Dungeon is way too hard.

Dungeon is way too hard.

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Posted by: Veteran Oakheart.4035

Veteran Oakheart.4035

It’s not hard, i actually almost solo’ed last boss. But it need some better rewards idd

Spirit Spammer Joe – Legend x2 (S1) ~ GW 2005-2007 best gaming experience~
www.youtube.com/user/stephnbf
www.twitch.tv/veteran_oakheart

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Posted by: knyy.6427

knyy.6427

or they can buff all the other dungeons up to this level

This please, but then i think 2g is a little bit too low.

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Posted by: Advent Leader.1083

Advent Leader.1083

This dungeon is hard for uncoordinated groups or groups that don’t plan or talk.

Plan/talk, and it becomes a challenge of coordination.

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Posted by: spoj.9672

spoj.9672

Give it a few weeks and even pugs will be completing it fairly easily.

Oh wai-

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Posted by: cenobite.1506

cenobite.1506

I’vw done it today. But I won’t get back there ever.

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Posted by: Imrek.6591

Imrek.6591

I rather liked the dungeon. I beat it last night with a pick up group with only one wipe on the last boss (none of us had done it before either). Some fights gave us pause and made us change things up, but it was far from “way too hard”. A few discussions in chat were all we needed really.

(edited by Imrek.6591)

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Posted by: spoj.9672

spoj.9672

People are lazy and they expect free gifts just like theyve been recieving with champ farming. Explorable dungeons were always meant to be for organised groups, its nice to have another path which actually fits that role. Shame they removed TAFU which already fit that role when it came to the final boss….

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Posted by: Arrow.3856

Arrow.3856

Whats up guys, I hear alot of people are having problems with the new dungeon. I have completed it multiple times with my guild. We have mentors/officers who teach and lead dungeons. If you guys want to join our guild we have a post here – https://forum-en.gw2archive.eu/forum/guilds/recruitment/Knights-of-Ares-Dragonbrand-NA/first#post2942963

I’ve done it 3 times. 2 times I’ve run guildies through it (Mumble helps) and once I pugged to see where people are at. (Players still dont know the mechanics and what to do)

Remember though, this dungeon path is meant to be end game, that is why it is hard. It expects you to have full exotics.

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: clint.5681

clint.5681

This dungeon is a pugbuster like Arah, more so for this dungeon since it uses a lot of cheap tricks. Cheap gimmicky stuff is not hard or a challenge, it’s just annoying.

Some of you don’t understand the difference at all and come and post on the forums like elitist. You are playing GW2 nothing about you or the game warrants that attitude.

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

This dungeon is a pugbuster like Arah, more so for this dungeon since it uses a lot of cheap tricks. Cheap gimmicky stuff is not hard or a challenge, it’s just annoying.

Some of you don’t understand the difference at all and come and post on the forums like elitist. You are playing GW2 nothing about you or the game warrants that attitude.

Ooze kiting aside, what’s so gimmicky that makes it annoying?
The room with the electrified floor is mighty easy when you figure the pattern out, though I must admit sometimes the animation begins after the floor becomes a bad spot to stand on..
Killing the generators is too and the holograms have a really low HP pool (You can rally if you kill one).
The final boss is even soloable (it does take time, however).

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Posted by: LONGA.1652

LONGA.1652

Its not combat hard.But puzzle hard you need some co-ordination.Just everyone understanding English in Pug should be enough.

(edited by LONGA.1652)

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Posted by: Jamais vu.5284

Jamais vu.5284

Just because it’s the LS spotlight doesn’t mean this dungeon is intended E for everyone. Sometimes updates are aimed at the more “hardcore” crowd, and that’s good.

How does ANet ever expect to satisfy the harder content needs of their players if with every single instance the more “casual” (hate to use because I am one myself in PVE) players are up in arms over the difficulty? For that reason alone expansion packs are better for expanding a game in all directions.

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Posted by: salocinn.4120

salocinn.4120

L2 dodge red circles

Aurell Hawk_80 Ranger
Kaze pewpew_80 Elementalist
Fergusons Crossing (Yarr)

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Posted by: style.6173

style.6173

This really just illustrates a point: there needs to be two modes for new content. There are both hardcore and casual players in the game. Each should be able to enjoy the new content. The hardcore types want dungeons or content that are even more challenging than what has been released. The casuals want to experience the new content without the same level of difficulty.

