The Engi was the first class I rolled. I recently leveled it to 80, but ever since my earliest levels I’ve felt like this class had been added as an afterthought by Arenanet.
Let’s do an analysis of the class, shall we? If you just want to see my suggestions for improvements to the engi, go to the next post.
Skill Types
Engineers have a unique skill types, like all the other professions.
-Elixirs, which are like magic potions, grant boons or other positive effects
-Turrets are stationary deployables that periodically fire off an effect and can be overcharged to temporarily become more powerful.
-Gadgets are various tools that can be activated
-Kits replace the engineer’s weapon skills
Class Mechanic
Engineers have the toolbelt as their class mechanic. It’s a set of skills, determined by their utility skills, that can be activated using the four profession skill keys.
My problem with this is that the toolbelt in its current state is not anywhere near as useful as Death Shroud for necros, Adrenaline for warriors, or Virtues for guardians. Its simply a set of four extra skills, and quite often those skills don’t synergize with their counterpart on the main skill bar.
Elixirs
These are actually not so bad. Elixir B gives several useful boons, Elixir S lets you shrink yourself, and Elixir R’s toolbelt skill lets you revive a downed ally.
Unfortunately, Arenanet decided to give us a heavy dose of RNG, which is out of place and extremely frustrating in a game which is supposed to be moving away from the problems present in most MMOs. Toss Elixir B (the toolbelt for Elixir B ) doesn’t give a guaranteed boon; instead, it gives a RANDOM BOON from the normal skill. It’s totally useless, because the boons are varied in their application. You might get a useless 1 stack of might, or you could get retaliation when you’re not even getting attacked. Toss Elixir H is even worse.
And worst of all, Elixir X (AN ELITE SKILL) gives us a random elite FROM ANOTHER PROFESSION. So this elite isn’t even unique to our class.
Turrets
Abso-kitten-lutely useless. They’re bugged to hell, they have barely any health, the hitboxes are massive, they do almost no damage, and… I think you get the point. The health of turrets needs to be doubled, and the Metal-Plated Turrets trait needs to give extreme AOE resistance to our turrets.
Gadgets
Mediocre at best. Rocket Boots and Slick Shoes synergize pretty well, but the latter has a huge cooldown that makes this synergy almost worthless, and the skills themselves aren’t great to start with. The others are rarely worth taking in your build.
Kits
The bread and butter of engineers, kits are the only thing that is truly worthwhile with engineers. And then Anet went and slapped them with the nerf bat. There are some things that need tweaking, but the kits are more solid than everything else about Engis.
Downed Skills
Dear god. 1 applies a random condition, so it lacks the damage output to finish off an enemy while down. 2 is an invitation to stomp you. 3 is nice, but not worth the huge warmup.
Traits
Engineer traits are largely a joke. The Alchemy line of traits is fine, but the others need serious work. Our Grandmaster traits especially need help. You know that trait “Adrenal Implant”? It’s a Grandmaster trait in the Tools line.
Well, rangers get that as a minor adept trait.
That’s just insulting.
We were given a minor trait as our grandmaster trait.
We have just as much need for mobility and dodging, if not more, than Rangers. They’re already more mobile than us without Natural Vigor.
(edited by VIVorcha.7853)