Warrior's Ridiculous Mobility
play a warrior. done
I think every one is already doing this in wvsw there is no thiefs anymore only warriors.
this is one of the most broken comment i’ve ever seen in this forum, whos how much a wvw zergling knows about this game.
Congratulations. You just beat my comment for “broken-ness”, and threw in a personal insult with it. I’m closing in on rank 800 on my thief, with almost zero Zerg time at all. Ask JQ EBL if I run with the zerg, or if I’m out 1vX’ing it up around Golanta.
So no contribution, critique, or explanation – you just make a horrid attempt to mock me? Broken comment my butt…
Anyone who is still thinks warrior mobility is “fine” is in self-denial. That is all.
You can’t be the best at everything warriors, as much as you want it to remain that way.
One idea. Although, it’d be highly controversial, especially because it nerfs one of the premier ways to speed-kill ~anything in PvE. That being said, I really think that removing this burst DPS would be an important step in reducing PvE health significantly:
- Remove the ability to disable auto-targeting.
This makes gap-opening with gap closers very difficult, and somewhat impossible in most cases. In fact, any charge/rush move would be tricky around anything which can potentially be attacked.
It would fix the problem, and much much more cleanly than any ability-nerf.
Ofc, alternatively one could make them all require a target. Then if you got autotargetting enabled the game would do it for you, but you could turn the autotarget off. Though you’d still not be able to Fiery Rush or Rush or RtL to gain distance unless you have a distant target.
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
This is not really a problem in GW2. We don’t have “melee classes” here.
There might be a secondary issue – a follow-up, if you will – that Warrior ranged combat is not useful enough, or that Guardians are too forced into melee combat, or that Engineers scale too well with proximity to target, etc etc.
However, on a basic level, there is no “melee class” and no “ranged class”.
As such, “kiting kills this class” should never be a balance consideration. If a class can be viably shut down via kiting, change their ranged loadout. Doesn’t have anything to do with gap creators vs gap closers, IMO.
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
No, mobility is not the only tool warriors have against kiting. There are things like dogged march, cleansing ire, berzerker stance etc, which helps against cripple, chill and immobilze and without slows on a warrior kiting one becomes nearly impossible, especially on capture points.
But actually thats not the problem. The Problem is that those should only be gap closers not gap openers. I am fine with a warrior being up close and personal but warriors shouldnt run away. They are supposed to be the manly profession not chickens…
As someone who has an 80 warrior, but most definitely does not main a warrior (meaning I have a fundamental understanding of the class, as well as several other classes)
…I surely can’t be the only non-warrior who is okay with warrior mobility? :|
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
No, mobility is not the only tool warriors have against kiting. There are things like dogged march, cleansing ire, berzerker stance etc, which helps against cripple, chill and immobilze and without slows on a warrior kiting one becomes nearly impossible, especially on capture points.
But actually thats not the problem. The Problem is that those should only be gap closers not gap openers. I am fine with a warrior being up close and personal but warriors shouldnt run away. They are supposed to be the manly profession not chickens…
To add to that, Guardians are kited as well but they don’t have any where as close to war mobility/landspeed outside of their GS leap, JI, and Sword2. 2 of those 3 require a target.
One idea. Although, it’d be highly controversial, especially because it nerfs one of the premier ways to speed-kill ~anything in PvE. That being said, I really think that removing this burst DPS would be an important step in reducing PvE health significantly:
- Remove the ability to disable auto-targeting.
This makes gap-opening with gap closers very difficult, and somewhat impossible in most cases. In fact, any charge/rush move would be tricky around anything which can potentially be attacked.
It would fix the problem, and much much more cleanly than any ability-nerf.
Ofc, alternatively one could make them all require a target. Then if you got autotargetting enabled the game would do it for you, but you could turn the autotarget off. Though you’d still not be able to Fiery Rush or Rush or RtL to gain distance unless you have a distant target.
