Tempest & Warhorn confirmed – Feedback [merged]
Hahaha well Guardians will be arguably better at pew pewing than rangers, so its full circle I suppose!
I don’t think so.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
It has a ton of potential in organized groups. More time warps and rampages? Thats just so powerful.
Taking a break from GW2 to play various
Nintendo games..
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
This. Seriously. Eles getting another support spec is like thieves getting another burst spec and weapon. Useless and simply more of the same – what happened to elite specs changing the playstyle of the class and giving it new play options?
To be honest the moving fields i think will have a significant effect on not only TPvP but the wvw scene as well. Not having to break your momentum to remight or recover is going to be huge. And from what i can see the tempest will be able to place fields around them before beggining htere channel. A cele ele dropping the growing fire field and then beggining there channel is gonna be useful either way. Either an enemy gets close enough to interrupt risking the fire field. Or the spell goes off.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
It has a ton of potential in organized groups. More time warps and rampages? Thats just so powerful.
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design, and useless in all groups where you do not have access to teamspeak – and even then there’s a delay for the voice coupled with lag from the game meaning you’ll still use the 25% reduction on the wrong skill sometimes.
It has bad design written all over it. Also, again, it’s the only elite in the game that needs allies to function at all. Horrible, simply horrible.
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
This. Seriously. Eles getting another support spec is like thieves getting another burst spec and weapon. Useless and simply more of the same – what happened to elite specs changing the playstyle of the class and giving it new play options?
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.
Taking a break from GW2 to play various
Nintendo games..
you know, top tier pvp/pve/wvw all use teamspeak.. and even then you can use it on something like water overcharge…
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
This. Seriously. Eles getting another support spec is like thieves getting another burst spec and weapon. Useless and simply more of the same – what happened to elite specs changing the playstyle of the class and giving it new play options?
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.
Eles have neither a true burst weapon nor a single target ranged weapon, something that the elite spec should have offered (single target burst, ranged or true melee).
Yet they gave us the most boring thing ever, more of the same.
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
It has a ton of potential in organized groups. More time warps and rampages? Thats just so powerful.
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design, and useless in all groups where you do not have access to teamspeak – and even then there’s a delay for the voice coupled with lag from the game meaning you’ll still use the 25% reduction on the wrong skill sometimes.
It has bad design written all over it. Also, again, it’s the only elite in the game that needs allies to function at all. Horrible, simply horrible.
Huh, can’t you use to lower the CD of your own long cooldown casts as well? I mean yeah they could have made a better skill, but it already has more potential use than every other elite we have.
Taking a break from GW2 to play various
Nintendo games..
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.[/quote]
I will agree. Breaking the common ele rotations will be quite interesting. Definitely will be an interesting demo.
~Glitch
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
It has a ton of potential in organized groups. More time warps and rampages? Thats just so powerful.
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design, and useless in all groups where you do not have access to teamspeak – and even then there’s a delay for the voice coupled with lag from the game meaning you’ll still use the 25% reduction on the wrong skill sometimes.
It has bad design written all over it. Also, again, it’s the only elite in the game that needs allies to function at all. Horrible, simply horrible.
Huh, can’t you use to lower the CD of your own long cooldown casts as well? I mean yeah they could have made a better skill, but it already has more potential use than every other elite we have.
^. If it affects the overcharges themselves thats pretty huge.
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
I think you just described a play style that’s different from the current norm. Isn’t that what ANET “promised” ?
Um, I am pretty sure he/she did.
From the looks of it, they basically defeated their own claims, lol.
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
I think you just described a play style that’s different from the current norm. Isn’t that what ANET “promised” ?
Um, I am pretty sure he/she did.
From the looks of it, they basically defeated their own claims, lol.
All of the anti-tempest QQers have gross contradictions in all of their arguments that make me question whether or not they actually play the game, or spend all their time complaining on the forums about problems that don’t exist instead of playing.
Taking a break from GW2 to play various
Nintendo games..
