(edited by Kaiser.9873)
Feedback: Pip Acquisition [merged]
I don’t care about my rank either, just like i don’t give a rats kitten about any reward,the majority of the posts in these threads are hilarious, get over yourselves and either commit or don’t. not everyone has to pander to try and create the reality you want. I really hope anet stick to their guns on this, companies shouldn’t pander to the vocal minority. Just because you think 40 hours is excessive, doesn’t make it so, that is YOUR opinion. And as for seeing lots of afkers, you’re right, i do see some, and when i do i fire a report, just like pve people do for afk farmers there
Have fun reporting afkers who aren’t actually afking. Because they actually need to do something every 5 minutes or so
And yes that is my opinion that I defend, as it seems really obvious to me, it was also defended by some vets, but that is the whole point of the debate. However I just don’t accept “boo skin hunters are bad” as an argument.
Also, unlike many I did not propose any alternative that wasn’t a win for everyone, including vets (and especially vets actually).
I have an alternative, play the game, and get the skins over time. As intended.
I got to diamond on Monday. Wrong assumption here.
It’s not because I can get it myself that I automatically don’t want other players with less time to be screwed, guess that’s the difference between us.
I never get my diamomd chest. Im okay with that. Do you feel Im screwed too?
I never get my diamomd chest. Im okay with that. Do you feel Im screwed too?
What’s your point?
You can choose to care about it or not, that doesn’t change the fact that there are legit players who wants to get into wvw, both for the mode and the rewards, and are getting discouraged by how unwelcoming this system (and some of its players) is.
I never get my diamomd chest. Im okay with that. Do you feel Im screwed too?
What’s your point?
You can choose to care about it or not, that doesn’t change the fact that there are legit players who wants to get into wvw, both for the mode and the rewards, and are getting discouraged by how unwelcoming this system (and some of its players) is.
It seems, to me at least, that his point is that its a bit presumptious to attempt to speak for others who are quite capable of speaking for, defending, themselves if they feel that there is cause.
WvW is an eternal battle and those who’ve committed the most time should be rewarded the most. The mist war will still be there tomorrow, whether you’re there or not!
Fort Aspenwood Elementalist
The OP is a bit of a spoiled brat, thinking that the rank bonus to PiPs is unfair.
However, a reworking of the loyalty pips and outnumbered PiPs should be looked at.
Give 1 PiP for outnumbered. 5 is too much, and makes the maps toxic with map hopping.
Give 1 PiP for each previously earned chest rank.
1 for wood through 5 for diamond chests earned the previous week. Also, the weekly cap on the tickets is just silly. Diamond chest ranks should be repeatable, with full ticket rewards. Problem solved.
wvw = pvp
pve = rewardsi really dont understand why people are so horny over some reward system, seems im one of the few who really dont give a kitten about rewards lol
Yet you obviously care enough to tell us. :P
I like WvW. I like rewards.
Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
I would agree 5 pips for outnumbered is a bit much..2 or 3?
WvW is an eternal battle and those who’ve committed the most time should be rewarded the most. The mist war will still be there tomorrow, whether you’re there or not!
Should be rewarded the most yes. By giving more things or locking rewards behind higher ranks. There are many ways to do it.
The only reward you get is less time in that mode you’re committed to play. It’s less a reward for you than it is a punishment for someone who wants to get started. Hence all the fuss about it.
wvwers could get that too… if vets were more motivated to ask for better rewards rather than a … time discount on their favorite mode.
Yep. But here is the thing. Many of us would rather play the game than come in here and QQ on the forum about how long it takes to get a shiny.
We are happy we are getting something and quite frankly many of us are happy that it takes our previous play time into account, AND isn’t something that someone can pop into, get in a month and leave.
So, see all of you out there!
It’s that other thread all over again.
Summary of the counter arguments:
- Players need to play the mode no matter what, the difference between 20 hours a week or 40 hours isn’t about commitment, it’s grinding.
- The currency is timegated, meaning that the people who want their reward are gonna farm the mode, effectively increasing the number of “afkers”, all of that because it resets every week.
- No other modes proactively gives you an advantage. That’s the big dark point here. You already get more stuff unlocked by having a higher rank, so you already have advantages. If tomorrow you were to start fractals or raids only your skill would determine how fast you get to the end, and not time. PVP has an initial commitment requirement, but it’s getting to rank 20: Not nearly as demanding as WvW.
- This whole system is done backward: If you play wvw as your main mode your only reward is… to play less. Quite baffling you aren’t asking for more meaningful rewards (discounts, special infusions aura, special high rank commander icon etc).
