Sacks and Grenades

Sacks and Grenades

in Engineer

Posted by: lockheedlight.5910

lockheedlight.5910

I want to play my engineer, I really do. But two things take so much of the fun out of it and leave it as such a frustrating experience.

1. The dumb kit sacks we are forced to wear with our kits. No one likes them. I know not one engineer who thinks they looks good. Can we PLEASE get rid of them? Or at least give us an option to use our back piece instead of the dumb kit sack. My elementalist does not have to wear a dumb sack when I use elemental weapons, so why should engineers?
2. The grenades. I love throwing grenades, its my favorite kit. But my left button on my mice cry every time I use them. Why can’t the land version of grenades be the same as the underwater version? I used to tell myself this way is better since I can manually aim the grenades, but its not. It is nearly impossible to dodge and roll around and manually aim each “1” grenade. I don’t mind having to click for the “2” through “5” grenades. But the “1” grenades should auto aim and fire like normal long range weapons. Why can’t they do this? The underwater version of grenades does this and isn’t horribly annoying like land grenades.

The second reason annoys me more then the first, but the combined reasons keep me from touching my engineer unless I want CoF tokens and I already ran it on my other level 80 characters.

(edited by lockheedlight.5910)

Sacks and Grenades

in Engineer

Posted by: TheGuy.3568

TheGuy.3568

Sacks seem to have been complained about for months and eventually they said something along the lines of giving us options/skins.

If land grenades worked like the underwater version unless the target stays completely still they will never land ever. You would always throw where they are rather then where they will be. this also plays into the complexity of the class if grenade auto attacked they would have to be completely reworked and likely would end up like other range skills with a fast enough projectile speed to hit a moving target or be a homing skill. If either of these happened certain nerfs to the aoe capability and damage would have to be put in place. Considering the vast majority of the damage comes from 1 and 2 you would end up killing the dps and aoe of our best kit for those 2 task at range. So likely this will not happen.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

Sacks and Grenades

in Engineer

Posted by: imaginary.6241

imaginary.6241

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

Sacks and Grenades

in Engineer

Posted by: Sylentir.8913

Sylentir.8913

They should have put their hobosack thoughts in the hobosack thread, yes, but the grenade issue they have is different than the grenade thread one. I personally disagree with their desire, but it’s a request and not a bug.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing