Grenade damage reduced 30%

Grenade damage reduced 30%

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Posted by: Shoyoko.7309

Shoyoko.7309

Sigh……They haven’t fixed most of the bug since beta, I’m still waiting for a viable turret build (that probably get done in a thousand years.) At the moment, I really like the role of point defense with grenades and turrets, or berserker mode with grenades and flamethrower. Unless they fix flamethrower disgusting bug of “Misses”, my engineer days are over.
I am reluctant to try another class cos engineer is really fun but now I might as well. Btw if its taking them really long to fix most bugs from beta, I really wonder how long we will get the weapon stats applied? =S

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

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Posted by: Casia.4281

Casia.4281

Repeating myself. As since I posted this, I see a number of posts with false claims.

Grenade 1: .5skill coeff to .33 This is a 34% nerf in pve.
Grenade 1: .45skill coeff to .33 is a 27% nerf in spvp.

G2 and G4 in pve/wve were NOT CHANGED.
g2 was BUFFED back up to .55 in spvp
g4 was BUFFED back up to .5 in spvp

G3 now has a .1 skill coeff. (yes its terrible)
G5 now ha a .2 skill coeff. (also terrible)
Grenade barrage was NOT CHANGED.

short fuse was fixed for me in pve. 16s frost grenade.

HgH huge buff. No really. no clue why they did this. Not running 30 alch, with 409/hgh, and B+R in pve, you are doing it wrong frankly atm.

Grenades hit 3 times per throw with grenadier. 8 times with barrage.
This is equal to or more then flamethrower.

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Posted by: Kamahl.3621

Kamahl.3621

HgH huge buff. No really. no clue why they did this. Not running 30 alch, with 409/hgh, and B+R in pve, you are doing it wrong frankly atm.

Gonna disagree here. 30 points in tools means 10% more damage from full endurance and (if scope worked) 10% more crit chance while grenading from the back lines – this put it miles ahead of wasting potential DPS time chugging/tossing elixirs. It doesn’t mean much when you’re wasting utility slots and ~3 seconds of potential damage just throwing down bottles. 2 stacks at least makes it seem like the opportunity cost is worth it.

That and 30 more crit damage, just to put some icing on the cake.

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Posted by: Shoyoko.7309

Shoyoko.7309

Grenades hit 3 times per throw with grenadier. 8 times with barrage.
This is equal to or more then flamethrower.

Then we might all go to flamethrower, you forgot to add " oh yeahhh!, and you have mash your buttons like crazy to do some serious manual targeting. Don’t forget about your camera set ups huhuhu.."

No two engineers are the same.
Passionate engineer; self-proclaimed kitmaster. <3

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Posted by: Casia.4281

Casia.4281

HgH huge buff. No really. no clue why they did this. Not running 30 alch, with 409/hgh, and B+R in pve, you are doing it wrong frankly atm.

Gonna disagree here. 30 points in tools means 10% more damage from full endurance and (if scope worked) 10% more crit chance while grenading from the back lines – this put it miles ahead of wasting potential DPS time chugging/tossing elixirs. It doesn’t mean much when you’re wasting utility slots and ~3 seconds of potential damage just throwing down bottles. 2 stacks at least makes it seem like the opportunity cost is worth it.

That and 30 more crit damage, just to put some icing on the cake.

Hrm. I dont think you appreciate 10 stacks of might, and 70% uptime on fury.
The might, and well aimed discharges make them not dps lost.

Standing still.. hrm. No wonder people have a hard time hitting with them..
Ok, I’ll admit, if you don’t remap your keys, grenades are terrible.

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Posted by: Kamahl.3621

Kamahl.3621

HgH huge buff. No really. no clue why they did this. Not running 30 alch, with 409/hgh, and B+R in pve, you are doing it wrong frankly atm.

Gonna disagree here. 30 points in tools means 10% more damage from full endurance and (if scope worked) 10% more crit chance while grenading from the back lines – this put it miles ahead of wasting potential DPS time chugging/tossing elixirs. It doesn’t mean much when you’re wasting utility slots and ~3 seconds of potential damage just throwing down bottles. 2 stacks at least makes it seem like the opportunity cost is worth it.

