Your top 5 priorities for WvW-Overhaul

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Dayra.7405

Dayra.7405

Mine are

  1. autoloot
  2. dynamic map capacity (less map for less player, more map for more player)
  3. man-power balance/repopulation
  4. CC reduction/better stability for all
  5. gliding

What’s your priorities?

Ceterum censeo SFR esse delendam!

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: lil devils x.6071

lil devils x.6071

1)Nerf DBLs ( bring back pre Hot or earlier ALpine)
2)Nerf PVE and Environmental content in WvW
3) Focus on reducing lag for allowing more players in zone for PvP combat
4)Nerf Gliding idea for WvW
5) Create smaller, flatter, maps with the primary focus on keeping players engaged in challenging, fun, strategic PvP the majority of the time on the map.
6) Nerf idea of replacing EBG
7) Create More EBGs to be in use during prime time hours for overflow that are temporary timed maps that count for actual match score.
8) Close servers that do not have 24/7 coverage, and give free transfer to remaining servers.
9) Reinstate stabs
10) Reduce guild costs for WvW
I have more… due to them messing up too much to fit into 5.
11. Remove Banners.
12. Reinstate pre HoT guild upgrades/ buying influence ( or other way to pay instead of grind upgrades) and convert HoT upgrades into something equally nice ( for example + 5 Hot upgrade = charge + 5 for free forever instead). That makes everyone happy.
13. increase PPK for defending objectives increase rare loot for defending ( give ascended items, precursors, legendary crafting materials) ( only at hands of players not siege)
14.Remove PPK and loot from siege damage.
15.make PPK more valuable

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Deniara Devious.3948

Deniara Devious.3948

Here is my TOP5 priority list:

1. Bring the original maps back (Alpine bl with lake). Turn Desert BL into a pve dungeon.
2. Much improved rewards (spvp reward tracks, more things to buy with WvWvW related currencies, like ascended back item, ascended armor + weapons, unique skins)
3. Merge" medium" population servers with “high” population servers
4. Real profession/skill balance based on WvWvW (e.g. stealth is more powerful in WvWvW than conquest based spvp, stability matters even more, current meta is too much ranged pirate ship, some elite specs are way overpowered compared to rest)
5. Focus on reducing lag, bugs and glitches. (everybody wants this)

I know Arenanet would not do the following, but this would be the best option for many:
Bring us WvWvW Classic mode. Skill balance before the stability changes. No HoT revenant or elite specilizations. Original maps. Original camp/tower/keep upgrade system. Original siege system (no banners etc).

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Shadow.3475

Shadow.3475

1. Only Active Points, no tick.
2. Remake new map to a PVP-map and let use chose with map we want every week.
3. More tactic in the game, from upgrading building to with fight to pull away from, if main Points gain is from kills it will auto be that and remove 80% off all AOE skills.
4. Score bored with Points earned, kills, defense, caps and so on.
5. Fix Guild cost, like 2x supply should you be able to get in a solo guild, need some to make guild hall but after that.

(edited by Shadow.3475)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: choovanski.5462

choovanski.5462

server merge so its not a deadland unless you transfer to t1

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Norbe.7630

Norbe.7630

1. https://forum-en.gw2archive.eu/forum/game/wuv/K-D-Ratio-Multiplier-to-PPT/first#post5972806
(though his conclusion is too shallow, its not hard at all, they implemented the PPK right, all they have to do is record those PPK and put it on a spreadsheet and tada!!! a KDR multiplier to PPT, more info to that system was on the original idea posted)

2. https://forum-en.gw2archive.eu/forum/game/wuv/Error-in-WvW-Glicko-Scoring/first#post5977292
(ctrl-F “Glycol” that system would break the lock down of servers on tiers)

3. https://forum-en.gw2archive.eu/forum/game/wuv/FPS-CPU-GPU/first#post5976183
(multi thread/core support for better FPS at zerg fights)

4. no link yet
(event on WvW, like PVE’s wintersday lunar etc, and PvP season something)

5. still no link yet
(the company should hire staffs that plays WvW and people seeing them there either as an ally or an enemy will do)

Duterte Death Squad [DDS]
Gate of Madness

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Ulion.5476

Ulion.5476

1. Rewards
2. Server Balance
3. Encouraging fun gameplay (not karma training)
4. Something to reward player who are sentries.
5. Trebuchet users wxp per hit on a wall (give trebbers a buff that gives 0.1% wxp per siege damage dealt).

