Best part of the update notes...
Now we won’t be perplexed?
Content Designer
I mean… technically the description was correct about applying confusion…
I mean… technically the description was correct about applying confusion…
Stop playing around with runes in real life
I mean… technically the description was correct about applying confusion…
I think the runes applied confusion to the devs as well as the players, haha!
…I’m confused…
…I’m confused…
Working as intended! xD
Runes of Perplexity now correctly apply confusion to the enemy target instead of the player.
I couldn’t help but lol at this.
what’s that, a meme for ants?
You guys really are a bunch of amateurs…
This, plus the numerous bugs with the Gauntlet. Geez, I don’t even know what to expect next. Nothing ? Is that good enough ?
what’s that, a meme for ants?
It needs to be at least…. three times bigger!
You guys really are a bunch of amateurs…
This, plus the numerous bugs with the Gauntlet. Geez, I don’t even know what to expect next. Nothing ? Is that good enough ?
Because insulting the devs will help the process, and you know the code and their working conditions well enough to be affirmative they could have done better. Wait, no, you are just being rude for the sake of it!
They have to deal with an incredibly complex system, here, and update it every two weeks. Of course there are bugs. Never ever expect perfection from a computer system. Even space rockets blow up because of bugs, and I don’t think the NASA (or any other space agency) is “a bunch of amateurs”.
You guys really are a bunch of amateurs…
This, plus the numerous bugs with the Gauntlet. Geez, I don’t even know what to expect next. Nothing ? Is that good enough ?Because insulting the devs will help the process, and you know the code and their working conditions well enough to be affirmative they could have done better. Wait, no, you are just being rude for the sake of it!
They have to deal with an incredibly complex system, here, and update it every two weeks. Of course there are bugs. Never ever expect perfection from a computer system. Even space rockets blow up because of bugs, and I don’t think the NASA (or any other space agency) is “a bunch of amateurs”.
One doesnt have to see the code, to be able to see the effects in the system that comes from core designs that are basicly big no-noes in programming… Such as you dont EVER put relative movement, when server overrides the client absolute position, such as what they did with the lightning pull (or actually most force movement is like that)… That’s a design that WILL have MAJOR problems at even the slightest of lag, and you just dont design systems around not being able to have any lag at all… You just dont… That’s one of the first things you’re taught when learning network programming, "dont EVER, “correct” input from a client"… If the client provides the wrong input, you either ignore the input and inform the client of that (soft error), or you reject the client entirely by as an example, disconnecting it (hard error)…
So really… Complaining about the poor job the dev does on certain things, is actually quite valid… That doesnt mean ALL complaints are valid or that all devs are bad, or even that the devs doing those specific things are bad… But it does mean that those specific devs, did a bad job on those specific things… No more, no less…
Because insulting the devs will help the process, and you know the code and their working conditions well enough to be affirmative they could have done better. Wait, no, you are just being rude for the sake of it!
They have to deal with an incredibly complex system, here, and update it every two weeks. Of course there are bugs. Never ever expect perfection from a computer system. Even space rockets blow up because of bugs, and I don’t think the NASA (or any other space agency) is “a bunch of amateurs”.
I play this game this the first beta event. I saw how it was running smoothly and with very few issues. Then I saw the release, and every day since then has brought its share of bugs, sometime new ones, sometime older ones coming back again. And it may surprise you, prepare yourself, but I actually spent money on this game ! Yeah I know, it’s incredible right ? When you pay for something, it’s pretty common to have expectation about the quality of the product. Probably something you didn’t know.
What do I care about their working condition ? It’s their work. If I develop software for a client, do you think I’m gonna say “Sir, you don’t know my working conditions, if you pay me and I give you bad work, it’s not my fault.”
And btw, their “incredibly complex system” is THEIR work. THEY did that. You don’t do something utterly complex and then say it’s not your fault. It’s your work. Either you did it good, or you don’t. Period.
I am willing to be understanding on a lot of things that don’t work as intended. But seriously, events not progressing ? Still the same thing as day one. Chest that can’t be opened ? Day one.
And don’t think that I just have unreasonably high expectations. I have always said, and I will continue to say, that I would have preferred less content, less frequent, and better worked out, rather than incredibly buggy events every months. Plus, when living story was only a one man job, I could understand the flaws. Now there are multiples teams working on it, and it’s still the same thing. So if your standards are low, and you are willing to spend your money on stuff that never improve, be my guest. But don’t project that on other people
You guys really are a bunch of amateurs…
This, plus the numerous bugs with the Gauntlet. Geez, I don’t even know what to expect next. Nothing ? Is that good enough ?Because insulting the devs will help the process, and you know the code and their working conditions well enough to be affirmative they could have done better. Wait, no, you are just being rude for the sake of it!
They have to deal with an incredibly complex system, here, and update it every two weeks. Of course there are bugs. Never ever expect perfection from a computer system. Even space rockets blow up because of bugs, and I don’t think the NASA (or any other space agency) is “a bunch of amateurs”.
First off, insulting the devs by calling them names is pointless but pointing out issues that they have not been adressing etc. is a different story. Second it may not be there fault to begin with, it may just be the suits doing who only care about money.
In another thread I explained there is expected to be a certain numbers of bugs. Programming is complicated and declicate. However, there is a limit to the amount of bugs that is within acceptable levels. The amount of bugs in GW2 is atrocious and not only that, many of them go unattended. I waited since last Halloween for some bugs to be fixed with Queensdale and a graphic bug with the armor I want to wear. To date, none of them have been fixed. They either attempted to fix them and they broke again or straight up just never even bothered to even try to fix some others.
The game has felt rushed overall which leads me to believe money is a greater concern.
