(edited by Dondagora.9645)
Would PvP's Standardized Gear be Bad for WvW?
Imo good idea from the WvW point of view, for the reasons you outlined.
The downside would be that even more gear would become useless, as WvW is the only place where some stat combinations are used.
Raids fixed that to some extent, but WvW still creates the largest demand for non dps gear, I think.
Even with standardized gear it would not be possible to balance the wildly varying environments in WvW. There will always be situations that are more suited to one thing or another simply because there are too many situations to be able to account for all of them. In addition, the varying strengths of players is part of the flavor of WvW.
That said, I’d love to see Dire removed from WvW like it was from PvP.
Camps are split in two. Some are ok with this, and others really like being able to fine tweak minor stats by changing 1-2 trinkets or armor pieces etc.
Personally been for it for a long time. completely ignoring the entire ascended grind, cost of upgrades and armors etc with the income level of wvw. Having the freedom to swap around and try things as you wish etc.
I’d love to see the Amulet split into 2 parts myself. So get get some options for customizing stats and mixing sets a bit more, but probably wouldn’t need more splitting than that. Obviously some will disagree with me over my opinion.
Also, it would remove uplevels from WvW.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Yes it would be bad, variety in an unbalanced game mode like WvW is good as you search out small (but legal) advantages. Asc isn’t necessary for WvW so the grind for that is irrelevant.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I’m ok with everyone being standardized to pvp style stats so long as it is broken into smaller pieces not just crammed into one amulet. Must have build diversity or I am outtie 5000…
Yes it would be bad, variety in an unbalanced game mode like WvW is good as you search out small (but legal) advantages. Asc isn’t necessary for WvW so the grind for that is irrelevant.
What sort of advantages are you talking about?
Bad Idea. More details found in a similar thread:
https://forum-en.gw2archive.eu/forum/game/wuv/PvP-gear-set-up-should-be-in-WvW/first#post5595284
Bad Idea. More details found in a similar thread:
https://forum-en.gw2archive.eu/forum/game/wuv/PvP-gear-set-up-should-be-in-WvW/first#post5595284
Read everything. I will explain the opinion I am about to state in the next part of this post: Everything said there is idiocy and some WvW fanboyism.
From what I’ve read, there were two main points argued against standardized gear, all of which have simple counter-arguments which invalidate them:
- GW2 Economy would be ruined === This point simply does not seem important as it gives no reason why standardized gear is bad for WvW specifically. It simply means you’re willing to deny this game mode a service for the sake of something as adaptable as the economy. This was really just the first point, and the most ridiculous.
- Build Diversity === Split stats into 6 or so parts instead of just one. There’s your diversity. Then add more stat sets for either WvW specifically or for both PvP and WvW. More diversity.
Saw nothing beyond these problems that are against standardized gear, which I had addressed. Correct me if I’m wrong, of course, and specify so I might argue or understand a point with clarity.
I would be okay with this. This lets WvW be more accessible since I won’t have to carry 200 sets of gear just because I want to play a variety of builds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@Dondagora
Economics is about supply & demand.
1) Crafting PvE equipment requires a lot of resources (Craft Skills, Materials, Runes, etc.)
2) Many Builds typically don’t use the same equipment.
3) Players can farm materials themselves, or buy materials from trader.
4) Players can buy Gems & Trade for In Game Gold to buy materials.
5) ANet has a vested interest in having the WvW Community using the PvE equipment.
Just my opinion, but this would be a bad idea that will have a huge impact to the GW2 economy & to ANet’s ability to generate Real World Dollar Revenues…that I believe subsidizes the existence of the GW2’s pay once…and no Monthly Subscription model.
It’s not ridiculous to say that ANet needs to have a large population of PvE…and the subset that is called WvW to continue & use PvE equipment…this creates a huge demand for materials & resources…imho.
WvW is actually more of a PvP subset than it is to PvE…don’t want ANet Devs to think it’s PvE.
So you’re seriously asking ANet to forgo their liveliehood because you feel that you’re being denied a service in WvW?
So…according to you:
1) GW2 Economy does not seem important & it’s adaptable.
2) Not having PvP Standardized Gear denies you a service in WvW.
So…I’m guessing…you also believe, but correct me if I’m wrong:
ANet is not really motivated to sell gems.
ANet is willing to supress demand for gems to provide better service to players.
ANet is somehow able to generate a steady revenue stream to keep GW2 running from items found in the Black Lion Trader.
The initial price paid by a player is more than enough to cover the monthly, annual, and development expenses for the life that the player will play GW2.
If you really prefer PvP Standardized Gear…then I hope ANet does a compromise.
They let you use your PvP Standardized Gear & let me continue to use my Crafted PvE Gear.
We get the best of both worlds.
In my opinion…
Standardized PvP Gear is not bad for WvW per se.
Standardized PvP Gear in WvW is bad for the general well-being of the GW2 Gem Selling Economy that ANet depends on to make a livelihood…which ultimately impacts GW2 survival as a business model…and the development of new content & services.
(edited by Diku.2546)
@Dondagora
1) Crafting PvE equipment requires a lot of resources (Craft Skills, Materials, Runes, etc.)
2) Many Builds typically don’t use the same equipment.
3) Players can farm materials themselves, or buy materials from trader.
4) Players can buy Gems & Trade for In Game Gold to buy materials.
5) ANet has a vested interest in having the WvW Community using the PvE equipment.Just my opinion, but this would be a bad idea that will have a huge impact to the GW2 economy & to ANet’s ability to generate Real World Dollar Revenues…that I believe subsidizes the existence of the GW2’s pay once…and no Monthly Subscription model.
It’s not ridiculous to say that ANet needs to have a large population of PvE…and the subset that is called WvW to continue & use PvE equipment…this creates a huge demand for materials & resources…imho.
You’re seriously asking ANet to forgo their liveliehood because you feel that you’re being denied a service in WvW?
So…according to you:
1) GW2 Economy does not seem important & it’s adaptable.
2) Not having PvP Standardized Gear denies you a service in WvW.So…I’m guessing…you also believe, but correct me if I’m wrong:
ANet is not really motivated to sell gems.
ANet is willing to supress demand for gems to provide better service to players.
ANet is somehow able to generate a steady revenue stream to keep GW2 running from items found in the Black Lion Trader.
The initial price paid by a player is more than enough to cover the monthly, annual, and development expenses for the life that the player will play GW2.If you really prefer PvP Standardized Gear…then I hope ANet does a compromise.
They let you use your PvP Standardized Gear & let me continue to use my Crafted PvE Gear.
We get the best of both worlds.
Economics is about supply & demand.
In my opinion…
Standardized PvP Gear is not bad for WvW per se.
Standardized PvP Gear in WvW is bad for the general well-being of the GW2 Gem Selling Economy that ANet depends on to make a livelihood…which ultimately impacts GW2 survival as a business model…and the development of new content & services.
You first 2) is addressed: PvP’s system can be adapted to allow more flexibility in equipment choice.
As for the rest, my question is simply whether or not it would be bad for WvW.
While ANet has to take into account their own economic situation, their system can be changed as well. I believe it is first a mistake to believe that “this can be good for the game mode” but also it’s “being bad for the economy” will equate to “we shouldn’t do it”, but more so should be “how can we get both a better game mode and a functioning economy”. This is simply the first step: recognizing what would be preferable and then what is holding it back, then fix the latter so that we might attain the former.
Thus, I did not ask if standardized gear would be bad for the game, but bad for WvW. The answer, so far, is “no, it might be good for WvW”.
I’ll wait a while, but if this is the consensus it should then lead to a discussion of how to maintain the economy [or resolve any other problems which might occur] if this change were implemented. And, should this prove possible, we should thus petition [or “suggest in number”] this change to begin development. ANet can test it, crunch their numbers, and so forth to check the viability, and it’s either great or broken and that’s that.
Problems are no reason not to attempt bettering the game, just so you know.
Very bad idea. Becaus you take away the full customisation of the character. People love to costomize their toons and i do not mean pure visual things. Customizing stats and playing the charcter they build/acieved in PvE is one important reason why people prefer WvW over sPvP. Its a no go to reduce diversity.
