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Posted by: tempus.6570

tempus.6570

My current build, focusing on condition damage and duration:

http://gw2skills.net/editor/?fcAQJAqel0piYn1ShF17IyIFd2nBSBghXfe8WpFEC;TsAAzCuoKyMjYGLUuikQNq4EwMAA
(Copy and paste into a new window should work)

This is largely a PvE build, because that’s what I play, seems to do decent in dungeons or DE’s. The build focuses around spreading conditions with AoE skills (Grenade #2 & #3, Grenade Toolbelt, FT’s Napalm, and kit refinement from ‘Nades and FT). I ususally use Rare Veggie Pizzas, which give me a combined 105% bleed duration, and 100% burn and chill durations as well. With Shrapnel, Sharpshooter, and nade #2, I can stack 25 bleeds continuously (as well as 25 vulnerability stacks from explosions). With Napalm and FT kit refinement I can get a decent burn going (not permaburn though). and with three chill grenades it results in an AoE perma-chill. I can’t seem to justify getting rid of elixer R, which is a great ranged party rez. Also, with kit refinement, swapping to FT removes a condition when it activates.

I was running this build with 30 Firearms and 10 Tools for the additional crit chance and cond dmg (+ juggernaut), but it got too obnoxious to switch from kit refinement to speedy kits when i was cruising Cursed Shore, so I’m trying 30/20/0/0/20 out.

PvE gear is a mix of rabid and carrion, and weapons don’t matter, other than having p/p or p/s, for the double sigils.

Thoughts / critiques welcome.

(edited by tempus.6570)

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Posted by: Flaunz.5273

Flaunz.5273

New Years [ICON] Engineer
Ring of Fire

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Posted by: Cooltar.2608

Cooltar.2608

Lambchops’s “You Better Weaponize” Build. (Build is meant for those who can swap kits quickly and adapt on the fly)

http://gw2skills.net/editor/?fcAQFAUl0picX3SiF8LJxoHd+ziGki8WXRFy/nCsF;TsAA0CnowxgjAHLOOck4Mg4ExMAA

This build utilizes purely weapon kits. It’s well rounded stat wise, good for skirmishing, running interference, support, and for moving quickly to cap points. It’s great for dueling, frustrating your opponent, and for adapting quickly. It has decent damage and decent burst (25 crit chance, 58 crit damage). I personally always have to use the wrench and EG with my third weapon kit varying from Flamethrower and Nades. Damage is based solely on Power.

Example for Combos for Wrench/EG/Nades
-Net/Jump shot/Grenade Kit Attack w/ Grenade Barrage
-Launch/Jump shot/Net/Blunderbuss/Acid Bomb (put a gap between you and your opponent)
-Magnet/Pry Bar/Launch/Jump Shot/Grenade kit attack/Grenade Barrage
-Throw Wrench/Magnet/Blunderbuss/Give your opponent a new orifice
-Acid Bomb (sit on it and prepare to block for stealthy burst thieves/Then Pry Bar and Launch/Perform favorite combo). Grenade Barrage and Nade Kit attack work well too.
-Pry Bar/Launch/Jump shot/Net/Blunderbuss/Grenade Barrage & kit atk)
-Jump shot on to cap point, Grenade Barrage/Nade kit atk, and acid bomb (good for multiple occupied enemies on cap points)

A lot of combos are possible, but it can be tricky constantly swapping kits. I like it because my Engineer play style has that Arena FPS feel, even if I do sometimes screw up my combos.

Escape Methods Examples (Face the enemy if you are going to use acid bomb as an escape method. It throws you backwards)
-Acid Bomb/Caltrops/Block (If you are still getting pelted).
-Jump Shot/Acid Bomb can be used for jumping over gaps
-Launch/Acid Bomb, this gains you a ton of distance between you and the enemy.

Condition Clearing (clears 3 conditions max every 16 seconds)
-Drop Antidote (Med)
-Super Elixir Kit Attack (EG/Also clears conditions for close team members)
-Super Elixir (EG)

Healing (5 abilities to heal)
-Bandage Self (15.5 CD)
-Healing Mist (Regen from EG, tool belt. 30 sec CD)
-3 health packs (12 sec CD each)
-Double Super Elixir (16 sec CD)

Comments/Other Tactics
-Constantly swap “#6” Med kit for constant swiftness & vigor (every 5 second). Also if Endurance is full your damage is increased by 10%.
-Med Kit also has “Drop Stimulant” for fury and swiftness for 11 seconds (20 second CD)
-Rifle and All Weapon kit cooldowns are reduced by 20% (Except Nades)
-Double stack Super Elixir
-Weak against condition builds (Can clear a max of 3 conditions every 16 seconds, —Swapping to EG will instantly clear one condition every 16 seconds.)
-Plucking – Pluck enemy opponents from their zerg to your team to pound on. Use Magnet (wrench) for the pull, swap to rifle and use the launch ability to throw your enemy in the direction of your team. Throw a Net and a party.

Please feel free to ask if you have any questions. I know there are things I’m leaving out and I’ll probably add more thoughts to this post as they come to me.

(edited by Cooltar.2608)

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Posted by: LittleMusing.8257

LittleMusing.8257

Tanky Tagger

Traits: 0/0/20/20/30
Inventions: VI (Cloaking Device), VII (Reinforced Shield)
Alchemy: IV (Self-regulating Defenses), IX (Backpack Regenerator)
Tools: II (Static Discharge), IV (Kit Refinement), VIII (Power Wrench)

Skill set:
Pistol/Shield – Superior Sigil of Life, Superior Sigil of Paralyzation
Utilities: Medkit, Toolkit, Elixir gun, Bomb kit
Elite: Supply Crate

Equipment:
Full Soldier’s (Power/Vitality/Toughness) – Superior Rune of the Dolyak

This build is very simple. From the name, your (probable) best skill is to tag mobs. This build is best suited for teams since you have access to 3x AoE heals – 2 of which are condi removers – (and the fact that your damage is pretty… well.) as well as being able to take massive punishment while you rez fallen teammates. You’ll also be able to kite extremely well.
For all intents and purposes, this build is not very good for PvE outside dynamic events since you’d probably take forever to take something down, but if you mostly run in groups, it might be really great.
Only just started, so can’t tell how effective it is with kiting champions. With the champ giant in Diessa Plateau, the aggro was mostly kept on me except for the couple of times it decided to switch. Forgetting to heal meant I was downed just as it died, but during the fight itself, health was more or less always full. Would eventually try tanking some other annoying champs out there.

Jade Quarry
[VwV][VaL]

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Posted by: Sororita.3465

Sororita.3465

use this build as a WvW support, its great to keep yourself and team mates alive, lacks a little on the damage end but just expect things to go slower when solo.