Ever think that it will reduce recharge of banner, Moa, SR? Or even portal…
- doranduck, 2016 on Lore in Raids
Considering that in PvP there can be about 1 interrupts per seconds I don’t see singularity being very viable if on top of having to camp an attunement you cannot get interrupted.
Hahaha well Guardians will be arguably better at pew pewing than rangers, so its full circle I suppose!
Guardian will be the new LB ranger
Elementalist new guardian..
Becouse gw2 shenanigans.
(edited by Aeolus.3615)
Sometimes people get so angry over the silliest things, but it’s especially embarrassing when they’re flat out wrong to boot.
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
I think you just described a play style that’s different from the current norm. Isn’t that what ANET “promised” ?
Um, I am pretty sure he/she did.
From the looks of it, they basically defeated their own claims, lol.
All of the anti-tempest QQers have gross contradictions in all of their arguments that make me question whether or not they actually play the game, or spend all their time complaining on the forums about problems that don’t exist instead of playing.
Seriously this…. The spec sounds good… And all of the complaints that have been made since the teaser have been contradicted by the complainers themselves..
Too much QQ for no reason at all .
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]
This preview did nothing to alleviate my fears, and really just reinforce them.
Shouts are cool, and definitely better than necros shouts, but they don’t appear to be better than cantrips.
Overcharge is a neat idea, but really limited. With what we have been shown so far they will be nothing but interrupt bait in pvp. And i highly doubt the dps from the fire and air storms will warrant going F/A/W to F/A/T.
And of course Warhorn continues to disappoint. Skills that immobilize, pull, and stun combined with the PBAoE nature of overloads screams melee play style for this entire spec. Hell, Karl even comments specifically that it would play best with dagger. Knowing all this, on top of the data mined sword autos that were found, really just cements for me that Tempest was set to be released with sword but something stupid forced the change.
All in all this has really just drained a lot of personal hype for me, and really makes me reconsider my main. Robert Gee and mesmer are just delivering more of what i want than Karl and elementalist are right now.
Yeah, I will log in now and protest with all my shouts I have on my Elementalist!
I suppose we are completely ignoring the fact that the Overcharged Attunements that are a thing will lock you out of said attunement for x amount of time? That will very much change how the Elementalists is played, since you can just go around aimlessly changing attunements with that and so on.
That’s not a new mechanic though, a new direction, a new anything really. It’s just a more extreme version of our existing PBAoE damage and support mechanics found on DD. They basically took what we had, made the strengths stronger per attunement and the weaknesses weaker per attunement, then handed it back to us claiming its ‘new’ when it isn’t.
That said, DD is fun, this could be fun, but ‘new’, it is not. And until we get specifics, not only on what they are adding with the Tempest and how it will work, but on what they are changing on the base elementalst mainhands, I will withhold final judgement.
(edited by Conncept.7638)
This preview did nothing to alleviate my fears, and really just reinforce them.
Shouts are cool, and definitely better than necros shouts, but they don’t appear to be better than cantrips.
Overcharge is a neat idea, but really limited. With what we have been shown so far they will be nothing but interrupt bait in pvp. And i highly doubt the dps from the fire and air storms will warrant going F/A/W to F/A/T.
And of course Warhorn continues to disappoint. Skills that immobilize, pull, and stun combined with the PBAoE nature of overloads screams melee play style for this entire spec. Hell, Karl even comments specifically that it would play best with dagger. Knowing all this, on top of the data mined sword autos that were found, really just cements for me that Tempest was set to be released with sword but something stupid forced the change.
All in all this has really just drained a lot of personal hype for me, and really makes me reconsider my main. Robert Gee and mesmer are just delivering more of what i want than Karl and elementalist are right now.
Well Warhorn is certainly not going to replace staff in anything else than PvP. Unless the damage and control is extremely high and AoE. The Shouts will be good for PvE.
However if you equip Tempest you will probably want to equip Arcane as well, to reduce the recharge on overcharge. That leaves you with the forced build of Water/Tempest/Arcane in WvW, thus losing a dps line unless you’re doing PvE.
