WvW is so lagy.

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Posted by: aspirine.6852

aspirine.6852

It is completly insane tonight. Large fights, which I love normally, are just undoable. I cant even get my heal skill to work. Or my other utils, not very nice as a trap ranger….

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i just saw a guy banner himself!!! he precasted banner, went down and banner triggered on him…

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Posted by: yanniell.1236

yanniell.1236

I know that there’s A LOT of calculations when three zergs clash, but I’m sure as hell that it’s not even near 100 billion per second. And I’m even surer that just the stab change didn’t add that much more calculations to make that much of a difference in a 100 billion calculations universe. Nowadays, we have so much more than enough processor power to make all the calculations needed for a game like GW2 that I don’t even know how to begin to explain.

Anyway, long story short, it sounds to me much more like engine limitations and/or bad code.

[HUE]

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Posted by: chedder.6302

chedder.6302

Regardless of the the reason, the stab changes made the lag worse I still believe it is server overload with calculations the lag problem has been drastically worsened. I’m quoting off of ts “It’s sad when Eradon Terrace is lagging”. The lag makes the game unplayable and at least until they find a better implementation the bet course of action would be to revert the change.

President of Believegate

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Posted by: Zetsumei.4975

Zetsumei.4975

I know that there’s A LOT of calculations when three zergs clash, but I’m sure as hell that it’s not even near 100 billion per second. And I’m even surer that just the stab change didn’t add that much more calculations to make that much of a difference in a 100 billion calculations universe. Nowadays, we have so much more than enough processor power to make all the calculations needed for a game like GW2 that I don’t even know how to begin to explain.

Anyway, long story short, it sounds to me much more like engine limitations and/or bad code.

The reason there is an aoe cap and the reason for the Condi caps is because the servers can’t handle the calculations when the aoe cap is higher than 5, it’s not because of balance, anet have said this themselves.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: yanniell.1236

yanniell.1236

In that especific case, they should upgrade their Pentium III servers. Or, in reality, their game engine can’t handle that much at the same time. Since we’re in 2015, with 2015 hardware and a decade old engine, I can guess which one is more likely.

[HUE]

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Posted by: Prysin.8542

Prysin.8542

I know that there’s A LOT of calculations when three zergs clash, but I’m sure as hell that it’s not even near 100 billion per second. And I’m even surer that just the stab change didn’t add that much more calculations to make that much of a difference in a 100 billion calculations universe. Nowadays, we have so much more than enough processor power to make all the calculations needed for a game like GW2 that I don’t even know how to begin to explain.

Anyway, long story short, it sounds to me much more like engine limitations and/or bad code.

an i7 can make 100 billion calculations per second, but how many bits does each of these calculations contain?

if you run a benchmark you will see that even a beastly top end CPU will get notably sluggish if the data coming in is larger.

Also, servers does in some cases use motherboards with 2-3 CPUs on them and depending on setups they share computing power internally with other servers, forming a cluster. You cannot compare them to any household system you can afford (unless you are a multi millionaire)

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Prysin.8542

Prysin.8542

In that especific case, they should upgrade their Pentium III servers. Or, in reality, their game engine can’t handle that much at the same time. Since we’re in 2015, with 2015 hardware and a decade old engine, I can guess which one is more likely.

brilliant deduction.

please send ArenaNet about 3-5 million US dollars to hire in 100-150 workers so they can rewrite the entire game engine, optimize, recode ALL existing code and weed out errors so that it can work with DX11 or OpenGL 4.2.

Or you can admit you are WAY outta your league and either quit the game, or stay silent and keep playing.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: chedder.6302

chedder.6302

Let’s not turn this into a flame war. Instead let’s all just agree the changes have made the lag unbearable and to take back the changes and go back to normal lag until there comes a time in which the changes can be made and the only thing effected is the meta.

President of Believegate

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Posted by: coglin.1867

coglin.1867

Regardless of the the reason, the stab changes made the lag worse I still believe it is server overload with calculations the lag problem has been drastically worsened. I’m quoting off of ts “It’s sad when Eradon Terrace is lagging”. The lag makes the game unplayable and at least until they find a better implementation the bet course of action would be to revert the change.

Got a link to support that?

Let’s not turn this into a flame war. Instead let’s all just agree the changes have made the lag unbearable and to take back the changes and go back to normal lag until there comes a time in which the changes can be made and the only thing effected is the meta.

