorting yaks prioritized. We want another map possibly, we want a reason to sit at a tower and defend it instead of being there for hours bored out of our mind (construction mini game?). We want Ascended items for WvW. We do not want to do this crappy thing called PvE in this game. Other games do it much better.

Quit trying to dictate how players play and start listening to them, otherwise more of your players will leave.

Actually the Arrowcart buff is an incredible weapon that encourages zerging. It is quite obvious in the game and was not hard to predict, as so many people did the second it came out.

I love how everyone is ignoring the part about getting WXP from everything out there..I’m sure that’ll improve the game a lot grin

More to the point, Zerging already gives way more WXP over killing someone in a 1v1, now someone escorting supply dolyaks will get more WXP over someone actually killing another person in a fight.

Because those things were already in the previous patch notes.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

Traps+Get More Out of WvW

in WvW

Posted by: Thaia.5146

Thaia.5146

In the next patch, and the patch before that? And every other patch since the game went live?

I have a feeling you are a glass canon that gets angry everytime he gets gibbed.

And I have a feeling that you are a Thief with nearly perma-stealth and insane mobility.

Traps+Get More Out of WvW

in WvW

Posted by: ViRuE.3612

ViRuE.3612

Traps? Seriously? Oh kitten off.

Like someone else said much better a few posts up wth are you doing introducing traps that break an entire classes mechanic? Are we also getting traps that unsummon pets? Traps that stop warriors building/using adrenaline? Traps that stop switching from F1 through F4?

The last thing this game needs is more bull like traps. Traps that steal supply? Give me
a kittening break.

WvWvW becomes more like an RTS every patch. Maybe next month just remove our skill bars and replace with “drop siege” “build siege” “place trap” and “teleport and turtle in nearest keep/tower”?

Now here is an alternative idea to traps – if you want to reduce someones supply you have to kill them using your character (not deploy something like a trap or siege and sit in a tower). Then you can loot their supply.

Devon I like you, you’re vocal and you get involved. But this kitten has to stop before WvWvW is just populated by the few fools who like this kind of crap.

Traps+Get More Out of WvW

in WvW

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Will other traps be added to remove other class mechanics? or is this just blatant thief discrimination?

Traps+Get More Out of WvW

in WvW

Posted by: Hickeroar.9734

Hickeroar.9734

I like traps. It gives small groups a new tool to starve out supply hungry zergs. Before you could only start upgrade before the zerg reached the camp. Now you can put traps on bottlenecks and rip off the the residual supplies. Zergs have now to find and circumvent the traps. It will slow down the Blitzkrieg meta even more.

But the zerg will most likely have more traps than your small group so its not like this will adversely effect a zerg, especially since a small group will have less supply so have more to lose if they hit a trap as opposed to a zerg running into a trap and losing 1/10th of their supply…

Zergs are much slower in acquiring supplies. Especially since RI works correctly. Smaller groups instead of one zerg can collect much more supplies in the same time. So they have much more traps they can build. Zergs will therefore much more suffer.

Working as intended.

Maybe? What if the trap only affects five people? What if you’re running havok with five people? What if you hit a trap and all 50 of your supply is just gone?

What if a zerg with 400 supply hits this and loses 50?

Which is more affected?

Why would a small coordinated group knowing that traps exist allow themselves to all be hit by it?

I see supply traps being used in the major zerg pathways which zergs tend to run around in but small groups tend to skirt. Wasting a trap on 1-2 people seems like a waste of a trap to me. If the trigger point is 5 in a trap they could easily just make it 6.

You cant see a trap until it springs. It wouldn’t be a matter of “Allowing” anything… And you never know how many people are going to be hit by a trap until it’s sprung.

Traps are not meant to be “offensive” in nature.

Traps+Get More Out of WvW

in WvW

Posted by: PearlGore.7419

PearlGore.7419

In the next patch, and the patch before that? And every other patch since the game went live?

I have a feeling you are a glass canon that gets angry everytime he gets gibbed.

And I have a feeling that you are a Thief with nearly perma-stealth and insane mobility.

I play an Acro Thief with limited Stealth, nice try though.

Traps+Get More Out of WvW

in WvW

Posted by: Ntranced.7415

Ntranced.7415

Now here is an alternative idea to traps – if you want to reduce someones supply you have to kill them using your character (not deploy something like a trap or siege and sit in a tower). Then you can loot their supply

This. Awesome idea. If I get spiked on the field why should I expect to respawn with my resources? Would put some meaning back in to actual fighting and make it worthwhile. Except perhaps too many players would find that another reason to run away and turtle.