I’ still hoping for a trait that extend the range of Scepter to make it viable with Warhorn somehow as a staff replacement. Since overcharge works with fresh air I think S/W would be more interesting. Dagger in WvW is just a kamikaze thing unless you are roaming or dueling.
I’m amazed on how much fight there is on a specialization we haven’t really seen in action and even less tried in action.
All specializations we have seen so far did not change the essence of the class but simply added a new way to embody that essence. The Reaper is still very much a necromancer, that slow, powerful and selfish class, the dragon hunter is still very much a guardian, king of defensive support, the chronomancer is still very much a mesmer, a twisted-minded utility-bot. So yes, the elementalist remains an AOE power-machine with massive team support. Something that, it is worth reminding, is the reason why it is the single top tier class in all game modes. But with this specialization, you will have a different way to be god on the battlefields.
You say that your class won’t work without fast att-swapping. Well, mesmers used to say that you can’t play without deceptive evasion, now we have some of the top mesmers playing without it in competitions.
Did you seriously expect the specialization to “fix your poor broken class”? You’re already dominating, you should NOT get better. The problem of elementalist is the lack of variety in PvP (something which I would argue is the case for all classes, but yes, this is a problem), so a new specialization which gives new ways to do be as good is exactly the right solution. And if it turns out not to be as good (which would still probably be better than most classes), well, it will just join the long list of sub-par builds that all classes have.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
The new elite shout is so bad I don’t even believe it’s real. It maybe useful in pve – but even then only when you’re in teamspeak. In pvp it’s basically unusable.
25% less recharge isn’t much, it’s only really useful for skills with cooldowns above 2 minutes, i.e. other elites. So eles get an elite that doesn’t even do anything for them. Wow.
It has a ton of potential in organized groups. More time warps and rampages? Thats just so powerful.
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design, and useless in all groups where you do not have access to teamspeak – and even then there’s a delay for the voice coupled with lag from the game meaning you’ll still use the 25% reduction on the wrong skill sometimes.
It has bad design written all over it. Also, again, it’s the only elite in the game that needs allies to function at all. Horrible, simply horrible.
Huh, can’t you use to lower the CD of your own long cooldown casts as well? I mean yeah they could have made a better skill, but it already has more potential use than every other elite we have.
^. If it affects the overcharges themselves thats pretty huge.
Use a 60+ seconds elite skill to remove 5 seconds off of a cooldown for one of your own skills? Such a gamechanging elite! /s
Have u not noticed ALL the reveals of Elites have been Stronger then Generally any proffession is currently?… Thats because these are set for the POWER CREEP of HoT, Which will happen, as the game introduces more and more it happens
Why do u think in WoW they had to physically reduce EVERYTHING, because how ridiculous numbers got lol, bosses had like 500billion hp and your were punching em for a Million a hit, its what happens, Ofcourse there is a reason to play any other proffession.
but you know keep QQIng on a 5 second cast with 2 Seconds of Stability Covering, Which u can just instantly interupt providing u reliese to wait for the stability to wear off, Keep QQIng on the one proffession that CANT blow ur hp out the waters within 3 seconds due to having No Zerker builds currently viable.
Keep QQing on a Proffession that is Litterally Locked into Arcana/Water no matter what they try to do, and referring to that as the Strongest proffession in the game, Yes Elementalists are strong Yes Tempest will be strong, No What they’re doing isnt Unrealistic it does match what other proffessions are getting.
but if u want to ignore the new mechanics for chronomancers being able to Double Shatter on you instantly for Even more Instant damage and able to actually pull their abilities off CD with Alacrity boon and the fact Reapers Can Pull u into them and Forever chill u just off of basic attacks to attack Elementalists about a subject that realistically wont ever happen go for it
Read those Shouts, Litterally they stand NO CHANCE of replacing Cantrips, we’ll be using Cantrips for the next 3 years with or without shout capability, we’re just too squishy and lose too much taking those away, the only way they’ll manage to swap that is litterally Deleting Soothing Disruption and Nerfing both mist form and Armour of Earth pretty hard.