What about the majority of player? You know, the ones who are not having any lag?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: antonbalboa.7280

antonbalboa.7280

Regardless of the the reason, the stab changes made the lag worse I still believe it is server overload with calculations the lag problem has been drastically worsened. I’m quoting off of ts “It’s sad when Eradon Terrace is lagging”. The lag makes the game unplayable and at least until they find a better implementation the bet course of action would be to revert the change.

Got a link to support that?

Let’s not turn this into a flame war. Instead let’s all just agree the changes have made the lag unbearable and to take back the changes and go back to normal lag until there comes a time in which the changes can be made and the only thing effected is the meta.

What about the majority of player? You know, the ones who are not having any lag?

The ones that are not having lag are the ones in servers without big blobs or in a time in a server that there are not big groups in the same map, I can verify that the entire map from all 3 sides happens that lag when it’s coming, can tell it because I play in a guild in FSP, having contacts on both 2 enemy servers also full of guilds and everyone, literally everyone is experiencing lag when it’s happening

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Posted by: chedder.6302

chedder.6302

What about the majority of player? You know, the ones who are not having any lag?

Who is that the people in AC? Everybody in any borderland (at least on BG) is lagging during large fights and moreso than what it was before.

However, if you believe I am the minority in the lag then please sell me some of what ever you are smoking.

President of Believegate

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Posted by: coglin.1867

coglin.1867

I am on JQ and none of the players at my house have lag. As well, the last 3 evenings, I have asked about it repeatedly in TS and no one suggest they are having a problem. Personally, I feel if it were as kittenome are mentioning here, we would have 10 pages of complaints a day, yet this thread is still on the first page.

For those who do have issues, why would you assume it has to do with stability over that of a coding bug caused by the update. Which is much more likely.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: chedder.6302

chedder.6302

President of Believegate

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Posted by: yanniell.1236

yanniell.1236

In that especific case, they should upgrade their Pentium III servers. Or, in reality, their game engine can’t handle that much at the same time. Since we’re in 2015, with 2015 hardware and a decade old engine, I can guess which one is more likely.

brilliant deduction.

please send ArenaNet about 3-5 million US dollars to hire in 100-150 workers so they can rewrite the entire game engine, optimize, recode ALL existing code and weed out errors so that it can work with DX11 or OpenGL 4.2.

Or you can admit you are WAY outta your league and either quit the game, or stay silent and keep playing.

Even if I’m right and the game engine ends up being incapable of handle 240 players without skill lag, and they messed smt up in the last patch that made things even worse, I can still criticize it. There’s not just “pay for the fix or shut up”. That is just stupid.

[HUE]

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Posted by: coglin.1867

coglin.1867

Yeah, you king of do. The reason why, is because you have the same posters, spamming cross post and multiposting on each thread.

You appear to misunderstand my point. I am simply against shoe honing this in as a argument for the agenda of reverting the stability changes.

By the way, if your claiming those are on the front page, why did you make a new thread? Your openly admitting that your add g to the garbage provlem of front page spam.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: chedder.6302

chedder.6302

if you read my post you will see im not against the stab changes, i am however against the incredible amount of lag that it, allegedly and i believe to be true, has caused. To answer your question about why i started a new topic is was simply i have posted a solution to fix the lag until they have a means of implementing it that doesnt cause it to lag as much.

Now if you believe that only myself and a small minority are experiencing this problem since the changes then maybe it only effected blackgate, and tarnished coast, and every other server not named jade quarry i cannot force you to accept anything i am saying.

Despite the amount of people who share my same thought you continue to believe that there is no problem and that is fine, even for health related things its only 9 out of 10 doctors recommend, you get to be that 1 doctor who has to disagree and you are entitled to that. All that being said i think you are mistaking these forums for http://www.gw2wvw.net/topic/jq-tc-bg-327

President of Believegate

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Posted by: coglin.1867

coglin.1867

Please do not disingenuously claim I said something I did not. I have very specifically stated in several post, that I was genuinely curious as to why it was effect some posters and not others. I Simply refute 2 aspects. One is when posters claim “everyone” has a problem, when that is not the case. And two, claim it has to do with stability, when there is no evidence of that. An example of that would be some of the previous updates that caused specific folks to have lag, that only changed what would outwardly appear as very insignificant.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Badwolf.9725

Badwolf.9725

Another JQ player here. It’s become almost impossible to play WvW anywhere near Zergs anymore since the stab patch. 3-4 second skill lag at times that was not present at all prior to the stab patch. I don’t know how it is on the other servers, but as for JQ, I can read/hear chat/TS every time we rush into another zerg, and it almost always erupts into a discussion about the lag. 0 issues outside of the zerg though. As long as it’s just havoc squads, no issue.

