Tempest & Warhorn confirmed – Feedback [merged]
What do I think? More close range and support abilities that ele doesn’t need, does nothing for scepter indeed it appears to synergise best with dagger or staff which is exactly why many eles wanted a new MH.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
There must be restriction to not work on AA.
Are we going to get another reveal tomorrow with a short teaser video from Anet like we did for the others or is this it until the stream?
I don’t think you can reduce Overcharge duration with Arcane traits, there’s probably a specific trait to equip in Tempest for that.
I assumed that the attument recharge of arcane would take care of that, since it doesn’t do much at the moment.
From the TTH article :
overloading an attunement has a 20-second recharge and will set that attunement on the same recharge, 15 seconds if you have the trait “Harmonious Conduit” equipped
That “Harmonious Conduit” trait isn’t something existing right?
Missed that… so it’s 15 sec and we can avoid arcana, nice.
Not really impressed, a little disappointed, but I can see some potential so i’ll just wait to try it out.
Nerfentalist of Augury Rock
I can see the cantrips and healing signet being nerfed to promote the use of shouts and increase “build diversity”…
Just wait and see…
I think this will go well with air and water. Or maybe fire for some more offensive specs.
The Knights Temple [TKT] — Aurora Glade
Mostly Agree: Staff support is indeed a way to play the staff ele, but it’s currently their only viable support option. It’s long-range viable and predominantly focused on producing fields of various sorts. Warhorn is for melee-range abilities, and coupled with shouts these will provide up-close group support including AoE condi clear if using Rune of the Soldier.
We have a lot of group support in both range (predominant in staff) and in melee range:
Dagger OH – combo fields, blasts and the AoE heal
Focus – combo fields and blasts and projectile denial
Aura sharing in close range,
Soothing mist;
Elemental Attunement
Evasive Arcana
We needed no help in this department.
So what does the elite spec do?
It offers a new class ability? Sure it does.
It offers new skills? Sure it does.
It offers something we didn’t have? No! There is no “new” in this. The fact we are getting a new class ability is not a fundamental" change to the class play style if you will do the exact same thing you do today, but with a different visual.
Attune camping could be a “new play style”, but a “new play style” would be if we had a way to not be boon dependant, if we had a way to have a viable burst build. Those would be “new”.
This is just more of the same.
Disagree: It’s not a similar support style at all though. A melee-ranged shout support build is not a long-range field support build.
About the new mechanic, yes, they do get a new mechanic. The attunement overcharging is the new mechanic.
- Mesmers got an F5 that allows time reversal, but F1-4 are identical
- Necromancers got a new set of shroud skills but their F1 ability type is identical
- Guardians got some updates to the active effects of their virtues but the passives are identicalThey aren’t trying to reinvent the wheel here, and it would be dishonest to say that any other class revealed thus far has had anything more drastically different than the Elementalists.
No it would not be dishonest.
Right now people are thinking: “Oh man we can be such a group support specialist with this spec”.
Before people praised the ele for what? Group support it brings in Cele Ele and in Staff Ele.
Can you honestly tell me before Dragonhunter you were thinking: “Oh man I sure love playing with a ranged style on my Guardian”.
Agree: Maybe it won’t suit your play style to camp in an attunement until it overcharges; that’s perfectly okay. Maybe there will be a trait that grants you 5 stacks of stability while channeling the attunement overcharge or something; who knows? If they don’t add something though, then I would have to agree with you and the channels may go overlooked as “not worth it”.
The problem with the channel are many:
1st: You need to stay in the attunement for a while to begin it. Meaning you will burn through your long CD skills and then you will be doing mediocre effects with your AA or short CD skills.
2nd: Thus far they are not giving stability. There was nothing in the post about it, in fact, they raise consistently interrupt is a problem for the ele so they should “watch out”. The channeling is also very very long (2,5s – 5s)
3rd: Channeling or being interrupted locks you out of your attunement for a very long time (15s-20s) and restricts you from trying to channel again. Meaning all those skills are locked out for you. Remember the elementalist have, since day one, been a class that had many skills but very long cooldowns on them to compensate the “spammable nature” of the class.
The “channeling” people saying they love it so much are either only PvErs that only think about camping fire or completely ignore these big drawbacks for, thus far, no substantial gain.