I realistically dont understand how u can be here yelling how overpowered Overloading will be when as u can read 99% ofd elementalists are actually explaining it’ll be rubbish and how weak its going to turn out with those lengths of lockouts, no damage capability will be able to make those cast times irrelevent, specially as they require channeling and can be interupted by any mesmer at 1200.
Overloading will have perks and at times will be crucial and not to mention output alot of damage when we do it right, but we’ll lose ALOT of survivability with this new playstyle, not only do these effects have only 180 Range putting us MUCH closer to the fight then we already are, but we’ll No longer be using Cele Amulets
Also take into account what the proffessions losing taking off hand dagger off.
Fire:
Ring of Fire
Fire grab
Water:
Frozen Aura (goodbye to those trait benefits)
Cleansing wave (Goodbye Condi remover or atleast one of them)
Air
Ride the Lightning (there goes a ton of mobility)
Updraft (one interupt gone AND a evade gone)
Earth:
Earthquake (another interupt out the window)
Churning Earth (not too relevent, long Cast but did put 8 stacks of bleeds out)
not to mention freezing us into Elements will actually Lose us
Regen 1000 Health
Fury 20% Crit
Putting those Elements on actual CDs using Overload will
Lock us out of Sustain (Earth)
Lock us out of Damage (Fire)
Lock us out of Healing (Water)
for Unstated amounts of time, only reason i dont mention air is because they had already stated that the fresh air will actually take Air off CD when using the overload, which means we’ll keep air as a popular swap.
Now take into consideration are any of our mainhands ANY good for Camping a Single attunement
Answer? No it isnt, our main hands support our current playstyle Jack of All Trades, which consists of Constant Attunement swapping to give us exactly what we need to sustain anything, So no this will Reduce our Healing our Sustain and how much we can swap in and out of attunements.
Which means they HAVE to give us something good for all this trade off for using tempest… its basically a must or the elite will be worth dogcrap, it has ALOT to cover in 1 Item set which ALREADY puts mechanics into the game which so far will conflict with our mainhands Mechanics.
We still have to wait to see exactly how the tempest play style will be but as far as I can tell its basically gonna be a melee version of staff. I would at least hope they have something in mind for the obvious fact that your going to be so easy to interrupt running around in melee while you have a huge, kill me, animation going on around you.
On another note, i guess I was wrong in assuming the elementalist would be one of the cool, high dps, high skill cap classes in the game. The longer I play it the more anet pigeon holes players into a support playstyle. Now even gaurdian has a more viable dps build than ele
It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design…
They didn’t really design it, they took a GW1 elite and nerfed it by 75%, then made it AoE.
http://wiki.guildwars.com/wiki/Glyph_of_Renewal
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
There is not much incentive to reduce the cooldown of a weapon skill, since you’ll be locked out of attunements anyway with the Overcharge.
It pretty much means we’re going to get Armor of Earth on 45 second cooldown instead of 60 second. It is the least exciting, least interesting elite in the whole game and doesn’t do any immediate damage or immediate protection. It probably won’t even have a visual effect.
(edited by Xillllix.3485)
I hope it will be at least insta cast.
The only way I can see this being used is if it doesn’t trigger until the affected player uses a skill with a 60 second or greater cool down. Otherwise this will be 95% wasted on auto attacks.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
This. Seriously. Eles getting another support spec is like thieves getting another burst spec and weapon. Useless and simply more of the same – what happened to elite specs changing the playstyle of the class and giving it new play options?
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.
Eles have neither a true burst weapon nor a single target ranged weapon, something that the elite spec should have offered (single target burst, ranged or true melee).
Yet they gave us the most boring thing ever, more of the same.
Are you daft? The Scepter is a single target ranged weapon. Its skills effect mostly one target (not all though) and its ranged? Even if it sucks, you can’t argue that its not a ranged single target weapon OR a burst weapon (it has the highest theoretical burst combo of damage in 1 second in the game). Honestly you’re missing the whole point because you can’t see the big picture here….