As you have said already, this would be highly controversial and I would hate see this being implemented. Skipping in dungeons wouldn’t be possible anymore even though the devs have said that some mobs are meant to be skipped.
What I would like to see is that skills like Bull’s Charge and Rush have their cooldown doubled and, if they aren’t targeted, with just the half traveldistance. The problem that I foresee with just changing gapclosers to only close gaps, is that the warrior wouldn’t be the the best of running away, but still the one who’s best in closing gaps.
So simply, if you got catched by a warrior once, you wont be able to abscond from him if you haven’t some sort of stealth.
(edited by HHR LostProphet.4801)
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
glaphen did you ever seen that happen?
Theorycrafting not applying in game…….i already tried to explain why.
(p.s. add cast and aftercast to start with…..).
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
glaphen did you ever seen that happen?
Theorycrafting not applying in game…….i already tried to explain why.
(p.s. add cast and aftercast to start with…..).
I do this and Warrior is still worse off since they cast the most.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier while wars on the other hand are healing up in a passive uninterruptable manner while they get away.
(edited by ReesesPBC.4603)
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
A) They are literally refereed to by devs as gap closers, not gap makers.
B) Anets Balance Philosophy and Professional opinions, posted by Jonathan Sharp list where warriors are intended to thrive and mobility is not one of them. To the contrary it list that “They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions” , mobile strikes and dogged march, that contradict this.
C) The profession with the highest HP pool, Highest defense availability (armor+toughness) is over reaching to also have the ability to escape so easily.
Personally I have leveled all 8 professions to 80, primarily in WvW. I have my own experiences with my warrior in comparison to my other professions. Everything about the devs idea and philosophy on the warrior states they are supposed to be weakest of all to “hampering” conditions. Yet they are not. Something has got to give.
You mention “playing better”, when you are worried about mobility with all of the condi clears, toughness, hit points, and damage wrapped in one? Seems to me you should take that advice you seem to throw at others in such an uninformed fashion.
https://www.youtube.com/watch?v=6q3em9s5I4c
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
glaphen did you ever seen that happen?
Theorycrafting not applying in game…….i already tried to explain why.
(p.s. add cast and aftercast to start with…..).
I do this and Warrior is still worse off since they cast the most.
If you’re using Sword/Horn + GS + Bull’s Charge + Signet of Rage, you can cast all skills you have who are granting either a gapcloser or swiftness 10 times (not each skill) before you have to wait for cooldowns. And those cooldowns aren’t higher than 4 seconds maximum. You can try that out yourself, I have tried it just this minute.
And don’t dare saying a sw/wh+gs warrior couldn’t kill someone. He might be outplayed easily by other players who are good in what they do, but the warrior is indeed capable of killing people.
(edited by HHR LostProphet.4801)
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
glaphen did you ever seen that happen?
Theorycrafting not applying in game…….i already tried to explain why.
(p.s. add cast and aftercast to start with…..).
I do this and Warrior is still worse off since they cast the most.
If you’re using Sword/Horn + GS + Bull’s Charge + Signet of Rage, you can cast all skills you have who are granting either a gapcloser or swiftness 10 times (not each skill) before you have to wait for cooldowns. And those cooldowns aren’t higher than 4 seconds maximum. You can try that out yourself, I have tried it just this minute.
And don’t dare saying a sw/wh+gs warrior couldn’t kill someone. He might be outplayed easily by other players who are good in what they do, but the warrior is indeed capable of killing people.
I just don’t know how to respond to this level of wrong.
glaphen did you ever seen that happen?
Theorycrafting not applying in game…….i already tried to explain why.
(p.s. add cast and aftercast to start with…..).
I do this and Warrior is still worse off since they cast the most.
If you’re using Sword/Horn + GS + Bull’s Charge + Signet of Rage, you can cast all skills you have who are granting either a gapcloser or swiftness 10 times (not each skill) before you have to wait for cooldowns. And those cooldowns aren’t higher than 4 seconds maximum. You can try that out yourself, I have tried it just this minute.
And don’t dare saying a sw/wh+gs warrior couldn’t kill someone. He might be outplayed easily by other players who are good in what they do, but the warrior is indeed capable of killing people.I just don’t know how to respond to this level of wrong.
Just accept your point being invalid.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
Lol Warrior was left behind 40 seconds ago as I said. Only a Thief or Ranger can catch up to a Fiery Greatsword Elementalist and the Thief would be out of cooldowns while the Elementalist has everything but Fiery Greatsword. Because people are terrible at this game?
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
Lol Warrior was left behind 40 seconds ago as I said. Only a Thief or Ranger can catch up to a Fiery Greatsword Elementalist and the Thief would be out of cooldowns while the Elementalist has everything but Fiery Greatsword. Because people are terrible at this game?
I think at this point the level of denial you have is far too great for you to understand. You just stated yourself that warriors have farther reaching mobility skills than both of those classes in your earlier post.. sooo ya contradict much?
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
Lol Warrior was left behind 40 seconds ago as I said. Only a Thief or Ranger can catch up to a Fiery Greatsword Elementalist and the Thief would be out of cooldowns while the Elementalist has everything but Fiery Greatsword. Because people are terrible at this game?
I think at this point the level of denial you have is far too great for you to understand. You just stated yourself that warriors have farther reaching mobility skills than both of those classes in your earlier post.. sooo ya contradict much?
Link?
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.
Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
Lol Warrior was left behind 40 seconds ago as I said. Only a Thief or Ranger can catch up to a Fiery Greatsword Elementalist and the Thief would be out of cooldowns while the Elementalist has everything but Fiery Greatsword. Because people are terrible at this game?
Oh mighty pro at this game, enlighten us with your wisdom, so we shall never ever lose to a Sw/Wh+GS warrior… not.
Seriously, the very exinstence of this thread and the participation in this thread shows that there is something wrong with the travelspeed the warrior is reaching. Just because you are theroycrafting all day long doesn’t mean that your points are valid.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
So how do Warriors have good mobility again? They have the 4th best and only if they use a weapon set that can’t kill on its own.
Rangers have a higher skill cap to actually have to pause or get down that about-face transition for it to be useful.
Elementalists – not sure why this is even a comparison when after those 10 seconds they have way longer cooldowns to reuse it added to that is the FGS cooldown alone already super high.
Thieves – They can catch up or be as mobile but what will they do with 0 initiative other than stealth?
Wars can just easily repeat and initiate an escape whereas the other classes have sacrificed CD’s or fighting capability just to be mobile on top of the fact that they are indeed squishier.
Positioning your character is hard so lets ignore Rangers who come with blocks and evades on their weapon set while escaping too.
Do you need to escape more than once every 120 seconds on your Elementalist or something? git gud
I didn’t include utilities and Thieves have the most mobility with utilities by far.
A Warrior with those weapons wont kill anyone with a working keyboard and mouse. How is this different from Ranger also?
The need for ele’s to have an escape on demand at a lesser rate doesn’t justify that they should have a decent one every 120 seconds only.
If you did include utilities than wars can break away even more easy and add immunity along with it with the other 2 free slots. Add do that if you want stability it’s there in an elite while ele’s have to use cantrips just to survive at a normal speed.
You need to stop giving wars who use that weapon set less credibility as you make them out as incompetent players.
How dare they have amazing mobility on a 120 second cooldown, why is it fair that I lose after 60 seconds of Fiery Greatsword when a new guy suddenly appears on the opposite side of the guy I left behind 40 seconds ago even though all my weapon skills are off cooldown and I’m at full health.
No no no, Warriors lose even harder when comparing utilities with any of the 3 classes I mentioned. Also why does the Warrior have his immunities off cooldown when hes trying to escape. Did he not even try to fight?
Competent players don’t lose to sword/warhorn/greatsword Warriors.
I’m not sure what you just said. Did you intentionally run into another player while running away? That could happen to anyone. And if it did to an ele who just used that glorious 120 CD elite just to have a comparable escape than what would they do when they engage that new person and a warrior is closing in on them who probably regenerated his health already?
