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Posted by: Joey.3928

Joey.3928

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: kokocabana.8153

kokocabana.8153

I believe the mercenaries are the minor races that you can get to help on supply camps. IE: hyleks, dredge, ogres, quaggans
Why no skritt?

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Posted by: Joey.3928

Joey.3928

I believe the mercenaries are the minor races that you can get to help on supply camps. IE: hyleks, dredge, ogres, quaggans
Why no skritt?

Ahhh makes sense! I was worried that meant enemy players! I like these abilities. Pretty cool.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: kokocabana.8153

kokocabana.8153

How did you get to that menu? I’ve only ever seen the one that you get when you press B .

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Posted by: Joey.3928

Joey.3928

How did you get to that menu? I’ve only ever seen the one that you get when you press B .

https://www.guildwars2.com/en/the-game/releases/march-2013/

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Rising Dusk.2408

Rising Dusk.2408

How did you get to that menu? I’ve only ever seen the one that you get when you press B .

That is, without a doubt, part of the new content coming out in 5 days.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Sepsis.1564

Sepsis.1564

As expected an expansions worth of content… Just think of what this MMO could have been.
We all been looking for DAoC 2 and we are delivered PvD 2.0

Elementalist Warrior Mesmer
Bush Hog [OINK] Devona’s Rest

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Posted by: Lalnuir.4957

Lalnuir.4957

Why do I feel like no one s going to get the guard damage/defense traits and nearly everyone will pick up the extra supply and siege damage/defense traits. . .

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Posted by: Atrophied.8725

Atrophied.8725

Is anyone really going to pick anything but ++supply, or increased/reduced siege damage? I just don’t see the other options being viable strategic choices.

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Joey.3928

Joey.3928

I solo cap supply camps all the time. I will for sure take the guard stuff. If we are limited to what we can take, then yes, supply will come first.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Unknown.2796

Unknown.2796

Just waiting for some official guy to say “everyone will start at rank X or Y”.

Location, location, location.

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Posted by: Kira.2903

Kira.2903

Hopefully the new ability points will be resettable like traits

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

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Posted by: Joey.3928

Joey.3928

Just waiting for some official guy to say “everyone will start at rank X or Y”.

Well I am pretty sure everyone will start at 0. At least that makes sense to me

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Joey.3928

Joey.3928

I’m excited. Honestly what I am MOST looking forward to is some kind of reward/incentive for GUARDING structures. Right now it is a flip fest. Sure people can stay behind on the tower walls etc, but you don’t get xp, gold, or karma.

If they can look into a system like that, I will enjoy WvW even more than I do now.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: Vena.8436

Vena.8436

Rank 27 is a measly scout.

I look forward to being Rank 0: Killed by Flame Ram.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Sejick.1264

Sejick.1264

Is anyone really going to pick anything but ++supply, or increased/reduced siege damage? I just don’t see the other options being viable strategic choices.

Those options seem to also be the most expensive. For the first rank of supply capacity it takes 20 points. Since it looks as if you get one point per rank, it may be more effective to get some of the more basic skills before saving for the large ones.

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Posted by: hplee.2839

hplee.2839

well at least the wvw leader-boards is coming…i guess fixing the culling issue really takes out a lot of their resources..

Orisis Stonehart
Blackgate Militia

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Posted by: wondo.2870

wondo.2870

Rank 27 is a measly scout.

I look forward to being Rank 0: Killed by Flame Ram.

lololol

some more:
Rank 1: Killed by a cliff(nerf cliffs!)
Rank 2: Killed by Quaggans

SAB is LOVE, SAB is LIFE #OccupySAB2014

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Posted by: Gab Superstar.4059

Gab Superstar.4059

What the hell? We are only getting this crap and the removal of culling? How could this be delayed twice?

Oh, you know, just rewriting the rendering priorities, writing and testing a new traiting structure… you do it faster, then complain.

Delaying progression just so they can throw in culling with it? I doubt even Arena Net could do something that stupid. No, they obviously had problems pushing progression out in 2 months, which means their WvW department is most likely abysmal.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: Waffler.1257

Waffler.1257

Rank 27 is a measly scout.

I look forward to being Rank 0: Killed by Flame Ram.

lololol

some more:
Rank 1: Killed by a cliff(nerf cliffs!)
Rank 2: Killed by Quaggans

Rank 3: Killed by Trained Shark

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Posted by: Emerge.9640

Emerge.9640

As expected an expansions worth of content… Just think of what this MMO could have been.
We all been looking for DAoC 2 and we are delivered PvD 2.0

You know there is always that other game..

=D

Do not tempt me!

Vamp/Bard/Ment

ROAM | Oink | TLP

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Completely joking about this but it had to be said.
After stealth nerf
Rank -1: Killed by thief

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Posted by: Melles.7352

Melles.7352

Reduce Siege dmg and more supply are the only stuff thats worth taking but they are not intressting could as well be without them.