First of all, opening your “argument” with an insult makes you look like a little child that has no idea how the world functions.
Second, 900 range is middle range, not truly ranged (which is 1200-1500). Also, only the autoattacks and air skills for scepter are single target, everything else is aoe, like all our weapons.
So keep your insults and keep your ignorance.
For me, a core part of playing Elementalist has always been to constantly switch between stances. Whenever a stance comes out of cooldown, I’m switching to it.
Tempest wants me to stay in the same stance for a long while.
That’s certainly a change in playstyle.
In fact, I probably won’t be playing Tempest myself exactly because I really, really like the constant switching of stances. But it does seem really cool – and, more to the point here, that’s another sign that it is indeed a different playstyle.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
Hahahahahahaha.
Teamspeak has a (double) delay. Your input has a delay. The game’s client-server connection has a delay.
50+% of the time even with teamspeak the 25% reduced cooldown will be wasted on a rotational attack with 10ish seconds cooldown.
Unless it has a clause that only makes it work for 60+ seconds cooldown skills, like another poster said, but I really doubt that it will have such a clause.
Have u not noticed ALL the reveals of Elites have been Stronger then Generally any proffession is currently?… Thats because these are set for the POWER CREEP of HoT, Which will happen, as the game introduces more and more it happens
Why do u think in WoW they had to physically reduce EVERYTHING, because how ridiculous numbers got lol, bosses had like 500billion hp and your were punching em for a Million a hit, its what happens, Ofcourse there is a reason to play any other proffession.
but you know keep QQIng on a 5 second cast with 2 Seconds of Stability Covering, Which u can just instantly interupt providing u reliese to wait for the stability to wear off, Keep QQIng on the one proffession that CANT blow ur hp out the waters within 3 seconds due to having No Zerker builds currently viable.
Keep QQing on a Proffession that is Litterally Locked into Arcana/Water no matter what they try to do, and referring to that as the Strongest proffession in the game, Yes Elementalists are strong Yes Tempest will be strong, No What they’re doing isnt Unrealistic it does match what other proffessions are getting.
but if u want to ignore the new mechanics for chronomancers being able to Double Shatter on you instantly for Even more Instant damage and able to actually pull their abilities off CD with Alacrity boon and the fact Reapers Can Pull u into them and Forever chill u just off of basic attacks to attack Elementalists about a subject that realistically wont ever happen go for it
Read those Shouts, Litterally they stand NO CHANCE of replacing Cantrips, we’ll be using Cantrips for the next 3 years with or without shout capability, we’re just too squishy and lose too much taking those away, the only way they’ll manage to swap that is litterally Deleting Soothing Disruption and Nerfing both mist form and Armour of Earth pretty hard.
I realistically dont understand how u can be here yelling how overpowered Overloading will be when as u can read 99% ofd elementalists are actually explaining it’ll be rubbish and how weak its going to turn out with those lengths of lockouts, no damage capability will be able to make those cast times irrelevent, specially as they require channeling and can be interupted by any mesmer at 1200.
Overloading will have perks and at times will be crucial and not to mention output alot of damage when we do it right, but we’ll lose ALOT of survivability with this new playstyle, not only do these effects have only 180 Range putting us MUCH closer to the fight then we already are, but we’ll No longer be using Cele Amulets
Also take into account what the proffessions losing taking off hand dagger off.
Fire:
Ring of Fire
Fire grabWater:
Frozen Aura (goodbye to those trait benefits)
Cleansing wave (Goodbye Condi remover or atleast one of them)Air
Ride the Lightning (there goes a ton of mobility)
Updraft (one interupt gone AND a evade gone)Earth:
Earthquake (another interupt out the window)
Churning Earth (not too relevent, long Cast but did put 8 stacks of bleeds out)not to mention freezing us into Elements will actually Lose us
Regen 1000 Health
Fury 20% Crit
Putting those Elements on actual CDs using Overload will
Lock us out of Sustain (Earth)
Lock us out of Damage (Fire)
Lock us out of Healing (Water)
for Unstated amounts of time, only reason i dont mention air is because they had already stated that the fresh air will actually take Air off CD when using the overload, which means we’ll keep air as a popular swap.