- This whole system is done backward (2): Instead of simply asking for a high rank for the backpack (ranks aren’t timegated), they choose to only ask for 350, and instead require a lot of grinding, effectively giving even more of an incentive for afk farming.You guys have to understand that none of that is meant to screw the high rank players over, but on the contrary to not proactively punish newcomers.
They would just have to higher the rank of the legendary, give more permanent bonus to high ranks instead of time discount, it would be a win for everyone. Low ranks would still be required a lot of work but there wouldn’t be the very annoying weekly reset to screw their progress over.
No. we understand, we just completely disagree with your premise, and more threads to rehash the same things over again doesn’t help.
Somewhere, people feel as if they yell more often, then something will change. And we are here to vociferously note we disagree.
Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I love this update, I believe it was well thought out and I hope they do not change it to make it easier or faster because of people like you.
(edited by Serenity.6135)
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and disadvantageous to newer players in terms of time, whereas other game mode specific content is not.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
What you fail to understand OP, is that WvW players have historically been under rewarded for their game time vs PvE players.
This is a nod to the dedicated players of this game type, and you have no right to complain about it.
It’s not loyality, it’s commitment, and yes it’s only 1 extra, but it’s 1 extra every 5 mins.
Loyality to ones server will not last. The stated reason for the change was so people who went on vacation weren’t punished as bad and that the wording / intent of the bonus was confusing….
We asked to be rewarded for loyalty to our servers and instead ended up with a bonus for continuing to play every week, that’s as good as it’s gonna get with this pip.
The problem is loyalty using the concept of the time you stayed in a server as a unit of measure is bad because there are people who have been in the server for a long time but it doesn’t mean they are doing wvw for that time. Thus, anet decided to use participation as unit of measure.
However, how impactful is this unit of measure when one week is all you need to gain that one pip? It is pretty meaningless and pointless. However, if you can accumulate additional pips over weeks, it become really impactful. Of course, to account for the lesser time required due to additional pips, one can increase the requirements for additional pips by higher tier chest.
Henge of Denravi Server
www.gw2time.com
(edited by SkyShroud.2865)
One way they could handle it is,
Combine,
Rank bonus pips
Out numbered bonus pips
Server loyalty pips
Under one cap of 10 and allow server loyalty pips to accumulate each month.
So in 10 months you could be on a not outnumbered map with rank 9 and still get +10 pips so long as you have been on said server for 10 months.
Idk just a thought.
It would make more sense to me to reward long time players in all three game modes rather than give no advantage to anyone in any game mode.
One could argue that things like ATs favor long time pvpers because they’re going to be the ones winning every single one, particularly the monthlies.
For PvE maybe add several levels of challenge modes to all the instances that offer increasingly better rewards than regular runs for anyone able to complete them.
What you fail to understand OP, is that WvW players have historically been under rewarded for their game time vs PvE players.
This is a nod to the dedicated players of this game type, and you have no right to complain about it.
And what you guys don’t understand is that they’re not giving you more, they’re just allowing you to do it faster, and skip the brainless grinding.
Instead of fighting people who are fighting the grind, ask for better, more permanent rewards for your rank. New players are not responsible for the so called lack of rewards and it has nothing to do with the new system.
For PvE maybe add several levels of challenge modes to all the instances that offer increasingly better rewards than regular runs for anyone able to complete them.
What game are you playing? Because I’m playing Guild Wars.
Fractals, Raids, your mom’s cotton quilting contest?
True, they can set a overall upper limit, that way they can reward people who don’t play as much but regularly enough. This also resolve some of the low rank issues that some roamers and scouts might have.
Though the question is how the people with diamond rank will react to this upper limit.
Henge of Denravi Server
www.gw2time.com
And what you guys don’t understand is that they’re not giving you more, they’re just allowing you to do it faster, and skip the brainless grinding.
Instead of fighting people who are fighting the grind, ask for better, more permanent rewards for your rank. New players are not responsible for the so called lack of rewards and it has nothing to do with the new system.
Ok, all new “PiP” related rewards are now tied directly to WvW rank. Better? No….you’d still be in here crying the same tune.
And what you guys don’t understand is that they’re not giving you more, they’re just allowing you to do it faster, and skip the brainless grinding.
Instead of fighting people who are fighting the grind, ask for better, more permanent rewards for your rank. New players are not responsible for the so called lack of rewards and it has nothing to do with the new system.
