Should old merriment be forgot,
and never thought upon;
The flames of love extinguished,
and fully past and gone.
Has thy sweet heart been crushed beneath,
ArenaNet’s bold heel;
That nevermore you’ll gain avail,
or from these insults heal?
For Auld Lang Syne, My Dear
For Auld Lang Syne
That nevermore you’ll gain avail,
For Auld Lang Syne
There was a time you stood among,
the other classes strong;
But now you’ve been nerfed to the ground,
how did it go so wrong;
Thy staff is cleft, thy rod is frail,
Thy traits to now be shot;
Though maimed you only suffer still,
And now to be kiboshed.
For Auld Lang Syne, My Dear
For Auld Lang Syne
Though maimed you only suffer still,
For Auld Lang Syne
Gone are the days you were fun to play,
you’re now a two-shot chump;
Jack-of-all-trades, master of none,
all others hold the trump;
Though versatile, you can’t sustain,
thy burst is but a fart,
Into the wind, thy future dreams,
Now take a bolt unto thy heart.
For Auld Lang Syne, My Dear
For Auld Lang Syne
Into the wind, thy future dreams,
For Auld Lang Syne
Elementalists have been nerfed every patch, even though we were long ago effectively neutered.
Now ANet wants to further beat us down, forcing us to choose, in the words of Karl McLean, between “core” features. They don’t understand Eles, 50-60% of them play Rangers (who now press ‘2’ to win).
Only you can stop the continued persecution of elementalists. Make your dissatisfaction known.
As for me… I came back to this game after a year, and after about a week of playing I’m once again too frustrated to devote myself to continuing. There are so many easy fixes to the problems elementalists face, and nothing is ever done.
Conjures are absolutely useless.
Sceptre damage sustain is a joke.
Our elites are garbage.
I’m still upset about RtL!
Going with any build that doesn’t have the majority of trait points dumped into water and arcana is simply suicide.
Any skill that enters the meta is insta-nerfed.
Any strategy that enters the meta is immediately rendered impractical or ineffective.
What’s worse is that the community is still toxic towards eles because D/D builds are still in collective memory. You can get steamrolled by every class and nothing is apparently wrong with that, but as soon as you beat someone else as an elementalist you’re clearly overpowered.
Here are the best suggestions that I have seen, which, if implemented, would compel me to continue playing:
- Completely overhaul conjured weapons to function as a single skill where your weapon changes according to your attunement, with benefits to conjured weapons added to existing traits.
- Put Ride the Lightning back how it was.
- Make sceptre auto attack deal damage proportionate to the target’s maximum health.
- Give staff some actual potential to survive/escape melee (e.g. fire 4 also gives you fire shield; it’s a 2-handed weapon we have to have better defensive options).
- Fix Bolt to the Heart. We’re already so limited on damage potential, this change was really stupid.
- Reduce CDs on Evasive Arcana to be in-line with standard endurance recharge rates. When I gain enough endurance to dodge again, I want an effect based on my attunement. That’s the whole point of this kittening trait.
- Do NOT make Evasive Arcana and Elemental Attunement both GM traits. That is dumb.
- Give Swirling Winds back the ability to block siege shots… but only at a 33% chance.
- Retool the useless traits that nobody even considers anymore (Zephyr’s Speed, for example… doesn’t stack with swiftness, which is extremely easy to come by, so kitten that).
- Give elementalists a weapon-swap option so that we don’t have to physically open our inventories to change what we’re wielding. Lock it out in combat, so you can’t go from one weapon set to another in the middle of a fight as an ele, but can still swap to a staff if we are wanting to defend the walls in WvW.
Elementalists will take a cup of kindness yet, for Auld Lang Syne.