Now take into consideration are any of our mainhands ANY good for Camping a Single attunement
Answer? No it isnt, our main hands support our current playstyle Jack of All Trades, which consists of Constant Attunement swapping to give us exactly what we need to sustain anything, So no this will Reduce our Healing our Sustain and how much we can swap in and out of attunements.
Which means they HAVE to give us something good for all this trade off for using tempest… its basically a must or the elite will be worth dogcrap, it has ALOT to cover in 1 Item set which ALREADY puts mechanics into the game which so far will conflict with our mainhands Mechanics.
So what you are saying is you are extremely salty and do not want to see how anything plays out. Master theorycrafter here boys, pack it up this guy knows it all.
Elementalists are selfish? Maybe with heals but if you aren’t helping your teammates then you aren’t stacking might like you should. Giving 20 might to everyone on a node is pretty big. Not to mention attuning to water, dodging in water, and cleansing wave. Also 2 of our cantrips almost garuntee a stomp and almost garuntee a rez.
Sometimes on courtyard I’ll even use the aura share trait with magnetic aura. Pretty much protects the whole team during the opening parts of the fight.
This. Seriously. Eles getting another support spec is like thieves getting another burst spec and weapon. Useless and simply more of the same – what happened to elite specs changing the playstyle of the class and giving it new play options?
I’ve said this many times before, but eles are the most versatile profession in the game by design, and aren’t majorly deficient in any one thing that an elite spec could offer. Necros got a GS because they had no cleave. Mesmers got wells since they had poor AoE. Elementalists have the tools for everything in one way or another, even if some tools, like scepter are less ideal than their other tools, you cannot argue that those tools aren’t there.
I like how its giving you the ability to have gamechangin support by making tactical decisions instead of just going though fire-earth-water-air as a constant rotation.
Eles have neither a true burst weapon nor a single target ranged weapon, something that the elite spec should have offered (single target burst, ranged or true melee).
Yet they gave us the most boring thing ever, more of the same.
Are you daft? The Scepter is a single target ranged weapon. Its skills effect mostly one target (not all though) and its ranged? Even if it sucks, you can’t argue that its not a ranged single target weapon OR a burst weapon (it has the highest theoretical burst combo of damage in 1 second in the game). Honestly you’re missing the whole point because you can’t see the big picture here….
First of all, opening your “argument” with an insult makes you look like a little child that has no idea how the world functions.
Second, 900 range is middle range, not truly ranged (which is 1200-1500). Also, only the autoattacks and air skills for scepter are single target, everything else is aoe, like all our weapons.
So, are YOU daft?
No you’re still incorrect. Lets assume that there are two main things, melee (under 300 range), and ranged (greater than 300 range, or not in melee ranged). To say that scepter isn’t ranged is foolhardy. Also even then by your impractical definition, the staff is able to provide long range single target damage (and AoE damage). Its just not a ranger longbow.
How does having it be single target and ranged make a difference when staff is ranged and can damage both one target and multiple targets, which is generally much more useful, meanwhile scepter does fulfill that niche, and all of the scepter autoattacks are single target, so you must not know the skills if you think that some of the autos are aoes. And the air lightning strikes that makes up most of the damage on fresh air specs are single target.
EDIT: Also I was infracted apparently because calling someone daft is very offensive insult.. So heres my original post sans “insult”
The Scepter is a single target ranged weapon. Its skills effect mostly one target (not all though) and its ranged? Even if it sucks, you can’t argue that its not a ranged single target weapon OR a burst weapon (it has the highest theoretical burst combo of damage in 1 second in the game).
Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)
It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
So, Meteor Shower is on a 30 seconds cooldown, you will reduce it by less than the Fire Trait line would reduce it (to 23 seconds instead of 20) with an Elite. And you will have to trade that Fire trait line for Tempest on top of that anyway. How is that elite any good?