ANET is trying to play in the middle of both groups but that just makes everyone unhappy. It would definitely be better to have two different difficulty modes with different achievements or rewards. Everyone wins.

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Posted by: baflgraf.1472

baflgraf.1472

Not a big fan of the ooze section (got stuck on that last night), but the rest of the dungeon seems fine! I wish that they would have more one on one cutscenes with Caithe, though.

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Posted by: Locuz.2651

Locuz.2651

This really just illustrates a point: there needs to be two modes for new content. There are both hardcore and casual players in the game. Each should be able to enjoy the new content.

This isnt hardcore content though. Hardcore content would mean that you would need a fully optimized groups that are all on teamspeak together. It would mean that even if your team knows exactly what to do, it would still be hard.

This path is purely about knowing the strategies for the bosses and puzzles. Once enough people figure out what to do, the entire path becomes easy all of a sudden.

Youll see.

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Posted by: Locuz.2651

Locuz.2651

Not a big fan of the ooze section (got stuck on that last night), but the rest of the dungeon seems fine! I wish that they would have more one on one cutscenes with Caithe, though.

Even the ooze bit can be aced quite easily.

- Use two elemental kiters that go in first and pick up as many elementals as possible. Mind that the first one spawns close to the ooze, so its adviceable to pick that up first. Once they picked them up, let the kiters kite them to the far door and keep them busy there.

- Once the elementals are at the door the ooze kiters pick up their ooze and guide it to the far door. Make sure they dont pick them up to early, or they will take elemental dmg for no reason.

The 5th member can function as a roamer to help outwhereever needed. Make sure you use profs that are good kiters like rangers or mesmers as elemental kiters.

Thats it. 100% succes rate.

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Posted by: JBleezz.2697

JBleezz.2697

The fights were more or less easy once the mechanics were understood by your team. The ooze puzzle was a little tricky but I kinda feel it was intentional to put a tough puzzle up front to let you know you need to coordinate for this dungeon and not just go in zerging like a chicken with its head cut off.

But I do get what you mean when you say it might not be worth the current rewards that I dropped. However, I would much rather they buff the rewards rather than nerf what is actually a pretty fun dungeon.

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Posted by: Necrofeeler.7218

Necrofeeler.7218

it is too hard especially when playing alone.

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Posted by: Aedelric.1287

Aedelric.1287

The dungeon is a bit too hard, the frustration that brings makes it less fun than it should be. Same problem the last few updates have had, zero casual content added for a game supposedly advertised as casual friendly. Apart from that the content seems to be extremely light this time, especially if you have no interest in dungeons, in that case you have nothing to do at all.

I guarantee once the next update is up people will not go back to this dungeon path in favour of easier more rewarding dungeons. It may be hard content which is good for a handful of people, but not lasting content due to the reason I mentioned.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: spoj.9672

spoj.9672

The dungeon requires 4 to complete so trying it alone is a bit silly.

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

it is too hard especially when playing alone.

Oh, my friend, use the LFG tool. Don’t be shy. I assure you there are lots of reasonable people out there.

The dungeon requires 4 to complete so trying it alone is a bit silly.

He meant playing alone as in no friends/guild. Some people feel insecure at the beginning, so they avoid pugs.

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Posted by: One Note Chord.5031

One Note Chord.5031

This really just illustrates a point: there needs to be two modes for new content. There are both hardcore and casual players in the game. Each should be able to enjoy the new content. The hardcore types want dungeons or content that are even more challenging than what has been released. The casuals want to experience the new content without the same level of difficulty.

ANET is trying to play in the middle of both groups but that just makes everyone unhappy. It would definitely be better to have two different difficulty modes with different achievements or rewards. Everyone wins.

No, see, Colin has this great plan: Instead of making hard mode dungeons, which fractures the community into the people who do hard mode and the people who don’t, you make some dungeons harder than others, with the hard dungeons being intended for a small portion of the community, which… totally doesn’t fracture the community into the people who do the hard dungeons and the people who don’t?

