NEW Elementalist bugs and glitches thread
Dragon’s Tooth
I’ve been noticing that if I am CC’d while Dragon’s Tooth animation is going on the spell does no damage.
for example I cast Dragon’s Tooth. Finish the cast. Get CC. Dragon’s Tooth land while i am in cc. Dragon’s Tooth deal no damage.
@Osculim
are you sure you’re not dodging before the cast time finishes? This leaves a growing eruption that doesn’t burst but simply disappears when it’s at it’s maximum size. Possibly triggers the full cooldown too. Would be better if the Eruption graphics immediately disappear when you cancel the spell, not leaving a confusing, growing eruption that then refuses to burst.I didn´t really tested it intentionally, but I´m afraid that Osculim is right. This happens to me too (just didn´t figured the cause of this myself). Also even if I dodge before the cast bar finishes, the spell usually goes off correctly (except the case I dodge through it – I often use this dodging on slow attacking enemies, so they start the attack animation and I dodge through, leaving them in the Eruption but don´t get hit – that´s the moment where this bug occurs).
I just did some more testing to be sure and I have to conclude that the only way -I- can get Eruption to fail is by cancelling the spell before the casting is finished (interrupting the casting bar at any time it is still filling up).
You can use any instant spells (#3 Earth Staff for example) and swap attunements without interrupting the casting bar. Using another skill that has a casting time will queue it up to be cast after Eruption finishes, without interrupting it.
I could reliably interrupt the Eruption casting bar by dodging or by using the healing Glyph, and it always resulted in the eruption not exploding.
Then I experimented with dodge rolling through eruptions that had properly finished casting and I could never get them to -not- explode.
I’d say it is working like intended on my end (though I still think the growing eruption when you’ve already cancelled the spell looks weird).
Perhaps the topic starter and other people who are reading this want to do some testing as well and post their results so we can better determine if this is one for on the list?
(edited by Chiaro.6892)
“Armor of Earth” gives 8 sec stability instead of 10.5
Just wondering if any skill works correct :-/
Not sure if these have been mentioned previously:
-Evasive Arcana does not proc out of combat (for example if I want to heal an ally while I’m considered out of combat or bleed a foe that’s chasing me but hasn’t hit me yet)
-Sometimes Evasive Arcana procs twice in the same Attunement (ex: 2 ‘churning earth’ spells within the 10 second limit). This is probably due to lingering elements — I have been able to reproduce this usually by switching quickly and having more than 2 attunements active then dodging 2+ times. Have not been able to reproduce as of 10/6/12
-Using Lightning Flash directly on top of Risen Rotmouths can get you stuck inside them. The only skill that has gotten me out of a Rotmouth prematurely before I can kill it is Ride the Lightning.
-Tornado, Glyph of Elementals, and Whirlpool all have an activation delay (about 1/2-1 second) after casting in which an interrupt or certain skill usage prevents them from activating and going on short cooldown. I haven’t noticed this on Fiery Greatsword.
-Signet of Air passive does not work in combat (bug or intended?)
-Using any Cantrip mid-stun sometimes results in the cantrip stunbreak failing and going on full cooldown. (Other cantrip benefits still proc) [“Breaks stun” description needs to be updated if this is intended]
(edited by Moderator)
When Whirlpool is used with Glyph of Restoration, it treats each pulse of damage as five ‘attacks’ whether you hit something or not, providing a rather large amount of healing.
EDIT: No, forum filter, not “kitten” attacks.
(edited by Xagar.6512)
I have been a terrible OP today and just did WvW rather than test these bugs. I just wanted to answer this while I was here:
Staff combo F2->E1 shows “Burning”, burning icon lasts less than 1 sec and does no damage
Do you mean the condition is applied but does no damage, or you just get the “burning” combo field popup? Stoning has only a 20% chance to apply the combo, but you get the combo popup every time.
Popup appears
Icon of burning appears and lasts about 1/2 secs
Look at the damage log – 4 tics of lava front (should be 6), and stoning between them
No damage from burning, tried some times20% chance – where from this, nothing in the hint or wiki
http://wiki.guildwars2.com/wiki/Stoning
If a projectile finisher has no cooldown (like Stoning) or fires multiple projectiles via one skill, each one is only 20% chance to actually proc. I wish you didn’t get the combo popup everytime, though. It’s confusing.