Traps are a completely stupid idea though. What next a portable nuke? A command center where you can turtle in a tower and call in air support?

And stop bashing on thieves. Creating a trap that negates a classes entire mechanic is ridiculous.

I do like getting rid of the JP though – hopefully we will see them all gone soon.

Aurora Glade [KISS]

(edited by Ntranced.7415)

Traps+Get More Out of WvW

in WvW

Posted by: Kemikal.7369

Kemikal.7369

Please Anet, tell me when Nuclear Explosives will be available to kill the entire map!

The Castle would need to be in your control, and will need to research the Manhattan Project

Traps+Get More Out of WvW

in WvW

Posted by: meep.2601

meep.2601

These traps seem to be getting a lot of very positive feedback. I hope ANET is investing a lot of resources into making this a reality as soon as possible.

Traps+Get More Out of WvW

in WvW

Posted by: Simonoly.4352

Simonoly.4352

Traps sound like they could be really fun. I like the idea of setting up stealth traps around a tower/keep under siege to prevent stealthed targets from sneaking in. The supply traps sounds even better for the exact same scenario, preventing people from sneaking supplies into a keep/tower under siege.

I’m really up for anything that significantly changes the way I have to play and forces me to be more thoughtful about how I play with my characters in WvW.

Gandara

Traps+Get More Out of WvW

in WvW

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

The traps sound fun , but I wonder if they can be destroyed? Can these traps be destroyed by other siege or can they be destroyed by players?

If they can’t be destroyed and only be triggered that would present a huge outcry.

Traps+Get More Out of WvW

in WvW

Posted by: Debsylvania.7396

Debsylvania.7396

Historically, traps have always been a cause for concern.

Deb ~The Chewbacca Defense [TCD];
Waiting For Death [WFD]
@ Borlis Pass Server

Traps+Get More Out of WvW

in WvW

Posted by: Terrahero.9358

Terrahero.9358

And, how do we counter Traps? Will there be a Minesweeper kit?

Traps+Get More Out of WvW

in WvW

Posted by: Shiren.9532

Shiren.9532

Traps? Seriously? Oh kitten off.

Like someone else said much better a few posts up wth are you doing introducing traps that break an entire classes mechanic? Are we also getting traps that unsummon pets? Traps that stop warriors building/using adrenaline? Traps that stop switching from F1 through F4?

Stealth isn’t a class mechanic, multiple classes have access to stealth (off the top of my head mesmers, thieves, rangers, engineers can all access stealth). The thief class mechanic is steal, they just happen to have the most access to stealth.

I don’t think it would be very practical to use traps mid combat to take on thieves. Not only would it be costly, but how can you guarantee the thief will trigger the trap or if it’s even likely? The current description of traps seems more like it would be something a player would place in choke points when defending a supply camp or a tower or to eliminate the supply of the karma train forcing them to take paths less travelled. Traps sound like defensive siege for objectives rather than active combat tricks to be utilised. A five second, easily interrupted cast time on traps would almost completely prevent them from being used in open field combat and would keep their use for strategic defence.

Traps+Get More Out of WvW

in WvW

Posted by: Caliban.3176

Caliban.3176

And, how do we counter Traps? Will there be a Minesweeper kit?

OMG please tell me this is happening

GIVE ME MINESWEEPER

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

Traps+Get More Out of WvW

in WvW

Posted by: holska.4127

holska.4127

Traps? Seriously? Oh kitten off.

Like someone else said much better a few posts up wth are you doing introducing traps that break an entire classes mechanic? Are we also getting traps that unsummon pets? Traps that stop warriors building/using adrenaline? Traps that stop switching from F1 through F4?

Every single mmo I played that had 1 or more stealth classes always had a way to counter stealth (note: I’m not saying counter that class or player, but the stealth mechanic itself). Things like not being able to stealth in combat, huge stealth cooldowns or in the better games usually something like a specialized class (buff) skill to either detect stealthed players or remove the stealth from an area. Traps would fall into the “remove stealth from an area” category that several games have done before but was lacking here.

As for traps in general, just wait how they work out and don’t over react like a little kid to something that doesn’t exist yet.

Traps+Get More Out of WvW

in WvW

Posted by: displacedTitan.6897

displacedTitan.6897

All this talk of skill in WvW is what is most amusing about this thread. Anything to break up the constant zerging is OK in my book, I am going to drive home and chuckle about “skill” in WvW.