No but seriously, this is what the lead designer of Guild Wars 2 actually, genuinely thinks: http://www.youtube.com/watch?v=Jy7CcwnfUdU#t=16m19s

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: Lightly.6843

Lightly.6843

So I ran this for the second time last night. When we got to the ooze door we were having some challenges and two players were constantly complaining and screaming for resetting the ooze to start the run again. They rage quit after about 4 tries and we get two new players, explain the mechanics and get it done on the first shot. I then understood where our weak link was.

Point is, rather then complaining and raging, figure out the mechanics and git ’er done!

p.s. This was a PUG that we took all the way to the final boss. The dungeon is not too hard if you pay attention and contribute your grey matter to make your team successful.

p.s.s. This not WoW. You actually have to think about what you’re doing.

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Posted by: Acerola.6407

Acerola.6407

This dungeon is not even close to something that could be considered “hard”. Period. It’s not the easiest thing in the world, but when you understood the mechanics, it’s no big deal really. Even the ooze pulling is very fine imo. The only spot where the horrible AI can get in your way is in that annoying electro field puzzle.

p.s.s. This not WoW. You actually have to think about what you’re doing.

I really wonder how you manage to do high level raids without thinking

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Posted by: Lightly.6843

Lightly.6843

This dungeon is not even close to something that could be considered “hard”. Period. It’s not the easiest thing in the world, but when you understood the mechanics, it’s no big deal really. Even the ooze pulling is very fine imo. The only spot where the horrible AI can get in your way is in that annoying electro field puzzle.

p.s.s. This not WoW. You actually have to think about what you’re doing.

I really wonder how you manage to do high level raids without thinking

Ok, point taken, but WoW even at “high level” really isn’t very challenging anymore. The days are long gone where it would take a dedicated guild months to clear an end-game raid.

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Posted by: fatback.7436

fatback.7436

Just did dungeon for first time got 13 of the achieves for it wasn’t to hard was just right IMO missed 1 chest at end to get the 5 optional missions done we were so close

Today on the pig n fatback show we got b*tch*s hopping out of pots and babies poppin out of socks

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Posted by: Ahlen.7591

Ahlen.7591

I feel like the dungeon isn’t too ‘hard’, just that it requires all 5 party members to be good and decently coordinated. And in an MMO with pugs, that’s asking a lot.

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Posted by: Ethics.4519

Ethics.4519

So, first time you do it, you don’t understand the mechanics and say it’s too hard. The mechanics won’t change. Learn it and it’ll be fine.

I wish it were harder. I liked it the first run through, but I know it’s going to be the exact same puzzle/mechanics next time around. The fun part was figuring out what to do

RIP in peace Robert

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Posted by: IndigoSundown.5419

IndigoSundown.5419

So, first time you do it, you don’t understand the mechanics and say it’s too hard. The mechanics won’t change. Learn it and it’ll be fine.

I wish it were harder. I liked it the first run through, but I know it’s going to be the exact same puzzle/mechanics next time around. The fun part was figuring out what to do

This is the case with every bit of learn-the mechanics-based dungeon and raid content in every MMO. Making it harder would not change this unless it were so hard as to be undoable. At that point the nerf calls would increase exponentially, and even the elite would call it “over-tuned.”

Once you learn what to do, you are repeating, not improvising. There is no fix for that as long as devs are basing difficulty on learning a tactic. Unfortunately, I don’t think gaming companies are looking for ways to generate challenge based on random occurrences and difficult to predict actions by mobs — and these are the only things I can think of that would keep challenge fresh.

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Posted by: Manuelito.6081

Manuelito.6081

I like the dungeon overall but the ooze segment needs to be fixed. Make the kitten oozes friendly and then I’ll gladly PUG this. As it stands I’ll only do it with organized groups.

I like tough/challenging content and I do not want anything that constitutes a challenge to be nerfed, personally. However I really do not like the mechanic in the part of the oozes. I think something better and more fun could have been done there. For me, it is not a challenge, it is plain annoying.

[ROCK]
Desolation

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Posted by: mmzn.8201

mmzn.8201

Didnt find hard, its normal level tbh. Did with pugs with no problems. Give 2 days people will do it with one hand.