I don’t know if it has to do specifically with the changes to stability, but that is the exact point in time that I went from no lag to stopping WvW all together.

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Posted by: chedder.6302

chedder.6302

And two, claim it has to do with stability, when there is no evidence of that. An example of that would be some of the previous updates that caused specific folks to have lag, that only changed what would outwardly appear as very insignificant.

The only “proof” that is out there is the fact after the changes WvW has become significantly more laggy whether this has to be directly linked to stability calculations on top of normal wvw calculations, or if theres bad code or a bug, or just pure coincidence i cannot pinpoint the exact reason I do however feel that a vast majority of the community is having this experience after the patch.

President of Believegate

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Posted by: antonbalboa.7280

antonbalboa.7280

Please do not disingenuously claim I said something I did not. I have very specifically stated in several post, that I was genuinely curious as to why it was effect some posters and not others. I Simply refute 2 aspects. One is when posters claim “everyone” has a problem, when that is not the case. And two, claim it has to do with stability, when there is no evidence of that. An example of that would be some of the previous updates that caused specific folks to have lag, that only changed what would outwardly appear as very insignificant.

What time do you play? You play when there is only 30-40 guys or less per server? THat may be the difference, as I said several times, the players are not having this lag constantly, it’s only when almost full map blobs start fighting eachother in the map, if you play at night or at least not during prime time, when queues are not happening then you will likely not have any kind of lag. I don’t know ANY that doesn’t have this lag when it is caused due to amount of people.

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Posted by: coglin.1867

coglin.1867

I have been playing the last few session in 3 to 4 hr scents starting at 6 to 7 pm central time, to about 10 to 11 pm central time. Generally around that time there have been 2 and sometimes 3 maps queued.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Otokomae.9356

Otokomae.9356

Omg Chedder, just update your drivers already!

I’m also interested to see the “proof” of your ridiculous claims.

Regardless of the the reason, the stab changes made the lag worse I still believe it is server overload with calculations the lag problem has been drastically worsened. I’m quoting off of ts “It’s sad when Eradon Terrace is lagging”. The lag makes the game unplayable and at least until they find a better implementation the bet course of action would be to revert the change.

Got a link to support that?

Let’s not turn this into a flame war. Instead let’s all just agree the changes have made the lag unbearable and to take back the changes and go back to normal lag until there comes a time in which the changes can be made and the only thing effected is the meta.

What about the majority of player? You know, the ones who are not having any lag?

Where are those links, Chedder? Where’s your “proof”? Obviously, if the “majority” of players were experiencing lag, the first thing they would do would be to hop on these forums and make a post about it, right? I mean, it’s not like they would just log out and go do something else; everyone who plays GW2 posts on these forums, don’t they? So clearly, the fact that there aren’t at least 500k unique posts by different accounts complaining about lag on these forums (other forums DO NOT count) PROVES without a doubt that any lag you’re experiencing is on your end (drivers). So, until you can link us to at least 1/2 a million posts by different accounts complaining about lag since the stability patch, I’m just gonna have to say it didn’t happen. Links or it didn’t happen. That’s science. You can’t argue with science, Chedder.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: Aezyr.5304

Aezyr.5304

Yesterday after the patch it was much better with the skill delay. If there was
a change not mentioned in the notes, thank you anet. Otherwise I’m perplexed because I didn’t changed anything and my ping stayed between 40 and 60 like in the 14 days before.

That was the general feeling when asking on ts how the rest of the raid was noticing any skill delay. I don’t have contact to the opposing servers so I don’t know about them.

(edited by Aezyr.5304)

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Posted by: antonbalboa.7280

antonbalboa.7280

Yesterday after the patch it was much better with the skill delay. If there was
a change not mentioned in the notes, thank you anet. Otherwise I’m perplexed because I didn’t changed anything and my ping stayed between 40 and 60 like in the 14 days before.