If 2 weeks is too much for of a burden to handle they should try a greater time length and honestly every 2 weeks is too much anyways for a game that is suppose to be casual.
(edited by Meriem.3504)
Because insulting the devs will help the process, and you know the code and their working conditions well enough to be affirmative they could have done better. Wait, no, you are just being rude for the sake of it!
They have to deal with an incredibly complex system, here, and update it every two weeks. Of course there are bugs. Never ever expect perfection from a computer system. Even space rockets blow up because of bugs, and I don’t think the NASA (or any other space agency) is “a bunch of amateurs”.
I play this game this the first beta event. I saw how it was running smoothly and with very few issues. Then I saw the release, and every day since then has brought its share of bugs, sometime new ones, sometime older ones coming back again. And it may surprise you, prepare yourself, but I actually spent money on this game ! Yeah I know, it’s incredible right ? When you pay for something, it’s pretty common to have expectation about the quality of the product. Probably something you didn’t know.
What do I care about their working condition ? It’s their work. If I develop software for a client, do you think I’m gonna say “Sir, you don’t know my working conditions, if you pay me and I give you bad work, it’s not my fault.”
And btw, their “incredibly complex system” is THEIR work. THEY did that. You don’t do something utterly complex and then say it’s not your fault. It’s your work. Either you did it good, or you don’t. Period.I am willing to be understanding on a lot of things that don’t work as intended. But seriously, events not progressing ? Still the same thing as day one. Chest that can’t be opened ? Day one.
And don’t think that I just have unreasonably high expectations. I have always said, and I will continue to say, that I would have preferred less content, less frequent, and better worked out, rather than incredibly buggy events every months. Plus, when living story was only a one man job, I could understand the flaws. Now there are multiples teams working on it, and it’s still the same thing. So if your standards are low, and you are willing to spend your money on stuff that never improve, be my guest. But don’t project that on other people
You were still being rude when there wasn’t a call to be. You can criticize results without name calling, right?
what’s that, a meme for ants?
It needs to be at least…. three times bigger!
and at least… 20% cooler!
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
- snip *
Again, you didn’t see the code nor the condition it was developed under. I stand my ground.
Maybe there was only one developer which had impossible time constraint and no anterior knowledge of the application, and had to cut corners, and he manage to make (more or less) something work when most other wouldn’t have even the base of their evolution. Maybe some manager told the development team “do this” when it was stupid, and they didn’t have any possibility to voice their disagreement. Maybe not, and they totally botched the job because they are bad at their job. We can’t know, we can just guess. Yes, some error are really suspicious, but openly insulting them on the ground of guess is rude. Incredibly rude. At least, attacking ANet, I would have understand: they are responsible for the problems, whatever they are, as the product provider, and they can hand down the blame to whoever deserves it. But the developer? Really?
I play this game this the first beta event. I saw how it was running smoothly and with very few issues. Then I saw the release, and every day since then has brought its share of bugs, sometime new ones, sometime older ones coming back again.
I was there in BWE1. Well, not at first start, since it was so buggy one couldn’t play at all!
Then it went better and better with the time. And the current state is way, way ahead of the beginning of the BWE. Yes, new features have bug, but did you notice that they where, well… new features ? That haven’t been extensively tested in a controlled and large scale test? (lack of test realm make for a better complaint)
And it may surprise you, prepare yourself, but I actually spent money on this game ! Yeah I know, it’s incredible right ? When you pay for something, it’s pretty common to have expectation about the quality of the product. Probably something you didn’t know.
Note I didn’t say “don’t complain”, but “don’t insult a person you know nothing about”. You are totally free to ask compensations to ANet (your provider) about what they sold you. The developer didn’t sell anything to you.
What do I care about their working condition ? It’s their work. If I develop software for a client, do you think I’m gonna say “Sir, you don’t know my working conditions, if you pay me and I give you bad work, it’s not my fault.”
Yes, his working condition is none of your business… as long as you don’t attack him personally for thing that are in direct relation with his work conditions! The problem here, is some people assume that “not having bug” is easy as just double checking a tweet before sending it. I want to remind them that actual development work is way more complex and stressful than that.
And btw, their “incredibly complex system” is THEIR work. THEY did that. You don’t do something utterly complex and then say it’s not your fault. It’s your work. Either you did it good, or you don’t. Period.
Nope. The system is the work of tenth and tenth of people. Those who laid the basis of GW2 may have quit long ago, and it’s doubtful any one person know all of the code of GW2.
I am willing to be understanding on a lot of things that don’t work as intended. But seriously, events not progressing ? Still the same thing as day one. Chest that can’t be opened ? Day one.
And don’t think that I just have unreasonably high expectations. I have always said, and I will continue to say, that I would have preferred less content, less frequent, and better worked out, rather than incredibly buggy events every months. Plus, when living story was only a one man job, I could understand the flaws. Now there are multiples teams working on it, and it’s still the same thing. So if your standards are low, and you are willing to spend your money on stuff that never improve, be my guest. But don’t project that on other people
I might not have been clear enough, sorry for that. I’m not talking about standard of quality and acceptance of errors. I’m talking about civility and informed opinions.
It’s alright for you to see those problems as unacceptable (for some, I totally agree). But it isn’t alright at all to insult peoples. Even more on ground you don’t know much, if anything, about.
Not you in particular of course, it is a general statement
TL;DR: software development is a stupid, stupid world. Horrible things happens all the time. Sometime because of bad developer, sometime because of bad managers, sometime because of bad specs or testing. More often a mix of all. Result is a faulty product, and being mad is ok. Insulting some people we don’t know anything about because “they probably are the cause” isn’t. Voice your disagreement, but keep it civil.
(edited by Elidath.5679)