Traps+Get More Out of WvW

in WvW

Posted by: Ntranced.7415

Ntranced.7415

Every single mmo I played that had 1 or more stealth classes always had a way to counter stealth (note: I’m not saying counter that class or player, but the stealth mechanic itself). Things like not being able to stealth in combat, huge stealth cooldowns or in the better games usually something like a specialized class (buff) skill to either detect stealthed players or remove the stealth from an area. Traps would fall into the “remove stealth from an area” category that several games have done before but was lacking here.

As for traps in general, just wait how they work out and don’t over react like a little kid to something that doesn’t exist yet.

Really? So all the whining since launch about thieves was related not to stealth at all but to the Steal skill? Way OP was it? LOL. But anyway, have it your way – instead of calling it “game mechanic” let’s call it “defining mechanic” instead. Better now?

Yes, other games have/had lots of methods to detect stealth – but then stealth was (generally) a skill that was not short term/time limited the way it is in GW2. Noteably in recent games (SWTOR for example) you could see the class with the stealth detecting skill actually USING it. By the definition of trap I don’t imagine that will be the case with WvWvW traps.

With this change you aren’t just introducing a method of removing the defining mechanic from an entire class (and you could put forward a reasonable case for the effect on mesmers too) but you are also removing access to the skills that depend on stealth.

Aurora Glade [KISS]

Traps+Get More Out of WvW

in WvW

Posted by: RiWiJo.7502

RiWiJo.7502

I’m getting the feeling that they are trying to kitten us off

Traps = yet another way to remove actual gameplay skill from the game.

At least they gave us some kind of warning this time.

Give me a break—this is great for WvW. World vs World, get it, large battles, siege and taking objectives; if all you want is player vs player skill then PvP.

Traps+Get More Out of WvW

in WvW

Posted by: Escthiil.3210

Escthiil.3210

This is really disappointing. Enough with all these unneeded mechanics that you are constantly throwing into WvW. A lot of us just want a good fight, with more scaling based on a player skill level, so as to distinguish better players from the rest. Nobody kittening asked for traps.

Traps+Get More Out of WvW

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

^Yes, hurt thieves, I highly doubt it. If anything Thieves will have some counter and it’ll only hurt Mesmers.

This IS WvW. The inclusive place where we all are supposed to fight as a WORLD. Not some ego trip for you to base it upon an individual. That is what sPvP is for!

Yes, please more siege and make WvW more dynamic. So actual tactics for the group are required more and more. The day of the individual in WvW is done….. Nor should ever had been. It’s against the entire spirit of it.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Traps+Get More Out of WvW

in WvW

Posted by: Chris.3290

Chris.3290

Am I alone in loving the idea of traps?

If implemented correctly (and that is a BIG if), these could prove to be gamechangers in dealing with zergs. How about a trap that scales in damage to the number of allies within a set range?

Stealth-revealing trap, it doesn’t permanently remove stealth; so why all the crying? This is more of a nerf to veil bombs than single thieves.
After all, who’s going to waste a trap on the chance a single thief might show up? I assume they take some time to set or at least select from your inventory.
No, the stealth traps are going to make SM fights a lot more brutal when defenders are on siege.

Supply removing traps, I love this idea. This will allow 1-2 defenders to hold a tower against a zerg long enough for reinforcements to show up. You put one trap in front of the gate, and maybe another where people typically set up catas, and you stall a zerg for several minutes as they go back to the camp they just cleaned out.
Add a couple of arrowcarts on that tower…it’s anti-PvDoor; something most people have been griping about since release.

As for WxP for dolyaks, please yes! Getting PuGs to escort dollies is impossible and it takes your most organized guilds out of the fight during reset night. This will get casual PuGs and underlevelled folks out to take care of one of the most essential, yet boring tasks in WvW.

Traps+Get More Out of WvW

in WvW

Posted by: Caliban.3176

Caliban.3176

I’m getting the feeling that they are trying to kitten us off

Traps = yet another way to remove actual gameplay skill from the game.

At least they gave us some kind of warning this time.

Give me a break—this is great for WvW. World vs World, get it, large battles, siege and taking objectives; if all you want is player vs player skill then PvP.

Who does this help large battles, siege or taking objectives?
I want to pvp in WvW.
Large battles=pvp
taking objectives=pvp
even siege can be used to support pvp (like the old arrowcarts, they were very good at it)

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

Traps+Get More Out of WvW

in WvW

Posted by: KrisHQ.4719

KrisHQ.4719

There needs to a trap with a fairly large radius that can deal infinite dmg depending on the amount of players that get hit.
I’m not happy until it is introduced.