And it will have a negativ impact on economy for Anet so i doupt it will be done. People work and even pay for acieving the exquipement they want to use against others.
(edited by Wolfric.9380)
Very bad idea. Becaus you take away the full customisation of the character. People love to costomize their toons and i do not mean pure visual things. Customizing stats and playing the charcter they build/acieved in PvE is one important reason why people prefer WvW over sPvP. Its a no go to reduce diversity.
And it will have a negativ impact on economy for Anet so i doupt it will be done. People work and even pay for acieving the exquipement they want to use against others.
I feel like a lot of people aren’t even reading the original post…
I’ve covered your customization already. Increase stats/sigils/runes offered, split stats into 6+ sources instead of a single amulet. You can then easily achieve a standardized version with as much diversity as you have.
Also, look one post above you for my opinion on the economic situation. That is a separate issue to be resolved and not pertaining to the question at hand.
@Dondagora
You have a good & valid point.
Standardized PvP Gear is not bad for WvW per se.
If ANet does decide to implement it. I would hope for a compromise.
Letting players use both PvP Standardized Gear & Crafted PvE Gear in WvW.
I can imagine being able to quickly test things with the PvP Standardized Gear…that can later be applied in the outside PvE World…which I really don’t like to play…but there might be WvW players that do.
You’ll have to convince ANet…I don’t mind having both worlds. Just don’t taketh away my Crafted PvE Gear in WvW.
Sorry to go off topic…Everybody knows that Traveler Runes don’t work with Golems anymore…it’s a sad day to havoc in WvW nowadays.
(edited by Diku.2546)
There is a huge diffrence in earned and just available.
Also it is already quite als you say. IT is easy to acieve exotic gear and also most ascended trinkets. So people are already on a similar level unless going to WvW upscaled. A bit PvE work before reaching a competative level is OK. When i startet GW2 i needed about a Month to get exotic the equipement. Geting top gear is then a lot of work. I als owould like to run full ascended BUT:
Gearing the character for WvW is one of the major goals in this game which drives players!
Greetigns
Wolf
Gearing the character for WvW is one of the major goals in this game which drives players!
Greetigns
Wolf
Not for me major goal in this game is just have good fights were skill matters not gear or class setups.
[Skol]
I know that there are a lot of playes thinking that way. It´s legit.
But there are more players that don´t fall in the “elite” departement. Because systems where only “Skill” matters gets dominated by elitists and shrink to a small group of addicted.
It´s diversity and constantly adapting(using brains) , easy new player entry and a visible goal of being successful for small groups and solo players that makes a game grow and hold also casual players long.
While i personaly dislike grinding in PvE, i don´t like games where low latency (framerates, top computers …) and reflexes(skill) is the dominant part. I like to plan ahead, adapt to the environement and customize. For me class setup is the part that matters most and i love rock/paper/scissor systems if they have huge build diversity.
If i can get all gear i want for WvW without playing PvE i would be happy and totaly skip PvE but this needs rework of the gemstore, because i think ANet would lower their own income. Don´t underestimate the driver of gearing up to play this game.
But i answerd the question wrong. Standardized gear for WvW would not be directly bad for WvW. It could even get more players jump in WvW directly. But it would have a global impact on PvE and player motivation/interaction and a huge impact in crafting and resources. It has the potential to topple the world ;-).
(edited by Wolfric.9380)
Standardized gear would be bad for many reasons.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Good and bad, but I think it would probably be slightly more bad than good. Standardized gear is great for small arena/PvPfights (1v1-5v5), but I think it’s better to let people experiment in WvW since it ranges from 1v1 to zergs. Getting better gear is part of the game design, so I’m pretty sure Anet would be against the idea in general (doesn’t mean it’s a bad idea though).
Would probably be good, but it would kitten me off.
Seafarer’s Rest EotM grinch
Someone pointed out before that the main impact on the economy was the non "Berserker" items :p So yes almost every other set would probably dump in price. Same with sigils and runes other than the ones used for maximising damage.
WvW is currently the aspect that uses the most stat diversity (Well, don’t know how Raid’s do yet, but it sounds pretty damage heavy so far). So moving over to the PvP system would most likely make anything not-zerk useless/worthless in the economy.