Question you need to ask yourself is, do you prefer:
1. be stuck doing Dragonclaw or Flamestrike for whatever amount of time you need to be able to begin channeling;
2. do nothing but be a hub for might stacking at a rate lower than if you attune swap and blasted a fire field;
3. Lose the boon you give out by attune swapping to those around you; and
4. Run the risk of being interrupted and then being stuck in, I don’t know, water doing vapor blades?
Or you prefer to:
1. Attune swap and be able to use your best skills frequently;
2. Attune swap and share the elemental attunement boon with your allies;
3. Attune swap and blast fields to generate more might to your allies and other added effects (e.g., AoE heal on water attune, plus another if you dodge roll with Evasive Arcana as well, etc.)
4. Not being stuck in an element doing our terrible weapon 1 skills?
Either the channeling needs to be very good or people had best think about what they are giving up for what they are getting, because right now this tempest elite specialization is a terrible, terrible trade.
While it will be god mode in pvp, the entire elite spec is shut down by mantra of distraction.
how do u even know that is the case without any insight of the specc? Lol. Ur Just making stuff up now and throwing at the fact he does not have a Sword, lmfao you have no idea what will and will not counter it til the preview goes live.
If you get interrupted the attunement goes on a 15 to 20 CD, luckily for ele. Interrupts are not very common in guild wars 2.
They are in PvP now. Its a 2.5 obvious channel of course it will be interrupted.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Overload Fire: The tempest builds an infernal tornado over time that continuously damages and burns enemies while granting allies might.
Overload Water: The tempest pulls water into an aquatic bubble that allows them to regenerate and cleanse conditions from yourself and nearby allies.
Overload Air: The tempest creates a nimbus cloud above themselves that repeatedly strikes nearby enemies.
Overload Earth: The tempest will rend the earth and bend it to their will, taking a ride on it and granting protection to nearby allies and crippling enemies.(I left out the stuff that happens when you complete the channel because you’ll never complete the channel in pvp anyway. But for the sake of it, fire adds what seems to be lava font-ish, water aoe heals, air is a lightning field with damage and earth immobilizes.)
Speaking for the standard-ish d/f or d/d spec in pvp:
Attuning to fire grants aoe might (and damages enemies if fire spec) and dodging in fire damages and burns enemies.
Attuning to water grants aoe regeneration and removes a condition from you and your allies.
Attuning to air deals damage to an enemy if fire spec.
Attuning to earth grants aoe protection and if specced for earth cripples enemies and damages them.
—
Besided the 25% reduced cooldown on the next ability from the elite shout (which is rather weak if you aren’t in teamspeak and even then delay can kitten it up, and doesn’t do much in 1v1 either) there’s not a single new mechanic for eles really.
Why couldn’t overloading an attunement use a new mechanic for eles?Overload Fire could grant aoe retaliation, overload water could convert a condition into the respective boon, overload air could aoe daze, overload earth could grant aegises? Aegi?
That would be something to be excited about, not just more of the same but in a slightly different way.
Just my two Eurocents.
I get you… I’m quite sad since in my mind my ele is dying (and I KNOW I’m overdramatic).
But I will wait till I use my ele with the tempest spec…. If it ends up being crap I will call for a massive Elementalist suicide where everyone records their Eles jumping to their death and puts the vids in the FB page of GW2.
This would possibly be worthy of elite status if it was this instead:
You and nearby allies have all active cooldowns reduced by 25%.
This makes the skill reactive, avoiding blowing it on a 10 second cooldown. Affecting all skills by 25% doesn’t seem terribly unbalanced, as in most cases you’re only shaving a little bit off each skill.
Edit: Example: You have a 60 second utility cooldown and a 20 second weapon cooldown active, they are reduced by 15 and 5 seconds respectively (or immediately refreshed if below this already).
If I have to put points into the new bad Specialization to use it then yea it’ll be a waste.
Otherwise it’s honestly not much worse than our existing Elites. FGS or Rebound…enh, whatever.
So they gave ele might and burn – already an issue and has plenty
cleanse and rege – already an issue and has plenty
Protection and cripple – first is an issue and has plentyYeah, this is so new. I mean seriously, ele totally doesn’t have that. It brings a completely new stuff to the class. I knew I didn’t have to wait to know this is gonna be bad.
Edit: Oh yeah and boonsharing, ele totally cannot do that.
And kittening shouts. Why? Just why?Wow, I’m actually even more disappointed than I was.
Like I’ve said countless times before the elementalist is such a well rounded profession that it wasn’t in any dire need of anything new unlike the necros with no cleave that got a GS. Yes the burst builds suck, but thery’re not a huge weakness to the overall viability of the profession since we can just run them.
Why don’t people realize that the overcharge mechanic adds a new and potentially gamechanging way to play ele isntead of just dancing though attunements as rotations?
Its a new playstyle whether you like it or not.
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
I just like pointing out the weak spots in other people’s arguments. I like arguing, it’s fun for me. And I like the elite spec for many reasons so it gives me something to argue about.
As for fanboying the devs, being a dev is a lot of work and stress.. They deserve to be recognized for their hard work in making this game better and newer and fresher.
But I’ll back off for now since you guys are pretty close minded about everything. Really the gw2 forum is just a haven for negativity. If you go anywhere else, Whether in game or reddit you’ll see that the people that are approving of tempest far out numbers those that reject it.
You guys are a vocal minority. Just be open minded as we get more info and when we eventually get to play this for real, and you may actually turn out to like Tempest, even if it wasn’t what you hoped for.
Just because they’re a dev, doesn’t mean they walk on water nor cannot make mistakes when designing something. They should be critiqued over their work and if a dev makes consistent mistakes they should be called out on it. Work is work and you should receive feedback, both positive and negative.
Positive – overload mechanic is interesting
Negative – long cast times and no real way to protect the cast is bad for Pvp and needs to be re-looked at.
And most people are saying the Tempest is interesting but still have concerns over its viability in different game modes, not an overall “hey that’s awesome” and will wait to judge but it sounds cool. Big difference.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
While it will be god mode in pvp, the entire elite spec is shut down by mantra of distraction.
how do u even know that is the case without any insight of the specc? Lol. Ur Just making stuff up now and throwing at the fact he does not have a Sword, lmfao you have no idea what will and will not counter it til the preview goes live.
If you get interrupted the attunement goes on a 15 to 20 CD, luckily for ele. Interrupts are not very common in guild wars 2.
They are in PvP now. Its a 2.5 obvious channel of course it will be interrupted.
That was the point.
I am personally getting sick of the preference of close combat. I like being ranged. I will not be using the warhorn.
Horns have a history of magical properties in a lot of mythology, for instance Gabriel’s Horn, the horns that brought down the walls of Jericho, and last (but not least) STORMCALLER! The horn Rurik used to turn back the Charr assault of Acalon!
Seriously, again, bringing up Stormcaller in a discussion about warhorns is about on the same level of relevance as mentioning Skyhammer when talking about pistols.
From the wiki:
_Stormcaller is the great horn that can conjure up rain and water upon the lands. _
It’s not much of a stretch, to be honest. The only thing I could grant you, and very reasonably so, is that Stormcaller is tied pretty strictly to the Human kingdom of Ascalon from GW1. Perhaps it would have been more lore-worthy to have Guardians get the Warhorn rather than Elementalists, but, eh.
I guess my point is, it’s not completely irrelevant; horns in the lore have been able to bring storms and Elementalists are well known for their elemental magic.
Thanks. Yeah, Stormcaller was a very large horn… but it was still a way to manipulate sound infused with elemental properties. And there’s nothing to say that other races couldn’t or wouldn’t have crafted similar devices since then.
Honestly, I’d be surprised if Asurans didn’t have some sort of elemental resonance frequency device. They probably do.
I get you… I’m quite sad since in my mind my ele is dying (and I KNOW I’m overdramatic).
But I will wait till I use my ele with the tempest spec…. If it ends up being crap I will call for a massive Elementalist suicide where everyone records their Eles jumping to their death and puts the vids in the FB page of GW2.
Or…ya know…continue using the great character that the Elementalist already is or switch to another class if you’d prefer to do that.
It was bound to happen that some Specialization was going to be the runt or dud of the litter. Happens to turn out to be the Elementalist class. Just the way she goes.
The cast time of the overload is basically the charging time for mantras in mesmer, and I don’t think anyone will pretend it is does not work. We just have to see how easy and useful it is to prepare it somewhat away from the fight and then jump in the fight when the effect is ready. You may not benefit as much from the effect while loading but the final effect seems good on its own.