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

Traps+Get More Out of WvW

in WvW

Posted by: Chris.3290

Chris.3290

I need to reiterate for all the QQ thieves (are you all little whiny biznows, as a class?).

Traps will cost money, they will need to be selected out of the inventory and placed in a spot that the user feels will be effective.

All the thieves are acting like everyone will be able to use it like a spammable skill or something in a fight.

If someone does drop a trap, just spam 2 to get away and wait for stealth to recharge; then repeat.

Traps will not be cheap enough to the point where you’ll find PuGs guarding dollys, holding 50+ of them just to catch that one Yakslapper….

Traps+Get More Out of WvW

in WvW

Posted by: Feed Me Change.6528

Feed Me Change.6528

The only positive I can see is the ability to now direct where the opponents zerg will/can go without negative consequences.

Just set up traps on all the good cata/treb spots with ACs to cover the walls/door.. game over.

PS: I like to KILL players in my PvP, not siege. (PvS??)

NSP>ET>SoS>BG>ET>SoS>JQ>SoS>Mag>JQ
My fun laughs at your server pride.

Traps+Get More Out of WvW

in WvW

Posted by: lunyboy.8672

lunyboy.8672

Supply-removing Traps… This is going to be Trolltopia.

Dibs on placing them ALL around friendly supply camps only to have them drain all the supply from anyone who takes it.

Also, in front of tower doors, since there is only 1 – LOL.

Also, Pangloss is going to be a kittening nightmare… ROFL.

Keep has 2 gates? Good luck building siege on the second one. PvDoor forever.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Traps+Get More Out of WvW

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Stealth-revealing trap, it doesn’t permanently remove stealth; so why all the crying?

The problem is that this should have already existed on the Ranger class, as a counter to stealth. However this is the first time they’ve pulled out an anti-stealth ability, and it’s not on a class, it’s in WvW. That’s part of the complaining, as this should have been in the game already to counter stealth via a class.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Traps+Get More Out of WvW

in WvW

Posted by: Wothan.4673

Wothan.4673

And still no new about Relic

Nahtow – [SR] Soul Reapers
Jade Quarry

Traps+Get More Out of WvW

in WvW

Posted by: Aeonblade.8709

Aeonblade.8709

Instead of making more dynamic gameplay and reintroducing Orbs of Power, we have decided the game will be better off with traps!

We feel like there needs to be more players sitting in keeps on siege! I mean, why risk running into a trap when I can sit on an AC these days?

My brain…it hurts…

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

Traps+Get More Out of WvW

in WvW

Posted by: Brassnautilus.2941

Brassnautilus.2941

next you’ll be able to buy a sword that turns blue when thieves were near…

Traps+Get More Out of WvW

in WvW

Posted by: XxTAFxX.6741

XxTAFxX.6741

Not liking these gimmicks.
Fix wvw not put stuff in that will make it worst.

After spending time to take a camp and get supplys only to lose it getting out of the camp,or players putting loads around the doors so we can never build.
This is Stupid.

What happened to the team at the launch that knew what they was doing?
All these nerfs,and overpowered champs in pve makes me think that there out of touch with what we want.

(edited by XxTAFxX.6741)

Traps+Get More Out of WvW

in WvW

Posted by: Terkov.4138

Terkov.4138

Hey folks,

It seems we inadvertently outed (some of) our plans for WvW with the above linked page. While we are looking to extend World XP changes for WvW in a later content patch, it still needs some tweaking and therefore isn’t ready to be introduced in this one.

We can however officially let you know we are moving the jumping puzzle for EB into it’s own map, as this has been a much requested feature for our beloved siege fairing community.

Apologies for the hicup

Just the fact that you guys at Anet are even considering this sort of thing, shows how out of touch you really are with the WvW community. Instead of adding crap that no one asked for, or will improve the experience, hire someone that can listen to the community, and come up with stuff/fixes that will make WvW better.

I really can’t wait for TESO and Camelot Unleashed. Sadly, CU is a long, long way away. Hopefully, those at TESO will come up with something that’s fun, and has long term enjoyment.

Gimme a break. There is no one community. Look around these forums.

For every person who suggests something, someone else hates it.

For every complaint, there’s someone who comments that they disagree and like that aspect.

They do play the game. They do listen to the community except the community has multiple personalities.

So much this…

I too can’t wait for those games. Finally some ppl will leave this forum.