Attachments:

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

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Posted by: Ernest.8109

Ernest.8109

Why So SeRiOuS?

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Posted by: morningstarse.3726

morningstarse.3726

I just start playing around with gear grind, build and tweakage..

I am pveing with :

http://en.gw2skills.net/editor/?fcIQJAqalspicnuy2F1LJxoCcOkC7LYRPeMkd8nCzH;TwAA1ytEaJ1StlSLKvMeJ8y6lzLpXA

In instance I am swapping Elixir B/Google for Elixir Gun/Elixir R for group healing, revive and keeping myself out of stun/stuff..

I could use some insight and help.

edit : Well I just found the Tankcat build which seems to be barely the same build (no I did not look at it first :-P)..

Mharroth – engineer

(edited by morningstarse.3726)

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Posted by: Volitle.4628

Volitle.4628

(SPVP BUILD ONLY)

I had my fun with this build for a few months, so now I figure it’s time to share it. Just so you know, my win-loss ratio for engi right now is 2.5:1 just because of this build, and I absolutely destroy every class, including mesmer, thief, and (lol) HB/frenzy warriors. It’s only gotten better since my turrets now take into account my condition damage.

http://www.guildhead.com/skill-calc#mcMzz9Mz0oxmMMoxmMMaGGG0Vmocaom8kil7kiO7070z7kiT707kGW70V7ow18ofj

So this is pretty much a hardcore bunker build, but to use it correctly you have to be somewhat precise. What I do is put the flame turret directly in the center of a cap point, then put the other two turrets on the backside of the point (assuming the entrance side(s) is the front) perpendicular to the flame turret. Distance outside the circle for the other two turrets is the radius of the circle time two, so the distance from the flame turret to the outside, then again. This allows you to keep the very short range turret up and in their face, while keeping the other two outside of AoE range. Then, all you have to do is sit on it.

Any time an enemy comes in, blow all the turret cooldowns, and for the duration of the smokescreen try to stay as in the smoke field. Lots of blind to keep you alive with the pulsing and combo field. Also, it doesn’t matter if they are melee or not, try to keep them slowed/immobilized as often as you can with glue shot. The explosive rocket is kinda hard to hit with if they are moving around a lot, and with dodging, it’s to immobilize then hit with a static shot. For healing, throw down the healing turret, and IMMEDIATELY pick it back up. This results in a 15 second heal that is quite nice. Should worse come to worse, drop supply crate on them. I can 2v1 (if my elite is up) about 75% of the time, and 10% of the remaining time I can hold off until backup arrives. I have even won a couple 3v1s. This also works best in 5v5, as there is less zerging, but it can be done in 8v8.

P.S.
Apperently “S H T F” (no spaces) is translated to “kitten”. God I love the dev team somtimes.

(edited by Volitle.4628)

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Posted by: Chaba.5410

Chaba.5410

This is my WvWvW Group Support Build. It is a tanky condition removal and healing build that came about basically due to the Jan. 28th patch that applies player stats to turret conditions/boons.

https://forum-en.gw2archive.eu/forum/professions/engineer/WvWvW-Group-Support-Build/first#post1417629

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Rilke Cadmus.6829

Rilke Cadmus.6829

P/P : Elixirs H, B, C, Rad Field, Supply Drop
Traits 10 (V) 30 (IV, VI, XII) 0 , 30 ( II, X, XII) 0
6 Runes of the Undead, Sigils of Perception, Air, and Earth ( Switch to Earth after 25 kills in Perception)
Carrion Armor, 3 Ravager Pistols (1 of each sigil)
Accessories: Celestial (Karka Shell), 1 Zerker Earring, Amulet, and 2 Rings, Rare Cavalier Spineguard, All accessories have Zerker suffixes
All equipment is Exotic unless specified otherwise.
This build is meant to keep me alive with my poor internet connection and crappy computer; any advice to improve my survivability without sacrificing DPS (or vice-versa) would be much appreciated.

Tnekk/ Fyrni/ Rina Selania/ Doroga Icemaul
“And also… I can kill you with my brain.”
~River Tam~

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Posted by: Vincentino.9427

Vincentino.9427

Posting here so my thread doesn’t get lost:
The Captain America Build

Thread: https://forum-en.gw2archive.eu/forum/professions/engineer/The-Captain-America-Build/first#post1419429

Build: http://gw2skills.net/editor/?fcEQJAqelIqqbnpSyFg9IyIFk2EGShEaYgeAY5FfB

Goal of the build is to be durable, do decent damage (though not enough to draw aggro off of the main dps), apply constant regeneration to keep people alive, and throw the shield like Captain America

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Posted by: Grackleflint.4956

Grackleflint.4956

Can anyone suggest a Rune/Sigil set up that will compliment my Point Neutralizer/Bunker build?

http://www.guildhead.com/skill-calc#mzMzM9Mz0MNhGmMoRGm9MxxazksMoRo

The goal is to get onto a point and use Big Ol Bomb, Thumper Turret, Magnetic Inversion, and Elixir X to keep people on their backs and off of the point as much as possible. The build is very tanky with a lot of up time on Protection.

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Posted by: Lite.3819

Lite.3819

I consider the engineer class a very sandboxie class. The developers give you many, many basic underpar tools, but with the right ideas you can build Rome in under a day.


#1
Cloaking Engineer: “Engineers can cloak?!”

http://gw2skills.net/editor/?fcAQFAUl0piY3zSVF1LJyoCdGoC5lIF5Xl95xblWQIA;ToAAzCpoay0koJbTumkNNE5IC

The playing style is stolen from very successful venom thief builds; where as you lay down long duration conditions then disappear into cloak. You will have every advantage a Venom Thief has, like being extremely effective at killing Mesmers and Rangers but none of their weaknesses. For example, you do not have to engage in melee combat to snare and combo. The rifle is better then pistol in cloaking builds because you do not want to land weak attacks, just burst condition combos + net shot at 8s cooldown doesn’t uncloak you. Leap shot + smoke field will be your cloak from range and flame turret’s overcharge + turret explode will be your CnD. Grenades is your main condition weapon. It’s purely a PvP build; monsters couldn’t careless if you cloaked or not.

Idea:
The original goal was a build similar to Mesmer’s phantom bleed build. Where as they summon phantoms to stack heavy bleed while hiding away in cloak. It failed because turrets have very long cool downs. The disadvantage of this build compare to the thief is that your conditions is GTaoe.


#2
Glass Cannon Grenade Engineer: “Kill or be killed!”


#3
Rifle Engineer: “Eat my #1!”

http://gw2skills.net/editor/?fcAQFAUl0pqdHvSyF1LJxoHkO0iGki86XRFq8nCsF;ToAg0Cno4ywlgLLXOukcNE5IC

This playing style is stolen from ranger’s shortbow #1 skill spammer, where as they spam #1 skill on you until you die. In the Mist, your #1 on rifle can hit as high as 1.9k damage on heavy armored golem after using analyze. You will be fighting at mid-range combat similar to a #1 spamming ranger. Your infinite cripple wrench makes this very easy to do.