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Sansarah.3076

Sansarah.3076

1. Give something for the roamers, those of us who actually don’t like to zerg, we haven’t received anything from the start. Most have given up already though.
2. Keep the perma-death once you die completely.
3. Nerf cc’s in WvW a little bit, they are to strong atm.
4. Nerf rally abilities, it’s still to easy to get up once you go down.
5. Remove pve from WvW. We got to much pve content already in other modes.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Cerby.1069

Cerby.1069

1. Make fortified stuff tougher (especially supply camps…. make those 3x tougher)
2. Fix the dolyak system (sentries dont cripple them, creatures cant hurt them, etc)
3. ONLY fortified keeps/castles grant waypoints. And waypoints are granted TO ANY team controlling the keep.
4. Give death enough meaning that people won’t just die/respawn/run back/die/respawn run back…..against the same enemy over and over in 30 second intervals
5. Give each player a tally of the points they contribute to their borderland’s warscore.

Stupid that you die (downed state not enough for you?) and then in 30 seconds are back to fighting on the front lines. Number 1 reason why we have mindless karma trains.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Menaka.5092

Menaka.5092

  1. Make large scale fights fun again: this will require a huge rebalancing of the game to sort the power creep and make sure that every profession has a few viable builds for this game mode.
  2. Empty maps are bad: a dynamic system is required so that players don’t need to sit in a queue for hours and at the same time are not forced to play in empty maps where there’s nothing to fight.
  3. Give players a reason to defend objectives: defending can be fun, but right now it isn’t. And it isn’t perceived as rewarding, either, so there’s only a few players that actually care about that. Making defense more important and more fun is key for a healthier game mode.
  4. Give WvW his own identity: the game mode needs exclusive rewards and powerful “bragging rights” incentives for both guilds and players. Veterans need to be rewarded for their persistence and new players should realize that this game has an amazing large scale pvp system and could be attracted to the game for it.
  5. Get rid of gold sinks and PVE farming for WvW upgrades: WvW should only be tied to WvW. PvE players are not forced to farm WvW objectives to upgrade the Workshop or the Market, why do WvW players need to farm PvE to upgrade the War Room? Why are they tied to level up Scribing to access their upgrades? This is broken and needs fixing.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Jana.6831

Jana.6831

8) Close servers that do not have 24/7 coverage, and give free transfer to remaining

So all 27 EU servers – ok then.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Osu.6307

Osu.6307

1) Flatten Desert BL and remove all the chokepoints. Make the keeps and towers smaller. I want a Desert BL, not a Canyon BL.
2) Rotate Desert and Alpine BL’s weekly.
3) Get rid of the server system and implement an alliance system.
A) Create 3-4 Alliances that each have different point systems that reward PPT or fights or pve or whatever.
4) Buff stability enough to make melee viable
5) Nerf banners

Osu

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Oak da Vite.9054

Oak da Vite.9054

1) Reverse stability stacking patch (or give more classes access to group stability).

2) Make Waypoints available for every server in each keep but only when it is fully upgraded.

3) Rework center of the desert borderland map (flat terrain for fighting/ remove canon).

4) Get rid of all bugs and glitches (e.g. invisible dragonhunter fences, …).

5) Build up a Network of players from each WvW-Server that communicates in a small team with ArenaNet and helps to improve this game mode (help banning trolls, cheaters and bugusers, give advice for future balance patches, communicate about major concerns from WvW players). There are people willing to do that without payment.

Da Vite – Miller’s Sound
Last Phoenix [Nix]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Americium.7182

Americium.7182

1. Encourage fights/kills (more ppk, gold, loot or anything, better map design, more places to fight, fast travel etc.)
2. Self sustaining gamemode. Don’t force us to play PvE for food, utility, ascended items etc.
3. No gimmicky stuff that make fights worse (earth walls, banners, lava etc.). I actually miss old orbs. Rework them to capture and bring for 100 points (no stat bonus). Like capture the flag or something like that.
4. Good seperated profession balance.
5. Every playstyle/activity should be rewarded for both player and server/alliance/whatever (roaming, zerg, gvg, scouting etc.)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: RodOfDeath.5247

RodOfDeath.5247

1.) Anet contract out wvw programming, design, etc.
2.) Anet contract out pvp programming, design, etc.
(pvp and wvw team collaborate and work together for class balance)
3.) Stability stack removal
4.) Eliminate 6 bottom servers.
5.) Hire a project manager/communications specialist strictly for work plan discussion and updating the gw2 community on a more professional level. Not reddit, your actual forums and website that represent your game.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Straegen.2938

Straegen.2938

1. Better balance in matches. Don’t care how it is implemented but suggest a Guild Alliance system.

2. Bring Alpine Back and get rid of Deserted

3. Revert stability changes

4. Make all structures T3 and they never auto-repair even between flips.

5. Dead players have to WP

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Jski.6180

Jski.6180

The only thing i think wvw needs is to make EotM into a more open pvp zone but have limitation to the number of OF crated. So you have 5 or so maps of EotM you chose witch one and on what side your on. I think that alone will find the needs of ppl who just want fights and are tired of ppt.

An off version of a map would be nice too kind of a ffa map to a point with no doors or walls or npc.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Simonoly.4352

Simonoly.4352

1) Introduce PvP amulets into WvW to attempt to address the rampant power creep that has just ruined the actual fighting part of this game mode. Or, even better, balance WvW separately from the other game modes.
2) Remove gimmicks that take away the fun from sieges. Get rid of banners, get rid of buffs that make siege weaponry take less damage (it’s just tedious).
3) Redesign the Desert borderland or just bring back the Alpine one. What’s currently there just isn’t working and is not meeting the needs of the WvW community.
4) Break down the walls between servers. I don’t think server identity is as important now as it is that players can actually reliably interact with one another. I’m not saying it should go full on Edge of the Mists, but certainly something similar is warranted now.
5) WvW needs to be tied into the mastery system. Auto-loot should be working in WvW.

Gandara

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Pirate.6257

Pirate.6257

1. Dont even THINK about adding gliding to WvW. IMO this would be the worst thing that could happen to WvW.

2. Remove all of this PvE and environmental crap from WvW. Banners especially!

3. Remove these new BL. Bring back old BL or drastically change. We need maps flatter/easier/smaller designed for pvp combat! Not jumping puzzles, fall damage, or 100 places for mezmers to hide. GvG open field combat is actually my favorite land design.

4. Remove PvE farming for WvW upgrades! WvW players should not be forced into PvE content. We know you loove PvE Anet, but some of us hate it.

5. Balance/Stability/CC need a little work, but slightly more minor than the other things that need fixing. Also would like my AutoLoot to work in WvW. I was very disappointed after farming for this mastery, and it didnt’t work.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Akashi.3245

Akashi.3245

commander tags visible only to guild members. aswell as a lot of the above that wvw players want. none of this pve content.

Daxnas ~ Necromancer 6k + hrs | WvW Mithril | [Woe] [LATE]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Svarty.8019

Svarty.8019

  1. Night cap adjustment/ladder system/Glick0 change. Scores are currently unrepresentative of the gameplay.
  2. Server/alliance man-power balance/repopulation/server merge.
  3. Modification of maps – a) While I like the idea, Skysplitter does need to be different since so many people hate it, b) The new keep lords seem a little too tough for solo/duo (I’m unsure if intended or not, but because the maps are not populated, one or two seems to be the average party-size there), c) exclude EotM from any new rewards , including WXP, people should not be encouraged to go there based solely on efficiency of rewards.
  4. WvW Rewards. Reward tracks (Like in PvP!), WvW Ranks/abilities overhaul (people are thousands of ranks above where they could last spend points on abilities).
  5. Siege weapon changes. For example, manning a cannon or oil pot is nearly always suicidal. Spreadshot on ballista is too situational.

I would add that the new maps DO NOT require flattening or being made simpler. If people actually played them, they would learn them. It is a demonstration of laziness that they spend more time complaining on forums than exploring the maps.

Also, bring back banner-rezzing lords and implement double-rings for capping stuff

  • EDIT: Having read some of the other replies, I wish I’d put stability on my list. If you look when the drop-off in players began, you will see it was when the stability change was implemented. This pirate ship meta is rubbish.
Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: fost.9167

fost.9167

1. Server Balance
2. Night capping affect on points
3. Make it more FUN

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Esprit Dumort.3109

Esprit Dumort.3109

1. Give Outnumbered or low WvW population players a means to resist zergs from rolling over T2/T3 towers.
2. Tower/Keep walls are AoE focused death traps against zergs, not a defensive position. Add reduced damage and condition duration buffs on walls.
3. Normalize night capping gains with player count.
4. Reward Scouting/Defending.
5. Give us more anti-zerg mechanics. The nerfed banners just prolong stalemates.

Jessamine [SNOW]
Gandara

(edited by Esprit Dumort.3109)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: morrolan.9608

morrolan.9608

1. Population issues/server balance – move to a possible alliance system
2. Reduction in artificial means of fighting/defending ie. centre event, banners, all the tactics, redo centre area with this
3. Redo maps to be more strategic or actually have a genuine rotation of the desert BL and alpine BL
4. Stability rework
5. WvW rewards and making the mode more self sustaining
6. Redo guild upgrades to be based around WvW activity not PvE

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Aezyr.5304

Aezyr.5304

1. No gliding
2. No alliance/server merge crap
3. Yes rework desert border, remove it’s gimmicks
4. Yes rotate in alpine border BUT don’t even think on adding fluff and pve gimmicks
5. ASK your players BEFORE you do game changing developing. That would safe you a lot of money and time (in case of deserted border around a year….)
6. Stability, CC, damage power creep….you know it

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: erKo.9586

erKo.9586

1. Bring back old maps.
2. Give us Auto-loot like in PvE
3. Use the new skins on towers/lords/camps but in the old maps(1)
4. No gliding
5. Stability like the old days.

[WvW] Thanks Anet for listening to your players during 2016.
Far Shiverpeaks – EU – Since release.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Stupendous Man.4920

Stupendous Man.4920

  • Flatten the maps and make them smaller. It is fine to have hills and valleys but choke points around every corner is not fun. Snowden Drift is a map that has lots of hills and valleys but you can move freely across terrain. Something similar to this would be great for WvW. Commanders would need to send outriders to avoid ambushes!
  • Population balance. This is a hard one and I am not sure how it could be tackled. A mega-server approach would work but it would remove cohesion within guilds/allies and pride in your server; which I would very much dislike to see. The other thing could be to introduce factions into GW2 and merge population across servers. You would no longer be fighting for your server but for your faction. Initially start with one set of maps and create more instances if there are enough people online from each faction to fill them. Show all available instances and allow people to move between them to support their allies. The instances would need to have a short lifespan of a few hours to adjust to changing population – similar to EotM match lengths perhaps (I am sorry for mentioning EotM).
  • Re-instate stability as it used to be. It would give skilled groups the chance to wipe zergs again. Nothing is more satisfying than a 20-30 man ball of hate facing a map blob and leaving nothing behind but corpses. This was what made me love WvW.
  • Restrict siege to structures. If a structure is not within range of a siege item, it cannot be placed. This still would allow using trebuchet to bring down walls but would remove most of open field siege.
  • GvG and dueling arenas with spectator seating/area. The OS one is great but far too often GvG matches get interrupted by trolls. I am sure more can be said about what needs to be done for this feature.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Trajan.4953

Trajan.4953

Hmmm…

1. Autoloot because hitting “f” is hard.
2. reduce the vertical landscape in the new BL’s.
3. Fix the keep/tower lord scaling crap.
4. Bring back the old waypoint meta. You cap a keep and hold it long enough, you gets a waypoint kitten.
5. Get rid of all tactivators. An unnecessary hoop to jump through on top of all the existing ones, ie. siege disablers . Plus they are expensive as balls for a game mode that has little rewards.

PS please give the GvG whiners somewhere to play so we can all just be done with them.

CCCP….

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: sydney.4901

sydney.4901

A Few Things on my list,

1. The Removal of the Deserted BL’s or at least rotate the Alpine BL’s Back in. (If there is a big queue in EBG most people I know would rather just log than to play in the DSBL)

2. Nerf Condition damage/buff stability, The Amount of CC in this game is truly ridiculous.

3. Better elite spec’s balance and balance in general(^), Dragon Hunter and Reaper are crazy Op at the moment, Reaper gives constant chill while DH has a ton of stab removal while laying super OP traps. The DH Traps really need to be nerfed!!!!!

4 Removal of PvE gimmicks such as Banners,Tactivaters,and the Laser Event.
- Banners have no place in WvW, They were nerfed in the recent patch however the’re still overly used and spamable. It’s Still a game of who has more banners ect. It’s fun for a short while and it drives people away fast.
- Tactivaters and there uses are just flat out annoying. For example, when your on the weakest server and your fighting hard for SM and the enemy hits the key for the chilling fog and just slows the crap out of you. The Airship is pretty much in the same boat, It’s cool but totally not need in WvW. I’m in WvW for the fights and the mass of players not some PvE crap.
-Laser Event, Most people who seem to play on the DSBL seem to say this event causes a lot of lag and in general people just don’t like it. This is just what I hear on my end, I avoid the DSBL’s at this point in time unless we’re doing a Guild mission.