If it was like Guild Wars 1, and recharged your next skill instantly, then it would be worthy of being called an elite.
I like the new stuff but the elite is terrible.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Are you seriously implying that staff can be used as a single target ranged burst weapon?
A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.
As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.
Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.
(edited by SchmendrickTheMagician.8247)
snip
So what you are saying is you are extremely salty and do not want to see how anything plays out. Master theorycrafter here boys, pack it up this guy knows it all.
Yes, because the tempest does something so brand new, we the complainers cannot predict it right? You don’t need theorycrafting, you only need to realize the strengths and weakness of the ele to see how bad the tempest it.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
If it was like Guild Wars 1, and recharged your next skill instantly, then it would be worthy of being called an elite.
You know, Mesmer get that exact skill as a UTILITY.
Looks all interesting except the new elite is aweful. It needs a serious buff.
Are you seriously implying that staff can be used as a single target ranged burst weapon?
I’ll spell it out for you: A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.
As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.
Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.
No I’m saying staff fills the niche of a general long ranged weapon, and that scepter fills the niche of a ranged burst weapon. You argue that the scepter sucks, and that may be true in practice, but it doesn’t mean that the scepter isn’t a ranged burst weapon, because thats what it is. It may be flawed, but if you land the hard to land fire skills and use fresh air bursts, you are in fact bursting someone from a ranged position.
And honestly if you were in the camp that wanted sword as the weapon for the spec, I really doubt sword would be a ranged burst weapon, just saying.
I offer this old thread as proof to support my claims that the scepter is a ranged burst weapon. https://forum-en.gw2archive.eu/forum/professions/elementalist/Highest-Possible-Burst/first
Taking a break from GW2 to play various
Nintendo games..
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design…
They didn’t really design it, they took a GW1 elite and nerfed it by 75%, then made it AoE.
http://wiki.guildwars.com/wiki/Glyph_of_Renewal
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
There is not much incentive to reduce the cooldown of a weapon skill, since you’ll be locked out of attunements anyway with the Overcharge.
It pretty much means we’re going to get Armor of Earth on 45 second cooldown instead of 60 second. It is the least exciting, least interesting elite in the whole game and doesn’t do any immediate damage or immediate protection. It probably won’t even have a visual effect.
Lol. Just lol.
I never said u have to use it on weapon skill and then overload an element. Why should u do it?
And on skill like obsidian flash is not stupid use it. Or on metero shower in a pve content where u will camp in fire.
And btw we dont know if it will give a buff icon like “your next wepon skill will get refuced cooldwn” on all allies affected. So your team mate only need to now u are going to use it and so wait for it. So the TS delay dont means nothing…..
God…
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Are you seriously implying that staff can be used as a single target ranged burst weapon?
I’ll spell it out for you: A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.
As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.
Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.
No I’m saying staff fills the niche of a general long ranged weapon, and that scepter fills the niche of a ranged burst weapon. You argue that the scepter sucks, and that may be true in practice, but it doesn’t mean that the scepter isn’t a ranged burst weapon, because thats what it is. It may be flawed, but if you land the hard to land fire skills and use fresh air bursts, you are in fact bursting someone from a ranged position.
And honestly if you were in the camp that wanted sword as the weapon for the spec, I really doubt sword would be a ranged burst weapon, just saying.
Fair enough, but my point still stands: Eles already have amazing support and cc in staff. Even you count scepter as ranged single target burst we all know that’s not what it really does – even in pvp lightning hammer is used over scepter attacks. So the elite spec still should have been about burst because that’s what we lack. Or they could have fixed scepter which they don’t seem to do.
And of course for burst to be viable you need some defense so you don’t instantly die with zerker/marauder amulet. Yet none of the new elite utilities offer any defensive value, nothing even CLOSE to cantrips.
So we get an elite spec with about the same support as staff and way less defense than what we already have? How can anyone be excited about that?