That and 30 more crit damage, just to put some icing on the cake.

Hrm. I dont think you appreciate 10 stacks of might, and 70% uptime on fury.
The might, and well aimed discharges make them not dps lost.

Already had 50% uptime just from drop stimulant. 10 stacks of might aren’t bad, but not when you’re forfeiting potential attacks in exchange. If it were an elementalist, I might argue otherwise – they can churn out 12-15 stacks of might every ~10 seconds in an area-wide usage, that are far more beneficial (and can be arranged to not lose /any/ damage, albeit that involves being in melee).

And static discharge + elixirs + throwing them point blank on yourself while being at range? That’s miserably inaccurate. And, again, giving up 2 utility slots.. you could be using something like Prybar, Throw Wrench, and Acid Bomb to more than make up for the damage ‘lost’ by wasting several seconds toss/chugging. Oh, and get 9 other skills to help out (super elixir, gear shield, and magnet being the admittedly generally-useful ones).

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Posted by: LegoTechnic.5910

LegoTechnic.5910

Juggernaut gives a few stacks of continuous might, right? How much does it affect FT damage?

I don’t really want to buy new exotic gear, but I’m suspecting my berserker pieces are going to have to go (which is annoying). Also WTF am I supposed to do with my rifle? If I’m using any kit I’m obviously going to want two sigils…

Edit: Actually I think I know the answer to the last one. When stats transfer to kits, likely only the primary weapon’s will, which gives you the choice of double stats with rifle, or 2 sigls. That’s probably not a bad choice.

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Posted by: Kain Francois.4328

Kain Francois.4328

Juggernaut gives a few stacks of continuous might, right? How much does it affect FT damage?

I don’t really want to buy new exotic gear, but I’m suspecting my berserker pieces are going to have to go (which is annoying). Also WTF am I supposed to do with my rifle? If I’m using any kit I’m obviously going to want two sigils….

Use your Rifle for its Immobilize, Close-Range abilities, and Overcharged Shot. Weapon kits barely have a cool-down, giving engineer extraordinary potential at all ranges.

Pistol suffers from being horrible damage against a single target. So using Rifle on bosses to fill the slot of close or long range is a good idea.

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Posted by: Zero Angel.9715

Zero Angel.9715

I’ve never had an issue getting groups as an engineer.

Sure did you play today? What does an engineer bring to the dungeon that a Guardian or Ranger and especially Warrior doesnt?

You have never been turned out in a PUG for being an engi? Seriously I doubt you play much then. Play your engi what 1 or 2 times a week and come on here and tell me you have never had a problem? Engineer is like the fat slow kid in dodge ball. The last one to be picked. how many times have you seen “LF1M Dungeon looking for Engineer” . Never

I’ve never seen anyone advertise specific class LFM’s for anything but the tankier builds (warr and guard). Reason is that GW2 has too many glass cannon types running dungeons, and some of the glass cannons types (like Ele and Eng/Grenadier) rely on tanks to keep the enemies in one place so they can deliver some of that delicious AoE. Apparently tanks are the new healers.

Then play more.

I am not a glass cannon Engineer either. Play more dude. How can you even be a glass cannon and play grenades? Without the toughness and vitialty? Guess you are a bad one or played with bad ones.

I’m usually the last one standing when running with glass cannon groups. That doesnt mean I can run to the front of a mob and absorb damage while the glass cannons get their aoes off. I’m the guy who is running around kiting stragglers and dropping nades on groups AND super elixir, AND Elixir H AND elixir B AND healing mist on the tanks, party members that are low on HP, those afflicted with conditions and party members that are otherwise struggling.

I’m pretty good at surviving, and am pretty competent at fractals but I can’t exactly keep 5 signet warriors or a team of glass cannons alive. And at the point where all your teammates die what do you do? You don’t exactly have enough single-target DPS to take care of the multiple vets that may be over the bodies nor enough survivability to deal with a large mob by yourself since your spec is either support or glass cannon.