See: Projectile Finisher
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If a projectile finisher has no cooldown (like Stoning) or fires multiple projectiles via one skill, each one is only 20% chance to actually proc. I wish you didn’t get the combo popup everytime, though. It’s confusing.
The same with Arcane blast, it does have CD.
Popup, half second burning icon, no damage
Burning Speed has the same combo field problem as burning retreat. Fiery Rush works correctly, you simply leap at the target foe if you’re close enough otherwise you rush forward then leap, the tooltip is inaccurate. Evasive Arcana isn’t a bug underwater, you simply can’t use any of those skills underwater normally (as they wont animate correctly). The Churning Earth spell cast is specific to the trait, you’re not spending 3 seconds casting the skill. This would just be a note about the skill, not a bug. It’s the same as Lightning Flash spell doing AoE blind as it’s a blast finisher. RtL will often bug if there is pathing issues between you and the target, you can avoid this by jumping or making sure the path is clear. There is a bug where the effect does not end when you reach your enemy like it’s suppose to, whether or not they move. Shockwave issue is a bug, enemies should be out of range if you are on an elevated position like with other ele skills. Whirlpool disabling the entire skill bar isn’t a bug, it’s an intended effect. Lingering Elements refers only to elemental attunements, it should have no interaction with Arcane Fury as that is gained on switching attunements. Are you sure One With Air gets overrided or you just can’t tell the 15% difference? Same with Windborne Dagger, I doubt you can tell the 5% difference in speed. I think you mean Zephyr’s Focus on the last bug. You can move after Tidal Wave if you aren’t in combat or don’t hit enemies afaik.
(edited by Relic.7148)
-Evasive Arcana does not proc while in mist form
If a projectile finisher has no cooldown (like Stoning) or fires multiple projectiles via one skill, each one is only 20% chance to actually proc. I wish you didn’t get the combo popup everytime, though. It’s confusing.
The same with Arcane blast, it does have CD.
Popup, half second burning icon, no damage
I tested this, and while it doesn’t show up in the combat log, shooting stoning through my own fire field definitely procced burning once or twice.
Evasive Arcana isn’t a bug underwater, you simply can’t use any of those skills underwater normally (as they wont animate correctly). The Churning Earth spell cast is specific to the trait, you’re not spending 3 seconds casting the skill. This would just be a note about the skill, not a bug.
I realize those spells don’t have underwater equivalents, but they should — particularly if they went so far as to create special versions of the spells for land.
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The same with Arcane blast, it does have CD.
Popup, half second burning icon, no damage
Arcane Blast does not trigger burning when used on a fire field, it triggers AoE might.
EDIT:kitten I don’t know why I read that as Wave. Still, the tics are proccing, the combat log just leaves them out.
Are you sure One With Air gets overrided or you just can’t tell the 15% difference? Same with Windborne Dagger, I doubt you can tell the 5% difference in speed.
Please do test if you think a bug is incorrectly reported and let me know what you find.
-Evasive Arcana does not proc while in mist form
Are we sure it’s intended you dodge while transformed? You can’t with anything else.
Updated to this point!
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(edited by Rainshine.5493)
-Evasive Arcana does not proc while in mist form
Are we sure it’s intended you dodge while transformed? You can’t with anything else.
Updated to this point!
Confused about the anything else bit… lol. I haven’t tested Evasive Arcana yet with Tornado/Vapor Form, but we have been able to dodge while in Mist Form/Vapor Form/Tornado since BWE 1.
…really? I swear I tried that out once for funsies and it didn’t work. Will do some testing on it, then. I gotta try this! LOL.
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Yeah, you can’t actually escape anything with Vapor Form if you don’t dodge while in it.
After messing around a bit, it appears the issue with Shatterstone is a ‘hidden cast time.’ If you cast it and mash another button, the instant the cooldown appears on your bar, you can use another skill. However, the visual effect itself appears instantly, but the skill is still in the ‘activating’ animation for around 2 sec. Basically, you have to wait for your character to lower their hand after casting, which is about .25 or .5 sec before the stone itself explodes. It’s not actually glitchy, just confusing feedback from the game.
