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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

https://www.guildwars2.com/en/news/wvw-improvements-in-the-september-2014-feature-pack/

Seige Golem mastery has been known for a while, but there is also the introduction of the Seige disabler trick.

“This item consumes supply on use, just like the existing WvW traps, but unlike traps, the Siege Disabler is thrown like a grenade. Upon landing, it discharges and temporarily disables all enemy siege weapons within a radius of 450 for 45 seconds. Disabled weapons can’t be used for the duration of the effect, and any players currently manning siege weapons will be forced off them.”

Thoughts?

I think this is a nice counter play for siege, though I want to see it in practice before making a final call.

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Posted by: mcarswell.3768

mcarswell.3768

nothing we didn’t already know. i don’t get the reasoning behind teasing out info like this. why don’t they just give us all the details up front?

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Arghore.8340

Arghore.8340

I dunno, guess it’s helpful if you don’t have any ele’s on your side, or rather, was it needed to make their job any easier? … guess it can help in thwarting siege locations outside of keeps, but without repair costs a few suicide runs seem to do the trick more permanently?

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

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Posted by: Devesion.5704

Devesion.5704

Overpowered, for 45 seconds you cant use abilities on siege (except for golems)
After 45 seconds you’ll be able to use the skills again.

Golem takes 20 seconds before they can use skills again.

Aka throw 2 traps to both rams , get new supplies and throw again, rinse and repeat till the friendlies are there.

Besides, are we only getting these 2 new updates in the feature pack of wvw? (And ofcourse the colored commander tags?) Or do we get a big chunk like anet promised….?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

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Posted by: Johje Holan.4607

Johje Holan.4607

Unless Thursday’s blog says there’s a new map, I’ll be sorely disappointed by this “feature” patch.

I can’t really think of anything else they could say on Thurs. that would help.

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Posted by: Virtute.8251

Virtute.8251

“WvW Improvements” doesn’t include “Commandership Cashgrab”. Status symbol for PvE maps confirmed. It gets its own post because that will be a sales pitch for using them during Living Story events and world bosses.

At least ANet is always excited and remembers to tell us that everything they say is exciting!

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: lioka qiao.8734

lioka qiao.8734

Whoever designed the siege disabler doesn’t play WvW much. All the current counterplay to siege was perfectly fine with the sole exception of golem rushes.

If someone builds 6 arrow carts to cover the gate at hills they deserve for it to be a tough nut to crack. If someone builds 6 superior rams on a paper gate they deserve to get inside in 25 seconds.

The siege disabler will turn WvW into trebwars 2 since you can’t use rams on gates anymore.

I plan on buying these tricks up and showing why.

Little red Lioka

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Whoever designed the siege disabler doesn’t play WvW much. All the current counterplay to siege was perfectly fine with the sole exception of golem rushes.

If someone builds 6 arrow carts to cover the gate at hills they deserve for it to be a tough nut to crack. If someone builds 6 superior rams on a paper gate they deserve to get inside in 25 seconds.

The siege disabler will turn WvW into trebwars 2 since you can’t use rams on gates anymore.

I plan on buying these tricks up and showing why.

It’s no different than trying to burn down a gate while people repair it.

You won’t get in until the castle/tower/keep is out of supply. Once you are out of supply you can’t throw anymore traps and the gate comes down.

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Posted by: Mcrocha.3891

Mcrocha.3891

Oh gawd, the Prepare to Fight part of the pack is prob gonna be Season 3 yayyyyyyyyyyyy

Local Charr Ruins Everything

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Posted by: Bubi.5237

Bubi.5237

“check back tomorrow and Thursday for more exciting WvW news!”
So we will get more info about the PVE-tags and the PVE-tournament.. So much ‘news’ for WvW!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: RedStar.4218

RedStar.4218

It’s no different than trying to burn down a gate while people repair it.

You won’t get in until the castle/tower/keep is out of supply. Once you are out of supply you can’t throw anymore traps and the gate comes down.