That was the general feeling when asking on ts how the rest of the raid was noticing any skill delay. I don’t have contact to the opposing servers so I don’t know about them.

I am curious about how many numbers your guild/server/other guilds and other servers had. I experienced same lag yesterday, currently playing on fsp when a blob wanted to fight us (or when we blobbed up with another guild to fight 3 ways). I think the problem is still there, is just a matter onhow many ppl are fighting inthe same map at a certain time

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Posted by: antonbalboa.7280

antonbalboa.7280

Omg Chedder, just update your drivers already!

I’m also interested to see the “proof” of your ridiculous claims.

Regardless of the the reason, the stab changes made the lag worse I still believe it is server overload with calculations the lag problem has been drastically worsened. I’m quoting off of ts “It’s sad when Eradon Terrace is lagging”. The lag makes the game unplayable and at least until they find a better implementation the bet course of action would be to revert the change.

Got a link to support that?

Let’s not turn this into a flame war. Instead let’s all just agree the changes have made the lag unbearable and to take back the changes and go back to normal lag until there comes a time in which the changes can be made and the only thing effected is the meta.

What about the majority of player? You know, the ones who are not having any lag?

Where are those links, Chedder? Where’s your “proof”? Obviously, if the “majority” of players were experiencing lag, the first thing they would do would be to hop on these forums and make a post about it, right? I mean, it’s not like they would just log out and go do something else; everyone who plays GW2 posts on these forums, don’t they? So clearly, the fact that there aren’t at least 500k unique posts by different accounts complaining about lag on these forums (other forums DO NOT count) PROVES without a doubt that any lag you’re experiencing is on your end (drivers). So, until you can link us to at least 1/2 a million posts by different accounts complaining about lag since the stability patch, I’m just gonna have to say it didn’t happen. Links or it didn’t happen. That’s science. You can’t argue with science, Chedder.

I guess you trolling, eiher way only 4-5 servers per zone will experience this (since others won’t have the numbers to make it happen), talking to EU (have no idea about NA), still don’t know anyone that when blobs came does not have any lag, asked everywhere, not a single guy in map chat said had no skill lag, neither on ts, neither other servers they asked too. Again, only happens when insane blobs fight, not when they are on the map, when 60+ man group engages another one, boom lag hits

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Posted by: chedder.6302

chedder.6302

Bakuon………i know science im named after a cheese the tastiest thing of science

President of Believegate

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Posted by: Skythace.2345

Skythace.2345

Why is it exactly by the way that there is never any SKILL LAG in EOTM and these massive skill lags appear in EB and borderlands? Why is EOTM so much smoother with more players and so on? Where’s the truth?

Skythace
[TLA] Thousand Lakes Alliance
Desolation

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Posted by: zinkz.7045

zinkz.7045

Why is it exactly by the way that there is never any SKILL LAG in EOTM and these massive skill lags appear in EB and borderlands? Why is EOTM so much smoother with more players and so on? Where’s the truth?

Because in EotM you have much fewer fights and the fights tend to be over quickly with all the uplevels, there are far fewer skills going off / calculations to be made, it is also much rarer to have a three way fight in EotM.

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Posted by: Skythace.2345

Skythace.2345

But these massive threeways happen and no skill lag

Skythace
[TLA] Thousand Lakes Alliance
Desolation

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Posted by: zinkz.7045

zinkz.7045

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

No you didn’t tell him why. You detail your pure assumption to him, as to why you suspect there is a difference. An assumption is which all of your points are counter to my experience, so I feel he has good reason to question them. As well one, in which you have no facts to support it.

But these massive threeways happen and no skill lag

Yes, I see this as well. We occasionally do a guild night in EotM in which I or another guildy PIN up and run with our lower level characters. We instigate a great deal of large battles there. Often, well more then we may get on some BL fights on a T1 server.

(edited by dancingmonkey.4902)

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Posted by: Otokomae.9356

Otokomae.9356

Bakuon………i know science im named after a cheese the tastiest thing of science

well played sir

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: zinkz.7045

zinkz.7045

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

No you didn’t tell him why. You detail your pure assumption to him, as to why you suspect there is a difference. An assumption is which all of your points are counter to my experience, so I feel he has good reason to question them. As well one, in which you have no facts to support it.

No it is just the most logical explanation based off my experience, the fights on EotM are nowhere near as prolonged, intensive, etc as they can be on normal borderlands, a 3 way in SM or a garri where most people are level 80 that lasts mintues would logically produce far more calculations that your EoTM fights that are usually over very quickly, are far less organised so you don’t have the same sudden bursts of calculations that you do when you have 60-90 people on TS all suddenly pushing on the commander’s order and involve a lot of people simply running off before even engaging.

You are comparing apples with oranges then wondering why they are different.

(edited by zinkz.7045)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

But these massive threeways happen and no skill lag

I’ve already told you why, but again… in EotM because of the uplevels, huge amounts of running away, etc they are not prolonged battles, people die quick, people use less skills, less fights going on over the map as a whole, etc = much less calculations = less reason for lag.

No you didn’t tell him why. You detail your pure assumption to him, as to why you suspect there is a difference. An assumption is which all of your points are counter to my experience, so I feel he has good reason to question them. As well one, in which you have no facts to support it.

No it is just the most logical explanation based off my experience, the fights on EotM are nowhere near as prolonged, intensive, etc as they can be on normal borderlands, a 3 way in SM or a garri where most people are level 80 that lasts mintues would logically produce far more calculations that your EoTM fights that are usually over very quickly and involve a lot of people simply running off before even engaging.

You do are nothing but comparing apples with oranges then wondering why they are different.

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying. It strikes me as if you are comparing the apples to the oranges. How much experience do you have with server structure, net code, or coding of any type?

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Posted by: zinkz.7045

zinkz.7045

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying.

What? Where did I say the update has not made lag worse? I’ll give you a clue I didn’t, merely that comparsions to EotM are worthless, EotM has always had less lag, the fights are less intensive, which logically require less calculations, not sure why you find that so difficult to grasp.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying.

What? Where did I say the update has not made lag worse? I’ll give you a clue I didn’t, merely that comparsions to EotM are worthless, EotM has always had less lag, the fights are less intensive, which logically require less calculations, not sure why you find that so difficult to grasp.

My apologies as to the comment about the stability update, you are correct, you did not state that.

As to your claims about EotM though, you probably shouldn’t imply your pure assumption as fact in that case. It doesn’t really aid in the discussion, and you have not presented any real facts that I feel support that. Perhaps you missed my previous question you you. How much experience do you have with server structure, net code, or coding of any type?

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Posted by: zinkz.7045

zinkz.7045

Given that it is extremely more likely that it is a coding bug that occurred during an update, then it ever would be your imaginary stress difference you appear to be implying.

What? Where did I say the update has not made lag worse? I’ll give you a clue I didn’t, merely that comparsions to EotM are worthless, EotM has always had less lag, the fights are less intensive, which logically require less calculations, not sure why you find that so difficult to grasp.

My apologies as to the comment about the stability update, you are correct, you did not state that.

As to your claims about EotM though, you probably shouldn’t imply your pure assumption as fact in that case. It doesn’t really aid in the discussion, and you have not presented any real facts that I feel support that. Perhaps you missed my previous question you you. How much experience do you have with server structure, net code, or coding of any type?

No one has presented any facts in this thread, just their own experience and conclusions from that, I nor anyone else has any actual “facts” to prove that lag has got worse for example.

As for claims about EotM, depends what you mean, more intensive fights like you get in real WvW, that last longer, etc require more calculations that is a fact.

No I didn’t miss your previous question I just didn’t see the relevance, but if you really want to know, I was a programmer, like most programmers I moved on away from programming as my career advanced, so yes I have a reasonable level of knowledge on the subject.

But as I said it isn’t relevant, you don’t need to be fluent in C to understand that a 3 way in a garri lasting 15 mins with 60-80 on each TS with everyone suddenly pushing on the commander’s order, is going to produce far more calculations, far higher spikes in calculations than what happens in EotM where the fights are over very quickly, where a lot of uplevels (or outnumbered server as is common) don’t even bother to fight they simply run, and on on.

Hence the comparison to EotM lacks any validity, you are comparing apples and oranges, if you want to test that EotM “has no lag”, then you need to get three proper 60+ man level 80 groups on TS, having a three way fight under siege fire.