Idea: The goal of this build was to create a build just as annoying, yet devastating, as the short bow ranger. The original idea was a might stacking power build, but as it turns out you’ll get more damage going with % damage boost then raw stats might boons.


#4
Kit Master Explosion Engineer: “Roamer, Skirmisher, and Bunker!”

http://tinyurl.com/c76awqz

This build takes the combination of three separate builds: A Roamer (Swiftness), Skirmisher (Grenades), and Bunker (Bomb and Tool Kit) Build all into one and excels greatly in all three rolls. As a roamer, you want to be quick on your feet. 50% chance to gain swiftness and the #5 on Medi kit allows just that. As a Skirmisher, you do not want to enter a team battle but support from the sides. The grenade kit allows just that. Aoe from max range to a group allows you to dealt damage while staying out of harm’s way. A key element to be a bunker is invulnerabilities, Invigorating speed combined with infused precision gives you infinite vigor during battle just by attacking allowing you to dodge twice as many times as your target. As a innate trait for being explosion build, this build can cloak using the #4 Smoke Bomb from Bomb Kit and #5 Jump Shot from rifle to cloak every 20 seconds. For being a bunker build, this build has two confusion #3 on Bomb Kit and #3 on Tool Kit. For being a roaming build, this build is also a proc build along as being a direct condition build. Critical with any weapon can cause burning and bleeding. With that, this build has access to 9 out of the 11 total conditions at it’s finger tips. The raw weakness of this build is conditions, with only 1 condition removal this build can fall to conditions very easily. The second raw weakness is heavy cc due to the lack of stun breaker.

Idea: The idea of this build was to make a versatility build that is dependent of player skills instead of build advantages. Although weak to conditions, most condition builds are weak to conditions. As a result you will be playing a “who dies first game” with your target, where you have a clear advantage having access to 9 out of the 11 conditions easily in your hands. At the same time, Medi Kit’s bandages and Backpack Regenerator allows you to take conditions better then most classes. You can even use the Supply Crate elite to add Regeneration boon (stacks with Backpack Regenerator) to your healing pool. Most heavy cc builds are also weak to heavy cc, which this build also is. Immobilize at 8 seconds (rifle) cool down, knock back at 12 second (rifle) and 30 seconds (bomb kit tool belt skill), and a pull at 25 seconds (tool kit) allows you to control almost any build. Although difficult to master, if there is an OP engineer build, this is it.

Engineer – Street Rag (Black Gates)
Current Build

(edited by Lite.3819)

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Posted by: Omnio.3652

Omnio.3652

I use mostly three builds now, 100nade who most of you probably already know and two kinda mine builds, mentioned here.

https://forum-en.gw2archive.eu/forum/professions/engineer/Gadget-and-support-survivor-PvP-builds/first#post1432696

Engineer ftw!

Was he swedish?
Yes.
A moose. It was a moose.

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Posted by: Lite.3819

Lite.3819

#5
Invincibility Cripple Engineer: “I refuse to die!”

http://tinyurl.com/apuhvo6

People overlook Grenades in pvp because of how difficult it is to land in a match. Claiming that even their grandmothers can walk pass and dodge it. The solution was maybe you’re using grenades wrong! This build is a combination of an Invincibility Engineer and Cripple Control Engineer. People overlook exactly how powerful infinite cripple can be. The trait power wrench allows just that. Cripple on a auto attack melee weapon and Throw wrench tool belt skill for range. The rotation is simple cripple a target from a range run to mid-range and land lots of conditions just like the cripple control build. As an added twist, the Invincibility Engineer was added in get away from those tricky situations. The invincibility rotation is still the same: Evade > Gear Shield > Elixir S, always use in that order. When your endurance is out, Gear Shield. When your endurance and Gear Shield is out, Elixir S and get out of there.

Idea: The idea of this build comes from two Traits that sync very well with each other the powerful Grenadier Master Trait and infinite cripple Power Wrench Trait.

Engineer – Street Rag (Black Gates)
Current Build

(edited by Lite.3819)

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Posted by: pwain.4678

pwain.4678

What do you think about my build?

http://gw2skills.net/editor/?fcAQJAqal0pyaHxSfF17IyoCfGoH7FedXfe8WPIEC;ToAg1CuoyykloJbWuskZN8YuA

I created this build for sPvP.
I have a lot of potential to make damage. With Blowtorch, Incendiary Ammo and Shrapnel Grenade + Combo field: fire from Napalm I have lots of burning damage. (50% duration for burning ) Bleeding from Sigil, Grenade and explosive shot of course.

With Grenade Kit (and Kit Refinement) I have also some burst and AE for fights against many opponents. Might from Firearms XI and Explosivs X

To survive I have over 20k hp, Elixier S and Kit Refinement on Flamethrower removes conditions.

What do you think?

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Posted by: Lantz.7240

Lantz.7240

So playing around with builds and came up with this. Probably has been done already but I was very surprised by how well I did. I’m a average player for the most part and have had a hard time breaking 200 points in matches. Last couple I was around 250. With a little work I can hold off three people for a decent amount of time thanks to the large healing, push backs, and knockdowns.

http://www.gw2build.com/builds/simulator.php#1.4.6.0.19.0.13.0.12.0.81.85.84.86.102.1.1.7.231.234.0.0.0.0.261.262.267.276.274.0.0.0.0.20.0.30.20.0

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Posted by: nakoda.4213

nakoda.4213

I was PM’d asking for my build, so I will put it out here for everyone to look at.

First, a disclaimer.

I am not a theory crafter, I am not a number cruncher. The following link is to the gear, skills, and traits that I use when in sPvP — PVE/Wuvwuv are different. Also, this is what I currently use: there are many things that change depending on my mood and what I am testing.

The build (Bad Link! Bad! Copy + Paste the URL to visit):

http://gw2skills.net/editor/?fcAQJAqel0pyaX7ShF17ICoHAWddXiUofN2HFs1DC;ToAg1Cqo8y0loLbROvkFNIYmB

I use Incendiary Powder, Enhanced Performance, Precise Sights, Fireforged Trigger, Juggernaut, Protection Injection, and Deadly Mixture.
I use Rampager PVP trink w/ 2x Lyssa + 2x Monk + 2x Water runes.
I use Sigil of Accuracy and Sigil of Strength
- as strong as the Rifle is (and it is) I prefer the extra sigil option of having both hands busy.

Pistol/Shield, Medkit, Flamethrower, Utility Goggles, Elixir R, Supply Crate.

The point of this build is to PRESS your foes. Stay on them like glue. Get in the face of ranged players. Make them move. Time spent moving is time spent not attacking (sure there are moving attacks, just like FT 1, but the basic premise applies to everyone). Melee are controlled through various knockbacks (push them away, keep them close by chasing.

You use Medkit 5 and Utility goggles for perma fury upkeep (+20% crit)
You use P/S for confusion applications and for Shield 4 knock back and Shield 5 daze.
You use Elixir R for Endurance (I dodge a lot) and the cond removal on the Toolbelt.
You use the FT as your primary damage dealing kit.
You use Incendiary Ammo, Air Blast (since feb 26), and Napalm to maintain burns.

Sigil of Strength and Juggernaut = 15-20 stacks of might (I’ve hit 25 in PVE)
• Keep in mind that this requires you to:

  1. keep swapping every 10 or so seconds into Medkit for the EP buff (3 might stacks)
  2. use FT 1 liberally to seek crit procs on the sigil (pistol 3 is also very good for this)
  3. (optional) replace accuracy sigil with battle sigil so your swapping also adds might.

I find myself often picking a single target and dogging them until they hate me, damage to their allies is icing on the cake.

Things that I often swap:

HGH and Enhanced Performance:
I think that Enhanced Performance is an overall easier way of maintaining might stacks, but the bonus to HGH is that you get the full boon duration buff from alchemy, which makes your Protection Injection essentially permanent with the Water and Monk runes, though, really, the extra 10% isn’t doing much, and the extra POW from Explosions is pretty sexy-times. I typically use Enhanced Performance.
- in PVE I use Exploit Weakness to slow mobs down while farming.

Precise Sights + Protection Injection vs Infused Precision + Invigorating Speed:
I tend to stick with the prior, I don’t find myself needing to go off on really lengthy chases while in combat, and I use the Medkit 5 for swiftness out of combat. On most sPvP maps, this is plenty to get from A to B (A being out of combat, and B being in combat .. ).
- sometimes I swap 10 points from Explosions to Tools for the crit dmg and speedy kits, and when doing so I completely negate the need for swift on crit. The vigor trait is really nice though because I like to dodge a lot. Overall, I stick with Pow.

Protection Injection vs Self-regulating Defense:
The auto Elixir S is really nice, and always fun to watch in the middle of a fray, but with boon duration buffs, I think that a (near) perma protection is a more solid choice.

Elixir R is entirely a preference. C is super handy (you can never have too much cond removal. B is boss, and U is fun for spamming FT 2 (if you are lucky enough to get quickness). I like R because with R and Goggles I have two stun breaks, blindness immunity, and extra endurance.

My play style is very aggressive and mobile. I pick a foe, and I stick to them, I burn them, knock them down, burn them some more, throw some fire on them, knock them down again, confuse them, daze them, then for kicks I burn them again before knocking them down … again.

Air Blast and Shield 4 toss are immeasurably fun and useful, ESPECIALLY now that we can detonate FT 2 when we want to.

FT dmg scales best with POW, but it is a PRE weapon (firearms tree, at least), so its POW gains come from might stacks, and as such, high crit + strength sigil + enhanced performance is where I have found my own sweet spot.

Play it, test it, rip it apart, I leave it to you, but I enjoy this build a heck of a lot and I never find myself wishing I were an Ele.

/2quid

(PS – the nerf that really hit hard was the foodbuff fix. Imma miss my omnom ghosts! but I was so OP with omnoms and this build; the moment I first nommered some berries I knew the nerfs were coming. I could smell them!)

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

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Posted by: Dyeus.6759

Dyeus.6759

I am going to post 2 builds that I just feel comfortable playing for awhile now.
http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.20.0.0.0.81.92.89.97.102.2.2.0.230.232.236.0.0.0.0.0.0.271.0.0.291.289.293.30.0.0.10.30
The first one being a wvw 100nades build. Stacking 3300k attack with 77%crit dmg and 2200 armor and 21k hp you will kill most thieves faster then they can kill you. Of course thieves can always reset and stay farther from you then usual which makes the fight last 5 minutes but its epic nonetheless.

Sadly this build used to eat up camp supervisors with the vuln and condition dmg it did but nowadays I am rethinking about this build.

Also I found a tpvp build that uses the engineers aoe fire damage.
http://www.gw2build.com/builds/simulator.php#1.4.6.0.20.0.2.0.22.0.79.95.87.89.102.4.4.47.230.0.0.246.247.0.0.0.0.272.280.281.289.0.0.10.20.0.30.10
Now this build is fun to play around with. Make sure to have 4x runes of nightmare and 2x runes of lyssa. Basically open with the Incendiary ammo and your pistol skills. Once those are on CD swap to the flamethrower for more aoe fire conditions. From there have fun. The FT is also great for pushbacks when a teammate is getting stomped and how much I love doing damage while in elixir s form.

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Posted by: Lantz.7240

Lantz.7240

I am going to post 2 builds that I just feel comfortable
Also I found a tpvp build that uses the engineers aoe fire damage.
http://www.gw2build.com/builds/simulator.php#1.4.6.0.20.0.2.0.22.0.79.95.87.89.102.4.4.47.230.0.0.246.247.0.0.0.0.272.280.281.289.0.0.10.20.0.30.10
Now this build is fun to play around with. Make sure to have 4x runes of nightmare and 2x runes of lyssa. Basically open with the Incendiary ammo and your pistol skills. Once those are on CD swap to the flamethrower for more aoe fire conditions. From there have fun. The FT is also great for pushbacks when a teammate is getting stomped and how much I love doing damage while in elixir s form.

Absolutely love this build. I gave up on duel pistols because the survivability wasn’t good enough for me and the damage didn’t seem to be anything that amazing unless you got a bunch of stacks of might which isn’t always possible. With this though the Incendiary ammo does very noticeable damage and gives a damage boost to flamethrower I believe. And thanks to flamethower I have a very useful push back and blind helping me to stay alive and stop a stomp.

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Posted by: Vajra.3914

Vajra.3914

I’m still testing this, especialy the runes, but I feel to share this build now:

http://gw2skills.net/editor/?fcAQFAUlspCY3zyuF17IRoH4XwqVkiHT5PKkbaB;ToAA0CvoMyYkwIrROjkGNsYmB

Pros:

- Decent damage resistance
- Zone controle
- Decent healing (bombs+super elixir+ elixir H+ regeneration)
- Good condition removal

Cons:
- No break stun (the reason I put x6 Melandru Runes)
- Very low damage (Rarely u’ll kill someone, and probably after a prolonged fight)
- You’ll get targeted by many player at time
- Hard to master, and only viable for defending Key location

I was bored to get killed every 5 secs by 2 thieves and some Mesmer, so I decided to put up some actual fight before getting down, and surprise sometimes I even repelled pure glass cannon mesmer away, as they took some flyes (toolbelt explosive and riffle #4). There is even a cheap stealth, (only if u aren’t figthing, otherwise it can be difficult to not get unstealthy :P), which implies using #4 bomb kit as smoke field+ #4 elixir gun as combo blast (which can be used to stealth your teamates too), but as I said, if u are fighting u’ll probably end up damaging and get quickly unstealth, due the damage.

Something I noticed is that CC hit hard without some stability or break-stun, this is the real threat; in fact most time I die it’s becuse I was stunned/knocked down and couldn’t act in any way.

Now i’m going to test it a little further, and see which runes are better to use, then i’ll make a post about this build.

P.s. If somebody did create anything that resemble this build, it wasn’t my intention to leach, I just didn’t wanted to keep reading all the posted builds xD.

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Posted by: MrSilver.5269

MrSilver.5269

I switched my build up over the weekend, and really enjoyed the results.

(Cut and paste link)

http://intothemists.com/calc/?build=-V70;2sPkq0u53UFx0;9;5J-JT;158;235-17B;66Rk06Rk0d

It is sort of a combo between static discharge 100nades, and tankcat.

I went 30 into tools, picked up adrenal implement for perma vigor and 10% more damage when endurance full. Coupled with rifle mod and you have 20% increase to damage.
With food I currently have 81% crit damage, and 42% crit before fury, and 52% crit when target is under 50% health (target the weak).

I was hitting for well over 2K with throw wrench each way, without factoring in the additional damage from static discharge. I still had just under 20K hit points, and had enough toughness from P/V/T armor that I didn’t feel too squishy. Gear shield, elixir S, and another elixir S from self-regulating defenses allowed me to reset almost every single 1v1 I had, and I only died over the weekend if facing insurmountable odds.

I was also surprised to see how much damage I was able to do with surprise shot from the toolbelt on a (I wanna say) 7 3/4 second cool-down.

I was seeing some big crits of 5k with blunderbus and jump shot. People were clearly panicking by the up front damage. Auto attack hits for around 1.5 -1.7Kish.

Prybar is just amazing as well.

I’m using all berserker trinkets and 6/6 rune of the cent for added power, and perma switftness from med-kit.

Thanks to all the previous builds that I have borrowed from.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Ejiofor.4801

Ejiofor.4801

Behold…

The Crippler!

Quick 25 Stacks of Vulnerability, Good condition duration, and good…we… Cripple!

http://gw2buildcraft.com/calculator/engineer/?2.0|4.1o.hc|0.0.0.0.0.0|1c.7r.1c.7r.1c.7r.1c.7r.1c.7r.1c.7r|1b.62.1c.9c.2u.d1d.1h.62.1c.9c.3u.d1c|k69.a2.k49.0.k68|30.d|2c.2p.2x.0.30|e

I will always start off with Toolbelt Net, then Net Shot, followed by Analyze, then Net Turret. 25 Stacks of Vulnerability, plus they can’t move. I’ll usually drop my Supply Crate if or after the opponent dodges. I’ll close in with Hip Shot, then swap to Tool Kit and start bashing away with Auto Attack, to keep the cripple up. Throw Wrench helps too. If they decided to get antsy and attack, a quick Prybar will keep ‘em in line. Running away? Jump Shot Ahead of them, quick about face, then OverCharge Shot them back to your Turrets. Basically I use my turrets as ’pivot Points’, in that I circle around them, and will attempt to keep them in range. If it gets too hot, Detonate your turrets for the Knockback associated with Accelerant Packed Turrets. Your Turrets from the Supply Crate will do the same thing. Use the low survivability of your turrets to your advantage if you don’t take Metal Plating.

I will also use Dual Pistols, to keep the conditions rolling. Both are fitted with Exotic Chrysocola Orbs. I use two Ruinmakers.

Gearstrip Jones, Engineer, Borlis Pass, [KPUP]
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China

(edited by Ejiofor.4801)

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Posted by: MrSilver.5269

MrSilver.5269

Looks like my new build just got a buff (50% increase damage for surprise shot).

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: sapphyredragon.6437

sapphyredragon.6437

My Engi build that I have fallen in love with for sPvP.

http://www.guildhead.com/skill-calc#mVMzM9Mz0MNoGMMNoGMa0xx0cVkqMob8khV7khf7070z7khA707kGo70V7owY8ofy

Pistol/Shield (though the pistol is kinda useless — except for the blind)
Sigil of Superior Hydromancy/Sigil of Superior Energy
Superior Runes of Strength

10/0/30/30/0
Explosives III
Inventions V, VII, XI
Alchemy II, VI, XII

Slot skills:
Elixir H
Bomb Kit
Elixir B
Elixir S

Elite Skill:
Supply Crate

So, I end up with 3,201 attack, 3,075 toughness, and 24,522 health.

I focus mainly on holding points, but I’m also good at getting the Orbs in Spirit Watch (my favorite map). My build gets most of its damage from using the bomb kit, which is surprisingly viable in PvP. In hot join it often takes 2-3 people to take me down and I have been told that I am not easy to take out. Maybe that isn’t terribly exciting, but I was proud since Engies are oft considered the weakest PvP class.

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Posted by: Lupanic.6502

Lupanic.6502

You can’t remove conditions with this build and it seams that the sigils on your weapons are useless because they share the same time ( am I wrong???)

Maybe you should swith to healing turrent.

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Posted by: Jay.4837

Jay.4837

Silence is Golden. Duct Tape is Silver.
http://www.quickmeme.com/meme/3tshid/
Widgits 80 Asura Engineer

(edited by Jay.4837)

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Posted by: Grackleflint.4956

Grackleflint.4956

Lately I’ve been advocating turret based builds along with Fairtex and a few others. After dozens of tPvP matches I can confidently say that with thoughtful play a variety of turret based builds can be very potent. My only regret is that my experience is anecdotal as I have no video capturing software. So first, the bad: Turrets do have trouble against opponents who take the time to pick them apart before engaging you, and the builds generally have problems vs. heavy conditions. The good: If you’re bunkering for your team on the close point you will rarely encounter the latter, but you always stand a chance of facing careful players and ranged players.

Here’s the Tool Kit and Turrets build I have arrived at after many hours of play (over 200 matches with turrets):

http://tinyurl.com/bm73mca

I chose the Tool Kit for several key reasons:
*Confusion stacking
*Block
*Pull
*Vulnerability stacks
*And the rarely needed, but still welcome, turret repair
Why the build is effective:
High number of conditions applied very rapidly
Several ways to attack and defend
Unpredictability

I’ve decided on Sitting Duck over knee shot due to the three immobilizes I can drop in rapid succession. Here’s how my opener usually goes:

*Magnet Pull
*Pry Bar
*Static Shot (swapping to pistols triggers Sigil of Geomancy for a massive bleed)
*Net Attack
*Net Turret + Overcharge
*Glue Shot
*Blowtorch, etc
(It’s important to keep moving after landing Pry Bar. Pay attention to your positioning and don’t stray outside of the control point, you don’t need much room)

My opponent is bleeding, confused, burning, and has 15 stacks of Vulnerability on them all within a couple of seconds. This aggressive opener catches many players off their guard. I had a ranger casually stroll up to my point and start pelting me. My Rocket Turret caused him to waste a dodge roll and as he was coming out of it I opened up on him. He was down in under 10 seconds with very little time to react.

