Topic title takes influence from early Rurouni Kenshin episodes.
So, I want to make a push on the focus to make it a better bunker weapon. Currently the offhand dagger is the main bunker weapon. Why is that?
Lets look at the skills:
Ride the Lightning: An escape, or a gap closer, when things don’t go your way you can flee
Updraft: A blowout ability, usefull for keeping your foe on the ground while you heal up, or proceed to mole station
Earthquake: A second interrupt ability, again, stick you foe in the ground and do as you wish
Cleansing Wave: No good bunker goes out without his heal.
The offhand dagger has many good options to open it as a bunker weapon. The problem here is that the skills get nerfed, making other uses (S/D damage for example) suffer as well. While Ride the Lightning makes a good escape skill, having it combined with these other bunker type skills means that glass cannons trying to get away before their imminent death can no longer do that as often (due to the 40 sec nerf). Cleansing Wave also saw a nerf in its time, I think (if I recall correctly it had its healing coefficient toned down).
The Diversity patch was a step in the right direction. Now we see S/D Fresh Air builds as well as some of the vets sticking to the D/D build. I currently run a S/F build myself. The focus however, doesn’t have all that much love, or use within our Elemenalist brethren. It lacks movement, it lacks damage, its only advantage are the defensive skills.
Skill Breakdown:
Flamewall: A nice fire field, though not as coverage as our other weapon fields.
Fire Aura: Grant a fire aura (way to long cd on this guys)
Gust: A ranged chill and some damage, short enough cd
Comet: A predictive interrupt (don’t use in an emergency), give a 2 sec aoe daze
Swirling Winds: Projectile destroy, this skill is situational, not everyone takes projectiles with them
Gale: One of our best KDs, not much of a “tell” on this skill
Magnetic Wave: Reflect, condition removal and a blast finisher. What more could you want, while the reflect is situation, the rest of the skill can be used when not fighting projectile enemies, overall, my favourite ele skill.
Obsidian Flesh: Invulnerability, situational in pvp (don’t want people to cap the points on you, do you?).
The focus has some nice defences build in (more on the anti projectile side) but to really draw the crowds as a bunker weapon it needs something more. I have mentioned several times that if you were to move Cleansing Wave from the /D and stick it on the focus you would have a good bunker weapon.
How would this change work?
Step 1: Remove Cleansing Wave from Dagger and replace it with Gust (chill 3 sec 20 cd)
Step 2: Put Cleansing Wave as focus water 5 and move Comet to water 4
Step 3: Revert changes to Ride the Lightning, remake it a 20 cd skill but 1200 range
This allows the /D to maintain its damage and movement, whilst moving bunker to the Focus (the eles defensive weapon). Originally I thought of taking cleansing wave away from the /D and replacing it with a lesser heal. Today I thought of swapping with Comet, but that would give /D 3x interrupts and leave the focus with none. So unless creating some new skill, looks like Gust is up to the challenge.
Why don’t we just move some bunker abilities to the focus (cleansing wave mainly) and make the off dagger better for dps (adding some kind of other heal to water 5 dagger that is not a 2.5k heal)? Then bunker eles will use the focus which has 0 movement skills but good bunker skills and the off dagger is now a movement weapon with good damage skills
^https://forum-en.gw2archive.eu/forum/pvp/pvp/Elementalist-Balance/first#post1470819
Rework the weapons so that focus is bunker and off dagger is damage? Because bunker + movement is a bit silly
^https://forum-en.gw2archive.eu/forum/pvp/pvp/Balancing-Ele-s-From-an-Ele/first#post1464569
Take cleansing wave, put it on the focus. Take Comet, put it on the /Dagger. Revert RTL, bunker and movement issue solved.
Feel free to discuss these proposed changes, or ideas of your own to push some love into the Focus.
TL;DR
How would this change work?
Step 1: Remove Cleansing Wave from Dagger and replace it with Gust (chill 3 sec 20 cd)
Step 2: Put Cleansing Wave as Focus Water 5 and move Comet to Water 4
Step 3: Revert changes to Ride the Lightning, remake it a 20 or 25 cd skill but 1200 range
This allows the /D to maintain its damage and movement, whilst moving bunker to the Focus (the eles defensive weapon).
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows