Lingering elements

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Posted by: Zelyhn.8069

Zelyhn.8069

I think you may want to fix the tooltip before I die from laughter

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Swim.6830

Swim.6830

IMO fire attunement should let me cast water spells, so this needs fixing.

Or maybe without this trait we can only use one attunement now and can only swap out of combat… foreshadowing for the next nerf…

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Axelifus.3269

Axelifus.3269

I think you may want to fix the tooltip before I die from laughter

Assuming they did, can i stack all those 10%s off attunement boost for a superspike?

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Posted by: Zelyhn.8069

Zelyhn.8069

Of course not! That would be working as described

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: emikochan.8504

emikochan.8504

this made me giggle too :p

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: SmokinBuda.1398

SmokinBuda.1398

Yes its laughable and are just highlighting how little effort they put into testing elementalists.

Snowblind the Elementalist of Cantankerous

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Posted by: Shadowfax.7562

Shadowfax.7562

Guys it works correctly! Only after this patch I’ve totally understand this trait!

You can see a small icon that is blinking under your boons icons when you switch the attunements! And yes it is 5 seconds! This means that we get +10% bonuses from one attunement being in another!

“Lingering Elements bug ":http://tinyurl.com/n58uag8

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Posted by: Zelyhn.8069

Zelyhn.8069

Guys it works correctly! Only after this patch I’ve totally understand this trait!

You can see a small icon that is blinking under your boons icons when you switch the attunements! And yes it is 5 seconds! This means that we get +10% bonuses from one attunement being in another!

Nope

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Shadowfax.7562

Shadowfax.7562

Ah… Yes it blinks but we don’t get any bonuses) sorry mistaken

“Lingering Elements bug ":http://tinyurl.com/n58uag8

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Posted by: Mattmatt.4962

Mattmatt.4962

Guys it works correctly! Only after this patch I’ve totally understand this trait!

You can see a small icon that is blinking under your boons icons when you switch the attunements! And yes it is 5 seconds! This means that we get +10% bonuses from one attunement being in another!

That’s how it should work …
That’s bugged … for 1years …

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Shadowfax.7562

Shadowfax.7562

So Arena Net please fix your 1 year bug with this trait!

“Lingering Elements bug ":http://tinyurl.com/n58uag8

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Posted by: MyPuppy.8970

MyPuppy.8970

Oh I thought it was only me who misunderstood the true meaning of this mandatory trait :/

Well, I’ve been playing 10 arcane for a while now. Until Arcane 15 is fixed.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: BlackBeard.2873

BlackBeard.2873

The only way to avoid taking 100% useless major/minor traits would be going up to 30 in earth/water, up to 10 in arcana, and potentially 30 in fire although those are very . The 5-pt minor in air is a 100% waste, and almost all fire-traits are not very good (although the minor is pretty good in a condi-spec, which is sub-optimal).

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Posted by: MyPuppy.8970

MyPuppy.8970

One with Air should be Air 5 minor trait.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: zitounae.4803

zitounae.4803

in a minor trait it could be an ok buff, in a FA build. Like now its on my “dont bother using that trait” list like many others

I ran into a VERY strong staff Elem earlier on live and was excited to see it -time4nerf-

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Posted by: PSX.9250

PSX.9250

So Arena Net please fix your 1 year bug with this trait!

Woah! Hold on there! That’s asking for way too much.

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Posted by: MyPuppy.8970

MyPuppy.8970

So Arena Net please fix your 1 year bug with this trait!

They fixed it. Now you can cast fire/water/air/earth spell for 5 sec when attuned to fire/water/air/earth.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Shadowfax.7562

Shadowfax.7562

“Lingering Elements bug ":http://tinyurl.com/n58uag8

(edited by Shadowfax.7562)

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Posted by: Zelyhn.8069

Zelyhn.8069

There is a post on Lingering Elements by Shadowfax in the bug sub-forum, we should all go there and support his thread.

Let’s just hope they do not butcher the potential of this trait when they finally fix it. It could be such a cool trait! Please Anet I beg you, in the name of all the gems I have bought since release and in the name of all the gems I won’t buy until you fix Lingering Elements, please give this trait the awesomeness it should have always had!!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Shadowfax.7562

Shadowfax.7562

Like your style of how you discovered 5 bugs
Sure the theme is here https://forum-en.gw2archive.eu/forum/support/bugs/Lingering-Elements-trait-bug-since-release

“Lingering Elements bug ":http://tinyurl.com/n58uag8

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Posted by: Zelyhn.8069

Zelyhn.8069

I am pretty sure I can find more bugs, just you wait!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Taldren.7523

Taldren.7523

You have no idea how disappointed I was that I couldn’t swap from water to air and get the +20% bonus damage to vulnerable foes on my lightning blasts.

Had to settle for starting the lightning channel (scepter 1), swapping to water to get the bonus for the tics, get the crit, and immediately swap back to air for the strike.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Posted by: Strang.8170

Strang.8170

I don´t really get this.

It´s very clearly bug/wrong description.
That has been there from day 1.
That has had multiple threads about it, including the stickied bug threads atleast in 2 of it´s incarnations.

So if arenanet really does read the forums, they will for sure have seen it, but have decided for over a year now not to take any action.
Or arenanet blatantly lies everytime they claim to pay attention to forums.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Zelyhn.8069

Zelyhn.8069

Necroing this thread due to an unexpected turn in the story of Lingering Elements.

There is something I need to get out of my chest:

MUHAHAHAHAHAHAHAHAHAHrglbl..

Ok now I really died from laughter.
R.I.P Zelyhn – Elementocided

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Zelyhn.8069

Zelyhn.8069

Hey guys!

Take a look at the page for the Dec 10 patch:
https://www.guildwars2.com/en/the-game/releases/december-10-2013/#events

It’s funny how the used the word “lingering” with “poison”
Hey maybe this lingering thing won’t be broken! Room for hope!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Axelifus.3269

Axelifus.3269

So Arena Net please fix your 1 year bug with this trait!

They fixed it. Now you can cast fire/water/air/earth spell for 5 sec when attuned to fire/water/air/earth.

D’ohohoho

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Posted by: FLiP.7680

FLiP.7680

Yeah, it’s not working.

I thought that the bonuses should linger are the Fire (20% chance to burn melee foes), Air (10% MS), Earth (80 Armor), Water (Soothing Mist), but only the Water one refresh after you leave that attunement.

Fire i couldn’t test, and Air i didn’t notice any difference. Earth adds 80 armor when attuned, but you lose this after switch attunement.

(edited by FLiP.7680)

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Posted by: Zelyhn.8069

Zelyhn.8069

It never worked since pre-release although we have been as vocal as possible about it.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Navzar.2938

Navzar.2938

Yeah, it’s not working.

I thought that the bonuses should linger are the Fire (20% chance to burn melee foes), Air (10% MS), Earth (80 Armor), Water (Soothing Mist), but only the Water one refresh after you leave that attunement.

Fire i couldn’t test, and Air i didn’t notice any difference. Earth adds 80 armor when attuned, but you lose this after switch attunement.

You could probably test fire in pvp with a friend. Just have him use a steady weapon and no offensive stats along with rapid attacks.

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Posted by: Strang.8170

Strang.8170

Yeah, it’s not working.

I thought that the bonuses should linger are the Fire (20% chance to burn melee foes), Air (10% MS), Earth (80 Armor), Water (Soothing Mist), but only the Water one refresh after you leave that attunement.

Fire i couldn’t test, and Air i didn’t notice any difference. Earth adds 80 armor when attuned, but you lose this after switch attunement.

You could probably test fire in pvp with a friend. Just have him use a steady weapon and no offensive stats along with rapid attacks.

Fire has been tested and it works….even during just testing it against mobs the hardest part was actualy make it go off without dying.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: Conncept.7638

Conncept.7638

the hardest part was actualy make it go off without dying.

Is it sad that I find this an accurate summation of our entire class?

With two (or more) cooldowns behind everything we do, every time I switch attunements I find myself asking ‘Is the stuff I’m leaving behind going to be available again when I need it?‘, and the answer is almost always ’No’.

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Posted by: Mash Hog.5672

Mash Hog.5672

the hardest part was actualy make it go off without dying.

Is it sad that I find this an accurate summation of our entire class?

This

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

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Posted by: Vissarion.6509

Vissarion.6509

How it was supposed to work(or i would like to): Lingering elements, getting out of an attunement, gives you a 5 sec window to get back to that attunement before going into cooldown.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Axelifus.3269

Axelifus.3269

How it was supposed to work(or i would like to): Lingering elements, getting out of an attunement, gives you a 5 sec window to get back to that attunement before going into cooldown.

When that was read.