new tournament achievements are awful
I found it odd that it said 5 WvW events…..that’s……what?
I was trolling around in Edge of the Mists while watching something with my girlfriend and I got the achievements after like 20 minutes aswell…What is going on? xD
Living world PvE achs should be 5 events too so www players could get all points easily.
Seafarer’s Rest EotM grinch
Is it really just 5 events?
Oh God… that is sad, saw it here as well.
http://wiki.guildwars2.com/wiki/WvW_Fall_Tournament_2014_
(edited by Omega Mccoy.4237)
Why not put let’s say 5k kills/week and 1000 ach points?
Seafarer’s Rest EotM grinch
I for one are very happy the way it is now. Its exactly the way they say it was going to be no worrying about checking every 5 min to see what achivement you need to do. Now i know you hardcore wvw players would disagree with me which is fine but if you enjoy wvw and do it for fun why worry about the achievments at all. Just ignore em and have fun.
I for one are very happy the way it is now. Its exactly the way they say it was going to be no worrying about checking every 5 min to see what achivement you need to do. Now i know you hardcore wvw players would disagree with me which is fine but if you enjoy wvw and do it for fun why worry about the achievments at all. Just ignore em and have fun.
That’s not why I’m mad at these achievements. A lot of servers, Mag included, NEED that influx of PvE players going for the Meta to give us a fighting chance the first week or two. Now we lost that, because the PvE players didn’t want that.
That’s whats inexcusable to me. I work hard and try to basically do what I can, and so do the other 15-20 people on Mag WvW. But those hundreds in PvE will pop into EoTM, do 5 events and get the karma and maybe a level, and then pop out. Yet the rewards are the same?
I for one are very happy the way it is now. Its exactly the way they say it was going to be no worrying about checking every 5 min to see what achivement you need to do. Now i know you hardcore wvw players would disagree with me which is fine but if you enjoy wvw and do it for fun why worry about the achievments at all. Just ignore em and have fun.
Its the best for the sake of it. AP PvE farmers are gone in notime! Already had +120 queues while we normally struggle to get a queue lol.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I’m sorry, but seriously? That was it? Complete 5 events and that is your weeks’ worth of WvW tournament? Am I missing anything?
I am so, so sorry.
Will there be any militia at all?
Sounds like they’ve managed to dumb down WvW now as well, I didn’t think that possible given the state of the game.
Sounds like WvW Season 3 is going to basically be a non-event for silver platter tickets.
Don’t forget to watch Ready Up today to get the best on ANet ‘phoning it in’.
edit: see my post below regarding less players available for WvW.
https://forum-en.gw2archive.eu/forum/wuv/wuv/new-tournament-achievements-are-awful/first#post4405728
(edited by goldenwing.8473)
2 supply camp with dolyaks…
i hope they will make the real wvw achis
Just the WvW
R3200+
It is funny that the daily is harder to achieve, get 2 WvW ranks per day. (at least takes more time)
Thank you Anet for no AP (im not trolling).
Next step, remove the reward.
Thank you again.
5 events… I dont even have words for this bullkitten.
What I don’t understand with GW2 management is the EXTREMES in the decisions they make -
take out a gazillion camps/dolacks/keeps in season 1 ( which I didn’t have the will to do even as a regular wvw player) oh you think that’s to much players? ok we will let you do 5 events…
over a whole week…
a 10th of the work you need to do for your daily…
Anet devs probably brainstormed like kitten months and best idea was 5 events. My job is drive forklift and sell some kitten to rednecks and even i could think better achs.
Seafarer’s Rest EotM grinch
lawl literally have no words for this bullkitten
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Well.. cant really blame Anet for this, a lot of WvWers in the forum demanded Anet do away with achievements for wvw seasons because all those pve players ruined their wvw experience….
Why not put let’s say 5k kills/week and 1000 ach points?
5k/week is pretty much not possible below t2.
Looks like I won’t be logging on for even longer..,haven’t been on cause gw2 is boring as kitten. But if wvw achievements r this much of a joke. Forget it
itt: PvErs
/15asura
All Hail CuddleStrike! Undisputed Empress of Tier 1!
Controlled by CuddleStrike!
Everything has to be either tremendously grindy or easy enough to finish it for the same time I take to log in and get through the loading screens, there’s no in between here.
Why not put let’s say 5k kills/week and 1000 ach points?
5k/week is pretty much not possible below t2.
Must be nice in T1 land to be bagging a kill every 14s assuming a player can log 20 hours a week and does nothing but kill. Yeah not going to happen… probably not even in T1 consistently.
“Youre lips are movin and youre complaining about something thats wingeing.”
As someone who only plays wvw, I love it. Gets pug rallybot pvers back in their gamemode quicker, and cuts away our queues allowing more guild groups and militia to fill out the map.