With 10 supplies, you aren’t really repairing a gate that much. At least not 45 seconds worth of even 1 regular ram damages.

But I’m going to wait and see if this is a good idea or not. Some people are surely going to use and abuse them. It’s going to be funny for the first few weeks.

And I really hope this isn’t it…We’ve known about the golem mastery for what ? A year ? A blog post containing only those two things is really really small.

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Posted by: Ignavia.7420

Ignavia.7420

Unless Thursday’s blog says there’s a new map, I’ll be sorely disappointed by this “feature” patch.

I can’t really think of anything else they could say on Thurs. that would help.

I think they will just talk about the reworked combat log. They won’t “announce” that tomorrow and it is definitely something that belongs to week 1.

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Posted by: skullmount.1758

skullmount.1758

I like how their tweet about it says ‘tactics’ as in more than one, when all there is is the one new thing (grenade).

Learn about our new WvW ability line and new antisiege tactics! https://www.guildwars2.com/en/news/wvw-improvements-in-the-september-2014-feature-pack/ … #GW2 #GuildWars2

Darkhaven server
Please give us a keyring…

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Posted by: Kuju.2153

Kuju.2153

Wednesday = Sales pitch for commander tags being 300g per color (incoming gems —→ gold buyers)

Thursday = Season 3 pitch where Anet starts to make money off transfers. Try to sell us how they plan to make it more competitive, or just say screw it and copy Season 2.

Will be a good week for management to celebrate with the staff for increasing revenues this quarter.

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Posted by: Offair.2563

Offair.2563

Whoever designed the siege disabler doesn’t play WvW much. All the current counterplay to siege was perfectly fine with the sole exception of golem rushes.

If someone builds 6 arrow carts to cover the gate at hills they deserve for it to be a tough nut to crack. If someone builds 6 superior rams on a paper gate they deserve to get inside in 25 seconds.

The siege disabler will turn WvW into trebwars 2 since you can’t use rams on gates anymore.

I plan on buying these tricks up and showing why.

It’s no different than trying to burn down a gate while people repair it.

You won’t get in until the castle/tower/keep is out of supply. Once you are out of supply you can’t throw anymore traps and the gate comes down.

Imagine a couple of guys with +5 from masteries and +5 guild buff = 20 supplies each. So lets say 3 guys = 60 supplies = 6 of those traps before even touching keeps/tower supplies just to freeze all your siege in a 450 radius down for kitten each trap.

Edit: cant see the reason why 45seconds turns into “kitten” lol.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: GreenAlien.5623

GreenAlien.5623

Wow, this.. is really underwhelming.. I would say shockingly so, but then, it’s not really a shock..

Well, if we get a feature pack every few months now, with wvw additions, i guess it’s alright..

(edited by GreenAlien.5623)

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Posted by: Virtute.8251

Virtute.8251

Imagine a couple of guys with +5 from masteries and +5 guild buff = 20 supplies each. So lets say 3 guys = 60 supplies = 6 of those traps before even touching keeps/tower supplies just to freeze all your siege in a 450 radius down for [45 seconds] each trap.

Exactly! Now you have to fight the 3 guys, they have to fight you, or you stalemate and your offensive group goes somewhere else (possibly to meet another 3 guys).

The only problem here is that losing that capture made you salty. That’s not an ANet problem.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: Dahkeus.8243

Dahkeus.8243

I think if this community was any more jaded, there would be ancient Chinese emperors rising from the grave to chase them down.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

Wow. This feature patch was so called for. We have tons of unfixed bugs, but hey, at least we can all have a pink commander tag and a siege disabler trap…I don’t know how many more of these letdowns I can take before I just uninstall the game.

[varX] Limitless Potential

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Posted by: style.6173

style.6173

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

As for the mastery skill, that is blah. I do like the new trick though. That should make things more exciting.

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Posted by: Ignavia.7420

Ignavia.7420

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

As for the mastery skill, that is blah. I do like the new trick though. That should make things more exciting.