If you’ve never ran with a bad or mediocre pug then you havent been playing enough. An engineer is just as reliant on his teammates as they are on him. The best place for a grenadier/elixir engie is in the back supporting, or in with is group dropping healing and condition removers. It is never his job to tank since he just doesnt have the survivability skills (e.g. reflection, stability, retaliation, aoe stuns) to do tanking with any level of competence.

(edited by Zero Angel.9715)

Grenade damage reduced 30%

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Posted by: Xae.7204

Xae.7204

Totally saw this coming!
You guys who are griping over this just don’t get it.

Competitively speaking, Grenades overshadow every single kit. A similar nerf would have happened, with or without the sigils-change.

Also: Don’t any of you dare ignore the fact that Flash grenades and poison grenades now do damage when they explode. That is a legitimate buff in its own right.

AND DON’T FORGET.

ANet is working on making all kits scale with weapon damage

So none of you have the right to complain. Grab some patience and munch on it.

I have a job for you:
Get punched in the dick for a week.
After that I give you $5.
Because that is what this is.

We get major nerfs now with the promise that are some unspecified date in the future they may give Engineers some buffs.

Good plan?

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Posted by: Terrahero.9358

Terrahero.9358

Have Anet specifically said scaling with weapondamage? Or is this people twisting words and it was actually scaling with weaponstats?

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Posted by: Macnol.3752

Macnol.3752

This change came as a huge surprise. I’ve been having loads of fun running dungeons lately, and the 2 main assets that made me useful to my team (grenades and super elixir) were reduced 30%/50% in power. WTH??

I love my Engineer, he’s my main and basically my idealized avatar in the game. But I can’t even look at him in this castrated form anymore. I’d love to see other kits fixed/buffed so I had useful alternatives to the boring grenade spam, but instead they just nerfed the one option that actually worked.

I’ll leave my poor engie hiding in shame in some corner and finish leveling one of the favored classes (warrior and guardian) to be able to enjoy the game again. Well, maybe after another handful of patches everyone will be playing warriors and guardians, then the game will be pretty well balanced!

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Posted by: epicsmooth.7825

epicsmooth.7825

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

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Posted by: Raijinn.9065

Raijinn.9065

Ranger auto attack also hits twice as fast as engineer rifle 1

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Posted by: Terra.8571

Terra.8571

Made a 6th character a few weeks ago, it was a grenade engi as their burst damage in wvw and dungeons was excellent. Went with the cliche’d grenade build and full zerker gear. Did dungeons today and the 30% nerf is huge, my ele (in p/v/t gear) now easily out dps’s it and I kinda see no point in using it.

Shame really, glad I have lots of other characters to choose from including my Guardian main.

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Posted by: Cribbage.2056

Cribbage.2056

The post from JS is insulting. If you wanted to nerf grenades, then say it and we can have a debate about that.

Taking us for idiots and hoping we won’t notice you’ve justified a 30% nerf with a 5% buff is just offensive.

I am extremely unhappy that more effort was not put into fixing Engineer things in a patch with such a large fundamental nerf to a commonly used ability.

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Posted by: Rfreak.6591

Rfreak.6591

Now our only option left is exploiting our flamethrower to hit targets through walls in hope it gets finally fixed… but I wouldn’t see its brokeness due to the puppy damage it provides.

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Posted by: CriSPeH.8512

CriSPeH.8512

Now our only option left is exploiting our flamethrower to hit targets through walls in hope it gets finally fixed… but I wouldn’t see its brokeness due to the puppy damage it provides.

My guess would be the fact that the FT can shoot through gates is the very reason why the FT has yet to have any of its bugs fixed.
They even nerfed the FT so you couldnt just stand behind a gate with stability holding off attackers for a few seconds.

Seems like any skill that can ruin a thiefs ganking fun will get nerfed.
Wonder why that is………………………..?

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Posted by: Hologramx.6402

Hologramx.6402

Never hear anyone talking about Engineer is OP in PvE or WvW. In fact IMO Engineer is one of the weakest professions in PvE. AFAIK there are very few player playing sPvP. So they are balancing things around something that like less than 10% of the player base are interested in? Sounds ridiculous.