Ok, all new “PiP” related rewards are now tied directly to WvW rank. Better? No….you’d still be in here crying the same tune.
Yes. better. For a lot of reasons that have already been explained I don’t know how many times.
Ranks aren’t timegated and you can grind them at your own speed. 1 rank = 1 rank no matter the time you spend on it. 1 chest != 1 other chest. The first few chests are very, very low in tickets and it would take years to take anything worthy.
AND higher ranks actually encourage active play instead of just afking camps.
People are complaining about the fact that the weekly reset is ruining any chance of steady progress for new players or players who can’t put a job on it.
But sure feel free to think it’s all about crying and ignore all the arguments that were given.
(edited by Deihnyx.6318)
The WvW skins could have been unlocked immediately for veteran WvW players from ranks/achievements or bought immediately with existing currencies (Badges of Honor or Proof of Heroics).
Instead the WvW skins are unlocked with pips that are accumulated more easily by veteran WvW players but are time gated for everyone. Pips are already the fair solution chosen by ArenaNet to acquire these items.
The WvW skins could have been unlocked immediately for veteran WvW players from ranks/achievements or bought immediately with existing currencies (Badges of Honor or Proof of Heroics).
Instead the WvW skins are unlocked with pips that are accumulated more easily by veteran WvW players but are time gated for everyone. Pips are already the fair solution chosen by ArenaNet to acquire these items.
except for the 2000 rank you need for the skin which people who mostly been playing in blobs for the past couple of years will get and not roamers. I also think that the pip system doesnt change WvW issues which is the reason for many people leaving like stability not working like it use to, terrible balancing because anet doesnt want to split skill balance for game modes and one that made me stop playing was not being able to revive downed people while in combat. Which makes fights shorter yet the long drawn out fights were the best and the reason many of us played and destroying my medic thief build so i cant fully rez someone from death in stealth.
(edited by ArcanistSeven.8720)
but…. you do get things faster if you’ve played for longer in PVE…. fractals, masteries, etc? I don’t see new players getting stuff before they have to, in your own word “grind”, their levels or mastery
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
Yes. better. For a lot of reasons that have already been explained I don’t know how many times.
Ranks aren’t timegated and you can grind them at your own speed. 1 rank = 1 rank no matter the time you spend on it. 1 chest != 1 other chest. The first few chests are very, very low in tickets and it would take years to take anything worthy.
AND higher ranks actually encourage active play instead of just afking camps.People are complaining about the fact that the weekly reset is ruining any chance of steady progress for new players or players who can’t put a job on it.
But sure feel free to think it’s all about crying and ignore all the arguments that were given.
No, not “better”. The ranks are not time gated, but the rewards are (for everybody). Get grinding the ranks to finish your weekly quota faster, if you feel you must. The mechanic is there for you to use, if you choose.
As mentioned before, this was a consideration put into the game by Anet to reward long time players of the game mode that did not reward players on par with other game modes. It does not penalize those that choose to pursue it from the ground floor. You can still earn the weekly maximum, but you have to put the effort in. Are you seriously going to complain about the player that has literally spent 1000’s of hours more than you in a game mode getting rewarded for that game play? Get out of here.
What’s next for you to whine about?
but…. you do get things faster if you’ve played for longer in PVE…. fractals, masteries, etc? I don’t see new players getting stuff before they have to, in your own word “grind”, their levels or mastery
That’s your rank masteries.
There is no weekly timegated behind an insane amount of hours in PVE, or PVP. in PVP the last chest is repeatable without skipping the currency.
but…. you do get things faster if you’ve played for longer in PVE…. fractals, masteries, etc? I don’t see new players getting stuff before they have to, in your own word “grind”, their levels or mastery
That’s your rank masteries.
There is no weekly timegated behind an insane amount of hours in PVE, or PVP. in PVP the last chest is repeatable without skipping the currency.
The last time I checked, there is no time gate behind WvW rank, but if you’re talking about pips this time, then same thing could be said about PvP since every match is a “time gate”
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
Nothing was stopping you or anyone else from playing WvW these past four years. You chose not to. You’re not at a disadvantage — you just didn’t put in the time beforehand like the rest of us did, so you’re having to make up for it now. That’s your fault, not ours and certainly not ANet’s.
And what you guys don’t understand is that they’re not giving you more, they’re just allowing you to do it faster, and skip the brainless grinding.
My point above also applies to this. Those of us with higher ranks and higher pip gain haven’t skipped anything: we’ve done it already. We’ve been playing for years with nothing, and ANet very generously decided that we should be rewarded retroactively for time already spent in WvW, while requiring that same time commitment from newer WvW players to be on equal footing with us vets.