5. Give Guilds the rewards/ability’s they had pre-HoT. My Guild plays this game for WvW. We’re not a PvE Guild or a PvP Guild (in the ESports Dream Way) we’re a WvW Guild. At this Time we still haven’t unlocked the +5 ability for camps and we’re not a small Guild. Like most people we were excited for HoT, When HoT launched and we realized we didn’t have our old “Guild Benefits” that we had worked for, we were pretty bummed especially when we realized how high of a paywall was thrown up to get them back. Like most people we grinded in HoT content trying to get our stuff back. Though that only lasted for a short while as most people just said “ehh Kitten A-Net” and just stopped grinding and went back to the reason they play this game. It’s clear that A-Net doesn’t have anyone who play’s WvW because there are those people who really just flat out hate PvE grinding, people like myself like WvW for the massive fights not the fancy new skin or pet rock.

Anyhow before I keep going on, the above are 5 of the things i would like to see differently in the WvW over-haul. Now let’s all get religious and pray there is a community left to play with by the time this WvW over-haul launches.

(edited by sydney.4901)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Haralin.1473

Haralin.1473

1. listen to your community
2. comprehend what your community wants
3. discuss changes or balance issues with your community
4. test the changes before let them go live, at best on a public test server
5. try always to improve a game mode (here goto 1.)

Haralin Engineer
[Skol]

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: road range.6293

road range.6293

1. Donation of the Deserted Boredom Land maps to a PvE zone.
2. Pre HoT guild rewards.
3. Something to spend 1500 useless surplus ability points on, that is fun and useful.
4. Build your own way points and upgrades, remove gimmicks.
5 A really good reason to start playing WvW again.

Woosh… right into the circular file. (That’s the trash bin, for those too young to know where crumpled up paper used to be filed.)

Or, more interestingly:

1. Hearing aids to replace the ear plugs.
2. Reading glasses to replace the beer goggles.
3. Pragmatic observation to replace meta-physical dogma.
4. Unlimited severed golden guild kites for any who would deserve it.
5. Sharpened pencils to replace worn out and broken coloring Crayons.

XD

I’m guessing that, if we envision every single thing that we think would be totally awesome. And we wish really hard for it. Then there’s probably going to be some disappointment.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: lioka qiao.8734

lioka qiao.8734

1. Implement a solution to keep off-peak PPT from deciding matches. I proposed one in the night capping thread that I think works well on paper.
- PPT lasts a limited amount of time (i proposed an hour and a half, but this time can be adjusted to player likes/dislikes) after an objective is captured. After this time if the structure is not attacked by an opposing server it no longer provides PPT.
- When an objective is contested with a defense event the objective gets additional PPT ticks up to a maximum of 30 minutes. Structures with more than 30 minutes of time remaining do not benefit from this rule.
- Structures upgrade as they currently do (no changes there, only to PPT).

Fixing off peak PPT is a big priority to me such that matches are closer throughout the week. This will create a stronger competition and bring more fun to the wvw format. My idea for the PPT system allows off peak players to contribute but makes their contribution less impactful to the final outcome. It shifts the importance to periods where servers are matched more evenly.

2. Make a Desert borderland that’s easier to navigate, or make it a grassland borderland.
Make a WvW map that takes place in a largely flat desert with some canyons (not lots) around the keeps. Keep a center oasis but DON’T do a largely pve event in the center. My one beef with the desert BL is it is fairly difficult to learn to navigate and a wrong turn gets you lost. This vs EBG and Alpine BL where navigation is straight forward.

3. When implementing that borderland, keep the keeps simple
I was walking around the air keep a few nights ago trying to sweep for mesmers. Holy kitten that thing is a maze. You can hide a mesmer in plain sight and noone would find her before she ports her zerg in. There’s this whole mountain tower inside the keep that you can climb and I had a fight with an enemy zerg on top of it. Keep all the objectives simple and easy to navigate like in the original designs from the alpine borderland and EBG. Simpler keeps make implementing gliding easier as well with fewer possible exploits available. As it currently stands if gliding goes in it’s possible to glide from outer to inner of air keep.