I have been reluctant to level my Enginner (now level 56) before the patch because he is so fragile and can only contribute in limited situation. With this patch, I am not going to touch him again. I played all classes (lowest level is around 40) and already have 5 level 80s so I am not in favor of any specific classes, but I think this nerf is just insane. Sigil contributes very little when leveling. And any other tools except grenades are only useful in specific circumstances that you really don’t want to put them in your utility skill slot constantly, i.e. grenades is the only versatile toolkit Engineer has and taking it away simply means a death penalty to the class.

WTB sigil for low mid levels with 30% damage increment within 5 silver.

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Posted by: Nilgoow.1037

Nilgoow.1037

I have a job for you:
Get punched in the dick for a week.
After that I give you $5.
Because that is what this is.

/bow

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Posted by: Fook.3914

Fook.3914

my engineer is useless for now, explosion build is totally trash. thank you arenanet for your nice balancing. /facepalm

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Posted by: Isslair.4908

Isslair.4908

Well at least now I have time to level my other characters.

Oh wai.. I don’t even want to log in anymore.

EU Aurora Glade

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Posted by: Wolfies.8152

Wolfies.8152

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

With traits, arrows can pierce. Maybe you should try lvling a Ranger. Mr. Bad.

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Posted by: Mif.3471

Mif.3471

Well at least now I have time to level my other characters.

Oh wai.. I don’t even want to log in anymore.

Pretty much where I’m at too.

I only ever played the one class in an effort to perfect my skill, some 540 hours worth.
No way am I starting again, forced to play some faceroll Warrior or Guardian just to be viable.

Tarnished Coast | Best cookies in all of Tyria

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Posted by: Casia.4281

Casia.4281

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85s

Melee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.

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Posted by: Kamahl.3621

Kamahl.3621

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Just an FYI – that vuln on crit trait lasts 2 seconds. Do not touch it. It’s as bad as the necro’s bleed on crit (that lasts 1 second).

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Posted by: Casia.4281

Casia.4281

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Just an FYI – that vuln on crit trait lasts 2 seconds. Do not touch it. It’s as bad as the necro’s bleed on crit (that lasts 1 second).

Hrm.. your right. yeah. nix that idea. I never really noticed how short it was.
Sitting duck is way better then. or blind on hit.

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Posted by: nofo.8469

nofo.8469

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

Would be cool if people auto attacked for the majority of their DPS.

Sadly they do not, and rifle only has one actual DPS skill aside from autoattack.

I highly doubt its the highest DPS either, highest damage maybe but I am 95% sure my thief’s autoattacks do far more DPS than my engineers.

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Posted by: Moddo.7105

Moddo.7105

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

Would be cool if people auto attacked for the majority of their DPS.

Sadly they do not, and rifle only has one actual DPS skill aside from autoattack.

I highly doubt its the highest DPS either, highest damage maybe but I am 95% sure my thief’s autoattacks do far more DPS than my engineers.

That is because person does not understand what dps means. Or they are just take a 1 shoot sample to determine dps. Try and kill someone with autoshoot 1 on rifle and see how long it takes.

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Posted by: Casia.4281

Casia.4281

dps is damage over time. Not 3second burst. do YOU know what dps means?
mug,CND, backstab is not dps.

Some are better then others with this.
rifle 1 .85s attack.
rifle 3. 10s attack. (8s traited)

9.4 rifle 1 attacks for every 1 blunderbuss.

so,9 out of 10 attacks are rifle 1.
rifle 1 is 90% of your damage, as a per attack basis.
Now, granted blunderbuss is equal to 3 auto attacks, in terms of actual damage dealt.
So AA is more like 70% of actual damage dealt.

Thief is a bit different as they do not have cooldowns.

(edited by Casia.4281)

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Posted by: Terrahero.9358

Terrahero.9358

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85s

Melee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.

Yes, and at 1000range baseline, requiring a major trait to just get to 1200.

I think its unfair to not mention Warrior traits. Which gives it long stacks of bleeds, more bleeds on crits, piercing, +10% DMG against bleeding (and bleed is always up).