Because of the heading and since they already seem to have revealed the complete first week at Gamescom, I’m afraid it really is just the color. But I agree, that this would be a huge letdown given how much time they had so far. The blogpost tomorrow is going to be quite interesting nonetheless. I’m curious if they stick to their decision to make each color cost 300g or if they backpedal.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

As for the mastery skill, that is blah. I do like the new trick though. That should make things more exciting.

Short term = 1 year

Long term = 5 years

This is the short term.

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Posted by: Khalic.3561

Khalic.3561

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

You would think.

But the backlash has been pretty heavy. When people started questioning the new siege trick, a red tag popped in to clarify. If there was more to the commander changes, shouldn’t someone have stopped by to at least say “there’s more to come”?

Khyla Shadowsong ~ Charr Ele, Engi, Mes, Ranger, Guard, Thief, War, Necro
Northern Shiverpeaks ~ [dO] Drop Otter

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Posted by: Otaur.9268

Otaur.9268

To quote myself…

I really hope that golem mastery, commander tags, and new traps are not all we see… There has been silence for over a year now on “stuff” that was being worked on by the “wvw team”. The new commander tags could literally have been done in less than an hour. Heck 2 if you include making it account bound. What do you all think, as they say this is a WvW / sPvP Feature pack… if these 3 changes are all we see, will you also be upset?

Really disappointed… A WHOLE YEAR and we get NOTHING of Use. Pathetic. They do not care about WvW, it is official. I feel sorry for Devon Carver, as the solo worker on the WvW “Team”, I am sure they have made him work on Living Story BS for the past year instead of the WvW stuff. Hint why he took a year to throw an icon into paint/photoshop and change the hue. Congratulations ANet on a “years worth of work” being summed up in 3 lines.

1) Colored Tags
2) Siege Golem Mastery
3) New Trap/Trick

So can I get a years pay for doing something that can be done in possibly less than a week?

Blackfang’s Demon Alliance [BfDA]

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Posted by: Schtizzel.5497

Schtizzel.5497

Even the Living Story gets more content than WvW in a “Feature Patch”. Last year we got a whole mastery in a simple living story update, now they are selling it on a extra patch.

If this and the new commander colors are the only wvw changes then i am really really disappointed. I bet that the other 2 weeks will reveal more changes for PvE than we will get for sPvP and WvW ;P

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

So they add a counterplay for ‘Normal’ Siege, but make Golem rushes tougher to defend while outnumbered? Makes sense..

Scrubio
Plays completely opposite professions to his main Teef.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

To quote myself…

I really hope that golem mastery, commander tags, and new traps are not all we see… There has been silence for over a year now on “stuff” that was being worked on by the “wvw team”. The new commander tags could literally have been done in less than an hour. Heck 2 if you include making it account bound. What do you all think, as they say this is a WvW / sPvP Feature pack… if these 3 changes are all we see, will you also be upset?

Really disappointed… A WHOLE YEAR and we get NOTHING of Use. Pathetic. They do not care about WvW, it is official. I feel sorry for Devon Carver, as the solo worker on the WvW “Team”, I am sure they have made him work on Living Story BS for the past year instead of the WvW stuff. Hint why he took a year to throw an icon into paint/photoshop and change the hue. Congratulations ANet on a “years worth of work” being summed up in 3 lines.

1) Colored Tags
2) Siege Golem Mastery
3) New Trap/Trick

So can I get a years pay for doing something that can be done in possibly less than a week?

a week? I could have this done, tested and implemented in under 48 hours!
Some years worth of work, let me tell you

[varX] Limitless Potential

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Posted by: Belenwyn.8674

Belenwyn.8674

Unless Thursday’s blog says there’s a new map, I’ll be sorely disappointed by this “feature” patch.

I can’t really think of anything else they could say on Thurs. that would help.

At Thursday they will most likely announce the next WvW tournament.