Traps+Get More Out of WvW

in WvW

Posted by: slingblade.1437

slingblade.1437

Want to break up zergs? Forget your silly traps. Give us MINE FIELDS. Mines that are triggered by X numbers of players. 15 players travel together over the mine field – no problem. 30 of em – BOOM! Bye bye zerg! Or if that’s too harsh, maybe just a long lasting, AOE cripple & bleeds on the whole zerg, and a mushroom cloud that can be seen from far away. Like blood in the water for nearby sharks. Could make for some really fun ambushes on zergs by smaller groups.

Mine field prints can be purchased and built same as siege weapons, but only outside of towers/keeps/camps. and not within X units (500?, 1000?) of the objective.

This post started off as a joke, but now, I’m srs!

Traps+Get More Out of WvW

in WvW

Posted by: Ikarushka.9564

Ikarushka.9564

next you’ll be able to buy a sword that turns blue when thieves were near…

DO WANT! I WOULD SO PAY GEMS FOR IT!!!

Cheekadee. Asuran engineer

Traps+Get More Out of WvW

in WvW

Posted by: Thurin.5610

Thurin.5610

Here is an idea Anet FIX UR GAME! focus on the skill lag u know stuff that actually matters!!

Traps+Get More Out of WvW

in WvW

Posted by: Sorenstam Blackrose.8425

Sorenstam Blackrose.8425

Great, you mean to tell me that I’m going to have to avoid any and all squirrels, or else risk supply? Thanks ANet.


Only people who have played Etrian Odyssey 2 will get this reference

Voice on the Wind – Druid
Brorannosaurus [Rekz] – Formerly Less Talkin More [Sekz]
Dragonbrand

Traps+Get More Out of WvW

in WvW

Posted by: Urrid.4593

Urrid.4593

Not sure why they couldn’t just incorporate these into the existing professions to make the game more interesting.

Traps go on rangers.
Repairing (or improving?) siege goes on engineers.
The list goes on…

Right now the only profession that has completely game changing skills is the mesmer (portal, veil). It gives the mesmer flavor and a unique role in WvW. I would love for the other professions to have some kind of similar appeal.

This is smart. I cannot wait for it to never happen.

Coral -Mesmer- Omnomnivore and TC’er.

Traps+Get More Out of WvW

in WvW

Posted by: Ntranced.7415

Ntranced.7415

Maybe they should build a mini game called “World vs World vs World Siege and Traps” only. When joined you get a mini map with your own tower. Players can then take turns to position and create traps and/or siege to take an objective. Simulated zergs or 5 man groups will run around at your control. Would it make a vocal minority on here happy and stop them posting “if you want players vs player go to sPvP”?

I never thought I would miss the simplicity of WARhammer open world pvp. And if the original devs influence for WvWvW, as they stated, was DaOC they are going way off map here.

For those that need reminding ladies and gents – WvWvW is “open world pvp”. That is what the guilds come for, that is what a large majority of the pugs come for.

Aurora Glade [KISS]

Traps+Get More Out of WvW

in WvW

Posted by: Wolbryne.4037

Wolbryne.4037

Pret Orian / Pretorían
IRON
“All war is deception.” – General Sun Tzu

Traps+Get More Out of WvW

in WvW

Posted by: Kript.3291

Kript.3291

Want to break up zergs? Forget your silly traps. Give us MINE FIELDS. Mines that are triggered by X numbers of players. 15 players travel together over the mine field – no problem. 30 of em – BOOM! Bye bye zerg! Or if that’s too harsh, maybe just a long lasting, AOE cripple & bleeds on the whole zerg, and a mushroom cloud that can be seen from far away. Like blood in the water for nearby sharks. Could make for some really fun ambushes on zergs by smaller groups.

Mine field prints can be purchased and built same as siege weapons, but only outside of towers/keeps/camps. and not within X units (500?, 1000?) of the objective.

This post started off as a joke, but now, I’m srs!

if implemented properly, if the trap is doing what you have describe here, maybe ( i emphasize ) it can be a interesting thing to see in wvw.

i am frudoo,a forum warrior, an expert wvw analyst, and a closet fanboy of Jade Quarry server.

Traps+Get More Out of WvW

in WvW

Posted by: Kebab.4013

Kebab.4013

Well… In all honesty the game was rather buggy before, I mean keeps flipped several times a week. At least they have fixed this issue with the traps.

I mean… The arrowcarts are obviously not enough. I mean totally like, rams got 10 seconds lifespan? Waaaaaay too much. It is much easier with this patch, just throw a couple of supply traps on the gate and all rams will have a -0 second lifespan.

So finally the problem with keeps flipping that has been bothered Arenanet for so long has finally been fixed.