What would you guys think to a Crossbow for Engineers, (maybe) Mesmers, (arguably) Warriors and to any other Classes you guys feel it could suit? I think it’d suit Engineer very well, which is arguable considering there’re rifles and such already available for Engineers… I just feel there could be more variation in the Skins, Skills and Build-related variants for Ranged Weapons and/or how they’re used, including actual Play-Styles (via skills and actually personal preference, for example: I love bows but I don’t like Ranger, Thief (for the Shortbow) or Warrior, so there’s that…). I also feel that a Crossbow could introduce a more Ranged Defensive or Offensive set of skills towards the individual Classes using it-this could match Builds, especially for Engineer as I play this Class as well as Mesmer and Necromancer mainly; after looking through Forum posts and such, the idea of a Crossbow seems like it can meet what people are looking for in terms of diversity.
Overall, a Crossbow may cause confusion I think, epically as it’d be a new addition, and may cause complaints about it resulting in it becoming a stereotypical weapon to be placed between Bows and Rifles and avoided by the Classes who use Bows & Rifles, but since I feel the Classes in need of a Crossbow who are missing either a Bow or Rifle (for example, Engineer with the Rifle) are also missing the type(s) of Skills this could offer, I think it may introduce more variation-something ANet wants…
I’m sorry if I’m a little confusing in what I’m saying, it’s getting late here xD
I just feel like… A Crossbow would be something different with that specific type of uniqueness when introduced to Builds where people avoid following the crowd for using, as an example, a Longbow with the Ranger, or, like most Engineers now, a Rifle/one or two Kits.
I can see some obvious Cons as to introducing a Crossbow to Classes in general, like it interfering with Tool Kits for Engineers as a whole, and maybe being seen as a “useless” weapon for the most obvious Classes who’d use this Weapon (like a Ranger), but wouldn’t it create a more diverse system of Weapon relationship with overall Player Stats/Traits etc to create more variated Builds? I wouldn’t say it has immediate potential if introduced, but it’s that concept of just something different which is there and could be a part in the development of making specific Builds where people think more deeply about Weapons-this could even meet some demands for gameplay with builds on classes being repetitive, or could even re-assure people looking to get a specific Legendary for a Build they actually like through diversity, which is what I’m still looking for after about a year of playing Guild Wars 2 ;D
Feel free to share your opinions on the idea as a whole!
Thanks for reading this! It’s been playing on my mind since I first started Engineer
(edited by Archaeopteryx.7409)