(edited by zinkz.7045)

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Posted by: Aezyr.5304

Aezyr.5304

Yesterday after the patch it was much better with the skill delay. If there was
a change not mentioned in the notes, thank you anet. Otherwise I’m perplexed because I didn’t changed anything and my ping stayed between 40 and 60 like in the 14 days before.

That was the general feeling when asking on ts how the rest of the raid was noticing any skill delay. I don’t have contact to the opposing servers so I don’t know about them.

I am curious about how many numbers your guild/server/other guilds and other servers had. I experienced same lag yesterday, currently playing on fsp when a blob wanted to fight us (or when we blobbed up with another guild to fight 3 ways). I think the problem is still there, is just a matter onhow many ppl are fighting inthe same map at a certain time

It was at primetime on EB with a full map from all 3 sides (us, Kodash and Deso).
I went to EB on purpose with ping plotter already running and I was prepared to try out a view things (VPN, disabling not needed processes, etc…)

WvW is so lagy.

in WvW

Posted by: chedder.6302

chedder.6302

So it appears that i have got somebodys attention so can we get a dev respond on the lag.

Things I know:

I) there was an AoE cap to fix lag way back because servers couldn’t handle it
2) the stability change incurred more calculations
3) WvW has become significantly more laggy since the change
4) Large parts of the community across at least the T1 servers have been stating this with no response

Can we undo this change until a time in which these changes can be implemented in a way that doesn’t make 20-35% of your players not want to play because of the lag.

President of Believegate

WvW is so lagy.

in WvW

Posted by: Tspatula.9086

Tspatula.9086

I am on JQ and none of the players at my house have lag. As well, the last 3 evenings, I have asked about it repeatedly in TS and no one suggest they are having a problem. Personally, I feel if it were as kittenome are mentioning here, we would have 10 pages of complaints a day, yet this thread is still on the first page.

For those who do have issues, why would you assume it has to do with stability over that of a coding bug caused by the update. Which is much more likely.

Coglin,
I do not believe you nor I have any idea as to the cause of the current big zerg lag that makes WvW fights unplayable. Since we have gotten lots of updates to the game with no lag problems, it does happen, but not so often, it does seem to follow logic that a major game engine change would be a very likely culprit. Ahh logic, our friend helps us time and time again!

(edited by Tspatula.9086)

WvW is so lagy.

in WvW

Posted by: papaiggy.1345

papaiggy.1345

OP needs to update his drivers.

Really so the fix for a few thousand players is they need to update their drivers? Well guess what genius my drivers are up to date with a top of the line system. Now what?

Calm down. You sound stressed. I think you need to update your drivers.

(facepalm)

WvW is so lagy.

in WvW

Posted by: Hexin.5603

Hexin.5603

Working as intended

Willing to pay for boxed expansion if you put legit GvG in the box $$

WvW is so lagy.

in WvW

Posted by: Tricare.2946

Tricare.2946

Making WvW lag even worse? Like a “haha see it could be much worse”

WvW is so lagy.

in WvW

Posted by: Yazkrael.7028

Yazkrael.7028

I read some where that the “lag” is actually being caused by the new CoherentUI process they added/updated in a recent patch.

This lag is different from the normal “skill lag” you get in large zergs. That appears to be on the server side. This lag appears to be on the client side. I say this because some people experience it when others at the same time say everything is fine. Ping tests are fine, so it doesn’t appear to be network related.

To test the idea I tried hiding the UI in game (CTRL+SHIFT+H by default) and all of the lag went away. Everyone I had do this also had zero lag after doing so.

Of course the problem with this is that you can’t reliably play wvw with no UI. You can’t see commander tags or maps or even your heatlh/dmg. So it’s not really a good fix if it does work for you.

I don’t normally post on the forums but if this IS the issue and this fix DOES work for some people then hopefully the word will spread and Anet can fix it.

WvW is so lagy.

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

I read some where that the “lag” is actually being caused by the new CoherentUI process they added/updated in a recent patch.

This lag is different from the normal “skill lag” you get in large zergs. That appears to be on the server side. This lag appears to be on the client side. I say this because some people experience it when others at the same time say everything is fine. Ping tests are fine, so it doesn’t appear to be network related.

To test the idea I tried hiding the UI in game (CTRL+SHIFT+H by default) and all of the lag went away. Everyone I had do this also had zero lag after doing so.

