i do not get why everybody says liadri is “challenging” shes not she’s just stupid annoying hard, and almost the worst designed boss ever.
but she can be easily reworked to where people are punished and not murdered if they lag, make a mistake, or are colorblind.
1. the 1 shot kill aoe cone, take one of the 0’s off the 100k hits, that way it won’t kill everybody but only the zerkiest of the zerk.
2. the same 1 shot aoe, change the attack to shoot upwards instead of crashing down on the player this will make it easier for everybody to see the attack since a cone of black blobs will appear at their feat instead of hard to see red circles.
3. the the 1 shot adds who’s damage doesn’t show up in the combat log, change them to a stun or daze when they hit you with the same damage as her auto attack, and when they do they destroy the light crystal if you’re carrying it, maybe give a random condition like weakness, or vulnerability.
4. make the arena bigger, or open it up, there’s plenty of space up their for those domes to extend in size.
5. that blinding blur….take it out and make it a gambit, its stupid to be instagibbed because you’re blinded, if you really wanna make the fight harder than it already is just add in random condition blinds that won’t hide her attacks.
6. the light crystals, change them to orbs like many of the previous fights before her, so you can grab them on the go and not have to stop to pickup and throw, god forbid if you have 2 or more.
7. make it so the crystals last for more than 20 seconds, or don’t disappear in your hands.
8. instanced, instanced, instanced. nothing makes a rage inducing fight worse than culling and lag because there’s a gigantic farm right below in rendering distance.
9. make it so she’s not such a mad brah when you break her EZ mode shield, or slow down the add spawn rate in the second phase.
10. have the cone of 1 shot death go around in a preset pattern and not randomly going after you or not going after you, and have them change directions every time you hit her with a light crystal.
11. up the time limit to at least 5 minutes or higher than what it already is.
12. make it so in the second phase the 2 cones of 1 shot can’t hit you if you stand in the middle where she was, but don’t put it in the patch notes if you do, and put stability on her if you think people can abuse that and stunlock her to death. or have it so her adds go to her in the second phase and reward boons and in return their weaker. or add a dark circle there that puts vulnerability or random conditions on you if you stand in it to long.
13. make it so every form of damage mitigation works instead of only blocks.
all of these suggestions don’t have to all be implemented but at least some of them will drop the poor design and add to the fight as actually being challenging.