The strength of a weapon isnt just the spam ability nr1. Warriors get a shot to stack vulnerability, a knockback that doesnt self-CC, a volley and ofcourse their kill shot which litterally one-shots ppl.
Adrenaline is also built from attacks, and adrenaline = damage. Again, something you did not factor into your comparison.

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Posted by: kiwiburner.2186

kiwiburner.2186

The grenade kit was literally the one good thing about the class, and it was really only usefuil for sieges and large scale wvw… To add insult to injury, d/d elementalists, thieves and mesmers got buffed! This is madness.

THIS IS SPARTA!

“poopsock made it past the filters!” -stinkypants.8419

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Posted by: Casia.4281

Casia.4281

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85s

Melee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.

Yes, and at 1000range baseline, requiring a major trait to just get to 1200.

I think its unfair to not mention Warrior traits. Which gives it long stacks of bleeds, more bleeds on crits, piercing, +10% DMG against bleeding (and bleed is always up).

The strength of a weapon isnt just the spam ability nr1. Warriors get a shot to stack vulnerability, a knockback that doesnt self-CC, a volley and ofcourse their kill shot which litterally one-shots ppl.
Adrenaline is also built from attacks, and adrenaline = damage. Again, something you did not factor into your comparison.

Our self CC KB breaks immobalize, cripple, chill. Its worth it. They have more range for sure.
but our rifle does more damage. blunderbuss is very high damage, so is leap.
Killshot 3s cast. What do you think shrapnel, leap and grenade barrage(or wrench+discharge) do?
Sitting duck-stack 5 vul every 10s, 10% damage, blind or 20% CD. hrm. random blind is kindof meh. the cd is probably better.

Go TK and static discharge at least.
hgh vs 20 in tools. hrm. tough call. I do like the new hgh. but that 25% recharge, as well as another 10% off cd, and 10% more crit damage. also allows power wrench or kit refine.

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Posted by: Kuruptz.4782

Kuruptz.4782

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85s

Melee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.

Yes, and at 1000range baseline, requiring a major trait to just get to 1200.

I think its unfair to not mention Warrior traits. Which gives it long stacks of bleeds, more bleeds on crits, piercing, +10% DMG against bleeding (and bleed is always up).

The strength of a weapon isnt just the spam ability nr1. Warriors get a shot to stack vulnerability, a knockback that doesnt self-CC, a volley and ofcourse their kill shot which litterally one-shots ppl.
Adrenaline is also built from attacks, and adrenaline = damage. Again, something you did not factor into your comparison.

Our self CC KB breaks immobalize, cripple, chill. Its worth it. They have more range for sure.
but our rifle does more damage. blunderbuss is very high damage, so is leap.
Killshot 3s cast. What do you think shrapnel, leap and grenade barrage(or wrench+discharge) do?
Sitting duck-stack 5 vul every 10s, 10% damage, blind or 20% CD. hrm. random blind is kindof meh. the cd is probably better.

Go TK and static discharge at least.
hgh vs 20 in tools. hrm. tough call. I do like the new hgh. but that 25% recharge, as well as another 10% off cd, and 10% more crit damage. also allows power wrench or kit refine.

what if

the warrior keeps it distance ? stop writing like every enemy is stupid and everyone who plays engineer is the smarted man alive

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Posted by: Casia.4281

Casia.4281

In the mean time I love my 1000+ crit with autoattack Ranger.

Auto-attack rifle engineer has had 1200-1400+ crit at 50-70% crit rate since before launch. And unlike your ranger, due to piercing, a single rifle shot can hit multiple foes. It’s posts like these that make me wonder if the people in this thread ever even tried a non-grenade build.

Have you seen the “rifle is poor damage”posts prior to patch? I was just sitting there scratching my head.
Engi rifle auto attack is like the #2 highest dps ability after grenades in the game..

For engineer?

Kinda vague in your post.

For everyone. Rifles with a 1095 average weapon damage. (the highest damage weapon in the game. Rifles in inherently hit harder then EVERYTHING else.)
Rifles with a .85s auto attack speed. Ranger long bow is 1.25s, .5s short bow.
War longbow is 1.25, war rifle is .85s too. Pistols/shortbow thief .85s

Melee gets more complicated with attack chains, but end result is the same. Rifle 1 usually wins.