(edited by Typhus.3502)
WvW/PvP/Skills Principal QA
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
All those people, qqing here are pvers and achievement hunters.
They dont give s…t about wvw.
All those people, qqing here are pvers and achievement hunters.
They dont give s…t about wvw.
Even for WvW’ers, these achievements are weak.
Only a wvw player doesn’t care about achievements.
Seriously the old season achievements were just pve in wvw.
Old achievements meant more to PVE hunters than WvW players.
WvW players need their own achievements in their own way, and seasons aren’t the way to do that. I suggested in the past that WvW achievements should work like agent of entropy.
Not personally concerned about achieves in WvW, that’s not what WvW is about. WvW players understand that.
However, as noted (rightly so), those achieves do motivate the PvE militia to “help out” during seasons. As much as many WvWplayers complain about their presence, there are many more commanders that are thankful for the addition of those mainly PvE players who are enticed to come out and help their server community.
With the latest trend of player attrition from this part of the game, concern for even less players available in the WvW maps is a reasonable issue.
Seems the pendulum (with this new set of achieves) might have just swung too hard the other way. Course correction might be to specify that at least 1 to 2 of those achieves occur on a BL map.
(edited by goldenwing.8473)
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
“Any intuitive change to a complex system will inevitably leave [that system] worse off.” From an upper division engineering school textbook on complex systems 40 years ago, in turn quoting an earlier text on urban studies.
edit: I agree with Reverence below:
Remove EoTM events from counting toward your achievement progress if it’s that easy. What the flying squirrel.
10 minutes a week (in the EoTM karma train) can’t have been the intended level of effort for Season 3 rewards.
(edited by bewhatever.2390)
Only a wvw player doesn’t care about achievements.
Seriously the old season achievements were just pve in wvw.
You’re missing the point. Achievements isn’t only exclusive to pve. They could be specific for pvp if implemented correctly.
while were on the subject of wvw achievements and theres a red poster in the thread, when are you guys gonna fix the old wvw achievements? Why are you adding new achievements before fixing old ones that are either impossible or take decades to complete?
[oof] Crystal Desert
I would like to bring up a side complaint. People are completing a tournament WvW achievement in EotM. I feel like whats the point of even having achievements easy or difficult if you don’t even have to technically participate with your server to complete them.
Remove EoTM events from counting toward your achievement progress if it’s that easy. What the flying squirrel.
Beastgate | Faerie Law
Currently residing on SBI
I would like to bring up a side complaint. People are completing a tournament WvW achievement in EotM. I feel like whats the point of even having achievements easy or difficult if you don’t even have to technically participate with your server to complete them.
Yes, seconded. The achievements list is small as it is, and only events in EB or the Borderlands should be honored toward the WvW achievements.
All those people, qqing here are pvers and achievement hunters.
They dont give s…t about wvw.Even for WvW’ers, these achievements are weak.
Yeah but let’s not forget the people who came into wvw to purely do the jumping puzzles and lap around the ruins to get the achievements. The events may be low, but they shouldn’t go back to achievements. I would imagine it’s hard to find a sweet spot for somebody who would play say 6+ hours each day of the tournament, as opposed to somebody who is way more casual, where maybe they only play 2 days a week for 4 hours each.
You don’t want to make it too hard, but surely not too easy either.
It is not what you do, but how and why you do it that counts.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
So for the next LS chapter we will see similar achievements that allow WvW players to PvE for 10-15 min and then obtain all associated rewards so they can go back to WvW?
That’s right, I didn’t think so.
Fort Aspenwood
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
We discussed this with the guild and we thought the idea was good, but 5 events was not enough we thought it should be around 50.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
I think for those of us who only focus on the WvW style of play it seems watered down and easy. If you look at it from our side we put in as many hours as the folks who play PvE yet they have a better reward system. Maybe that is what they need, I don’t know but I do like to have weapon and armor skins just like they do. That is only cosmetic though and I think there is something else I’d focus on instead if I had the time and money.
Consider expanding the web portal for players and guilds. Consider adding an alliance feature for guilds and servers in case we want to team up. Yes, we can do that now and it does work but an alliance would make it cool and add a wow factor. You break down the PLAYERs effort in the war both as a individual and a team. Yaks escorted, keeps defended, etc. Include group, party, and solo play. Bragging rights for weekly stats. Most siege used, most towers capped, death to kill (plant/sink) ratio, OS Jump Puzzle, etc.
If you honestly want to give us rewards outside of achievements then give us a reason to actually play outside cosmetics. We are already here mind you this is just something to add flavor and interest. Weekly reports up seems easy enough to me, you have the data already. Just hire a few college interns to write some html and sql, off you go.