Okay, so that’s one specific instance, but this became the norm for the majority of my 1v1 encounters. In an 1vX situation I recommend quickly assessing the weakest target (to the best of your ability) and focus on them while relying on Box of Nails, Glue Shot, and Gear Shield to help you avoid/ignore other attackers. This build won’t keep you up against 3 opponents for long, especially if there are certain professions in the mix, but than many builds won’t. That’s what your teammates are for.

Still no stun breaker? Yes—there is no stun breaker in this build. This forces me into a much more active play style; putting pressure on an enemy to force them to blow all of their defensive cooldowns as quickly as possible. If you’re used to bunkering in a passive punching bag sort of way, you will have a lot of adjusting to do to play this build. If I do get hit with a massive burst due to a stun I have ways to recover or weather the storm.

Automated Medical Response works wonders with the Healing Turret allowing for back to back activation when my health is getting low, and Low Health Response System stacks duration with Healing Turret’s regen and Regenerating Mist tool belt skill to help mitigate condition damage. When I reach 25% health I automatically gain 10 seconds of Regeneration, drink an Elixir S, and my Healing Turret cooldown is refreshed. I count to 2, Lay my Healing Turret down and detonate it as soon as Elixir S expires.*This is essentially a fight reset. Transmute adds another layer of protection against conditions. All of this doesn’t even take into account the up-time on Protection afforded by my runes and traits. I would almost rather have this defensive boon than any other we can get as Engineers.
If you have any questions at all no matter how general or specific, I would be glad to answer them.

Thanks for reading.

Note: For underwater combat I would use: Elixir H, Rifle Turret, Net Turret, Rocket Turret, Supply Crate. The reason being is that staying in melee range is very difficult without a gap closer built into the Tool Kit. I chose Elixir H because Healing Turret doesn’t work under water, and Med Kit’s heal is on the tool belt making it unavailable if Automated Response Kicks in.

*Post patch note: This no longer works because all utilities are disabled when Elixir S is active.

(edited by Grackleflint.4956)

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Posted by: Grackleflint.4956

Grackleflint.4956

WvW Group Oriented Roamer

http://tinyurl.com/c8az4m5

The aim with this build is to always be a part of the action, so you need to get to where you’re needed fast and slip past the occasional roamer or run away from enemy groups. Run supplies, stick with your group, build siege weapons, and spy on enemies. This is not a roaming build for gankers or duelists. This is a team oriented build meant to keep you alive and moving.

Gear: Full Soldiers.

Weapon: Rifle for control and immobilization, cripple, and chill cleanse. This is also your contribution to team fights. This build has a whopping 3500 power, so spam that Hip Shot into large packs of foes—it pierces. If anyone gets close to you, Slick Shoes, Net Shot, Overcharged Shot, etc. should dissuade them and give you an out.

Sigil: More Endurance for more Dodges.

Runes: Speed! Power, +swiftness duration, and a chance to gain 30 seconds of Swiftness on being hit (more than that with the 2 rune bonus and 20 points into alchemy).
Utilities:

Med Kit: More swiftness, healing, and a condition cleanse. Triggers Speedy Kits.
Tool Kit: Block, Cripple, Pull, Confusion! Triggers Speedy Kits.
Elixir S: Get out of jail free. The tossed version also gets you out of tough spots.
Slick Shoes: Super Speed and the ability to knock down your pursuers or put a zerg flat on its back.

Elite: Doesn’t matter. Play around and swap to whichever one you want in the moment. WvW takes as long as you want it to, so you’ll have plenty of time to get out of combat and choose an elite that suits the situation.

Traits: See the build. I chose traits that make you fast, keep you alive, and give you some passive regen and condition cleansing.

Have fun!

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Posted by: shockwave.1764

shockwave.1764

I would like comments on my build more than anything. It’s a bunker tPvP build.

Thanks for the advice!
http://intothemists.com/calc/?build=-VRw;2cP-9-s5NQFx0;9;6TT9;406A03B5;0Xo0;0V;0nBnBnBnB6gz

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

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Posted by: Lupanic.6502

Lupanic.6502

I would like comments on my build more than anything. It’s a bunker tPvP build.

Thanks for the advice!
http://intothemists.com/calc/?build=-VRw;2cP-9-s5NQFx0;9;6TT9;406A03B5;0Xo0;0V;0nBnBnBnB6gz

nice build but I guess you have to much condition removal possibilities. I would change elixir C against EG. EG gives you a nice condition removal and a light field and healing. With EG #5, #4 you get area retaliation. Anyway, very nice build

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Posted by: shockwave.1764

shockwave.1764

I would like comments on my build more than anything. It’s a bunker tPvP build.

Thanks for the advice!
http://intothemists.com/calc/?build=-VRw;2cP-9-s5NQFx0;9;6TT9;406A03B5;0Xo0;0V;0nBnBnBnB6gz

nice build but I guess you have to much condition removal possibilities. I would change elixir C against EG. EG gives you a nice condition removal and a light field and healing. With EG #5, #4 you get area retaliation. Anyway, very nice build

Hm, haven’t tried EG yet. I agree I have way to much condi removal with the new healing turret. I switched out Elixir C for Tool kit, mainly due to Spirit watch this week, it’s really nice for pulling back orb runners, with #5, and using #4 while running the orb. Pyrbar is OP too haha. I’ll try out EG though, thanks for the suggestion!