I expect it to be terrible in 1v1 fights. I do see potential for it as an on point bunker in pvp.
For wvw its kind of a waste for on the move waters since staff water fields are normally passively blasted anyways on the engages and you still need to retreat for empowers.
All in all, I feel it is going to be overshadowed by better builds.
Bad Elementalist
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
It really should be either a flat reduction of 25% of all active cooldowns (or 50% for just utilities?) OR making the next (utility?) skill used only have 1 second cooldown like the Mesmer Mimic utility (!) skill currently does.
Yeah, I will log in now and protest with all my shouts I have on my Elementalist!
I suppose we are completely ignoring the fact that the Overcharged Attunements that are a thing will lock you out of said attunement for x amount of time? That will very much change how the Elementalists is played, since you can just go around aimlessly changing attunements with that and so on.
That’s not a new mechanic though, a new direction, a new anything really. It’s just a more extreme version of our existing PBAoE damage and support mechanics found on DD. They basically took what we had, made the strengths stronger per attunement and the weaknesses weaker per attunement, then handed it back to us claiming its ‘new’ when it isn’t.
That said, DD is fun, this could be fun, but ‘new’, it is not. And until we get specifics, not only on what they are adding with the Tempest and how it will work, but on what they are changing on the base elementalst mainhands, I will withhold final judgement.
Chronomancers got a new shatter. Usingthe above logic you could say the same. Of anyof them really.
The cast time of the overload is basically the charging time for mantras in mesmer, and I don’t think anyone will pretend it is does not work. We just have to see how easy and useful it is to prepare it somewhat away from the fight and then jump in the fight when the effect is ready. You may not benefit as much from the effect while loading but the final effect seems good on its own.
It appears you need to be in the attunement for a while to cast it, so it most likely means you have to be in combat for that count down to being and be able to begin the channeling. Which would be much different than how it is for the mesmer.
Also, remember the effect starts around you and then it “detaches” from you once channeling ends, so either you need lightning flash to set it up the way you mentioned it or basically running into position with a flashy “Interrupt me sign”, if at all possible to do away from combat, and then the effect will just stay rooted in place.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
While it will be god mode in pvp, the entire elite spec is shut down by mantra of distraction.
how do u even know that is the case without any insight of the specc? Lol. Ur Just making stuff up now and throwing at the fact he does not have a Sword, lmfao you have no idea what will and will not counter it til the preview goes live.
If you get interrupted the attunement goes on a 15 to 20 CD, luckily for ele. Interrupts are not very common in guild wars 2.
They are in PvP now. Its a 2.5 obvious channel of course it will be interrupted.
That was the point.
https://en.wikipedia.org/wiki/Poe%27s_law
:D
Well they are not going to add a 4 bar that you can effect as an tempest what else is there to do? You do dmg you heal you remove condition you apply conditions and you do hard cc that is every thing in every game. If any thing tempest is going to do it in a new way a channel skill it will be the first time in GW2 where you have a player channel a spell for its full effect. There some channeling in the game but you often do not channel for the full effect of the spell. You may not like it but it is a new tool for ele players and GW2 as a game.
Any way if you do not like it play ele and not tempest maybe?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I feel the need to point out a direct contradiction in your argument. You say that the entire elite spec will be shut down by the mantra of distraction, but do you know what mantras are?
They’re skills that require a 2.75 second channel time by which to activate, before you can use the skill for its strong effects. If your argument is to be completely valid, then mantras must also be unviable too. Oh wait, they’re actually the crux of the most commonly seen mesmer build in high level tournaments right now.
Actually Mantras are largely charged before a fight and in between fights, not actively in the middle of a fight because anyone who actually plays a Mesmer will tell you trying to charge a Mantra in the middle of someone’s face doesn’t usually end well.
So your comparison is apples and oranges, which while they’re both fruit, aren’t at all the same thing.
WHAT?! NO!
(That’s my limit on raging, the rest is constructive
Don’t Reapers get Shout’s already? Not to mention Reaper’s Elite shout is:
“Chilled to the bone!”-Freeze all enemies around. Gain boons for each foe you freeze.
And the Tempest gets a UTILITY shout:
Freeze! – Causes the air around enemies to cool and harden, damaging and chilling them for a period of time.
Which is pretty much exactly the same mechanic wise!
*with the exception of a boon and probably different statistics.
But couldn’t Anet give Eles something more distinct? I feel this is really iffy for me
- The next thing (source: Ten Ton Hammer)
Ten Ton Hammer: Could you provide us with a greater example of one of the Warhorns skills?
Karl: Visually, Wildfire is probably one of the more iconic abilities for the warhorn. While in fire attunement, you’ll spread flames forward, providing allies with a constantly growing fire field that applies continuous damage and burning to enemies for a long period of time. While in Water, you’ll fire out a regenerative moving water field that you can follow up and blast on top of to heal allies even further.
Fire and Water fields? Don’t Elementalists do this ALREADY?
This feels very weird to me, first they said Reaper shouts will be unique because they damage enemies. But Tempest Shouts damage enemies too… at least that is what is implied.
Was hoping for something distinct and different, if they wanted Ele’s Tempest to be more frontline, they could have gone with Stances.
Overload seems interesting, has a strong pay-off in exchange for a loss of use in that attunement. That’s cool.
Other than that, I would have to see the Warhorn and Shouts in action. As of now, I’m not buying it, and feel disappointed.
If a had to sum up this Elite Specialization in one word:
Redundant.
(edited by Tzozef.9841)
Chronomancers got a new shatter. Usingthe above logic you could say the same. Of anyof them really.
Okay, so for example, you mean that being able to play a ranged Guardian exists today and that the elite specialization did not “fundamentally” change the class right but only added minor active effects for the class mechanic?
Please do share this ranged guardian build you use then, I am most interested in trying it out.
But I’ll back off for now since you guys are pretty close minded about everything. Really the gw2 forum is just a haven for negativity. If you go anywhere else, Whether in game or reddit you’ll see that the people that are approving of tempest far out numbers those that reject it.
When I go to Reddit and read the Tempest reveal discussion thread I see a bunch of angry Necromancer players who are salty about anything and often times throw inaccurate statements around and a bunch of other people who don’t have actual Elementalist icons next to their name saying how cool the stuff is.
Super glad other people who don’t actually play our class thinks what we’re getting is pretty sweet.
Welcome to ANET’s concept of innovation and fundamentally changing the elementalist class….. but I guess with some people saying how this is so new and unique, I guess even the elementalist players did not know what the class could do today.
The cast time of the overload is basically the charging time for mantras in mesmer, and I don’t think anyone will pretend it is does not work. We just have to see how easy and useful it is to prepare it somewhat away from the fight and then jump in the fight when the effect is ready. You may not benefit as much from the effect while loading but the final effect seems good on its own.
If they were like Mantras, and you could charge them up out of Combat and then carry them around with you and “unleash the storm” as you go like Mantras there could be a use there. In fact many people speculated that’s what our Utilities would be, charged up Storms that we unleash Mantra Style.
Instead they’re more like 5s cast Mass Invisibility except we pulse out Boons while we’re channeling the cast and at the end instead of going Invisible we have some other effect (a fire storm, a heal bubble, etc).
I images over time every class will be able to use shouts as they add in more specialization i think that kind of the ideal. Any way why would a class called tempest not get shouts its more odd that report got shouts.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The thing is that while the first load of mantra is indeed pre-charged when we enter combat, we often have to go and hide in the terrain for 3s to reload them and being able to come back to the fight with them. I think the main problem is that the interrupt puts on full cooldown while an interrupted mantra does not (except if it was interrupted by a mean mesmer giving us 15s cooldown). I don’t know yet how strong the effect is, but that seems like a fairly high risk.
Tempest in a teapot by shouting with people, makes sense!
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
The thing is that while the first load of mantra is indeed pre-charged when we enter combat, we often have to go and hide in the terrain for 3s to reload them and being able to come back to the fight with them. I think the main problem is that the interrupt puts on full cooldown while an interrupted mantra does not (except if it was interrupted by a mean mesmer giving us 15s cooldown). I don’t know yet how strong the effect is, but that seems like a fairly high risk.
Mantras also have virtually no cooldown because the active cooldown starts as soon as you finish charging the mantra.
What I find strange too is that Elementalist Signets and Tempest Shouts, seem to do pretty much the same thing… I am right?