P.S. I was never in any “camp” and I couldn’t care less about what weapon style we get – what’s important are the weapon skills and what they are used for.
Edit: your linked thread is over a year old so completely and utterly useless now.
It will be really really good in a coordinated pvp match.
And if u dont use TS sadly is a your problem. Ts really make better evrything. In pvp or u join solo or u need it. Even battle standard can fail if u are not in TS and who is downed teleport away.
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor showerSo, Meteor Shower is on a 30 seconds cooldown, you will reduce it by less than the Fire Trait line would reduce it (to 23 seconds instead of 20) with an Elite. And you will have to trade that Fire trait line for Tempest on top of that anyway. How is that elite any good?
If it was like Guild Wars 1, and recharged your next skill instantly, then it would be worthy of being called an elite.
I like the new stuff but the elite is terrible.
Why leave fire trait line? And btw all our élite in pve are useless.
And im talking more about pvp where reduce the the cooldwn at your team mate on crucial skill is really a nice thing
Sure, but a skill that REQUIRES TEAMSPEAK to function correctly is insanely bad design…
They didn’t really design it, they took a GW1 elite and nerfed it by 75%, then made it AoE.
http://wiki.guildwars.com/wiki/Glyph_of_Renewal
Without TS u can use it for reduce the cooldwn on crucial ability like mist form, focus 5, armor of earth and so on. Or u can reduce cooldown on DPS skills like meteor shower
There is not much incentive to reduce the cooldown of a weapon skill, since you’ll be locked out of attunements anyway with the Overcharge.
It pretty much means we’re going to get Armor of Earth on 45 second cooldown instead of 60 second. It is the least exciting, least interesting elite in the whole game and doesn’t do any immediate damage or immediate protection. It probably won’t even have a visual effect.
Lol. Just lol.
I never said u have to use it on weapon skill and then overload an element. Why should u do it?
And on skill like obsidian flash is not stupid use it. Or on metero shower in a pve content where u will camp in fire.And btw we dont know if it will give a buff icon like “your next wepon skill will get refuced cooldwn” on all allies affected. So your team mate only need to now u are going to use it and so wait for it. So the TS delay dont means nothing…..
God…
TS delay does mean something if its going to be shared, they need to hit the skill with the longest cooldown at the exact right moment to maximize the potential of the *"*elite*"*.
What I meant with meteors, is that, lets say you reduce the recharge from 30 to 23 seconds, you still won’t be able to use it on your next attunement rotation. It’s going to be available on the following attunement rotation, but would probably had been anyway considering most people lost 2-3 sec per rotations.
I would think that just having a fire elemental doing random amounts of damage, would do more damage than having a few seconds knocked off meteor shower.
Looks all interesting except the new elite is aweful. It needs a serious buff.
Wouldn’t say it needs a buff but it it just seems incredibly boring and not usefull at all outside a coordinated team with voice comm. What probably happens most of the time is that people just spam whatever and the effect is used up for some low cd weaponskill unless the ele announces it beforehand which is quite unpractical without VoIP.
Are you seriously implying that staff can be used as a single target ranged burst weapon?
I’ll spell it out for you: A ranged single target burst weapon has to have fast cast times, fast projectile speed and very little aoe because otherwise the single target damage will suffer.
As you said most of the scepter single target burst comes from switching to fresh air which isn’t a scepter mechanic and actually works better with dagger.
Dragons Tooth isn’t burst because it needs like 2 seconds to do it’s damage and is so ultra easy to evade – just move, don’t even have to dodge. Phoenix is burst, but only in melee range because again it is much to slow to hit moving targets at range.
hey there
You want a single target weapon that bursts hard at 900 range and it does it in less than 2 sec (cause else its like dt so not burst :S wtf??!?!?!?)and its all power is loaded into the weapon itself ??
cause taking fresh air is not weapon specific so it doesnt count../facepalm
Which class can burst at range without coming close for max potential of the brust?
Im trying to remember but i cant?Hmm ranger maybe?nah
Maybe you meant good sustained single target ranged damage..but burst ?no no sir