The EotM server mechanic is a mistake – period. I doesn’t give good fights, when you blob v blob with uplevels that die so quickly and are clueless to their surroundings.
It would do some good as they are crutches. As soon as a keep is T3, unless the server holding the keep is not on, you can hold the keep indefinitely against anyone. That is not fights, that is just lazy development.
You blob vs blob in wvw too lol… There are as many equally inexperienced players in wvw…
The differences are that wvw has more running time, less fighting and it’s easier to treb structures from safety.
The eotm map layout is superior in design and forces more fights to happen in the open due to less structures to hide in. Also, the tunnel system allows groups traverse the map better, attack objectives faster and for defenders to make it in time to defend objectives.
There are many aspects of eotm that would make wvw far more enjoyable if applied like megaservers to resolve population issues, timed matches so it squashes the day vs night issues, the supply systems, supply at spawn when keep is taken, fun stuff like wisps and scorps, less structures to hide in so it promotes fighting and tunnels to use as mentioned…
Overall eotm is better for players looking for fights and faster paced gameplay. WvW is boring as all get out by comparison.
Not every tier is blob vs blob.. You know why people leave the higher tiers to move towards the middle or lower tiers? Because it is harder to roam and get into more small scale fights being up top. Some prefer this over having map queues and massive fights. It is fine that you enjoy EoTM but can you please stop trying to force that upon all of us? That is your opinion and I’ve done EoTM leveling alts and what I see and what you claim it is, is way off.
Even if I was to go in it today, it would be easy kills because most players are uplevels. Last time this topic came up I went into EoTM to see if it changed and it didn’t. I roamed and killed groups of 3 – 4 that were trying to get back to the zergs by myself because half of them were uplevels and were probably running pve builds.. You either get on a good map or you have to keep trying to get on a good map.. You get on maps where you are just farmed or you do the farming. You get on maps where people just want to k-train instead of fighting.. You get on maps where if you die players rage because they got killed in a pvp environment.
Sorry but I don’t see any of that in WvW. We die, we suck it up and we go back to fight again. If I want to run around taking things, I’ll follow the pug commander. If I want to roam and try to take camps to bring out other roamers, I roam. If I want to find some friendly duels, I look at the spots where most people duel at. EoTM has 1 play style and that is to follow 1 tag.. WvW has them all.
Either way if you like EoTM go play EoTM. Stop trying to turn WvW into that.
Not every tier had or has the population to blob vs blob.
You have a very limited view of eotm and the great potential some of the elements found there would improve wvw.
Improve it for some but make it worse for others. What great elements does EoTM map have? The falling to your death just by looking at the map when you auto run? The tunnels you can run into to run away from fights? The scorpions that are moving siege? The wisps that make you not take damage while in wisp form and you can explode them and knock players off edges???
I answered that question, you are free to read a previous post.
You are embellishing things and grasping at straws in your counter argument.
I didn’t see anything in your previous posts that would improve wvw for EVERYONE besides not being able to treb objectives from another which they gave us in the new maps but went overboard lol You mentioned EoTM map elements. I just listed a bunch of them from EoTM that would not improve the game mode but would add more gimmicks that so many wvw’ers seem to dislike. Funny how you write a lot when you want to turn WvW into EoTM but when others reply to you with counter arguments you have little to nothing to say and basically blow it off.
Either way I didn’t want to go back and forth with you but every time EoTM pops up you are the first one pushing for it saying the same exact thing you’ve said even when others constantly try to tell you that it could possibly destroy wvw as we know it. You are happy with EoTM so play EoTM. I don’t like EoTM so I don’t go there. Maybe since I don’t like EoTM I should try to get it changed into WvW since that is what I prefer?? That is basically what you are doing..
Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.
You asked what great elements does eotm have and I already answered those.
You embellish things like the “falling off and being knock off the edge” thing…
It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…
So what if scorps are mobile seige, they are also fun.
Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.
When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.
The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.
Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.
I must be masochistic today because I’m responding to this.
EotM is not WvW. I consider it a fourth game mode that caters to an different audience. A lot of the things that work in EotM simply won’t work in WvW because the player bases while overlapping a bit are different.
The things that you love so much about EotM I consider PvE gimmicks.
“Players run from fights more often in WvW” – untrue from my experience. You also claimed earlier in this thread that EotM players are as experienced. That statement is very untrue from my experience.
For me there are only 3 reasons for me to go to EotM. 1) Leveling alts 2) Helping guildies get confidence on a new toon by destroying sub-standard players 3) I had a bad day so I make it better by derailing the Ktrain.
I get that you like EotM and I hold nothing against you for liking it but don’t try to bring over EotM style play to WvW.
Don’t worry about responding to this Swagger I already know that it will be something about reading the thread or reading comprehension.
Both are pvp zones, let’s not be insulting to the thousands of players who enjoy it.
Your issue is that you don’t look at things objectively. Obviously population issues exist in wvw and the eotm map mechanics resolve that.
There are day vs night capping issues too that the timed matches resolve as well.
There are differences that will obviously remain between the two, but to not look at potential problem solvers, that have tons of stats to back them up now, is really a limited way of thinking.
The interesting thing is that I see many posts that don’t offer any fixes for wvw so let’s have a go at it…
How are you going to grow the wvw population numbers now?
How are you going to make sure each server can have closer to equal populations so they can be competitive and not face the same tiers each week?
How are you going to resolve the day vs night capping issues and make sure both time frames are able to contribute equally?
What reward systems should be introduced as incentive to play wvw more?
Let’s see some viable problem solving answers…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.