It’s no different than the retroactive reward chests that many received when the new achievement reward system was introduced four years ago. Low-AP players made similar arguments back then that many are making about the WvW pips and rank requirements today (unfair to new/casual players, completing certain achievements is too hard/takes too long/isn’t enjoyable, progress is too slow, it’s daunting/demotivating, etc.), only it’s vastly easier to gain WvW ranks/pips than it is to catch up on AP and AP rewards. All you have to do is play regularly.
That said, I think a good argument can be made for increasing base pip acquisition and improving the distribution of tickets across the skirmish track rather than lumping them all into the final chest of each tier. I’m in favor of increasing the Commitment bonus (and gutting Outnumbered, it’s much too high) and possibly the server placement bonuses. That way, new/casual players will still have to put in time/effort, but progress will feel more consistent.
Everyone should get the same pips for playing in wvw.
….
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and disadvantageous to newer players in terms of time, whereas other game mode specific content is not.
You didn’t have any logic because you didn’t ask why first place gets three pips but third place gets only one while proclaiming that everyone should get same pips. No one should take you seriously with such a disingenuous OP.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
What’s next for you to whine about?
I’m gonna stop here. I’m tired of the condescending tone people like you keep pulling.
I’ll make it short: I think 40 hours is punishing new players for not having played the mode enough and punishing proactively is absolutely stupid. Nowhere else in the game does it even come close to that but whatever.
You think that makes me a “whiner”, I think that makes you a bragger, and I’m done with this stupid debate.
I will keep discussing it on TS instead, where people actually discuss about alternatives and solutions to benefit everyone.
That said, I think a good argument can be made for increasing base pip acquisition and improving the distribution of tickets across the skirmish track rather than lumping them all into the final chest of each tier. I’m in favor of increasing the Commitment bonus (and gutting Outnumbered, it’s much too high) and possibly the server placement bonuses. That way, new/casual players will still have to put in time/effort, but progress will feel more consistent.
That’s really all there is to ask, so thank you for pointing it out. As it was said by pretty much everyone it is normal for veterans to get stuff faster and easier, just don’t gate it behind an unfair weekly timegate that literally takes years for casual or semi casual to get.
(edited by Deihnyx.6318)
I don’t think the 5 pips for outnumbered is a bit much because a lot of us who have been playing this game mode a long time have all been there where morale is low because you are basically hopelessly outnumbered and outskilled. The five is meant to be a big incentive to keep playing under those circumstances and unless you’ve been in that situation it is difficult to empathize.
On the other hand, with 1-up-1-down matchmaking, that huge incentive to keep playing may not be needed as much because theoretically you won’t be in those situations where a single server gets overstacked yet stuck with you for months on end due to glicko issues. The current WvW devs were not charged with WvW back when those extremes in matchmaking occurred.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
What’s next for you to whine about?
I’m gonna stop here. I’m tired of the condescending tone people like you keep pulling.
I’ll make it short: I think 40 hours is punishing new players for not having played the mode enough and punishing proactively is absolutely stupid. Nowhere else in the game does it even come close to that but whatever.
You think that makes me a “whiner”, I think that makes you a bragger, and I’m done with this stupid debate.I will keep discussing it on TS instead, where people actually discuss about alternatives and solutions to benefit everyone.
That said, I think a good argument can be made for increasing base pip acquisition and improving the distribution of tickets across the skirmish track rather than lumping them all into the final chest of each tier. I’m in favor of increasing the Commitment bonus (and gutting Outnumbered, it’s much too high) and possibly the server placement bonuses. That way, new/casual players will still have to put in time/effort, but progress will feel more consistent.
That’s really all there is to ask, so thank you for pointing it out. As it was said by pretty much everyone it is normal for veterans to get stuff faster and easier, just don’t gate it behind an unfair weekly timegate that literally takes years for casual or semi casual to get.
Lol keep throwing out these random numbers then complain about people not taking you seriously. If you only care about WvW now because you want some new shiny and want it easier to get, but think its unfair that you actually have to do the content in order to get it..yea…sure ok, then complain nobody takes you seriously…
As it has been repeated, nothing has or is stopping you from playing wvw, getting ranks or earning rewards. It does not matter if you are rank 1 or rank 9k, each player can only earn a certain amount of tickets each week. Coming on here with the attitude that you should have an easier time of getting rewards will not make you many friends. These are designed to be long-term rewards not something you grind out in a few days then move on to a new farm.
I don’t think the 5 pips for outnumbered is a bit much because a lot of us who have been playing this game mode a long time have all been there where morale is low because you are basically hopelessly outnumbered and outskilled. The five is meant to be a big incentive to keep playing under those circumstances and unless you’ve been in that situation it is difficult to empathize.
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
What’s next for you to whine about?
I’m gonna stop here. I’m tired of the condescending tone people like you keep pulling.
I’ll make it short: I think 40 hours is punishing new players for not having played the mode enough and punishing proactively is absolutely stupid. Nowhere else in the game does it even come close to that but whatever.
You think that makes me a “whiner”, I think that makes you a bragger, and I’m done with this stupid debate.I will keep discussing it on TS instead, where people actually discuss about alternatives and solutions to benefit everyone.
That said, I think a good argument can be made for increasing base pip acquisition and improving the distribution of tickets across the skirmish track rather than lumping them all into the final chest of each tier. I’m in favor of increasing the Commitment bonus (and gutting Outnumbered, it’s much too high) and possibly the server placement bonuses. That way, new/casual players will still have to put in time/effort, but progress will feel more consistent.
That’s really all there is to ask, so thank you for pointing it out. As it was said by pretty much everyone it is normal for veterans to get stuff faster and easier, just don’t gate it behind an unfair weekly timegate that literally takes years for casual or semi casual to get.
Lol keep throwing out these random numbers then complain about people not taking you seriously. If you only care about WvW now because you want some new shiny and want it easier to get, but think its unfair that you actually have to do the content in order to get it..yea…sure ok, then complain nobody takes you seriously…
As it has been repeated, nothing has or is stopping you from playing wvw, getting ranks or earning rewards. It does not matter if you are rank 1 or rank 9k, each player can only earn a certain amount of tickets each week. Coming on here with the attitude that you should have an easier time of getting rewards will not make you many friends. These are designed to be long-term rewards not something you grind out in a few days then move on to a new farm.
Not random. 3 pips is 40 hours. 2 pips is 60 hours etc.
For a beginner 40 hours is an optimistic average.
I will return the advice: Don’t throw random attacks if you want to be taken seriously. Read all the other threads and understand why people are talking and discussing this issue.
I couldn’t care less if I don’t make friends here of people who want their mode to be grindier than all the other modes of the game and have the balls to be condescending about it. Not everyone is that self entitled.
The more you actively play, the better rank you get, everything you do grants wxp, repairing, taking sentries, capping ruins, walking dolyaks, what does not get you wxp is doing enough to keep your participation up. Sitting in a outnumbered map hitting a sentry or camp every 15mins may get you progress on the reward track quicker, but in the long run it will take you longer.
If you do not like wvw or want to actively play, then this armor and back pack may not be for you.
As for the outnumbered pips bonus, this was supposed to give a incentive to people to turn up on those bad match ups, not to sitting camping it all night complaining when you lose it.
And for those that say new players get the same reward in pve, it takes time to get the ascended armour for raids, it takes time to build up the agony for higher level fractals, it takes time to get the masteries so a new player can not just jump into these with out giving some effort beforehand. It will take time and effort for you to get your ranks up.
For the older wvwer its not grindy :P. The newer wvwer or pver that want shiny gear are the one complaining. Still these are long term rewards. Its doubtful A-net will do anything else for wvw within the next year based off of how often A-net has updated wvw. It was over a year without wvw updates before Hot and the Hot update killed wvw for a lot of people.
The base pip gain and outmanned buff are the things that should be looked into. No new player should have to play more than 40 hours to complete the reward track for the week. Players are not looking into how long it take to get to bronze/silver for the extra pips. If you play 40 hrs of wvw a week you should get to bronze within 3 weeks for an extra pip. The will greatly reduce the amount of time need to complete the track.
Also even if you are completely the reward track on a weekly bases it take ~6month to complete the prestige armor. Within that time playing 40 hours a week you will gain ~1k plus wxp levels. Getting the legendary Warbringer takes half as many tickets as getting the prestige armor and you need a lower rank. Go for the legendary backslot first then the armor. Overall it takes +9 months to get one prestige armor set and the Warbringer. If you are active in wvw, gaining the wxp rank for the FINAL piece of prestige armor should not be that big of an issue. The casual player the prestige wvw armor maybe out of reach for sometime but the Warbringer should take as long as any other legendary.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)
Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
Kind of weird comparison you make here. When the legendary backpack in fractals got released my friends gone for it right away, where as i had to get my ascended gears and the required AR to get it. Did you saw me making posts about how unfair it was that i had to go through a “grind” when they could get it right away? Nope i just sucked it up and went ahead, same should be applied to this backpack. You will take a bit longer then the vets but in the end ya all get the same, not more. Just faster.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Reposting the same Arguments doesn’t make them more correct.