If warriors lose then why are threads like this even being made? They don’t lose because they can rinse and repeat because they have ease of access to do such on top of what is always being mentioned, they are more tanky in general.
Lol Warrior was left behind 40 seconds ago as I said. Only a Thief or Ranger can catch up to a Fiery Greatsword Elementalist and the Thief would be out of cooldowns while the Elementalist has everything but Fiery Greatsword. Because people are terrible at this game?
Oh mighty pro at this game, enlighten us with your wisdom, so we shall never ever lose to a Sw/Wh+GS warrior… not.
Seriously, the very exinstance of this thread and the participation in this thread shows that there is something wrong with the travelspeed the warrior is reaching. Just because you are theroycrafting all day long doesn’t mean that your points are valid.
The Earth is flat.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides (built in evades because you can’t evade unless you manually attack/stop), rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides, rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
But they are, git gud. I played Ranger more than any other class and got Dungeon Master on it without ever using a ranged weapon.
(edited by glaphen.5230)
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides, rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
But they are, git gud. I played Ranger more than any other class and got Dungeon Master on it without ever using a ranged weapon.
Don’t tell me about ranger, it was my main from launch and BWE until all the nerfs and everything mentioned in the CDI made it what it was, a subpar class. I thought this was about WvW too because Ranger is decent in PVE except they don’t contribute as much as other classes can, that’s an entirely different issue.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides, rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
But they are, git gud. I played Ranger more than any other class and got Dungeon Master on it without ever using a ranged weapon.
Don’t tell me to play ranger, it was my main from launch and BWE until all the nerfs and everything mentioned in the CDI made it what it was, a subpar class. I thought this was about WvW too because Ranger is decent in PVE except they don’t contribute as much as other classes can, that’s an entirely different issue.
I did this back during launch and the dodge lock on sword is easy to ignore if you don’t use auto attack. Also Ranger has been buffed since then with actual pet life and dungeons have been made easier.
They should put Warriors’ GS 5 ability on a 40 sec cooldown if they don’t hit a target.
Oh the tears that would happen!!
Attachments:
They should put Warriors’ GS 5 ability on a 40 sec cooldown if they don’t hit a target.
Oh the tears that would happen!!
1/1000th chance of actually hitting a target.
@glaphen: Just wanted to mention that GS +S/X (typically I use shield) is perfectly capable of killing people. On a 30/20/0/0/20 you can have 5.25 seconds of immobilize on the sword burst, so typically a syrategey is to cripple them with autos, Shield bash, final thrust, savage leap, burst (weapon swap cancel), HB, whirlwhind, blade trail, rush. Some of that might miss, but it’s actually pretty hard for a variety of builds to deal with.
@glaphen: Just wanted to mention that GS +S/X (typically I use shield) is perfectly capable of killing people. On a 30/20/0/0/20 you can have 5.25 seconds of immobilize on the sword burst, so typically a syrategey is to cripple them with autos, Shield bash, final thrust, savage leap, burst (weapon swap cancel), HB, whirlwhind, blade trail, rush. Some of that might miss, but it’s actually pretty hard for a variety of builds to deal with.
WvW is filled with uplevels and bad players. Thieves can win 1 vs 5s because people don’t know how to resurrect the people at their feet, they just stand there and don’t even swing at the air.
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides, rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
But they are, git gud. I played Ranger more than any other class and got Dungeon Master on it without ever using a ranged weapon.
Don’t tell me to play ranger, it was my main from launch and BWE until all the nerfs and everything mentioned in the CDI made it what it was, a subpar class. I thought this was about WvW too because Ranger is decent in PVE except they don’t contribute as much as other classes can, that’s an entirely different issue.
I did this back during launch and the dodge lock on sword is easy to ignore if you don’t use auto attack. Also Ranger has been buffed since then with actual pet life and dungeons have been made easier.