If they where willing to make some changes to the PVP system, giving you a more limited start selection of stats. You could have to buy out more stat sets by buying them from the open market, in order to unlock them for the system. An example would be to buy a full set of soldiers armor to unlock Amulet1, and a full set of trinkets to unlock Amulet2.
It would still be a single buy to unlock, and preferably account bound, but it would add some economical worth to the system and work fairly similar to the current system. Except that we don’t have to save multiple armors/weapons/trinkets, with different runes and sigils etc.
-----
The main loses from going from the PVE to PVP system:
* Customize stats
* Loss of food/utility
* Losing feeling of accomplishment/advancement (leveling/gearing)
First can be easily solved by splitting up amulets in multiple parts, I’d prefer 2, could agree to 3. More than that and it just becomes impractical.
I was never a fan of food/util in the first place, I can see the use for them, but just hate the mechanic with durations. But removing it does take away some options for customization, personally I’d just be glad to see it gone, unless they redesign how food/util works.
Third, I never really felt this was something important to WvW, it definitively is for PvE etc but WvW was always more about larger objects like the server, guild, goals, objectives etc. WvW was never a quest for yourself, but for everyone to work together. So I feel the "accomplishment" should be in the working together as a server part. And the "advancement" should be more in how your server/guild does (or how good a roamer you are, scout etc).
/rant
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
I don’t care about progression or economy, I like customization. Tweaking a build is a lot of fun, figuring out a strong opponent’s build is rewarding. I was unhappy when they took away the ability to choose our own traitline values as it reduced the amount of options to customize you character. More choices is good, less is bad. Making the character into your own creation is a hallmark of MMORPGs.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
So you want to make all my gear that I had to farm gold for to craft/buy pretty much useless? No thanks
Would be good. i like equal fights. Maybe with a little more variety. Maybe a set of armor + a set of jewel stats.
Just the WvW
R3200+
Maybe just remove options entirely.
Those type of games exist.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
Would be good. i like equal fights. Maybe with a little more variety. Maybe a set of armor + a set of jewel stats.
That’s what spvp is for…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
To be honest I like the gearing system the way it is now in WvW. It’s the only place where ascended gear means anything in a PvP setting. I can see an amulet type system being valid for a WvW tournament, but for daily WvW I still prefer the current system.
Standardization to exotic level armor would be better. The disparity between ascended armor and exotic is especially worthy of note with the change to require so much leather. If there is another expansion, players that join with that expansion will be incredibly behind.
The trinkets and weapons need to be reconsidered as well but armor would be a start.
It doesn’t need to be as extreme as the PvP system where you have just an amulet, just have ascended items be exotic stats with the same stat combination.
There’s people that play WvW for fights more than 10v10 (or want terrain , structures,siege), so the “go to PvP” argument doesn’t work. Arenas solved that only partly: the map size is small and you really need the barriers to prevent people from falling off.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
Very bad idea. Becaus you take away the full customisation of the character. People love to costomize their toons and i do not mean pure visual things. Customizing stats and playing the charcter they build/acieved in PvE is one important reason why people prefer WvW over sPvP. Its a no go to reduce diversity.
And it will have a negativ impact on economy for Anet so i doupt it will be done. People work and even pay for acieving the exquipement they want to use against others.I feel like a lot of people aren’t even reading the original post…
I’ve covered your customization already. Increase stats/sigils/runes offered, split stats into 6+ sources instead of a single amulet. You can then easily achieve a standardized version with as much diversity as you have.
.
You still won’t achieve the same level of customisation as now offered.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Very bad idea. Becaus you take away the full customisation of the character. People love to costomize their toons and i do not mean pure visual things. Customizing stats and playing the charcter they build/acieved in PvE is one important reason why people prefer WvW over sPvP. Its a no go to reduce diversity.
And it will have a negativ impact on economy for Anet so i doupt it will be done. People work and even pay for acieving the exquipement they want to use against others.I feel like a lot of people aren’t even reading the original post…
I’ve covered your customization already. Increase stats/sigils/runes offered, split stats into 6+ sources instead of a single amulet. You can then easily achieve a standardized version with as much diversity as you have.