4. Better incentives in WvW through the Map contribution system
Introduce the map contribution system found in HoT. Players gain contribution through defeating enemy players, participating in objective captures or defending objectives. When PPT ticks over players are awarded based on their contribution. Rewards will be similar to WvW level up rewards with higher contribution producing higher reward.
- I constantly see “we don’t want pveers in wvw” appear in the forum but you know what… you do want them in WvW. New players will be introduced to the format and will end up filling the ranks of your wvw guild or even adding a new guild. Having WvW produce more general reward than PvE will compel players to join in.

5. Better WvW exclusive rewards
Add a vendor that sells ascended gear and exclusive WvW skins that cost memories of battle and badges of honor. Exclusive weapon skins, armor skins, backpacks and gliders. Maybe add the ability to purchase black lion ticket scraps. Anything to draw new players into WvW so servers can bolster their own numbers from within.

Little red Lioka

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Kaiser.9873

Kaiser.9873

1. Reward tracks similar to PvP.
2. Server merges (3-4 tiers instead of eight)
3. Enhance stab or rollback CC; either would be fine.
4. Alternating Alpine with Desert, or get rid of Desert altogether.
5. Lose the PvE garbage.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

1. Have it all EoTM style with server alliances formed weekly based upon population to even out coverage and population.
2. Autoloot
3. Better loot
4. Buff Stability or tone down the CC.
5. Make each BL map different. Blue gets Alpine, Red gets Desert, Green gets a new Jungle map. Rotate the colors weekly. EB stays. EoTM is added to the WvW world map.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Heibi.4251

Heibi.4251

1. Hackers – get rid of them. They’ve hacked the program somehow and the program should be able to fight back. Instead of banning it should make their toons all armorless and weaponless until they have a clean copy installed.
2. Glitching in to objectives
3. Population imbalance
4. Better loot
5. Alternate between Alpine and Desert BLs

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Tongku.5326

Tongku.5326

Mine are

  1. autoloot
  2. dynamic map capacity (less map for less player, more map for more player)
  3. man-power balance/repopulation
  4. CC reduction/better stability for all
  5. gliding

What’s your priorities?

My top 5 priorities:

1. Fix or improve population and nightcapping imbalance
2. Fix or improve population and nightcapping imbalance
3. Fix or improve population and nightcapping imbalance
4. Fix or improve population and nightcapping imbalance
5. Improve WVW rewards / loot to be equivalent with PVE on per time spent basis

Heavy Deedz – COSA – SF

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: ifelldown.5426

ifelldown.5426

Just some ideas that aren’t easily done, but here you go.

Merge servers into a total of 6 teams (or something like that). It might work something like the mega-server concept. If you really wanted to get fancy, shuffle the member servers of each team each week. That would keep from having everybody trying to transfer to the top 2 servers, leaving the rest to fail.

Rotate the maps used. Going along with bringing back the original maps, Include new BL maps like the EotM map and EB. Perhaps the possibility of fighting in different climates for scenery and environment would keep it a little fresher.

Keep the principle of the alternate battle maps. EB is a good thing as is EotM. Again, perhaps shuffling these occasionally would be a good idea.

Perhaps different environments would face different challenges. Some maps have a variety of cold issues (spells, sandstorms, fire, etc.). Perhaps the new environment is a buff to spells and skills attuned to it?

Rewards that are improved for certain things in the maps are good. Things that make WvW a good place to get “X” may be a motivator for some players. Perhaps these could vary too?

These things are all very tough to do. I have no illusion that these are somehow “quick fixes”. They are just ideas.

(edited by ifelldown.5426)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: style.6173

style.6173

1. Remove all the PvE crap from WvW that was recently added
2. Bring back the alpine borderland map
3. Add new masteries like auto loot
4. Buff stability
5. Remember that players go to wvw to fight other players in large scale fights. It is not about PvE. Hopefully ANET gets a clue about what is causing their player numbers to drop.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Avigrus.2871

Avigrus.2871

These are my top 10 – having these implemented would make me so happy.