There is so much about Ranger that hasn’t been buffed or did you mean “buffed” as in surprise actual nerfs as in the screw over of the beastmastery line when they moved our 15 quickness on petswap to 25 it totally screwed over bleed builds . I hope you aren’t referring to aquaman patch or spirit builds either because that just pidgeon holed the class yet again. I agree with you that the sword evade lock can be alleviated by clicking off the auto attack option but it just serves to show what lengths a ranger user has to go through to make a prime dps weapon viable while other classes don’t have to take off their AA options.
Once again this is about warrior mobility and with those weapon sets they are still mobile and effective in being threats while being more tanky with minimal sacrifice. If GS5 was made to be just like RTL with its effectiveness in actually hitting something it would be a fair trade, would it not?
(edited by ReesesPBC.4603)
I find it highly contradictory that people complain about gap closing and opening yet Warrior is the only class that they complain about as if they are the only class that can do this.
Again
Thief >>>>> Warrior at hit and run.
I have literally NEVER had a ranger run away from my thief faster than I can catch up on my thief. Not once in 1500+hours in wvw. I’ve had few eles. I’ve had many warriors.
Actual game play and theory craft are worlds apart. Warriors have too much escape ability.
Compromise
Do to warrior mobility skills what they did to Ride the Lightning – you don’t hit a target, you get penalized with 2x the cooldowns.
I have literally _*NEVER*_ had a ranger run away from my thief faster than I can catch up on my thief. Not once in 1500+hours in wvw. I’ve had few eles. I’ve had many warriors.
Actual game play and theory craft are worlds apart. Warriors have too much escape ability.
*Compromise*
Do to warrior mobility skills what they did to Ride the Lightning - you don’t hit a target, you get penalized with 2x the cooldowns.
That is, if Rush actually hit anybody, lol.
I’ve have had many rangers run from me, so to each their own experiences. Just because you never had a ranger escape you, doesn’t mean others have. And that is just with greatsword alone. God forbid if they have a sword as well, lets just say they are probably even faster than warriors. I am so glad ANet doesn’t take a personal anecdote approach to balance. Otherwise it would be like "Class X killed my class "Y" so Class X needs to be nerfed" or "Class Y escaped from 5 of us so Class Y needs mobility nerfed".
And lets be honest here. Learning how to use the mobility using the Ranger Greatsword doesn’t take any more than half an hour of practice.
Just because it isn’t as "common" a Warrior with GS/Sw+Wh (which i don’t even find that common) doesn’t make it theorycraft. Theorycraft basically means something is designed on paper to work a certain way without it being tested. Ranger mobility with GS and Sword actually does have pretty insane mobility so tell me again how this is theorycraft when it fulfills the purpose that the person had in mind when making that sort of build?
(edited by killahmayne.9518)
I have literally NEVER had a ranger run away from my thief faster than I can catch up on my thief. Not once in 1500+hours in wvw. I’ve had few eles. I’ve had many warriors.
Actual game play and theory craft are worlds apart. Warriors have too much escape ability.
Compromise
Do to warrior mobility skills what they did to Ride the Lightning – you don’t hit a target, you get penalized with 2x the cooldowns.That is, if Rush actually hit anybody, lol.
That’s what I asked a few posts up. If it did reliably hit people like RTL I’m sure it would be a fair adjustment since it is pretty hard hitting. Anet has done just that when people complained about RTL as well, although it was really 1550 distance, which is why it’s in its current state.
(edited by ReesesPBC.4603)
So a Ranger with sword/X and greatsword uses Swoop and swaps to sword to use Hornet Stingx3 and back to Swoop and goes 5200 in 12 seconds of cooldowns.
A Warrior also with sword/X and greatsword uses Whirlwind Attack-Rush-Savage Leapx2-Whirlwind Attack-Savage Leap-Whirlwind Attack-Rush and goes 5550 in 20 seconds of cooldowns.