(edited by mmzn.8201)

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Posted by: ilr.9675

ilr.9675

Agroing lava ele’s is not enoug, the moment lava ele sees ooze, he will attack her no matter how much agro you put on lava ele.

?_?
The Ooze has a Gender!??

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Posted by: bullettohead.9715

bullettohead.9715

Run it 5 times now.

Ain’t hard.

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Posted by: fellyn.5083

fellyn.5083

People were asking for nerfs right after Tequatl was updated, but it still ended up being an incredibly awesome fight- this game needs more challenging content, not less challenging.

And how many people bother with him now? Not very many is my guess.

While I enjoyed my time in the new path last night even though we didn’t finish it I don’t think the game needs more content like Tequatl. He may as well be temporary content if no one bothers with him anymore.

(edited by fellyn.5083)

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Posted by: bullettohead.9715

bullettohead.9715

Tequatl is a different beast.

You can’t compare an open world event requiring 80 people to be fairly coordinated to a dungeon path.

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Posted by: spoj.9672

spoj.9672

Allow us to skip the trash and reduce slick and sparki’s hp and its a good path.

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Posted by: Andrey.4297

Andrey.4297

The dungeon itself is quite good but ooze part need to be redesigned I guess. I generally wouldn’t like to spent few hours with PUGs there so, if Anet wouldn’t like to have this path completely dead in few weeks they have to do at least ooze part more PUG friendly. In the PUG party we finally manage to do it only we had 2 guards that can keep elem agroed most of the time while other guys manage to do ooze. Before that there was around an hour of ppl rotation with necros, mesmers, engineers, wars etc. nobody can handle elems good enough. Personally myself I get a big trouble with my mesmer to keep elems aggro or kill them fast enough that they can not kill ooze. So I have an impression that at list this ooze part is required certain class stacking that is not fare.
Do something with ooze part, rest of the dungeon is great.

P.S. If ANet will not do something with this ooze event and continue to listen “super pro guys who are soloing everything in the game” I guess it will be the same story as with Tequatl event. For example at my server it is completely dead now and was killed only few times at start when few guilds coordinates at TS for killing it. No chance for PUG to do that. Same story will be with this dungeon part.

(edited by Andrey.4297)

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Posted by: Manijin.3428

Manijin.3428

This dungeon path is NOT that hard. It can be difficult at times for uncoordinated groups, but it’s still manageable. What makes it a royal pain is the GW2 community.

I did this dungeon today, and it took me 4 HOURS to complete. Most of us were inexperienced, and probably hadn’t run many dungeons, but we took the time to talk about how we failed and learn from our mistakes. If it had been ONLY that, it probably would’ve taken us two hours at most.

However, when people whine and complain after a failed attempt and rage quit while cussing for ages, it takes way longer. We wasted SO much time finding new people just to help us finish the dungeon, it was absurd. If the community were more patient, less judgmental, and more willing to talk and teach, this path (and frankly, 90% of the game) would be a lot more fun.

On a lighter note, the LFG tool made finding replacements a lot easier and more reliable. Thanks for that, ANet.

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Posted by: WereDragon.6083

WereDragon.6083

Completed it 3 times so far leading pug groups, it’s not hard, tedious and low rewards maybe, but not hard.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

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Posted by: Guhracie.3419

Guhracie.3419

I love this dungeon path. It’s got mechanics beyond “stand, fight and occasionally evade.” They take more than one attempt to learn. The mechanics don’t require a dedicated group of optimized professions/gear to get through.

I’m sorry it’s not to everyone’s taste, but such a thing doesn’t exist. This is my favourite patch since the Sanctum Sprint.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Lopez.7369

Lopez.7369

It’s roughly 2.4 gold in 20 to 30 minutes. Seems fine to me as far as dungeons go.

But I also think dungeon rewards should be doubled in most cases, including the new dungeon path. In a few other paths, rewards need to be rethought entirely. For example, the first path of Citadel of Flame shouldn’t be giving the same gold reward as the third path of Crucible of Eternity.