So what we got is a ranking system after 7 months what we did those 7 months is not included.

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Posted by: Pinkus.2860

Pinkus.2860

Rank 4: Killed by Iron Node

Pinkus – Webmaster
First Light Gaming [DAWN] – PvX OCEANIC COMMUNITY – BLACKGATE
http://www.firstlightgaming.com

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Posted by: Lalnuir.4957

Lalnuir.4957

Reduce Siege dmg and more supply are the only stuff thats worth taking but they are not intressting could as well be without them.

So what we got is a ranking system after 7 months what we did those 7 months is not included.

Doing more siege damage seems worth it as well, faster keep/tower flips. Does depend on the numbers thou.

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Posted by: Vincent Von Demetri.1450

Vincent Von Demetri.1450

Useless progression system + Culling fixes… that’s it? Seriously? The culling fixes aren’t something that should be advertised as new content, that’s a fix to something that has been broken since Day 1. It should have been fixed before any “costumes” or “bags of treats” were added in. I couldn’t be more disappointed considering how much ANET hyped up the WvW content for February March. Seriously a huge let down from the WvW devs who talked this up, nothing more than a carrot on a stick.

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Posted by: Acelerion.6820

Acelerion.6820

well at least the wvw leader-boards is coming…i guess fixing the culling issue really takes out a lot of their resources resource..

fyp

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Acelerion.6820

Acelerion.6820

This patch gon flipity flop

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Ironvos.9014

Ironvos.9014

Rank 5 : killed by a cliff again.

Seems like you get 1 point / rank to spend.
Supply upgrade already needs 20 points for the first level.
So i am pretty sure that they know the supply upgrade is the most powerful one.
But i do actually think the supply upgrade is a very nice thing, since it encourages smaller team gameplay.
A zerg will always have loads of ppl to carry supply, and wont have trouble stripping camps where they pass to resupply.
Small groups of ppl however will now be able to carry enough supply for a dangerous amount of siege to be set up in a small amount of time.

The supply upgrade will most likely be 2 supply / upgrade, 1 seems too little and not always useful since you need an even number of supply to repair a wall/gate.
5 sup / upgrade would seem way to powerful.

Anyway, i look forward to it.

Commanders will now also need basic math skills, after saying “sup count”, and seeing 7, 12, 15, 16, 3, 10, 18, 12, …

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

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Posted by: Emerge.9640

Emerge.9640

Can you still rally off rabbits? Pretty please???

ROAM | Oink | TLP

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Posted by: Odaman.8359

Odaman.8359

Yay, a bunch of mediocre bonuses. Supply and – siege damage are ok, but the rest are trash…. hopefully they push new ones out relatively quickly.

Odaman 80 Mesmer
Maguuma

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Posted by: Ironvos.9014

Ironvos.9014

The bonuses are supposed to be mediocre at best.
If the bonuses were all that great it would unbalance wvw more than it already is.
And people would see the bonus as a requirement to be viable, and then people would complain of how they introduced another threadmill to grind your way trough.

Look at them thesame way as the gear tiers. You don’t need ascended gear to be viable, you don’t even need full exotics.
Same with these bonuses, you don’t need them to be viable, but if you can have them, why not.

Far Shiverpeaks
Luna Solares – Mesmer

(edited by Ironvos.9014)

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Posted by: Odaman.8359

Odaman.8359

I’d rather see a power gap than this waste of time. They would’ve been better off spending those hours on class balance than giving us this trash.

Odaman 80 Mesmer
Maguuma

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Posted by: TurtleofPower.5641

TurtleofPower.5641

Looks interesting. This is good stuff in terms of setting up the game’s longevity. It must have been some monumental work for them to get out a new rendering backend for WvW.

I will say they might be forgetting the “sizzle” factor lately. Nerds want epic, we want big splashy dynamic new gameplay and so forth. So while it’s nice to keep getting new systems it might be time to move on to WvW content and PVE content.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

People in this thread are why I don’t do WvW.

Awesome fun RvR, awful people.

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Posted by: Shtra Quo.1932

Shtra Quo.1932

Those options look nice.

But the really interesting part is, what is hidden behind the tabs on the left? Are there finally some map-stats? Current players per map perhaps? Point distribution per map? Dolyak-body-counter?

Freck – You’ve been desolated!

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

You can bet there will be class balances though..

Scrubio
Plays completely opposite professions to his main Teef.

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Posted by: Deathdom.8250

Deathdom.8250

Those options look nice.

But the really interesting part is, what is hidden behind the tabs on the left? Are there finally some map-stats? Current players per map perhaps? Point distribution per map? Dolyak-body-counter?

I’m curious about that too.

