(edited by lockheedlight.5910)
Sacks and Grenades
Sacks seem to have been complained about for months and eventually they said something along the lines of giving us options/skins.
If land grenades worked like the underwater version unless the target stays completely still they will never land ever. You would always throw where they are rather then where they will be. this also plays into the complexity of the class if grenade auto attacked they would have to be completely reworked and likely would end up like other range skills with a fast enough projectile speed to hit a moving target or be a homing skill. If either of these happened certain nerfs to the aoe capability and damage would have to be put in place. Considering the vast majority of the damage comes from 1 and 2 you would end up killing the dps and aoe of our best kit for those 2 task at range. So likely this will not happen.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
GOOD MORNING. There is BIG FAT thread already open for that here on the FIRST PAGE!
Also concerning Grenades, there is one ON THE FIRST PAGE TOO!
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(edited by imaginary.6241)
GOOD MORNING. There is BIG FAT thread already open for that here on the FIRST PAGE!
Also concerning Grenades, there is one ON THE FIRST PAGE TOO!
They should have put their hobosack thoughts in the hobosack thread, yes, but the grenade issue they have is different than the grenade thread one. I personally disagree with their desire, but it’s a request and not a bug.
Ferguson’s Crossing