(edited by Xagar.6512)
Last patch has now confirmed my believe that none of the devs are looking at this handy list we’ve compiled for them. Thus leaving all of your efforts kinda pointless
the glyph of renewal works like this before today’s patch
if u’re in combat, only able to ress downed allies
if u’re out of combat, u will be able to ress defeated(dead) allies
There’s a new bug since last patch. For some weird reason, Whirlpool now does 33% less damage than it should.
No idea how or why, but I’m sure you guys at Anet know what’s going on.
Good lord that’s a ton of bugs! And each update the list of class fixes is so short for each class… really hope Anet starts prioritizing fixing their typos and coding errors… :-/
Since the last patch most staff skills now have a castbar showing… wth?!
I’ve a elementalist and I like working with 2 daggers and all 4 elements (depending on situation and mobs).
From yesterday, for some reason, when I’m water attuned, auto attack don’t work.
Fire, air and earth auto attack works fine, water goes disabled and don’t matter how many times i try to reactivate it; it doesn’t work.
All these before and after last update.
I’m doing something wrong or it’s bugged?
All skills now display a cast time, except instant-cast skills and:
Shatterstone (lol)
Updraft
Burning Retreat (staff/lava axe)
Ride the Lighting
All those have instant ‘startups,’ so it’s probably as intended, although I have no idea whether they intended us to have cast bars on everything…
Also, new bugs! I think some of them existed before, just were never discovered.
Signet of Air doesn’t display the casting symbol overhead when cast out of range.
Signet of Air doesn’t display ‘Out of range!’ when out of range.
Signet of Air’s casting symbol appears off to one side when cast on a slope.
When using a Fiery Greatsword, Signet of Fire, Signet of Water, and Signet of Earth do not properly display their casting animations.
When using a Frost Bow, while using Signet of Fire, Signet of Water, or Signet of Earth, the bow disappears during the casting animation.
If you cancel Conjure Frost Bow, Conjure Lightning Hammer, or Conjure Flame Axe with Esc, the skill goes on full recharge instead of the 4s it should go on.
Video of most of the previous bugs:
http://www.youtube.com/watch?v=iJcvna5L4AA
The radius on all our support abilities is tiny, not sure if this is a bug.
Elemental Attunement trait only buffs targets you’re practically standing ontop of, same for Healing Ripple.
Great nerfs unnecessary things and introduce new major bugs …….
Earth’s Embrace : start at around 25-30% HP insted of 50%
Final Shielding: start at 10% instead of 25%
proofs (HP is about 14.500)
Both shoots taken one after the other (oppnent is a MOA and tested it many times….):
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw049.jpg
It triggered at 900 out of 14.800 HP but the cnatrip grant regen trait healed me back of 200 …..
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw050.jpg
Exactly same thing:
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw047.jpg
After a couple ticks healing due to cantrip
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw048.jpg
NB i left traits recharge for some minutes (about 3).
i m officially kitten off….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Phoenix – If the phoenix hits a mob that is invuln at any point in the process – it ceases to exist at the point it touched the invuln mob.
Phoenix travels – explodes – returns. If the bird itself hits any mob along the way it does an additional bit of direct damage to them. However, if it hits a mob for example in the first portion of the travel phase then it will ‘poof’. No more travel, no explosion, no return. Lots of damage lost there.
I find this mostly comes into play in events where the mobs are scripted to run in, and are invuln until they in place (ex: penitent camp).
Will be testing/updating these tomorrow, guys, since it’s my day off. It’s been a very busy two or three days for me, apologies on the delay.
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Phoenix – If the phoenix hits a mob that is invuln at any point in the process – it ceases to exist at the point it touched the invuln mob.
Phoenix travels – explodes – returns. If the bird itself hits any mob along the way it does an additional bit of direct damage to them. However, if it hits a mob for example in the first portion of the travel phase then it will ‘poof’. No more travel, no explosion, no return. Lots of damage lost there.
I find this mostly comes into play in events where the mobs are scripted to run in, and are invuln until they in place (ex: penitent camp).
I think this is intended. All projectiles from all classes do this, as far as I can tell. Invulnerable isn’t just for show.
Hmm…I would expect it to not do damage to the mob, I wouldn’t expect that mob to act as a shield to other mobs that may/may not be invuln.
Is there any visual effect for evasive arcana to proc, even when in combat, for any attunement?
Fort Aspenwood
Grasping Earth, the 2nd downed skill, also apply bleeding on your enemy (one for each pulse), but there’s no mention of it in the tool-tip.
Edit: Seems like it only bleeds when you have the Serrated Stones trait equipped. (supposed to only give +20% bleeding duration)
Elementalist
Ring of Fire
(edited by Jikap.6547)
I found out Signet of Restoration restores less health on attack while on cooldown in tandem with Earth trait “Written in Stone” compared to when its not on cooldown.
Lightning whip still misses constantly on anything that’s not standing still. It just goes straight through the enemy with red miss spam. Want an exercise in frustration? try hitting a strafing risen thrall with it.
The hitbox itself autoaims in a small cone, but it does not keep up with a moving enemy, it aims where they were a moment ago and misses outright, even as the graphic passes through them. This makes it practically impossible to hit them even if you lead the shot.
Even with the aoe component added, all that was added was a ‘splash’ effect on actual successful hits that hit nearby targets, but if you miss your primary target (easily) , you don’t hit any of them.
churning earth while wielding dagger off hand
when u cancel it during cast, the skill goes for full recharge which is 24/30 sec instead of going on 4 sec recharge like skills like meteor storm
Signet of Restoration currently provides 2 buffs
the normal buff when its not activated and ready to cast
and 1 buff separately when the signet is used. After activation of the signet, when it finish recharging it will grant the player with 2 buffs, the normal buff which heals for 203 hp(amount may vary on different players), and 150 which is the buff while the signet has been activated.
Glyph of Storms does not function like of Glyphs do in regards to atunement swapping.
Other Glyphs effects are determined by what attunement you are in when the spell finishes casting. (Example, casting Glyph of Elemental Harmony while in fire atunemnt and then switching to water atunement mid cast will result in you gaining regeneration from being in Water atunemnt.)
Glyph of Storms spell effect is determined by whatever attunement you are in when you start the cast.
Arcane Energy doesn’t work with Arcanes/Signets that doesn’t target anything (Arcane Shield, Arcane Power, Arcane Wave, Signet of Restoration)
So I went over the stuff from yesterday.
Evasive Arcana does have a visual effect for everything but Water (in the OP already).
Grasping Earth definitely doesn’t bleed. Did you have a sigil active or something?
Signet of Restoration, at level 80 with 0 healing power, restores 202 hp. The passive given by Written in Stone gives 150 hp. I remember noticing this myself in PvE, actually. So I went and tested with the other signets. The Written in Stone passives are all equal to the normal recharges of the signets, except SoR, which is 40s instead of 25s. If you use Signet Mastery, you CAN have double the passive on you for very short periods (+180 precision for 4s from Signet of Fire, etc.).
The Lightning Whip missing thing is a general bug they’re already working on.
Glyph of Storms does indeed work like you describe and not like the other glyphs.
Arcane Energy was not exactly how you describe. It doesn’t restore energy at all for Arcane Power, Arcane Shield, or Signet of Restoration. It restores energy if you have an enemy targeted (even if it’s out of range) for Signet of Fire/Earth/Air/Water and Arcane Wave/Blast.
Also, with the “symbols appear off to one side” bug – it’s not just Signet of Air, you can see it with Arcane Power, and most noticeably Armor of Earth. If you cast it on a slope the effect will be wayyy tilted to one side (presumably so as not to have it clip through the ground when cast).
I can confirm that Arcane Energy does not work, unless you are “In The Mists” .
PvE & WvW it does not work in any way shape or form.
So I went over the stuff from yesterday.
…
Grasping Earth definitely doesn’t bleed. Did you have a sigil active or something?
I managed to find the cause, it was not any gear i had on.
It was the Serrated Stones trait. (+20% bleed duration)
So a trait that extends your bleed duration, for some reason also apply bleeding with grasping earth?
I guess it’s not a bugged skill, but a bugged trait…
Elementalist
Ring of Fire
(edited by Jikap.6547)
Not sure if already reported…searched for it, but didn’t find anything:
BUG (non critical):
Ring Of Fire tooltip, while wielding conjured Flame Axe, doesn’t state that it’s a combo field, when it is.