.You still won’t achieve the same level of customisation as now offered.
And that is good thing. Less lamers.
Seafarer’s Rest EotM grinch
No thanks. I’d hate to have to try and balance my build around some clunky system when the current one works just fine- and food and stuff needs to stay too.
There’s a reason people don’t like the spvp type set up and that’s the lack of build diversity it imposes on you.
Anet wouldn’t spend money designing a whole new system for wvw, so the ‘best’ you would get is the spvp system shoved on us, which would drive more people away. i doubt many spvp players would move the other way and start playing wvw, they would find it too slow and less rewarding than spvp.
No thank you. I like to personalize my builds and I don’t feel like I’m using a build that’s my own and built specifically to my needs when I’m forced to choose from just one stat like we are in PvP.
Yes, I can choose different traits, utilities, etc. etc. and yes of course even in WvW I’m sure there are people with identical builds but I enjoy the diversity that WvW allows. A couple stats here and a couple there might not make a huge difference but it makes it feel like it’s my own creation and that’s important to me as I’m sure it is to many other players. Especially once you become familiar enough with the game, speaking from a PvP perspective to clarify, you’ll end up making builds that are extremely common (meta) without realizing it because of the reduced diversity. And I don’t want to be limited in WvW, creating builds that everyone else already uses because I can’t put a little “me” in it.
I suppose it all comes down to a special snowflake thing but you know what? I think customization is extremely important and the more of it a game allows the better.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
No thanks.
I like making my own gear for www and I like the fact that people can’t keep changing there builds.
Also wvw gives endgame gear a use as wvw is the only real endgame content so yes chances are everyone else has equally fancy gear but it’s nice to put that gear to use.
So… I see the main complaint is customization. Any problem with, let’s say, splitting the stats amongst 14~16 platforms which should allow you an equivalent level of customization, along with having no restriction on rune sets [including allowing more than one rune set to be used, AKA mixing and matching] and so forth?
Really, customization is no real problem, as I’ve addressed this: we can give an == level of customization with the exception of choosing statistically inferior gear [meaning having less stats than other gear].
The second argued point is liking to make one’s own gear in the end game, and also that this change might waste all the gold spent thus far. My thoughts are:
- Simple difference in opinion on making one’s own stuff. I prefer a level of ease to join WvW and creating as easily a build which suites the needs of my preferred playstyle and changing it as wanted, which currently it is not. The loss of personal-ness in terms of gear will be lost, yes, but in turn allow for the personal-ness and uniqueness not be in the gear but the build itself.
- I truly don’t like this idea that you can grind, farm, or buy your way into better stats. Even if some people have wasted gold on their gear, I feel the sacrifice would be fine given the pay-off of a potentially more plentiful WvW population and gameplay. This is, of course, a con of the idea, but one amongst many pros. But, then again, do you play WvW for the gear, or do you play it for the fun? If not the latter, what’s the point? If you’re willing to sacrifice the latter for the former, well… that speaks for itself. If you have a reason beyond the former, then please state so.
I would like to ask people to read various comments before posting. Not all, of course, but some which might relate to your thoughts on the matter.
People are like a broken record without ever addressing ideas which address their concerns with this idea. Please be productive rather than repetitive. I am open to criticism, but only so long as it is constructive and a fully formed thought.
Its one of the games economic and motivation pillars that people work (craft, collect ….) for their perfect WvW equipment. Sorry but pemade/standard equipment is already there for sPvP. Its even a reason for many not to play sPvP.
I like min-maxing stats. It provides me with hours of game time, finetuning my build. I can’t do any of it in sPvP. It also gives me the only reason to purchase gems: to convert into gold for gear purchases. I’ve spent months developing my build, which is one I have not encountered in WvW yet among my opponents (to my delight). It does not exist in sPvP.
I don’t play sPvP often because it’s made of cardboard cutouts. Every class runs the same build, because due to the fewer available options to choose from, there are only one or two good builds and a whole lot of trash. I don’t want that in WvW.