Lastly, fix the JP in EBG. There really is no reason for that great of a place to be idle. Put something in there. A gypsy, NPC, something that sells something you need to do something related only to WvW. You have height, mystic wells, traps, and above all a dark room. I think you guys and gals can have a party one Friday night after work, have a few adult beverages, and come up with some incredible options for people to fight over. Random NPC weekly with phat loots to buy in exchange for something we have a boatload of…
Anyway – I know you know this. WvW are hard core and only here because we lack or yearn for a older meta of play called RvR. Sure, not everyone, but most of us I’d wager know what I’m talking about. Make claiming a tower worthwhile. Defending worthwhile. Give me more of something for making a difference or bedding down with the enemy…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Without having a dozens different things to complete, 25 WvW events would have been enough to get people participating without feeling like you’re grinding out a list of tedious things to do. Think of it this way. A regular monthly is 100 events which is quite easily done in WvW (usually can get it done in 1 or 2 days). Divide that by 4 weeks and you have a reasonable achievement of 25 events. Personally I would have like to see something like 40 or 50 per week.
I really like the idea of limiting the achievements to WvW events. You get to enjoy WvW the way you want without having a extensive to-do list or a bunch of achieve hunters wasting bits and bandwidth doing counterproductive things. I just thiunk you aimed way too low on this one.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
After waiting for weeks for this tournament and seeing the achievement requirements needed to get credit for the whole season… I feel let down, and discouraged. Only 5 events over a week? That can be completed in EotM as well. If it must be blanket events at least increase the amount required, and make it be in real WvW where it will actually count for your server.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
You already have WXP in place for participating in WvW. The WXP per effort is fairly well balanced. Capturing Stone Mist is a single event, but so is taking out a sentry, or killing a Dolyak. I spent 5-10 minutes on the achievement.
A single daily achievement is to gain 2 world ranks. That would be a much better goal. Anything from 2-5 world ranks per week would be very doable
An extra bonus: It would synergize well with your Gem Store WXP boosters.
Last season (7 weeks) you had 50 world ranks, 600+ specific events, +more. What’s up with these extremes?
To make it a bit more interesting you could add some optional potentially fun/teaching/money-sinking achievements. These wouldn’t be week-bound, or required for the claim tickets, but would reward some AP, give a small reward and be required to earn the title. These could be along the lines of:
- Build/Place a Siege Golem
- Place 10 feasts (food) in WvW
- Unlock a feast recipee
- Use the Mystic Forge in a keep
- Complete a WvW Jumping Puzzle
- Upgrade a location (camp/tower/…)
- Use a siege disabler to disable enemy siege
- Kill an enemy player by knocking it out of the map (EotM) or through fall dmg
- Use a finisher on all 8 combo fields (while in WvW)
- Upgrade a siege blueprint in the Mystic Forge
- Kill an enemy player in Obsidian Sanctum
- Get killed by an enemy player in Obsidian Sanctum
- Die while intoxicated in a WvW map
- Activate a npc commander
- Rally from an enemy player
Better rewards/loot in WvW would go a long way towards making more people play WvW over PvE. Did I say making? Sorry, I meant “encouraging”.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
This tourney’s achievements are awesome and I hope this is the norm from now on.
I think that make the achievements WvW events is a step in the right direction. Maybe just increase the number a bit. Any 25 WvW achievements would be a reasonable goal.
Anyway, it doesn’t bother me that it’s just 5, but maybe 25 would make the PVE people have a deeper WvW experience before they go back to PVE.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
It was a brilliant idea! I would recommend giving something like 50-100 events though because practically everything you do in WvW will grant you events. This way people won’t feel obligated to grind anything specific, but they’ll still have to spend time in WvW.
That’s the way I see it, anyways. To be sure, I like this better than last meta’s.
What did you all really expect? It’s perfectly inline with their vision of WvW. RIP Mag!
Yeah, I was shocked when I got the notification that I completed this week’s achievement. I had just arrived on the map only a few minutes earlier. Some people have spent more time in queue than getting the achievement.
Speaking of queues, I got really nostalgic seeing such long queues and many people running around the map. Even in T2, Maguuma BL is usually empty on reset night. It was fun to be on a full map even if everyone was playing sloppily.
WvW needs more people. Maybe not so much that we go back to the days of long four map queues, but it definitely needs an influx of new blood. Perhaps if there was a weekly achievement every week that was far more time consuming than simply doing five events, but within reach of the PvE crowd, more players will be inclined to WvW regularly and even join WvW guilds. They will get better over time too. Many people who run dungeons regularly do so because of the rewards. They’ve become very efficient at running dungeons even if that wasn’t their goal originally. Hand out tickets for the WvW weekly achievement and add more stuff that can be bought with tickets. We will see the population improve permanently and not just during tournaments.
League Of Ascending Immortals [OATH]
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
Meanwhile PvE gets tons of new achievements and WvW gets 5 achievement points for a tournament.