In PvP/WvW we use Cantrips to survive because our survivability is directly questioned out there. We need Flash to avoid circles, Mist to power through chokes and Armor of Earth to keep going when the CCs are rough.
In PvE we use Conjure Frostbow as a disposable AOE machine and huge stun to proc Tempest Defense. We also use Glyph of Storms offensively or Defensively with Blinds. We also might take a little bit of defense to go with it with a Cantrip or something to round it out.
Shouts have no place. Honestly anything they had to add has no place. They could of given us pet tornados or storm mantras or traps or whatever and it’ll just be added to the long list of other utilities that we never bother using because quite honestly we already have some of the best crap around.
Tempest & Warhorn confirmed – Feedback [merged]
in Elementalist
Posted by: SchmendrickTheMagician.8247
Yeah shouts should have been entirely defensive to have a chance to get used over cantrips. Offensive shouts don’t make sense on ele.
The thing is that while the first load of mantra is indeed pre-charged when we enter combat, we often have to go and hide in the terrain for 3s to reload them and being able to come back to the fight with them. I think the main problem is that the interrupt puts on full cooldown while an interrupted mantra does not (except if it was interrupted by a mean mesmer giving us 15s cooldown). I don’t know yet how strong the effect is, but that seems like a fairly high risk.
Must be nice being able to hide away and reload them.
I’m sure the mechanic where we’re forced to pile on top of other people in the middle of combat with a giant storm based effect building around us can’t possibly go wrong.
Must be nice being able to hide away and reload them.
I’m sure the mechanic where we’re forced to pile on top of other people in the middle of combat with a giant storm based effect building around us can’t possibly go wrong.
What? Don’t you know how fights work! If your enemy is charging up a powerful effect you don’t interrupt it or attack him until he finishes.
That is just common sense, come on, what game are you playing? Jeez…
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
It can’t be doing “exactly the same thing” and be different at the same time.
Also, while it definitely may not be the optimal offhand ever (then again maybe it is), there will always be people using it.
This self proclaimed optimal build nonsense is only cared about by a very minor group in Guild Wars 2. If the warhorn is fun to play then alot of people will actually play it. You can be in a bad mood over a silly design decision all you want (it’s not worth it), but you’re out of depth if you think no one will use it.
Ingame Name: Guardian Erik
Okay, I’m really in a bad mood, but could you stop fanboying ANet so much? You’re the only one I keep seeing defending it. Just look at it. It does exactly what ele can do already, but it has a kitten mechanics. What’s good about it? Why would you take this over attunement swap which does exactly the same and doesn’t lock you in one attunement?
No point arguing with you, you’re gonna keep saying how awesome it is. Well, there you go. I know the skills and I’m even more disappointed. Happy now?
It can’t be doing “exactly the same thing” and be different at the same time.
Also, while it definitely may not be the optimal offhand ever (then again maybe it is), there will always be people using it.
This self proclaimed optimal build nonsense is only cared about by a very minor group in Guild Wars 2. If the warhorn is fun to play then alot of people will actually play it. You can be in a bad mood over a silly design decision all you want (it’s not worth it), but you’re out of depth if you think no one will use it.
Generally speaking it is a good idea to assume pvp and wvw. In pve anything is viable, the people who dont care are sticking to pve. We are talking big boi stuff not fights against stupid mobs.
Looks all interesting except the new elite is aweful. It needs a serious buff.
It’s not only aweful, the fact that it’s a shout i won’t ever be using it.
To be fair, it’s better than current ele elites.
That said, I think it should be more like “Reduces active cooldowns for you and nearby allies by 25%” rather than reducing the next single skill’s cooldown by 25%. As pointed out, mesmers get a non-elite utility that instantly refreshes the cooldown on their next skill (granted it doesn’t affect allies).
E.g. If you have a 60 second and a 20 second cooldown active, they are reduced by 15 and 5 seconds, respectively. Instantly refreshed if less than 25% of the cooldown remains.
That’s not a new mechanic though, a new direction, a new anything really. It’s just a more extreme version of our existing PBAoE damage and support mechanics found on DD. They basically took what we had, made the strengths stronger per attunement and the weaknesses weaker per attunement, then handed it back to us claiming its ‘new’ when it isn’t.