Whether or not it’d be good for WvW as a whole, I couldn’t say, but Anet would lose me as a player and as a gem customer.
~ There is no balance team. ~
well stated. I also like and run a unique build/equipement and thats important for me.
cardboard cutouts —> perfect stated and i strongly dislike it. I usualy adapt against it and am very successful. Played magic the gathering a very long time ago. Got to N1 in my county for over a year by not copying, wining by surprise and adapting against META.
So… I see the main complaint is customization. Any problem with, let’s say, splitting the stats amongst 14~16 platforms which should allow you an equivalent level of customization, along with having no restriction on rune sets [including allowing more than one rune set to be used, AKA mixing and matching] and so forth?
Really, customization is no real problem, as I’ve addressed this: we can give an == level of customization with the exception of choosing statistically inferior gear [meaning having less stats than other gear].
The second argued point is liking to make one’s own gear in the end game, and also that this change might waste all the gold spent thus far. My thoughts are:
- Simple difference in opinion on making one’s own stuff. I prefer a level of ease to join WvW and creating as easily a build which suites the needs of my preferred playstyle and changing it as wanted, which currently it is not. The loss of personal-ness in terms of gear will be lost, yes, but in turn allow for the personal-ness and uniqueness not be in the gear but the build itself.
- I truly don’t like this idea that you can grind, farm, or buy your way into better stats. Even if some people have wasted gold on their gear, I feel the sacrifice would be fine given the pay-off of a potentially more plentiful WvW population and gameplay. This is, of course, a con of the idea, but one amongst many pros. But, then again, do you play WvW for the gear, or do you play it for the fun? If not the latter, what’s the point? If you’re willing to sacrifice the latter for the former, well… that speaks for itself. If you have a reason beyond the former, then please state so.
I would like to ask people to read various comments before posting. Not all, of course, but some which might relate to your thoughts on the matter.
People are like a broken record without ever addressing ideas which address their concerns with this idea. Please be productive rather than repetitive. I am open to criticism, but only so long as it is constructive and a fully formed thought.
FACT: They will not bring in a system that is more complicated and more programming than the one they have for their ‘e-sport’. They aren’t going to spend the money on it.
So the only possible change is from having build diversity to being shovelled in to the spvp system with it’s many faults and restrictions.
You seem to think changing to standard pvp gear will increase the population, there is zero evidence to support that whereas comments here indicate current wvw players would leave, resulting in a net drop in numbers.
No thanks. Clear enough?
Camps are split in two. Some are ok with this, and others really like being able to fine tweak minor stats by changing 1-2 trinkets or armor pieces etc.
Personally been for it for a long time. completely ignoring the entire ascended grind, cost of upgrades and armors etc with the income level of wvw. Having the freedom to swap around and try things as you wish etc.
I’d love to see the Amulet split into 2 parts myself. So get get some options for customizing stats and mixing sets a bit more, but probably wouldn’t need more splitting than that. Obviously some will disagree with me over my opinion.
Also, it would remove uplevels from WvW.
1- I hate grinding gear or being bound to buying expensive runes so my build works.
2- What if there could still be fine-tuning?
Example: allow people to mix and match their standard armor (just forget trinkets) instead of using an amulet. So then you could still in theory pick 6 different armour stats at the same time. This is similar to your amulet split idea
3- No uplevels: great! Then we at least leveled the playing field there.
Camps are split in two. Some are ok with this, and others really like being able to fine tweak minor stats by changing 1-2 trinkets or armor pieces etc.
Personally been for it for a long time. completely ignoring the entire ascended grind, cost of upgrades and armors etc with the income level of wvw. Having the freedom to swap around and try things as you wish etc.
I’d love to see the Amulet split into 2 parts myself. So get get some options for customizing stats and mixing sets a bit more, but probably wouldn’t need more splitting than that. Obviously some will disagree with me over my opinion.
Also, it would remove uplevels from WvW.
1- I hate grinding gear or being bound to buying expensive runes so my build works.
2- What if there could still be fine-tuning?Example: allow people to mix and match their standard armor (just forget trinkets) instead of using an amulet. So then you could still in theory pick 6 different armour stats at the same time. This is similar to your amulet split idea
3- No uplevels: great! Then we at least leveled the playing field there.