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Posted by: Reborn.2934

Reborn.2934

At Thursday they will most likely announce the next WvW tournament.

i hope not . most of european servers suffer from numbers in wvw . they should find ways to make people to play more in wvw , like rewards after matchup if someone has play and accomplished some goals ( for exmpale ) or they hurry up a bit the constant trial account

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Posted by: Belenwyn.8674

Belenwyn.8674

At Thursday they will most likely announce the next WvW tournament.

i hope not . most of european servers suffer from numbers in wvw . they should find ways to make people to play more in wvw , like rewards after matchup if someone has play and accomplished some goals ( for exmpale ) or they hurry up a bit the constant trial account

A new tournament would cause a great influx of players. The achievements and the outlook at more tokens will stimulate WvW again.

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Posted by: Reborn.2934

Reborn.2934

At Thursday they will most likely announce the next WvW tournament.

i hope not . most of european servers suffer from numbers in wvw . they should find ways to make people to play more in wvw , like rewards after matchup if someone has play and accomplished some goals ( for exmpale ) or they hurry up a bit the constant trial account

A new tournament would cause a great influx of players. The achievements and the outlook at more tokens will stimulate WvW again.

oups the achievements again. the pve mastery .

sorry i don’t want farmers in wvw , i want warriors , officers and commanders n wvw to have a bit serious gaming in wvw not a karma train until the end of achievements

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Posted by: SkylightMoon.2098

SkylightMoon.2098

Ye thats exactly what we need. Another tournament to burn people out, have servers become stacked, and give achievement points to pve’ers to come and que up maps and do nothing but hunt jp achievements. Im only open for another tournament if there are serious changes.

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Posted by: RedStar.4218

RedStar.4218

Ye thats exactly what we need. Another tournament to burn people out, have servers become stacked, and give achievement points to pve’ers to come and que up maps and do nothing but hunt jp achievements. Im only open for another tournament if there are serious changes.

They launched Season 2 with no changes regarding any problems brought up with Season 1 aside from the queues with EotM.
And midway through we got account wide WXP.

Now they are giving us a new mastery, a new trick and rainbow tags ! It is the perfect opportunity !

I really hope the next two days bring someday important.

Wow. This feature patch was so called for. We have tons of unfixed bugs,

Do you really think Anet is going to gloat about fixing 2 years old bugs ?

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Posted by: Brutal Augus.5917

Brutal Augus.5917

Ye thats exactly what we need. Another tournament to burn people out, have servers become stacked, and give achievement points to pve’ers to come and que up maps and do nothing but hunt jp achievements. Im only open for another tournament if there are serious changes.

They launched Season 2 with no changes regarding any problems brought up with Season 1 aside from the queues with EotM.
And midway through we got account wide WXP.

Now they are giving us a new mastery, a new trick and rainbow tags ! It is the perfect opportunity !

I really hope the next two days bring someday important.

Wow. This feature patch was so called for. We have tons of unfixed bugs,

Do you really think Anet is going to gloat about fixing 2 years old bugs ?

At this point, I wish they would. Do you have any idea how happy this would make people? If you don’t have the slightest clue, I suggest you visit youtube and simply type “GW2 unfixed bugs.”

[varX] Limitless Potential

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

Congratulations ANet on a “years worth of work” being summed up in 3 lines.

1) Colored Tags
2) Siege Golem Mastery
3) New Trap/Trick

So can I get a years pay for doing something that can be done in possibly less than a week?

You clearly have no idea what programming is like! The time it takes so that the code doesnt cause issues with the rest of the game, or create other unforeseen bugs and glitches!

It takes 8 days!

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

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Posted by: Otaur.9268

Otaur.9268

Well we do have 2 more weeks of blog posts… So, maybe they saving best for last? I sure hope so.

Blackfang’s Demon Alliance [BfDA]

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Posted by: saratoga.4872

saratoga.4872

Unless Thursday’s blog says there’s a new map, I’ll be sorely disappointed by this “feature” patch.

I can’t really think of anything else they could say on Thurs. that would help.

At Thursday they will most likely announce the next WvW tournament.

Im afraid that with some of these changers our numbers on our server will likely be nosediving… a lot of people feel like WvW is being ignored by Anet for some reason and since it is the mode we love the most it is driving a lot of folks to playing wvw far less….