Its a .65 skill coeff, pierces, can be traited for +10% damage, 5% damage while bleeding, 50% vul on crit. (or 5 stacks of vul on immobalize now.

Play a warrior, try their rifle. Then play an engineer. Now, yes, we all have been hit really hard by a kill shot. 3 stack adrenaline hit. But everything else is not as strong as ours. They have a more ranged package. but again, our rifle 1 does more damage then their set. Nearly as much as volley, just by default.

Yes, and at 1000range baseline, requiring a major trait to just get to 1200.

I think its unfair to not mention Warrior traits. Which gives it long stacks of bleeds, more bleeds on crits, piercing, +10% DMG against bleeding (and bleed is always up).

The strength of a weapon isnt just the spam ability nr1. Warriors get a shot to stack vulnerability, a knockback that doesnt self-CC, a volley and ofcourse their kill shot which litterally one-shots ppl.
Adrenaline is also built from attacks, and adrenaline = damage. Again, something you did not factor into your comparison.

Our self CC KB breaks immobalize, cripple, chill. Its worth it. They have more range for sure.
but our rifle does more damage. blunderbuss is very high damage, so is leap.
Killshot 3s cast. What do you think shrapnel, leap and grenade barrage(or wrench+discharge) do?
Sitting duck-stack 5 vul every 10s, 10% damage, blind or 20% CD. hrm. random blind is kindof meh. the cd is probably better.

Go TK and static discharge at least.
hgh vs 20 in tools. hrm. tough call. I do like the new hgh. but that 25% recharge, as well as another 10% off cd, and 10% more crit damage. also allows power wrench or kit refine.

what if

the warrior keeps it distance ? stop writing like every enemy is stupid and everyone who plays engineer is the smarted man alive

Then he dies to me outdamaging him from range with like 1 skill dealing as much as 3 of theirs combined.
Or I net shot him? And thanks to new sitting duck, stack more vul then their brutal shot, while immobilizing.

Kill shot. easily avoided. would you trade static discharge for kill shot?

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Posted by: Rfreak.6591

Rfreak.6591

Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?

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Posted by: ikiturso.4026

ikiturso.4026

I spend 4,3g to sigil of fire. its on my shield. sigil of air on pistol. neither of these trigger on grenade kit. Anyone else have experiense of these sigils?

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Posted by: Casia.4281

Casia.4281

Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?

1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.

Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)

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Posted by: Kuruptz.4782

Kuruptz.4782

Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?

1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.

Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)

my blunderbuss is supposed to hit 6-7k? with fully berserker plus offensive traits brb

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Posted by: ikiturso.4026

ikiturso.4026

Sigil of fire is pathetic on grenades. i do excatly -30% damage than the black 14th dec.

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Posted by: Casia.4281

Casia.4281

Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?

1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.

Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)

my blunderbuss is supposed to hit 6-7k? with fully berserker plus offensive traits brb

just tested. medium golem. battle sigil, runes of str. zerker ammy, hgh.
4k crit. 16 ticks of 83 damage bleed=5328
I have alot more power, and crit damage in pve. So yeah, ill be doing 6-7k in wvw.

I would be still interested to see if hgh or 2 in tools is better.

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Posted by: ikiturso.4026

ikiturso.4026

Give the damage back! been testing many sigils this is beyond pathetic!!

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Posted by: Kuruptz.4782

Kuruptz.4782

Did you notice how Casia.4281 said blunderbuss is “high” damage and so is the broken and laggy “leap” jump-shot (I’m guessin it’s that)?

1.6 skill coeff, and 4 4 second bleeds. .8 cond scaling. should be 6-7k all told, in a damage build.

Yeah, jump is annoying, I use it rarely. But still, its 1.8 scaling on land. (.9 jump)

my blunderbuss is supposed to hit 6-7k? with fully berserker plus offensive traits brb

just tested. medium golem. battle sigil, runes of str. zerker ammy, hgh.
4k crit. 16 ticks of 83 damage bleed=5328
I have alot more power, and crit damage in pve. So yeah, ill be doing 6-7k in wvw.