Flat out lies. It is the very definition of a new mechanic; a new weapon, and a way of utilizing that weapon that no other Elementalist weapon in the game does.
Why u all think that it will affect the skills your allies are using? For me its really more natural think the shout will affect the skills AFTER u had cast it. If it is not like this, arenanet srsly need to make it work in this way.
In this way u can even coordinate that without TS. A buff icon that say you that next skill u use will have CD reduced will be welcome.
I really think it has a lot of potential, at least in pvp. Surely 50% CD reduction would be really better
And pardon me for not being excited about having to sit in an attunment for X amount of time, then having to channel that attunement for 2,5s-5s hoping no one will interrupt me with the insane amount of interrupts in game, and then, if it works or if it doesn’t, being locked out from that attunement for 15s-20s.
Sure will love when I need to heal and am locked out of water or when I need to do damage and will be locked out of fire / air, sounds super!
I think you just described a play style that’s different from the current norm. Isn’t that what ANET “promised” ?
Exactly. Elementalists, with the very few exceptions of channeled skills, are a class that requires constant movement, especially with melee range weapons. The overcharge play style puts huge cooldowns on 25% of an elementalists skills and roots them in place for long periods of time as well. This is almost like the Revenant’s energy management component and a completely different playstyle then we currently have.
Edit – Had a random kitten in my post that was funny but made sentence nonsensical.
Please re-read the article. You aren’t rooted when overcharging. In fact, there is even a trait specified that gives you super speed when channeling it. It’s possible that these channels require significant movement and positioning to be useful.
I feel the need to point out a direct contradiction in your argument. You say that the entire elite spec will be shut down by the mantra of distraction, but do you know what mantras are?
They’re skills that require a 2.75 second channel time by which to activate, before you can use the skill for its strong effects. If your argument is to be completely valid, then mantras must also be unviable too. Oh wait, they’re actually the crux of the most commonly seen mesmer build in high level tournaments right now.
Actually Mantras are largely charged before a fight and in between fights, not actively in the middle of a fight because anyone who actually plays a Mesmer will tell you trying to charge a Mantra in the middle of someone’s face doesn’t usually end well.
So your comparison is apples and oranges, which while they’re both fruit, aren’t at all the same thing.
I play mesmer and it’s very easy to get a mantra charge off in a fight without stealth, since you shouldn’t get CCed unless you’re being directly focus fired, and even then you have the bonus 600 armor and phase retreat to help you. I works fine. I play the class so I know. And yes you will have to use positioning to recharge them in combat alot, especially with the mantra heal skill.
Elementalists should be fine because cele eles are among the last class to get focus fired in a teamfight because their sustain is so high. If you and your team are any good at teamfights charging the overload will be quite easy. I have full confine that it will work well in practice because charging mantras in combat works out so easily.
Taking a break from GW2 to play various
Nintendo games..
making the next (utility?) skill used only have 1 second cooldown like the Mesmer Mimic utility (!) skill currently does.
Just keep in mind that Mimic only works on the Mesmer herself and only on other Utility skills. It has no effect on Heals, Elites, or Shatters.
The Tempest Elite will apply to (probably) 5 allies within range and affect Heals, Elites, and (probably) class mechanics. If I had to guess, “Rebound!” will probably have a lower cooldown than Mimic’s 90 seconds, too. Most other Shouts (apart from a couple on Rangers) are 60s or less.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Why u all think that it will affect the skills your allies are using? For me its really more natural think the shout will affect the skills AFTER u had cast it. If it is not like this, arenanet srsly need to make it work in this way.
In this way u can even coordinate that without TS. A buff icon that say you that next skill u use will have CD reduced will be welcome.I really think it has a lot of potential, at least in pvp. Surely 50% CD reduction would be really better
That’s what exactly everyone else is saying..
So most of the thing i was waiting for the new skills was the elite. Right now its the only class that i never use my elite cause i dont find them useful, i thought its a good chance to get something worthy of the slot and actually using it, but NO get this aoe shout that will reduce your next skill by 25%, so if u press it and use meteor shower u can use it again in 16 seconds instead of 20, or if u use lava font u can use it in 3 seconds intead of 4, so much potential..
Eh…at least it isn’t as bad as tornado. Plus, it is a shout, so water/arcana/tempest eles with soldier runes will be all like “conditions? what are those?”