Tesla Coil Build - SD/AccelerantTurrets

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Cooltar.2608

Cooltar.2608

I’ve been playing quite a bit with accelerant packed turrets in combination of SD. I’ve tried to come up with build that has decent burst, can survive against condi classes, plenty of ccs, and decent group support.

http://gw2skills.net/editor/?fcAQFAUlIqicnpSbF17IxIFkuziekf974PKkLdB-TkAg0CnIMSZkzIjRSjsGNoA

Skills:
Healing Turret
Tool Kit
Rifle Turret
Rocket Turret
Runes : Melandru X 6
Sigil: Air

Highlights

  • Typical toolbelt skill SD burst combos.. Surprise shot, Throw wrench, & rocket turret, whatever.
  • Surprise shot w/ SD is instant and can also be used while disabled.
  • Rocket Toolbelt skill can crit and do 3k + SDdamage w/ your burst, but it’s not instant like surprise shot.
  • 3 more knockbacks from detonate turret.
  • Detonate Turret throws out SD, does 1.2k damage, knockback, & is a blast finisher. Combine this with your burst.
  • Detonate Turret is now kind of a stun breaker. It can be used while disabled/knocked down. If you’re sitting on your turret while stunned..blow it up and knock your enemy back “As long as he does not have Stability”
  • Throw rocket turret down after using rocket tool belt skill for extra fire power, until you’re ready to blow it up for healing or as a knockback.
  • Escaping….Throw down turrets behind you and blow them up when the enemy gets close as you’re running away. Players do not really pay attention to turrets and will run through them.
  • Throw down turrets on downed players while you’re finishing the enemy/or rezzing an ally. If the enemy shows up and blow it up and knock him back while you still rez.
    • It’s fun to ping pong your enemy around with turret placement/detonation, launch, & magnet.

Typical 1 vs 1 starts with initial burst, launch, and placing/blowing up turrets on top of the enemy to keep them cc’d until they’re dead. Be careful when placing/blowing up your turrets. Rocket turret is more beneficial placed down until the rocket tool belt skill is no longer on cooldown (ONLY if you need extra quick burst). Using your healing turret too early will mess you up. Who cares about rifle turret? Always blow that kitten up. (I try to only use the turret between the surprise shot cd.) I’ve tried experimenting with other turrets in replace of rocket turret, but I keep coming back to the rocket turret. IMO projectile toolbelt skills work better at range with SD.

- Lambchops.

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: tattoohead.3217

tattoohead.3217

The healing from this build would be insane you have 4+ blast finishers and a water field that’s 1.5k healing per finisher on top of the regain and healing from turret. I is a little hard to micro manage the set up for all of that though. I would suggest Net Turret instead of rocket for PvP the added control makes up for the lack of damage.

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

I’ve toyed with the SD turrets a few times. Looks like you have enough power and crit to make it really work.

The Net Turret toolbelt skill SD proc will hit your target at range, but I like Rocket for that burst. Nice build.

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Gooj.8561

Gooj.8561

I play an SD build and whenever I detonate my turrets the SD does not actually hit my target

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Gooj: It should. It’s not a ground targeted ability, so it should go directly to your current target.

Try it in the Mists on some golems. Make sure you have a target selected.

Sorry. This does behave like other ground targeted SD triggers. It’s dependent on camera angle. You do not get any benefit from SD when using Detonate Turret.

(edited by Grackleflint.4956)

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: imaginary.6241

imaginary.6241

Sounds like a nice build. Gonna try it out sometime. But wait – it ’s really not ground targeted? O.o does it have a limited range? Can ’t believe that ’s intentional.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Note: If you are at melee range with your target you will more than likely hit them with SD after detonating a turret.

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: tattoohead.3217

tattoohead.3217

Gooj: It should. It’s not a ground targeted ability, so it should go directly to your current target.

Try it in the Mists on some golems. Make sure you have a target selected.

Sorry. This does behave like other ground targeted SD triggers. It’s dependent on camera angle. You do not get any benefit from SD when using Detonate Turret.

Its not 100% but if your looking at the target and have them selected the SD from detonate turret should hit them, it also helps if they are close.

I cant remember the post but fixing SD targeting was on the devs radar and is said that they will fix this.

Tesla Coil Build - SD/AccelerantTurrets

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Posted by: VitalSuit.1980

VitalSuit.1980

Can I ask why you use forceful explosives? Wiki says nothing about it affecting turret explosions.

Tesla Coil Build - SD/AccelerantTurrets

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Posted by: Cooltar.2608

Cooltar.2608

That’s a fail on my part. I assumed they were increasing the blast radius on the turret detonation, but they do not. I’ve recently swapped it out with Empowering Adrenaline with constantly dodging (or you can use Incendiary Powder).

- Lambchops

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Raven.8531

Raven.8531

This is a very fun and viable build imo, i just got done trying it out in hot joins and solo q, and it works great, thanks for sharing.

P.S. It survives a lot more than i expected.

Corvus – Revenant / Engineer

Tesla Coil Build - SD/AccelerantTurrets

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Posted by: Cero.5132

Cero.5132

I just tried it in a few duels against an engineer friend
o my gosh the build is so hilarious xD I never expected it to work out THAT nicely.
But… I´ll have to do more testing
Until now I love the build ^.^

I figured that the oppponent must be close enough to the turrets detonation so that SD connects. but when this works out… BOOM!

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: Cooltar.2608

Cooltar.2608

I’ve been playing a lot with another variation of the build using Bombs in replace of the rocket turret.

http://gw2skills.net/editor/?fcAQFAUlIqicnpynF17IxIFdm0iekfL74PKkLdB-TkAg0CnIyRFkLITOSds6MEB

Fire bomb + Big Ol’ Bomb & 2 turret detonations = 9 stacks of AE might that lasts for 30+ seconds and then all the extra might stacks from Battle sigil.

I’ve been using smoke bomb with the turret detonations like crazy. Since the detonation blast finisher happens where you are standing and not where your turret is placed, all you have to do is stand in the smoke field and blow up a turret (no matter where it may be). Skyhammer has been a lot of fun because on points A and C right before turning the corner into the point, I’ll throw a smoke bomb, get stealth, use magnet while invis and then toss them over the edge with launch or a exploding turret. They never see it coming .

- Lambchops

Tesla Coil Build - SD/AccelerantTurrets

in Engineer

Posted by: tattoohead.3217

tattoohead.3217

I’ve been playing a lot with another variation of the build using Bombs in replace of the rocket turret.

http://gw2skills.net/editor/?fcAQFAUlIqicnpynF17IxIFdm0iekfL74PKkLdB-TkAg0CnIyRFkLITOSds6MEB

Fire bomb + Big Ol’ Bomb & 2 turret detonations = 9 stacks of AE might that lasts for 30+ seconds and then all the extra might stacks from Battle sigil.

I’ve been using smoke bomb with the turret detonations like crazy. Since the detonation blast finisher happens where you are standing and not where your turret is placed, all you have to do is stand in the smoke field and blow up a turret (no matter where it may be). Skyhammer has been a lot of fun because on points A and C right before turning the corner into the point, I’ll throw a smoke bomb, get stealth, use magnet while invis and then toss them over the edge with launch or a exploding turret. They never see it coming .

- Lambchops

I didn’t realize the blast finisher from detonate turret was PBAoE thats pretty freaking cool. Think of what that means for water fields thats a lot of healing on a short cool down.