#2: If we’re going into that, I’d much rather have weapons and armors remove their stats, and link all stats into Trinkets. Make it simple, Weapon=damage, Armor=Armor, Trinkets=Stats. And while at it make own slots for sigils and runes, so I don’t have to link them up to weapons or armors. But that is going to cause the legendary owners to kill me, and most of the WvW crowd would send me mail bombs for removing a few extra tweakable stats on their spreadsheets.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
No thank you. I like to personalize my builds and I don’t feel like I’m using a build that’s my own and built specifically to my needs when I’m forced to choose from just one stat like we are in PvP.
Yes, I can choose different traits, utilities, etc. etc. and yes of course even in WvW I’m sure there are people with identical builds but I enjoy the diversity that WvW allows. A couple stats here and a couple there might not make a huge difference but it makes it feel like it’s my own creation and that’s important to me as I’m sure it is to many other players. Especially once you become familiar enough with the game, speaking from a PvP perspective to clarify, you’ll end up making builds that are extremely common (meta) without realizing it because of the reduced diversity. And I don’t want to be limited in WvW, creating builds that everyone else already uses because I can’t put a little “me” in it.
I suppose it all comes down to a special snowflake thing but you know what? I think customization is extremely important and the more of it a game allows the better.
blah blah blah bother to read next time… It’s been said 100 times now, easily solved by splitting the stats into 6 or so parts instead of an amulet.
Also food? Who says that needs removed, we are talking about gear.
It would have been a good idea had it been there from the start, yes. I often feel like I want to try new builds but it’s very expensive to change gear and a lot of stat combinations can only be accessed by doing PvE so I mostly stick to what I already have or try builds in pvp first (which isn’t really the same). However I would be really frustrated after having equipped several characters for WvW only if that gear would now become useless And I’m definitely not gonna play all of those characters in PvE. Also I belong to the people who mix stats so please no amulet as it exists in PvP.
I may be missing something big and so forth, so would someone care to enlighten me?
A lot of wvw’ers play the gamemode as the endgame mode, for those, the choice of stats, including food consumables is important. PVP system even if (I doubt anet would spend more resources on wvw than pvp for this matter) split into separate pieces, wouldn’t offer same flexibility.
It’s mmo, I don’t see the problem in spending some time to gear up a character, even newbies can do that. Most argue that the stat advantage is unfair, yet getting asc trinkets is easy, rings drop like flies in fractals, and just from log in rewards people get tons of laurels. Now the difference is rather small between full asc vs exotic armour+wep & asc trinkets. You still think asc trinkets are hard to get? Then mmo isn’t for you.
If wvw would end up with amulets like pvp, it’d drive away many current players and those that don’t win fights now would only wonder why they still don’t win them when every enemy should have same stats as them. People just like mental excuses for lost fights. Check the screenie, tho not about asc gear, it shows what people want to believe to.
No thank you. I like to personalize my builds and I don’t feel like I’m using a build that’s my own and built specifically to my needs when I’m forced to choose from just one stat like we are in PvP.
Yes, I can choose different traits, utilities, etc. etc. and yes of course even in WvW I’m sure there are people with identical builds but I enjoy the diversity that WvW allows. A couple stats here and a couple there might not make a huge difference but it makes it feel like it’s my own creation and that’s important to me as I’m sure it is to many other players. Especially once you become familiar enough with the game, speaking from a PvP perspective to clarify, you’ll end up making builds that are extremely common (meta) without realizing it because of the reduced diversity. And I don’t want to be limited in WvW, creating builds that everyone else already uses because I can’t put a little “me” in it.
I suppose it all comes down to a special snowflake thing but you know what? I think customization is extremely important and the more of it a game allows the better.
blah blah blah bother to read next time… It’s been said 100 times now, easily solved by splitting the stats into 6 or so parts instead of an amulet.
Also food? Who says that needs removed, we are talking about gear.