I would be still interested to see if hgh or 2 in tools is better.

how much on heavy golem.. i usually see Defensive people in WvW especilly in Puzzle

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Posted by: Casia.4281

Casia.4281

not much less honestly. think I even got a 4k vs that too.

A thing to note there. 2k non crit, and 1328 bleed damage. that bleed on blunderbuss is NOT insignificant.
Anyone complaining about its damage, are clearly ignoring it. When its 40-20% of its damage.

4 4s bleeds is WAY better then 1 16s bleed. Especially if you use overcharged to knockdown immediately after, removing the chance to cleanse it.

(edited by Casia.4281)

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Posted by: Rfreak.6591

Rfreak.6591

@Casia.4281

You’d do close-range skills in WvW? you’re dreaming, especially blunderbuss which needs you to literally stand on your opponent to be effective.

I’d also add to the list that in order to have blunderbuss, which is a close range skill, to deal that much damage you’d have to build glass-cannon…. Do you get it?

(edited by Rfreak.6591)

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Posted by: Casia.4281

Casia.4281

Wvw stats are much higher then spvp. +food, etc. I can run with a toughness rifle if I want and feel safe, engaging in melee, even in a raid.
hell, I run up front line as a glass cannon grenade pre-patch and had a very high survival rate. (very low 1v1 haha. I wont lie, glass cannon grenade-god in team fights, instant death 1v1)
Alch line makes you nearly immune to conditions. R, 409, 8% immune,.
used B vs golem. admittedly, I have been running Grenades/U/R in wvw. And now after patch, will be TK, U, R most likely.

U’s wall is amazing at providing cover for a charge/retreat. R for retreat.
the swap to a rifle centric build will allow greater use of U’s quickness too honestly.
Rifle 1 + quickness is very strong.

Regardless, you are talking in circles. the statement was, blunderbuss does alot of damage. and it does. those complaints about it, are flat out wrong.

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Posted by: Kuruptz.4782

Kuruptz.4782

Wvw stats are much higher then spvp. +food, etc. I can run with a toughness rifle if I want and feel safe, engaging in melee, even in a raid.
hell, I run up front line as a glass cannon grenade pre-patch and had a very high survival rate. (very low 1v1 haha. I wont lie, glass cannon grenade-god in team fights, instant death 1v1)
Alch line makes you nearly immune to conditions. R, 409, 8% immune,.
used B vs golem. admittedly, I have been running Grenades/U/R in wvw. And now after patch, will be TK, U, R most likely.

U’s wall is amazing at providing cover for a charge/retreat. R for retreat.
the swap to a rifle centric build will allow greater use of U’s quickness too honestly.
Rifle 1 + quickness is very strong.

Regardless, you are talking in circles. the statement was, blunderbuss does alot of damage. and it does. those complaints about it, are flat out wrong.

id like to see you perform this rather than writing it

or else

YOU GUYS shoudlve seen my thief he killed 13engineers AT THE SAME TIME!

you can ask me for tactics if you guys need

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Posted by: Rfreak.6591

Rfreak.6591

@Casia.4281

You are right, it does damage, still kinda situational though, anyway we should try to stick to the topic.

which is why I’d like to point your attention to the topic I just created

https://forum-en.gw2archive.eu/forum/game/suggestions/Devs-checking-actively-engineer-board/first#post1016047

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Posted by: Tekyn.5376

Tekyn.5376

I just read some interesting posts over on Guru that talked about how grenade builds are now supposed to be condition damage based? Has anyone tried that since the patch?

“I feel like I’m getting trolled here. Good day sir.”
- John Smith, ArenaNet in-house economist

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Posted by: blurps.2340

blurps.2340

I just read some interesting posts over on Guru that talked about how grenade builds are now supposed to be condition damage based? Has anyone tried that since the patch?

With Shrapnel you can stack bleeds a lot better than before now, but that’s still a pretty terrible trade.

Direct damage > condition damage and with the current mechanics bleed is the worst of the bunch except in 1vs1 or solo against landscape mobs.