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Posted by: LordByron.8369

LordByron.8369

Completed it 3 times so far leading pug groups, it’s not hard, tedious and low rewards maybe, but not hard.

this!

So many people wants dungeon like this….

YOU HAVE!!! go COF3 its almost identical….

Why don t you all go COF3, SE2 and ARAH4 but you like TA?
maybe because its new?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Elric of Grans.7684

Elric of Grans.7684

From what I have seen, this is too hard for open world players who are lured in by the living story. For dungeon players, however, it is a fun challenge that is not too hard to overcome. I think ANet needs to decide who living story is for: the average player, or adding end-game content for higher-skilled players. At the moment, they are bringing both in and upsetting the lower-skilled players :\

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Have to say this is the third or fourth update I’ve been less than satisfied with or had content I just ignored. Being rather fanatical about achievements, this is unusual for me as a gamer. I ignored the Gauntlet, SAB World 2 was a frustrating mess, Teq was a disaster, and now this dungeon. . . .

I hope to God that the Halloween with The Mad King event is as epic as it was last year. Otherwise, I’ll have to conclude this isn’t just a bad trend, but the way the game is now.

Gone to Reddit.

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Posted by: Syncourt.5906

Syncourt.5906

It’s not hard it just takes understanding of what skills/tactics work to deal with it. I know, you’ve heard this all before. Everyone says understand it but just don’t like it but well, thats what all players ‘think’ when they first try difficult content in this game. Heard it 100 times before. Put them in the party and we will quickly find that they know absolutely nothing but the basics. We teach them and what do you know, they actually begin to enjoy it if they are capable of performing.

Then you meet people who know what to do (it really shows when they do understand it all) and you find that these people really enjoy the dungeon.

Just you wait until all the tactics have been figured out and released in video form in one nice compilation. This dungeon won’t look near as difficult. Every time our group does it, it’s just getting easier and easier as more ideas come up to make things more efficient. Very soon, it’s going to be no harder than CoE.

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Posted by: krixis.9538

krixis.9538

i finsihed it last night with ppl who know how to play and read chat.

if you or your group find it hard its because you are just not good enough at tactic based fights.

your all soused to stacking in corner poping time warp and spamming hundred blades that you have no idea of any real tactic based fights where u have to be aware.

i hope anet brings out content just liek this to force ppl to learn to play propperly and not just stack zerk and win

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: Walhalla.5473

Walhalla.5473

Completed it 3 times so far leading pug groups, it’s not hard, tedious and low rewards maybe, but not hard.

this!

So many people wants dungeon like this….

YOU HAVE!!! go COF3 its almost identical….

Why don t you all go COF3, SE2 and ARAH4 but you like TA?
maybe because its new?

CoF3 almost identical? What? This new dungeon completely different

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Posted by: Sarrs.4831

Sarrs.4831

I strongly, strongly disagree with the OP’s message. This dungeon is not hard. There are a few mechanics that need ironing out, like the first ooze room could use a teensy bit of love, but it’s otherwise a fantastic dungeon. It teaches you its mechanics as you proceed through it, it makes classes that are otherwise not so valued in PvE much more welcome (pulls make Thieves and Necromancers fantastic for the last fight), and it has mechanics that support doing things other than xXZerkerEsports100blades420Xx. A skilled, intelligent group should have no trouble at all getting through this dungeon.

Overall, a great showcase of what GW2’s combat engine can do. Overall, I’d say this patch was a strong one, despite being centered around Scarlet- Who I didn’t even think was all that offensive this patch.

I have two problems with this patch, though;

Removing F/U was unnecessary. I hope that they reconsider doing this.
The rewards for completing the dungeon are pretty skinny, but this is something of an overarching problem with dungeon rewards. The reward revamp didn’t really fix it, I don’t think.

Nalhadia – Kaineng

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Posted by: ODB.6891

ODB.6891

I am uninstalling Guild Wars 2 after being one of it’s staunchest supporters. I loved your living story, your actual story, dodge rolls, the art … But the developers are too interested in pumping out pay-to-vanity items that they cannot create quality dungeon content.
Test your dungeons, make them fun to play. Set class rolls. Do something. Because I’m leaving.

I’m sure wow will welcome you back with those “class rolls” lol.