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Posted by: Chessrook.8643

Chessrook.8643

But the really interesting part is, what is hidden behind the tabs on the left? Are there finally some map-stats? Current players per map perhaps? Point distribution per map? Dolyak-body-counter?

Now that’s something I REALLY want to know. More than the rest at the moment.

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Posted by: morrolan.9608

morrolan.9608

And yet they gave us this “trash” because people whined there was no progression in WvW, and still would if they had spent all their time on class balance instead.

Dev’s can’t win whatever they do really.

Or this sort of progression isn’t what people were looking for.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Acelerion.6820

Acelerion.6820

This type of progression is dumb and meaningless. Plus its tied to an “every kid gets a trophy” exp system.

All they are doing is further cementing zerg dominance.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Vv W.7821

Vv W.7821

This is only the first step into WvW progression, have a little patience.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

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Posted by: Talentless.5708

Talentless.5708

pvp additions that consist of ranks to make you pve better. Seriously, who thinks of this stupidity?

Talentless Necro – Talentless Engineer
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be

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Posted by: TwoBit.5903

TwoBit.5903

Progression is simply incentive; it’ll help retain players, but it won’t bring back players who have left WvW due to fundamental design issues. I don’t recall these players specifically asking for “progression,” either. Purpose and engagement maybe, but not “progression.”

(edited by TwoBit.5903)

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Posted by: Raap.9065

Raap.9065

Still no Ascended gear from WvW, forcing WvW players to PvE?

Still no solution to the huge gold drain in WvW, forcing WvW players to PvE?

Still no additions to the content itself or even the re-addition of Orbs?

Oh, but we get a carrot on the stick leveling system for PvE players?

And this took them all this time, while hyping "the big WvW update"?

Deal breaker.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

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Posted by: Mizu.9387

Mizu.9387

I’d rather see a power gap than this waste of time. They would’ve been better off spending those hours on class balance than giving us this trash.

And yet they gave us this “trash” because people whined there was no progression in WvW, and still would if they had spent all their time on class balance instead.

Dev’s can’t win whatever they do really.

Actually, I’m fairly sure its the fractal junkies that wants progression to give them a meaning to play. Those of us that rarely, or never, touch pve don’t care. We want what we wanted since day 1, leaderboards and statistics. We don’t need shinies as long as we get our hard earned bragging rights.

Sif Urkraft

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Posted by: Daendur.2357

Daendur.2357

Still no Ascended gear from WvW, forcing WvW players to PvE?

Still no complete patch notes nor patch released.

Still no solution to the huge gold drain in WvW, forcing WvW players to PvE?

What do you mean ? I earn money in wvw

Still no additions to the content itself or even the re-addition of Orbs?

Orbs are wrong and hopefully won’t come back ever.

Oh, but we get a carrot on the stick leveling system for PvE players?

And this took them all this time, while hyping “the big WvW update”?

Deal breaker.

Why don’t you wait for the patch or at least patch notes before judge it ?

Black Thunders [BT] – Gandara

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Posted by: Fade.7658

Fade.7658

Yet another let down. Thank god there is no monthly fee. I rarely log in now. PvE is boring, pointless, and repetitive, and now that it’s apparent that there’s nothing worthwhile on the WvW scene, I can safely say it may be time to take GW2 off the hard drive and wait for something else, anything else.

I understand things take time to get right, but the devs have led us on about what to expect. The WvW patch was pushed back to march for this? I really get the amateur game developer vibe from all of this.

DAoC did it (and does it) better in nearly every aspect, and it’s at least 10 years old.

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Posted by: Vena.8436

Vena.8436

This type of progression is dumb and meaningless. Plus its tied to an “every kid gets a trophy” exp system.

This is an unstructured format and as such there’s little to use as a ranking gauge aside from time spent playing; you cannot, for example, gauge win/loss ratio. The best they can do is add some sort of experience growth for holding and defending a tower as well as staking claim to it. While the former is easy to reward with a properly scaled defense event, rewarding “claiming” is harder because who do you reward?

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Still no Ascended gear from WvW, forcing WvW players to PvE?

Still no solution to the huge gold drain in WvW, forcing WvW players to PvE?

Still no additions to the content itself or even the re-addition of Orbs?

Oh, but we get a carrot on the stick leveling system for PvE players?

And this took them all this time, while hyping “the big WvW update”?

Deal breaker.

It’s already been stated on these forums that this update will add in new gear for WvW… multiple times in fact. So your first point is just wrong.

I always earn gold in WvW… maybe die less?

They have said orbs are never coming back (thankfully) though I will always welcome new content.

A progression system like this is something people have been asking for since Beta. I’m sorry it doesn’t meet your personal expectations, but I am excited about it.

I think the removal of Culling will be the real win for this update if it works. That alone makes this a huge addition to WvW.