Okay, lets talk mechanics. You didn’t specify whether or not we could move when using this attack, or if we had to stand still. I’m going to assume we can move, since you specifically said this attack would make us more useful against moving targets, which, doesn’t really work well when you are standing still (if we stand still, what’s the point. I already pointed out how stupid it would be to have 2 stationary skills on one weapon). So…..say I’m up on a wall in WvW, and people are attacking. Well, if I can move, I’m not just going to stand there!
I am first going to target someone attacking the gate/wall. Then I am going to stand back and use all my damage increasing signets before charging the skill, while someone is targeted. Then, when its almost done, I will run up to the edge of the wall, and time my jump just before the skill goes off so the enemy is in my line of sight. Then…. BAM!!!, massive damage spike on someone, who literally didn’t see it coming. Oh look! You never even had the chance to “abuse” me while I still abused the skill to its maximum effect!
The Mechanics of the skill suck, no matter how you put it. Change the idea already!
I think there was a misunderstanding, and I may have forgotten it in my original post, but I’m operating under the assumption that this attack will lock player movement. The fact that it is hitscan will mitigate the loss of effectiveness at maximum range due to strafing, which is what i mean by “will help against moving targets.”
Then the Longbow will have 2 skills that locks the player movement, and people complain about Barrage locking you in place already. 1 Skill? Fine. but having 2 skills that lock you in place, in a game about position and movement is unacceptable.
That’s why you drop barrage in favor of it. Barrage is already a terrible skill due to all the negatives and no real reward. But on top of that, it’s counter intuitive to the weapon it’s attached to because it removes you ability to use another weapon skill.
So, since people complain about Barrage locking you in place already (I’m assuming that’s one of the things you mean by negatives), why Add or replace skills with one that does it anyways?
And Barrage isn’t counter intuitive to the weapon its attached to. the change made to Hunter’s Shot is, and is counter intuitive to how the entire profession plays, since it was changed after the fact to give stealth, with zero thought put out there for how that would affect skills already in progress like Barrage, or Traps, or maybe you had Bonfire down somewhere or used Hunter’s call before switching weapons, etc.
Stealth in general doesn’t work on Ranger because of skills like those. the usefulness of Barrage has nothing to do with that. If, skills that were used before you stealthed, didn’t break stealth, and only the skills used after you stealthed broke stealth, I think it would be a good change, that way, no effects are wasted (the stealth or sustain the ranger lays down before going into stealth)
Barrage needs to be removed because it brings you out of stealth and makes it impossible to use Hunter’s Shot while barrage is doing damage. That’s the problem. It seems like the only reason Hunter’s Shot was given to us was so we could cast barrage.
On top of that, Barrage does very poor damage (to the point retaliation actually reflects 50 to 75% of it), it applies a cripple but can’t be used to kite due to the channel time, and there’s nothing else on the weapon to really compliment it.
The difference between things like traps and other utilities breaking stealth is they aren’t on the same weapon. I can’t think of another weapon in the game that has 2 skills that can’t be used together. Can you? Traps breaking stealth hasn’t gotten in the way of Thieves, it isn’t an issue for Rangers. Swapping weapons while barrage is going is reaching.
So then you’ll complain about replacing a channeled spell with another skill that has a channel time. The difference would be a real reward and benefit for casting a ‘kill shot’ style attack against what minimal value you gained from casting barrage.
And another thing… when people ask for the Ranger to get kill shot, they’re only talking about the mechanics of the spell, not a carbon copy. No matter what, the Ranger’s would do 30% less damage to begin with even if it were an identical copy.
What the Ranger needs is some way to apply pressure to the target it’s trying to kill. Sustained damage and no way to elevate above what auto-attack provides isn’t effective. This is why people have been begging for a burst skill and a second off rapid fire since page one. This is why Rangers are laughed out of borderlands. This is why no sane guild is recruiting rangers of any skill level.