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Posted by: McWolfy.5924

McWolfy.5924

There are objects what you cant capture with sieges just with manmode. Example t3 keep. I think it helps the attackers a little

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Paavotar.3971

Paavotar.3971

a week? I could have this done, tested and implemented in under 48 hours!
Some years worth of work, let me tell you

But, umm… … Work 8 hours a day… 48 / 8 = 6 days.

One usually does 5 days a week so….

Your coding, testing and implementing took longer than a week! OUTRAGE! FIX YOUR GAME BRUTAL AUGUS!

On more serious note. Wish there was more…

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: style.6173

style.6173

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

You would think.

But the backlash has been pretty heavy. When people started questioning the new siege trick, a red tag popped in to clarify. If there was more to the commander changes, shouldn’t someone have stopped by to at least say “there’s more to come”?

I stand corrected. The design lead looks silly.

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Posted by: RedStar.4218

RedStar.4218

At this point, I wish they would. Do you have any idea how happy this would make people? If you don’t have the slightest clue, I suggest you visit youtube and simply type “GW2 unfixed bugs.”

Believe, I do know how people would be happy.

But again, you don’t gloat about fixing bugs that have been reported for years. You simply do it without expecting a big fanfare.

I’ll say it again: There has to be more to the commander tags than just new colors. During the CDI last year, the leader of WvW asked if we just wanted new colors in the short term or if we wanted to wait longer term and get a more complete overhaul. Given that they didn’t release the new tags in the short term, he would seem quite silly if they only release new colors now. I like to think he is better than that.

Sorry. Really.

The “Big Changes are Coming to the Commander System” are account-bound tag and new colors. Nothing else.

Don’t wait for anything else until another year.

Moving forward, we’ll be evaluating future possibilities for recognizing experienced and prestigious commanders. Right now, we’re excited to empower commanders with the ability to use all of their characters and choose the color that best fits their needs!

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Posted by: Brutal Augus.5917

Brutal Augus.5917

At this point, I wish they would. Do you have any idea how happy this would make people? If you don’t have the slightest clue, I suggest you visit youtube and simply type “GW2 unfixed bugs.”

Believe, I do know how people would be happy.

But again, you don’t gloat about fixing bugs that have been reported for years. You simply do it without expecting a big fanfare.

They haven’t even made an effort to do THAT. I understand your point, but MOST game developers handle bugs at a much more expedient rate. When it takes you years to fix things that could be handled in under 8 days, Its not about expecting a fanfare, its about giving your customers/community some reassurance that you give a kitten .

[varX] Limitless Potential

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Posted by: Nate.8934

Nate.8934

you keep on claiming 8 days. When you don’t have access to GW2’s code or know about their internal development processes, you can’t really make that kind of claim.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

you keep on claiming 8 days. When you don’t have access to GW2’s code or know about their internal development processes, you can’t really make that kind of claim.

I can totally make that kind of claim, I’m a reverse engineer. Its my job to rip code. If it wasn’t for editing rights, and the fact they use their own custom file format, I’d try to fix them myself.

[varX] Limitless Potential

(edited by Brutal Augus.5917)

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Posted by: Mian.1945

Mian.1945

Whoever designed the siege disabler doesn’t play WvW much. All the current counterplay to siege was perfectly fine with the sole exception of golem rushes.

If someone builds 6 arrow carts to cover the gate at hills they deserve for it to be a tough nut to crack. If someone builds 6 superior rams on a paper gate they deserve to get inside in 25 seconds.

The siege disabler will turn WvW into trebwars 2 since you can’t use rams on gates anymore.

I plan on buying these tricks up and showing why.

^This.

Plus it will end the ability of small organised groups to use siege to defend against a map-blob. Cata down a wall, disable defending siege, roll zerg inside.

Its going to simply annoy the hell out of everyone, defenders and attackers alike.