The armor and the back piece are not necessary. The system is working as it is intended.
Thank you Anet for the way it exists now. Please do not change it.
Funny they complain about the rewards as lots of us have played this mode for years without them. Ya come with fractals as a comparison, a new player still needs to have ascended armor and the AR needed, unfair!
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
They have stated that the tract is NOT designed to be completed by low ranked players….
And BTW? Walls of text don’t make it any more convincing.
Everyone should get the same pips for playing in wvw.
Wrong. People who are not participating or are doing so poorly should get less rewards. Veterans will always do better than newer players, for the same reason an experienced soldier with deployment, specialisations and training, will do better in war then a recruit fresh out of boot camp.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
Wrong. You get them a hell of a lot faster than new players because of various reasons, but mostly because you have the resources to craft them fast and the expertise to do the content faster and better than people who do not have your experience.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
Wrong. Having played a lot of pvp and therefore being better at PvP means more wins, which means getting it literally faster.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t.
Ahahahahahahaha, are you for real?! This game has been 95% PvE oriented since launch, almost everything in it is pve exclusive.
It is your entitlement that is the problem here, son.
Everyone should get the same pips for playing in wvw.
Then it’s just another reward track layered on top of the other reward track. Varied pip aquisition, and time gated tickets really are the only differentiating factor for ANET’s “new” reward system.
Which is why I actually hate this reward system in the first place. It’s UI clutter that isn’t far off from reward tracks. I can agree that same effort (regardless of player) should reward same reward in a game that cares about balance. This one doesn’t sometimes. So instead ANET provided the slow lane (low ranks), and the express lane (high ranks) to players. Instead of just retroactively rewarding “veterans” they simply sped up their progress and kept everyone playing at those different rates. I would have preferred retroactive rewards, since those vets would keep playing regardless of rewards (as they claim). The retroactive rewards wouldn’t have affected new players rate of acquisition unlike the current PIP system.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
Duh. Time, and time spent on something specific are not necessarily the same.
So why do veteran wvw players, get anything faster?
It’s fine if they actually play better. The problem is finding a metric that can show this.
Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Ignoring the use of entitlement. It’s because ANET has not found a metric to satisfy everyone/everything. Impossible for this scenario for the most part. So they shot from the hip, and went with rank. Regardless of how you feel how it was acquired it at least satisfy’s “time spent in a massive pvp environment.” Instead of “time spent in fighting npcs or small groups of players.”
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t.
Puzzling request contradicts previous use of “exclusive armor” and “Entitlement.” Elaborate.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t.
You need to be rank 20 in pvp , in order to participate to ranked games
https://wiki.guildwars2.com/wiki/Structured_PvP
you have advantage in fractals if you are high fractal lvl.
So as wvw players are forced to play this game mode for x ammount of time to get the reward, so are you
It’s not loyality, it’s commitment, and yes it’s only 1 extra, but it’s 1 extra every 5 mins.
Loyality to ones server will not last. The stated reason for the change was so people who went on vacation weren’t punished as bad and that the wording / intent of the bonus was confusing….
We asked to be rewarded for loyalty to our servers and instead ended up with a bonus for continuing to play every week, that’s as good as it’s gonna get with this pip.
The problem is loyalty using the concept of the time you stayed in a server as a unit of measure is bad because there are people who have been in the server for a long time but it doesn’t mean they are doing wvw for that time. Thus, anet decided to use participation as unit of measure.
However, how impactful is this unit of measure when one week is all you need to gain that one pip? It is pretty meaningless and pointless. However, if you can accumulate additional pips over weeks, it become really impactful. Of course, to account for the lesser time required due to additional pips, one can increase the requirements for additional pips by higher tier chest.
The problem wasn’t in the pip description or the amount of pvers that decided to come into wvw in search of shinies. Everyone would’ve had to play for 3 weeks and receive 100 pips every one of those weeks to even get that 1 pip in the first place.
The problem was in fact the time one had to stay on a server to get it. But plain and simple, it was not changed for the sake of players, it was changed because players weren’t spending gems to transfer.
They will not offer an accumalating bonus or any other form of bonus for loyality because loyality is bad for business.
[HaHa] Hazardous Hallucination