Please don’t stalk my posts just to disagree with them, as flattering as it is, it’s obnoxious.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
The fine-tweaking of builds, better stat scaling, and possible diversity is what makes WvW much more interesting than sPvP.
sPvP, you see a class and pretty much know exactly what to expect because everything is so limited; class strengths and weaknesses are border-line predetermined because of how limited the combinations are and how poorly some stats scale in comparison.
WvW, you run into a class and have no idea what build they’re going to be, and even then, you have no idea on the scale to which it could perform. You only know what to expect after engaging or choosing not to, unless there’s some extreme roaming cheese style spec for some class. But that’s not unique to WvW; D/D cele ele was pretty much invincible in sPvP because of failure to balance the class, but ended up completely fair in WvW because other classes could get their stats to the levels needed to beat it out.
I’d probably switch games if WvW went to regulated stats. I love messing around with obscure combinations and tweaking heavily, sometimes even down to fractions of percentages. PvE is too boring to make that worth my effort.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
It would take away one of the most enjoyable aspects of WvW, complete customization you have to work at a little. You can do what you want, and if you want to change you need to go out in the world and make a little (or a lot) money to do so. And ascended construction is a nice long term goal.
No thank you. I like to personalize my builds and I don’t feel like I’m using a build that’s my own and built specifically to my needs when I’m forced to choose from just one stat like we are in PvP.
Yes, I can choose different traits, utilities, etc. etc. and yes of course even in WvW I’m sure there are people with identical builds but I enjoy the diversity that WvW allows. A couple stats here and a couple there might not make a huge difference but it makes it feel like it’s my own creation and that’s important to me as I’m sure it is to many other players. Especially once you become familiar enough with the game, speaking from a PvP perspective to clarify, you’ll end up making builds that are extremely common (meta) without realizing it because of the reduced diversity. And I don’t want to be limited in WvW, creating builds that everyone else already uses because I can’t put a little “me” in it.
I suppose it all comes down to a special snowflake thing but you know what? I think customization is extremely important and the more of it a game allows the better.
blah blah blah bother to read next time… It’s been said 100 times now, easily solved by splitting the stats into 6 or so parts instead of an amulet.
Also food? Who says that needs removed, we are talking about gear.
Please don’t stalk my posts just to disagree with them, as flattering as it is, it’s obnoxious.
Umm k don’t ever recall replying to you before and if I did your name didn’t stand out to me.
I don’t get why people want the PvP system.
I love the system my legendary weapon have.
can choice eny stats @ eny time.
If they add that for all items & a way to change runes sigils then it would be a nice system for WvW.
Camps are split in two. Some are ok with this, and others really like being able to fine tweak minor stats by changing 1-2 trinkets or armor pieces etc.
Personally been for it for a long time. completely ignoring the entire ascended grind, cost of upgrades and armors etc with the income level of wvw. Having the freedom to swap around and try things as you wish etc.
I’d love to see the Amulet split into 2 parts myself. So get get some options for customizing stats and mixing sets a bit more, but probably wouldn’t need more splitting than that. Obviously some will disagree with me over my opinion.
Also, it would remove uplevels from WvW.
1- I hate grinding gear or being bound to buying expensive runes so my build works.
2- What if there could still be fine-tuning?Example: allow people to mix and match their standard armor (just forget trinkets) instead of using an amulet. So then you could still in theory pick 6 different armour stats at the same time. This is similar to your amulet split idea
3- No uplevels: great! Then we at least leveled the playing field there.
#2: If we’re going into that, I’d much rather have weapons and armors remove their stats, and link all stats into Trinkets. Make it simple, Weapon=damage, Armor=Armor, Trinkets=Stats. And while at it make own slots for sigils and runes, so I don’t have to link them up to weapons or armors. But that is going to cause the legendary owners to kill me, and most of the WvW crowd would send me mail bombs for removing a few extra tweakable stats on their spreadsheets.
Haha that’s also attractive actually, because that was how Guild Wars 1 worked. Armor just had defensive value, weapons just had offensive value. Then you could add runes and sigils and that was all. Adding stats to trinkets is a viable option but why even keep trinkets? Wouldn’t it be easier to just make these attributes choseable regardless of trinkets?
This way it would also probably finally become viable to use templates.