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Posted by: Nate.8934

Nate.8934

you keep on claiming 8 days. When you don’t have access to GW2’s code or know about their internal development processes, you can’t really make that kind of claim.

I can totally make that kind of claim, I’m a reverse engineer. Its my job to rip code. If it wasn’t for editing rights, and the fact they use their own custom file format, I’d try to fix them myself.

uh no. Even if you’re telling the truth about your job, that doesn’t mean you can make that kind of claim. See the second part of my comment? The one about internal development process? You don’t know how strict their review and approval process is. You don’t know what’s on their project plan. You don’t know how strict their testing criteria are.

As a programmer myself, sometimes it takes me a week to do something, then nothing happens for another week or two while QA waits for other bigger items to finish. Then QA will do full integration, regressions etc for a few weeks. Then nothing much happens as the BAs chase down stakeholders to get approvals etc. Something that takes me personally a week to do, may not reach our Live systems until 3-6 months down the track.

I’m not saying that’s what happens at Anet, I’m sure the process used by a game dev is different from one used by a financial institution. But the fact is you don’t know what their internal process for approval, testing etc is like.

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Posted by: NonToxic.9185

NonToxic.9185

you keep on claiming 8 days. When you don’t have access to GW2’s code or know about their internal development processes, you can’t really make that kind of claim.

I can totally make that kind of claim, I’m a reverse engineer. Its my job to rip code. If it wasn’t for editing rights, and the fact they use their own custom file format, I’d try to fix them myself.

uh no. Even if you’re telling the truth about your job, that doesn’t mean you can make that kind of claim. See the second part of my comment? The one about internal development process? You don’t know how strict their review and approval process is. You don’t know what’s on their project plan. You don’t know how strict their testing criteria are.

LOL

Neither do they!

WvW Blog Up!

in WvW

Posted by: Brutal Augus.5917

Brutal Augus.5917

you keep on claiming 8 days. When you don’t have access to GW2’s code or know about their internal development processes, you can’t really make that kind of claim.

I can totally make that kind of claim, I’m a reverse engineer. Its my job to rip code. If it wasn’t for editing rights, and the fact they use their own custom file format, I’d try to fix them myself.

uh no. Even if you’re telling the truth about your job, that doesn’t mean you can make that kind of claim. See the second part of my comment? The one about internal development process? You don’t know how strict their review and approval process is. You don’t know what’s on their project plan. You don’t know how strict their testing criteria are.

As a programmer myself, sometimes it takes me a week to do something, then nothing happens for another week or two while QA waits for other bigger items to finish. Then QA will do full integration, regressions etc for a few weeks. Then nothing much happens as the BAs chase down stakeholders to get approvals etc. Something that takes me personally a week to do, may not reach our Live systems until 3-6 months down the track.

I’m not saying that’s what happens at Anet, I’m sure the process used by a game dev is different from one used by a financial institution. But the fact is you don’t know what their internal process for approval, testing etc is like.

Bug fix approval depends on urgency in game development, if the problem is urgent enough a patch can be avalable in less than a week depending on who and how many is pulled to polish. From a business standpoint, if I had thousands or even just hundreds of customer support complaints pertaining to a product we made, We would immediately focus on polishing as to not drop not only current investors, but potential future investors as well. That is relevant in all sectors of business. This is why I highly doubt that approval or testing time is the issue here. I honestly believe it is the lack of in game moderators and eyes on these scenarios. They more than likely just have no idea how people are exploiting bugs because they do not play their own game enough to. It has been over a year since the first time I experienced losing a t3 keep to players that figured out how to break out under the map and cap without breaking through any walls/gates. It has been over a year since the first time people caught servers exploiting the wp Mesmer portal bug to build spawn trebs.

I respect your views. It is true that I am not employed by arena net, therefore I can’t speak on what the work environment is like. However, I can say this:

If you make a flawed product, and ignore continuous customer complaints allowing public opinion to form based off such, there WILL be repercussions. Some immediate, some prolonged. Any business owner knows this.

[varX] Limitless Potential

(edited by Brutal Augus.5917)