Also, the complete name of the Axe is clipped, just says “Conjured Flame” while on the ground.
Did testing, will do updating soon. Thanks for posting everything guys!
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Not sure if its mentioned or not but my pheonix skill only gives me about 5 seconds of vigor when the tooltip saves it gives 11.
I’ve a elementalist and I like working with 2 daggers and all 4 elements (depending on situation and mobs).
From yesterday, for some reason, when I’m water attuned, auto attack don’t work.
It’s working fine for me. Did you maybe accidentally control + click it to turn off the autoattack? If so just do it again to turn it back on.
Earth’s Embrace : start at around 25-30% HP insted of 50%
Final Shielding: start at 10% instead of 25%
Just wanted to say thanks for including the images. That really helps!
@Xagar: Thanks for all the testing!
Not sure if its mentioned or not but my pheonix skill only gives me about 5 seconds of vigor when the tooltip saves it gives 11.
Everything is alphabetized … please check the front =/
UPDATED TO HERE
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(edited by Rainshine.5493)
The trait “Blasting Staff” changes the duration time of “Lava Font” in the tooltip to 6 seconds, while the trait “Persisting Flames” does not. All combinations of these traits do not increase the animation duration of “Lava Font”. I have not tested damage application duration.
Mist Form does not provide invulnerability from fall damage.
Superior Sigil of Battle is no longer granting 3 stacks of might on attunment swap. Using a D/D build and it doesn’t matter if the sigil on in my main hand or my off hand. I am also aware of the ICD on sigils and have confirmed it to not grant any might at all.
Superior Sigil of Battle is no longer granting 3 stacks of might on attunment swap. Using a D/D build and it doesn’t matter if the sigil on in my main hand or my off hand. I am also aware of the ICD on sigils and have confirmed it to not grant any might at all.
Ugh, is that just since today’s patch?
For those interested, still waiting till the forums let me actually edit.
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)
Great nerfs unnecessary things and introduce new major bugs …….
Earth’s Embrace : start at around 25-30% HP insted of 50%
Final Shielding: start at 10% instead of 25%proofs (HP is about 14.500)
Both shoots taken one after the other (oppnent is a MOA and tested it many times….):
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw049.jpg
It triggered at 900 out of 14.800 HP but the cnatrip grant regen trait healed me back of 200 …..
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw050.jpg
Exactly same thing:
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw047.jpg
After a couple ticks healing due to cantrip
http://i8.photobucket.com/albums/a37/DawnAmber/GuildWars2/gw048.jpgNB i left traits recharge for some minutes (about 3).
i m officially kitten off….
Yup noticed this as well. Don’t know if this was always like this or if they just nerfed us in the last patch. Because the difference between 25% and 10% is huge, drastically reducing survivability.
Please tell me this is a bug and not a ninja nerf. PLEASE!
P.S. @OP, the links to the pics for the Final Shielding bug are wrong. Should be …gw049 and …gw050
Superior Sigil of Battle is no longer granting 3 stacks of might on attunment swap. Using a D/D build and it doesn’t matter if the sigil on in my main hand or my off hand. I am also aware of the ICD on sigils and have confirmed it to not grant any might at all.
Yust want to add some information.. this indeed doesnt always work well when using daggers, focus or scepter combinations. With staff however this always tends to work fine
epic-timeraider.weebly.com
P.S. @OP, the links to the pics for the Final Shielding bug are wrong. Should be …gw049 and …gw050
Yeah, I had that pointed out to me…unfortunately I haven’t been able to edit the front page since yesterday =/ I will change it as soon as I am able.
Superior Sigil of Battle is no longer granting 3 stacks of might on attunment swap. Using a D/D build and it doesn’t matter if the sigil on in my main hand or my off hand. I am also aware of the ICD on sigils and have confirmed it to not grant any might at all.
Yust want to add some information.. this indeed doesnt always work well when using daggers, focus or scepter combinations. With staff however this always tends to work fine
This is odd, since it was working for me last night in WvW, at least sporadically, with D/D. I’ll sit down and do some hard testing tonight.
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