1. Make Proofs of Heroics “ACCOUNT BOUND”

2. Autoloot – needs to be implemented.

3. Reward Tracks similar to PvP

4. Bring back the Alpine BLs

5. Revert stability changes

6. Nerf Air-strike in SMC

7. Allow guilds to work towards guild levels/upgrades in WvW

8. New HOT runes/sigils available for purchase with Proofs of Heroics

9. WvW rewards to work towards – skins, backpieces etc that are specific to WvW

10. Move reset night back to the original time!

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Random.4691

Random.4691

#1Shut down and merge half if not more of the servers
#2Revert Stability changes
#3Get rid of the abomination that is the Desert BL’s
#4Get rid of Glicko
#5Put up a shrine in the middle of each BL so everyone can pray that players return.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: katz.8376

katz.8376

* fix the BLs. WPs should be usable by whoever owns the keep. i can’t tell you how infuriating and pointless it is to have a WP i can’t use. desert BLs are far too large for how complex they are to transverse... compounded by the WP problem. Air keep in particular is a nightmare to navigate. fix the oasis event. i don’t mind a *little* PvE in my WvW, but the oasis event apparently lags the kitten out of some people (not me, but if it’s a problem, then it needs fixing)

* reward all styles of gameplay. adding in the PPK was a nice move. it lets people who primarily search for fights to add to the score. but PPT/PPK alone is NOT enough incentive to get and keep people to play WvW. scouts and defenders need some love... otherwise everyone only wants the k-train. i like the ideas others have mentioned about PvP style reward tracks, HoT map bonus style rewards, and WvW-unique skins and other items (and for the love of Dwayna, don’t make ugly skins)

* make proof of heroics account bound again.. or better yet, make them a currency and put them in the wallet. give me more things i can buy with them.

* auto loot

* i LOVE lioka qiao’s idea for off peak PPT balancing. see here: https://forum-en.gw2archive.eu/forum/game/wuv/Your-top-5-priorities-for-WvW-Overhaul/5981537 an objective that hasn’t been touched in 6 hours because no one is awake really shouldn’t still be adding to the score anymore. really.

Druids of Dhuum [DoD]|Rally Bait [RALY]
~o hai there :D~ LONG LIVE ET

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: godfat.2604

godfat.2604

1. More communication with your community.

2. Professions and skills balance around WvW.

3. Reward track similar to PvP so that WvW could be self-sustained, i.e. players should be able to earn everything they need in WvW (e.g. equipment, consumable, guild upgrades, etc), rather than going to PvE to collect things you could only earn from PvE, especially for those HoT maps. You did this for Hero Points, and the others should also be considered. You could try to attract players from PvE to WvW, but please, not the other way around. WvW already has serious population issue.

4. This. https://forum-en.gw2archive.eu/forum/game/wuv/Some-WvW-opinions-from-a-long-time-player/first

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Mine more than 5

1. Get rid of the Airships on SMC – it is too OP and you can’t do anything about it (defensively for the group attacking SMC).

2. As keeps upgrade, make the siege cap lower. It is too easy to protect a keep with one or two people against a blob.

3. Get rid of PvE from the BL’s (the Oasis event comes to mind). It makes dealing with other BL’s too hard if you have always come back to your own BL.

4. Get rid of all Shield Generators. They make getting keeps, etc impossible.

5. Fortified Walls and Gates are too hard to break down – it takes 5 min to get through the walls/gates if you are a small havoc group (using one Superior Cata or Treb).

6. Get rid of the Emergency WP’s – it makes getting keeps impossible for the opposing team as the defending team can just WP in at the end and wipe the opposing team.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: zengara.8301

zengara.8301

1. Stop night time by decreasing points

2. Make maps less PvE and more about fighting

3. Merge small servers like a 2v1 scenario to fight bigger servers (map chat vs team chat) You can give limited invites for a day in both TS3 and discord…so do not even start

4. Make the whole WvW less about running and cowerding in night time or go to a map with less people and more about real attacking/defending

5. Make rewards gained based on how hard people worked (X-people vs X-people)……not just some random “based on normal PvE time” can not see that being in any way easy to balance based on night capping etc.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Aeolus.3615

Aeolus.3615

top for for overhaul??

An overhaull for me would be a complete change how this game works wich i know it is impossible but here it goes: no more copy pasta server maps, no more servers, no more tower wars, rebalance\remake classes to make game more tactic based instead “look how i play gut with this build”, been there and felt stupid winning with no effort or trap afk with guardian as i dont find fun in easy gameplay, reduce AOE and CLEAVE damage skills, improve AOE skill then to cover where it lacks, instad of bork up classes with placebo strategies and call them masteries would prefer new classes, each class could have it is own role but do it in diferent ways, even if they were locked to other Tyria races.

Servers would be transformed into factions existing in laylines as if diferent reallities arround 3 server would be fine, WvW map would be a continent instead copy pasta BL to cap with 24H redundancy, towers and castles would be extensions of the GuildHalls and support faction and guild with NO kitten gimmicks, the existent maps would be edited to make new ones.
Castle design needs to be improved to a more classic medieval style, more wall defense, no more treb castle to castle wars, if want the castle bring siege and manpower.

Bring back also the 8 VS Man GvG style from GW1.

ATM playing BDO and it feels like that game is what gw2 was suposed to be….. the gap between both is overwhelming.I hope BDO stand as a competitor with this title, becouse companies w/o competitor tend to stagnate.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Shademehr.1397

Shademehr.1397

Just a few from the top of my head:

1. Reward WvW currency that can be used for purchasing all sorts of things that can be found at various vendors throughout PvE (HoT insignias/inscriptions I’m looking at you.) Use Proof of Heroics, WvW Tournament Claim tickets, or whatever. The amount of personal credit you get throughout the week for the things you do translates to your “end of week” reward currency. The winning server gets a slight bonus.

2. Reward match points based on PPT/PPK earned during three 8-hour time frames. Something like 8am to 4pm, 4pm to 12am, 12am to 8am. Winner of each time frame gets 5 points, 2nd place is 3points, 3rd place is 1 point. Total up the points at the end of the week to see who wins. This allows servers with a strong overnight presence to directly compete with a server who has a strong daytime presence and vice versa.

3. Make the server buffs (Power of the Mists) gained through WvW only apply to those of us who are actively engaged in WvW. The buffs still carry over to PvE, but you must participate and get credit for “xyz” number of things in WvW. The “Power of the Mists” buff should show up on your buff bar and be “awarded” at the end of every match where your contribution can be totaled and should last until the end of the next match where your participation will be weighed again and the appropriate “Power of the Mists” buff can be applied again (or not).

4. WvW-specific skins/outfits/etc that can be purchased with the stuff I mentioned in

5. New things to earn with rank-up WvW xp levels (like autoloot, etc.)

6. Ditch Edge of the Mists.

(edited by Shademehr.1397)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Avigrus.2871

Avigrus.2871

1. Reward Tracks – similar to PvP

2. Auto-loot – don’t want to miss out on any spikes that drop

3. Alpine Borderlands

4. Split WvW skills from PvP, this means reverting things like the stability nerf

5. A way to display ranks like you have with PvP – eg, emerald division = bronze division, ruby division = platinum division or something like this, but for WvW instead of PvP. You could have a little square with bronze, silver, gold etc and the specific rank within each division.


Also, Proofs of Heroics to be account-bound. Like now.

:)

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: sephiroth.4217

sephiroth.4217

1. Remove CORE builds from WvW the same way uplevels were removed for the same reasons.
2. Give everyone in WvW access to Elites just like PvP as CORE builds are subpar just like uplevels.
3. If you insist on making us grind 200+ tower flips to level an Elite, make the scrolls account bound so we can atleast play a fully geared and levelled toon in WvW so we can remain on valid not subpar builds.
4. Remove all the PvE crap
5. Bring back the old Alpine BL untouched

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Stand The Wall.6987

Stand The Wall.6987

1- reassign eotm. eotm should never have been created, because it is outside the realm of wvw and takes players away from it. however, we have it, its here, and it can be easily rectified.
2- map rotation. we have 3 different wvw maps including eotm, desert, alpine, and eotm. lets put these on a shuffle for the 3 different servers each week. instead of completely removing content that you put a ton of energy into, use the shuffle method until you can come up with a way to fix the desert bl. people clearly hate it, and this will continue to hurt wvw as a whole. one suggestion is to make it smaller.
3- fix stability. if youve read my other post about stability, im definitely not asking for a reversion, but it does need a buff. we lost too many people from the stab nerf. lets bring them back.
4- dynamic map capacity, you said it. existing communities will take a hit, but its better to grow the wvw community as a whole then myopically rage against a change that will be beneficial for everyone.
5- delete trebuchets. it shouldnt be possible to treb a structure from across the map. it completely removes a servers need to be present at the structure being attacked. theyve been broken since day 1, and will continue to ruin the optimal wvw experience.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Sirendor.1394

Sirendor.1394

1. Remove or nerf guild gimmicks (airship, fountain, dragon banner etc)
2. Reinstate WvW buffs for guilds that had them unlocked before HoT.
3. Balance elite specs against core specs
4. Remove auto-upgrades
5. Bring back alpine borderlands or rework desert borderlands


Also important:
6. Move reset nights back to friday
7. Stability revamp
8.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)