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

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Posted by: tsu lee.1984

tsu lee.1984

hello everybody im Tsu Lee your new engineer and im here to blow everyone (including me) into the sky!
the problem is that i cant decide which build i should run for wvw.

i will give you some builds pros and cons and help me decide which one i will play

the first build

this one is purely dmg and area denyal i got conssusion bomb( aoe dmg and confusion) / pry bar (splash dmg + confusion) / static shot (bouncing confusion) for cc

combo field fire / smoke
blast finisher big ol bomb ( which also the bst area denyal as timed bomb to throw everyone who tries to chase us (example someone followsus on wall/cliff or even in valley to push em back)

glue shot / glue bomb is aoe cc in order to spike a group or 1 person or cc in case they chase us

ench perf is 3 might/ the xi of expl is to give dmg back because they nerfed 10% the dmg from bombs/ nades

tool kit gives a magnet pull for us in order to spike a guy / a protect for me in order to rush in and blow em up + a aoe spikes + bleed which is nice to have also

i got elixir S so i can use it manually ( i prefer manual than trait at 25%) because i can even use it to finish someone (i can even use it during cast time of the finish) or in order to escape or rush in

elixir X is here in order to provide either tornado ( whirl to protect us from fleeing as it pushes back + kd) or to whirl some fields or ramprage ( pure dmg + a leap finisher)
or change to mortar at wall defs

+ i got 2 toss elixirs for some random buffs or fields

the rest traits are used in order to keep me alive from enemy spikes / cc

and kit refinement offer a magnet bomb to pull everyone near my beloved explosions ( more cc)

the bad thing is last update dunno if affects other classes too but engineers have their confussion counting the same as spvp which is going real low ( we are talking about around 1k dmg at 5 stacks)

https://forum-en.gw2archive.eu/forum/professions/engineer/The-Demented-Engineer-WvW-Build

some more in depth of this build

the other build is the same idea with the one above just the chnge here is that im not here to dps / cc / confuse but to deal a small amount of dmg + and mainly to heal the pushing group + a fair amount of condition removal

the healing bomb build

well surely a fun build to play but nothing more than that. Many traits to cover me from cc+ recharge for bombs+ bigger radius ( even evade provide a healing bomb ) + a small bonus to power that scales with healing

+ cleasing formula 409 ( error not found) throwing or consuming elixirs removes conds ( works better with elixir gun but i wanted to test it first with elixir R ( because throwing removes conds + faster rez – i can also throw it down before i die ) + break stun + refill endurance yesplz.
and boon duration is at 50% without food
also many things mentioned above as fields etc work here as well
+ here i got shield to reflect proj or push back off walls + a stun / daze for cover

the drawback is lack of dps as im support

first edit : heal /cond rem bomb build / change protective shield over to energized armor and equipment 4 cleric / 2 vitality toughness
on both armor and jewelry

i forgot to mention that im playing wvw with a guild small in number 10-20 pep when we wvw and we like fast changings while in map snipe/ much mobility less def etc
ty for reading waiting your opoions <3

(edited by tsu lee.1984)

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Posted by: Lupanic.6502

Lupanic.6502

Teldo played in the EU vs NA Game with this build:
http://intothemists.com/calc/?build=VVRw;0B-cPVv0c-NQFx0;9;4TE-9E2475;30;05;0KJ;1J0-KJGAhoHA2VG

He was awesome. Capped points/chased thiefs. Hard to kill/good damage. Support for this group with Elixir R. I guess this will be a new fotm build.

http://www.twitch.tv/teldoo/

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Posted by: RedFang.4537

RedFang.4537

my build is all about dps over time so the best weopon kit is the elixer gun. what this allowes you to do is dodge your foes attack and deal big damage. while your turrets take the aggro. for this build to work you do need 2 trait skills up to lv. 10. ill tell you the rest of the build and the traits when i remember what their were. and ill show you some pictures to.

Attachments:

(edited by RedFang.4537)

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Posted by: RedFang.4537

RedFang.4537

if you looked at my spell bar on the right you would see the elixer gun. well the traits are something lol i forgot .well the one you need is this one that makes your turrets take less dmg .

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Posted by: Knox.3748

Knox.3748

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Posted by: Skribulous.3521

Skribulous.3521

I’ve been running with HGH and might stacking variants for the longest time. The elixirs gave me quite a bit of leeway as a buffer whenever things go south.

Now with the new changes to the traits, it gave me an opportunity to try something out of my comfort zone: a no-alchemy all-kit hybrid build.

en.gw2skills.net

gw2buildcraft.com

Note1: Both build calculator site does not use the new traits, but since the only changes I’m using is in the Firearms trait line, it should suffice. Just change Adept to Fireforged Trigger and Master to Juggernaut traits, and everything else should work as intended.

Note2: I’m using Altruism runes because since I can get up to 18-25 Might stacks quickly, might as well share the buffs with the party. I suppose the full Boon Duration set (2 Superior Monk, 2 Superior Water, 2 Major Sanctuary) is better in the long run, but I like sharing.

Note3: For Armor & Trinkets, going full Berserker for DPS or full Rampager for conditions would be better, but I like not dying when I mess up my dodges more.

It feels like I’m playing a whole new class, yet it’s the same engineer I’ve been tinkering with for months. I’m still testing this build (I’m actually using Celestial trinkets at the moment until I finalize the build), so I can’t give any real ideas on the playstyle, but you’re welcome to try it out for yourself and add any ideas to improve/optimize/streamline it.

Edit to add: Just found out that Into The Mist’s Build Calc has the updated traits, so here’s the prototype build .

(edited by Skribulous.3521)

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Posted by: Twigifire.8379

Twigifire.8379

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Posted by: Assassin.7890

Assassin.7890

Is there any build with healing power?

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Posted by: Cassius.4831

Cassius.4831

Mine is something like this:

http://gw2skills.net/editor/?fcQQJAqalspSX38y3F17ISIFS49B6BglX8lIFPGlB-jAEBYLJEdBgYAgmAhIAM5hIaMTCtohIasPAVVDWtATbCV3CR5KQGxCyOEJFA-e

Where #9 can be changed by “Elixir S” or “throw Mine” if needed.

My build is based on removing conditions heavily (you remove one when you use an elixir) combined with evasive skills. Direct damage is fair (although not very good), but you can escape from enemies at the same time you are applying them a bunch of conditions.

Gear isn’t the best, but I’m lazy to try other pieces because I’m fine with the ones I’m wearing now



“Guild wars is for everybody, freedom is ascended, zerg is strength”
~ G. Orrwell, great shaman of the new flame legion, 1984 AE.

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Posted by: DoRnbush.7984

DoRnbush.7984

My Engineer character profile sheet:

Traits: 20/5/0/20/25
Weapon Set: Pistol and Pistol (though I usually stick to the Grenade Kit)

http://orderofobscurity.enjin.com/forum/m/10605958/viewthread/7598419-meekrab-illuminatus-v2-pp-engineer-lvl-80

Attachments:

(edited by DoRnbush.7984)

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Posted by: Humlae.1234

Humlae.1234

This is an ft build I am trying out for group fights in wvw:

http://gw2skills.net/editor/?fcAQFAUl0p6d38SrF1LJxIFde0gUU37KSR+b8nCsF-jUxAZvioxWbLiGryGTXmU1rgMA-w

Full soldier is almost a must. Any other build and you can kite to stay alive, but the ft kind of forces you into melee range. Rifle gives you some range and control, but eventually you have to get close.

The runes of the fighter are there partly because I am cheap and partly because is synergises with medkit quite well. Slick shoes is amazing in pug heavy fights because no one takes stability and there doesn’t seem to be a cap on how many people you can hit with it. The stun break is also nice.

Rocket boots is for mobility and those “oh crap” situations where you find yourself in the middle of an enemy zerg and need to run. I find that this is slightly inferior to elixer s, especially if you have formula 409 traited. On top of that, the toolbelt skill is rubbish for this build considering that ft1 works best if you are not targeting anything (and i find targeting an enemy to targeting nothing a very difficult thing to do on the fly) but the cooldown is just short enough to sell it for me.

The build seems to work best in small and mid-sized groups (10-20 people). Anything larger and you pretty much have to use nades. Anything smaller and conditions seems to get the better of me.

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Posted by: bulbasauZ.4309

bulbasauZ.4309

M I L E Y C Y R U S [Mada] [GS]

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Posted by: Powerade.9406

Powerade.9406

30 10 0 10 20

whit Rabid (carrion jawel) and nightmare runes, i have also gadget reduction for slick shoes.

The best cc build for engi at the moment. (imho) [sorry for my bad eng!]

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Posted by: theodor.3480

theodor.3480

http://gw2skills.net/editor/?fcMQJAqelspqbHwSfF87ISIFSohBShelXie8YVGlB-jUCBINgYNA0CA00g5RFRjtaqIasqGYqVER1uEFRrWKAImGB-w
This is the build i was thinking about using mainly for wvw. Mostly focuses on solo or small group roaming.

I’m new to the class so if anyone can share any criticism it would be apreciated.

I hear no evil, I fear no evil

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Posted by: Lupanic.6502

Lupanic.6502

30 10 0 10 20

whit Rabid (carrion jawel) and nightmare runes, i have also gadget reduction for slick shoes.

The best cc build for engi at the moment. (imho) [sorry for my bad eng!]

good work. Nice build, nice gameplay

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Posted by: zabriel.4852

zabriel.4852

Perma Swiftness/Vigor Build
https://www.youtube.com/watch?v=A3ukus1s6fY

Zabriel Dusk

(edited by zabriel.4852)

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Posted by: Phink.9153

Phink.9153

Phink’s Tanky Tool Kit Engineer!!
So, I’ve been trying to figure out a new and fun build to use for PvE. Well, I think I may have come up with one that I have found to be pretty good! Enjoy!
Sections:
1. Gear
2. Spec
3. Role in a dungeon
4. Rotation (kinda)
5. Ending
So, let’s get started!!

1. Gear: For this build, we will be using Knight’s gear. You can craft this gear, but it from the TP, or farm dungeons enough for the armor. Knight’s gear is toughness, power, and precision. Why do we want so much toughness though? For one, we will be very tanky, and engineer already has a high base health (plus we get a little vit from our traits). Second, we take the trait “Energized Armor” which gives 5% of toughness to power! That’s awesome! For your weapons, I use the Rifle (Rifle 5 gets me into the action quickly). I put a Sigil of Force on there just for a nice 5% bonus increase.
-If you don’t need to be so tanky, feel free to switch out some Knight’s accesories and necklace/back for berserker’s to get some more damage/crit chance.

2. Build: http://intothemists.com/calc/?build=VV;4cPFw0a6FQFx0;9;5ET4J;14;024B;117;7EysYEycYB-lv0;5VW-a0f1kYq3w_6F-375B-7V-17V;9;9;9;9;9;4VA-6k

Now, for the fun part of the guide! The build we are going for here is an AoE based build that inflicts vulnerability/cripple, while doing a good amount of damage and still supporting our party. The skills chosen are pretty much necessary, however, you can always change out your elixir for something else if you prefer. We will be going a 0-15-30-5-20 build, picking up traits to buff our turrets, and deal more damage, while at the same time decreasing toolbelt skills and being tanky.

-Firearms: We take “Precise Sights” to inflict vulnerability every crit, which will be happening quite a bit for us (over 50% crit chance). We take the extra 5 points to get the increased damage to enemies under 50% health.

-Inventions: This is kind of the bread and butter of this build. First off, 300 toughness is awesome. We take “Metal Plated Turrets” and “Rifled Barreled Turrets” to make out Thumper do more damage, and keep it alive. It’s also important to keep our healing turret up. The biggest trait in this line is “Energized Armor”, converting 5% of toughness into power. That’s a lot of extra power. The minor traits just help us stay alive throughout fights.

-Alchemy: We had 5 points left over. Not necessary to put them here, but an extra 500 health isn’t too bad. Plus, Elixir B isn’t too shabby either.

-Tools: The tools line is awesome for this build in my opinion. We take “Power Wrench” to buff up our Throw Wrench (Which does awesome damage), and reduces out Tool Kit skills cooldowns by 20%! We will be throwing wrenches a lot, along with other tool belt skills, so “Static Discharge” helps add some DPS to our engi.

3. So, now that we have been over the gear and the spec. How do we use them in a dungeon? Well, we are around to take aggro off our team members, slow enemies to make kiting easier, remove conditions, make water fields (healing turret), do damage, and grant some boons. Playing as this kind of engi, we are meant to take a lot of damage…so that our team members hopefully don’t. Thumper Turret does a good job slowing down enemies for kiting.

4. Rotation: As far as rotation goes, I usually jump in with Rifle 5, swap to tool kit, throw down both turrets, use box o’ nails (TK 2), spam throw wrench on CD, and throw elixirs when possible. It could look something like this. Something to keep in mind is that Tool Kit 1 does cleave up to 3 targets.
Rifle 5 —> TK —> Thumper Turret —> Healing Turret --> TK 2 —> Throw Wrench —> TK 1 spam

I use the tool belt skills whenever appropriate, with the healing turret overload when the group takes a lot of AoE damage.

5. Conclusion: Well guys, I hope you all try out this build. Leave some feedback on how I can improve the guide/the build! This build isn’t nearly perfected yet, but it’s a good start, and it’s crazy fun for me to use. Hope I didn’t miss any important topics, but if I did please make sure to let me know! Have a great night everyone! Phink out! If you have questions/comments, just message me!!

Jjohnsin E – Lege Scrapper/Rev

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in Engineer

Posted by: Frightlight.3796

Frightlight.3796

Well I am new to posting builds, but I have been messing around with a few. Now before people laugh at my idea I would like them to take a look at it and try it for themselves. It is currently a static discharge high bleed build with enough blast finishers to keep you alive if used correctly. At the moment this build suffers from being focused of course and very low mobility still working on it, but the rate that you can apply bleeds with static discharge and the combination of grenades and pistol skills is insane. Please take a look and tell me what you think http://gw2skills.net/editor/?fcAQJAqelIqiYX7STF17IyoCkGoH6FfNifewWvFEC-ToAAzEwo8x5jBGZR2iGVcWYuA