An Elementalist with D/D uses Burning Speed-Ride the Lightning-Conjure Fiery Greatsword-Fiery Whirl-Fiery Rush-Fiery Whirlx2-Fiery Rush and goes 5700 in 10 seconds of cooldowns.
A Thief with a dagger uses Heartseekerx6 over 18 seconds and goes 2700 in 18 seconds of initiative when starting at 0 and doesn’t care since he was stealthed and still managed to escape with every skill on cooldown.
.Right there. Plus GS is a defensive weapon on ranger unless you want to do the maul stacking on it which is a one trick pony. And once again the thief will have to use up his initiative to get anywhere and be left to do nothing if he were to catch up.
So let me correct myself Warrior goes 3300 in 10 seconds, happy? Also sword for Rangers is their highest damage offensive weapon.
I’d be happy when you realize that warriors currently have an advantage that needs to be equalized. Even with S/X and the evades it provides, rangers aren’t as melee capable as warriors ala dev class description and in practice, not in theory.
But they are, git gud. I played Ranger more than any other class and got Dungeon Master on it without ever using a ranged weapon.
Don’t tell me to play ranger, it was my main from launch and BWE until all the nerfs and everything mentioned in the CDI made it what it was, a subpar class. I thought this was about WvW too because Ranger is decent in PVE except they don’t contribute as much as other classes can, that’s an entirely different issue.
I did this back during launch and the dodge lock on sword is easy to ignore if you don’t use auto attack. Also Ranger has been buffed since then with actual pet life and dungeons have been made easier.
There is so much about Ranger that hasn’t been buffed or did you mean “buffed” as in surprise actual nerfs as in the screw over of the beastmastery line when they moved our 15 quickness on petswap to 25 it totally screwed over bleed builds . I hope you aren’t referring to aquaman patch or spirit builds either because that just pidgeon holed the class yet again. I agree with you that the sword evade lock can be alleviated by clicking off the auto attack option but it just serves to show what lengths a ranger user has to go through to make a prime dps weapon viable while other classes don’t have to take off their AA options.
Once again this is about warrior mobility and with those weapon sets they are still mobile and effective in being threats while being more tanky with minimal sacrifice. If GS5 was made to be just like RTL with its effectiveness in actually hitting something it would be a fair trade, would it not?
Ranger damage has been nerfed since then not survivability besides the recent Healing Spring change. All thing things I listed are far far far far more threatening than a useless mobility Warrior and are faster.
I have literally NEVER had a ranger run away from my thief faster than I can catch up on my thief. Not once in 1500+hours in wvw. I’ve had few eles. I’ve had many warriors.
Actual game play and theory craft are worlds apart. Warriors have too much escape ability.
Compromise
Do to warrior mobility skills what they did to Ride the Lightning – you don’t hit a target, you get penalized with 2x the cooldowns.
Ranger population is small and what population it does have is filled with is bearbowbads.
I have literally NEVER had a ranger run away from my thief faster than I can catch up on my thief. Not once in 1500+hours in wvw. I’ve had few eles. I’ve had many warriors.
Actual game play and theory craft are worlds apart. Warriors have too much escape ability.
Compromise
Do to warrior mobility skills what they did to Ride the Lightning – you don’t hit a target, you get penalized with 2x the cooldowns.Ranger population is small and what population it does have is filled with is bearbowbads.
Heh, filled with x-rangers. But if I can swap my ascended gear to my ranger…… I’ll at least play with it again! that’s what she said
@glaphen: Just wanted to mention that GS +S/X (typically I use shield) is perfectly capable of killing people. On a 30/20/0/0/20 you can have 5.25 seconds of immobilize on the sword burst, so typically a syrategey is to cripple them with autos, Shield bash, final thrust, savage leap, burst (weapon swap cancel), HB, whirlwhind, blade trail, rush. Some of that might miss, but it’s actually pretty hard for a variety of builds to deal with.
WvW is filled with uplevels and bad players. Thieves can win 1 vs 5s because people don’t know how to resurrect the people at their feet, they just stand there and don’t even swing at the air.