Of course the problem with this is that you can’t reliably play wvw with no UI. You can’t see commander tags or maps or even your heatlh/dmg. So it’s not really a good fix if it does work for you.

I don’t normally post on the forums but if this IS the issue and this fix DOES work for some people then hopefully the word will spread and Anet can fix it.

That was an fps drop not skill lag, I had it it halved my fps but was fixed a patch or two ago.

Edit: my bad didn’t see you clarify this is not the skill lag but yeah it’s the skill lag that people are complaining about

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

WvW is so lagy.

in WvW

Posted by: coglin.1867

coglin.1867

I read some where that the “lag” is actually being caused by the new CoherentUI process they added/updated in a recent patch.

This lag is different from the normal “skill lag” you get in large zergs. That appears to be on the server side. This lag appears to be on the client side. I say this because some people experience it when others at the same time say everything is fine. Ping tests are fine, so it doesn’t appear to be network related.

To test the idea I tried hiding the UI in game (CTRL+SHIFT+H by default) and all of the lag went away. Everyone I had do this also had zero lag after doing so.

Of course the problem with this is that you can’t reliably play wvw with no UI. You can’t see commander tags or maps or even your heatlh/dmg. So it’s not really a good fix if it does work for you.

I don’t normally post on the forums but if this IS the issue and this fix DOES work for some people then hopefully the word will spread and Anet can fix it.

That was an fps drop not skill lag, I had it it halved my fps but was fixed a patch or two ago.

No, it is a problem from the recent UI change.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW is so lagy.

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

I read some where that the “lag” is actually being caused by the new CoherentUI process they added/updated in a recent patch.

This lag is different from the normal “skill lag” you get in large zergs. That appears to be on the server side. This lag appears to be on the client side. I say this because some people experience it when others at the same time say everything is fine. Ping tests are fine, so it doesn’t appear to be network related.

To test the idea I tried hiding the UI in game (CTRL+SHIFT+H by default) and all of the lag went away. Everyone I had do this also had zero lag after doing so.

Of course the problem with this is that you can’t reliably play wvw with no UI. You can’t see commander tags or maps or even your heatlh/dmg. So it’s not really a good fix if it does work for you.

I don’t normally post on the forums but if this IS the issue and this fix DOES work for some people then hopefully the word will spread and Anet can fix it.

That was an fps drop not skill lag, I had it it halved my fps but was fixed a patch or two ago.

No, it is a problem from the recent UI change.

Yes… which caused a huge fps drop not the skill lag we have and like I said it was fixed a patch or two after it was introduced

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

WvW is so lagy.

in WvW

Posted by: X T D.6458

X T D.6458

Im getting skilllag and rubberbanding all over the place on empty maps, 3way fights are just awful. It seems to me that…when tons of people from all over suddenly are having the same problem after something happened, like say…a patch then clearly something is wrong on anets side, and this lag is getting extremely annoying and frustrating. Just tonight I was in a group taking an enemies bay with no resistance and still rubberbanding all over the place, and apparantly I wasnt the only one, heck I was lagging when I loaded onto the map. Even in small fights 20v20 for example I am getting skill lag.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

(edited by X T D.6458)

WvW is so lagy.

in WvW

Posted by: coglin.1867

coglin.1867

I read some where that the “lag” is actually being caused by the new CoherentUI process they added/updated in a recent patch.

This lag is different from the normal “skill lag” you get in large zergs. That appears to be on the server side. This lag appears to be on the client side. I say this because some people experience it when others at the same time say everything is fine. Ping tests are fine, so it doesn’t appear to be network related.

To test the idea I tried hiding the UI in game (CTRL+SHIFT+H by default) and all of the lag went away. Everyone I had do this also had zero lag after doing so.

Of course the problem with this is that you can’t reliably play wvw with no UI. You can’t see commander tags or maps or even your heatlh/dmg. So it’s not really a good fix if it does work for you.

I don’t normally post on the forums but if this IS the issue and this fix DOES work for some people then hopefully the word will spread and Anet can fix it.

That was an fps drop not skill lag, I had it it halved my fps but was fixed a patch or two ago.

No, it is a problem from the recent UI change.

Yes… which caused a huge fps drop not the skill lag we have and like I said it was fixed a patch or two after it was introduced

Well he is specifically stating that testing suggested it was skill lag specifically. I mean it is in his post. Did you drop the UI and get a different result?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c