While I won’t disagree with you on this, I was actually referring to sPvP where people are forced to try to stay on the point so the majority of this becomes easier to land.
Warrior mobility is the only way to counter kiting. Kiting is the easiest way to kill a warrior. Play better instead of asking for free kills.
A) They are literally refereed to by devs as gap closers, not gap makers.
B) Anets Balance Philosophy and Professional opinions, posted by Jonathan Sharp list where warriors are intended to thrive and mobility is not one of them. To the contrary it list that “They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions” , mobile strikes and dogged march, that contradict this.
C) The profession with the highest HP pool, Highest defense availability (armor+toughness) is over reaching to also have the ability to escape so easily.
Personally I have leveled all 8 professions to 80, primarily in WvW. I have my own experiences with my warrior in comparison to my other professions. Everything about the devs idea and philosophy on the warrior states they are supposed to be weakest of all to “hampering” conditions. Yet they are not. Something has got to give.
You mention “playing better”, when you are worried about mobility with all of the condi clears, toughness, hit points, and damage wrapped in one? Seems to me you should take that advice you seem to throw at others in such an uninformed fashion.
Regardless of what they’re referred as – nowhere has any dev stated the direct fact that these skills are only meant for closing in on a target and not used as other forms of mobility ( aka exiting combat).
Also – without these skills Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.
I like how you’re turning a blind eye and spamming the " highest toughness highest life pool" to back up your claims that our mobility should be nerfed.
News flash : back before warrior was fixed we still had those and were a complete free kill in any form of PVP.
High defense and high HP mean nothing if you can be kited to death with no change to disengage.
Now that we have this – you want it taken away – seems pretty fair.
Also – without these skills Warrior will be completely unable to disengage unlike most other classes that can do it if they so desire.
Prove it. I challenge you to prove you claim that “all the other profession” have weapons skills to disengage. Because I do not think you can. It has already been stated that the scope of this issue does not evolve utility skills, as they use a resource. The resource of limited utility slots.
I like how you’re turning a blind eye and spamming the " highest toughness highest life pool" to back up your claims that our mobility should be nerfed.
News flash : back before warrior was fixed we still had those and were a complete free kill in any form of PVP.
High defense and high HP mean nothing if you can be kited to death with no change to disengage.Now that we have this – you want it taken away – seems pretty fair.
Blind eye? Not sure how I did that since I quoted specifically what they stated in the warrior balancing philosophy. Your making subjective arguments based on your opinion (and pushing your skewed opinion as if it were fact), while I on the other hand am providing actual dev statements and real facts.
https://www.youtube.com/watch?v=6q3em9s5I4c
Seriously Anet…..
GS + Sword/Warhorn + Bull’s Charge = Unstoppable.
how the hell does heavy armor class outruns thief and ele???
people says GS + Sword/warhorn does kitten damage but its wrong its just the other weapons do more damage it doesnt mean u cant kill anyone. still does massive damage + super bursty mobility.
Imagine u wearing maybe 500g light armor and other person wears 40kg heavy armor and who do u think will run fast??
and warrior got everything daze/stun/damage/armor/hp/mobility
seriously i’ve been playing my guardian for like the whole time and i played warrior for like 100 hours and feel like my guardian is completely useless…
warriors can survive much better than guardian and whoever says warriors are weak against cc, every class are weak to cc and warrior has berserk stance/endure pain / balance stance etc way more + highest hp/high armor maintaining high damage + got all the stuns/block massive hp regen (will get nerfed soon but wont be any huge difference) and crazy mobility that outruns every single classess..
tbh i think warrior is way more op than thief like i can stomp most of thieves 90% of the time except maybe some extremely well playing d/p thief with perma blind and condi necro. other than that i can stomp most of classess without taking any skills.
before anet nerf thieves on any they should nerf warrior first and buff guardians
GS+S/W omg no warrior use that (Maybe in champ train)
And still thief is faster if he spec for that clearly some1 that dont know anything about the game QQ about warriors again …..