Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)
Why do you not think that 20 in Tools is viable for Condition Damage spec?
The opportunity cost is too great in my opinion. I could see at most 10-15, but not 20. 10 might be worth it for the speed
And versatile means ‘some support, decent survivability, decent but not strongest dps, etc…’
I’ve been running the following in WvW for quite some time. It’s not very good for solo/small group, but I run with a large guild force, generally. Note that the gear is chosen for survivability, since that’s usually our biggest concern. You could easily use the gear recommended in this thread to increase both your condition duration/damage and your buff duration.
http://gw2skills.net/editor/?fcAQJAqel0pqbHxynF17IyoCdWoHDWhpWfeIXPIEC;ToAA1CtosxYjwGrNObk2MEZiB (copy and paste)
Melee & ranged options, good in the water, good against architecture & siege, stun break, stun, daze, knockback(x2), fire/light/smoke/poison fields, blast(x3)/projectile(x2) finishers, perma-swiftness, might, regen, fury, protection, blind, confuse, poison, chill, bleed, vulnerability, burn, weakness, cripple, and several options for healing self and others. Best used with Endurance regen food for more dodges (which drop bombheals). That’s not a bad checklist. I know it’s not as high damage as some other builds, but I have yet to find another setup where I feel as versatile and resilient as I do running this Demolitions build.
And versatile means ‘some support, decent survivability, decent but not strongest dps, etc…’
I’ve been running the following in WvW for quite some time. It’s not very good for solo/small group, but I run with a large guild force, generally. Note that the gear is chosen for survivability, since that’s usually our biggest concern. You could easily use the gear recommended in this thread to increase both your condition duration/damage and your buff duration.
http://gw2skills.net/editor/?fcAQJAqel0pqbHxynF17IyoCdWoHDWhpWfeIXPIEC;ToAA1CtosxYjwGrNObk2MEZiB (copy and paste)
Melee & ranged options, good in the water, good against architecture & siege, stun break, stun, daze, knockback(x2), fire/light/smoke/poison fields, blast(x3)/projectile(x2) finishers, perma-swiftness, might, regen, fury, protection, blind, confuse, poison, chill, bleed, vulnerability, burn, weakness, cripple, and several options for healing self and others. Best used with Endurance regen food for more dodges (which drop bombheals). That’s not a bad checklist. I know it’s not as high damage as some other builds, but I have yet to find another setup where I feel as versatile and resilient as I do running this Demolitions build.
that actually was one of my experiments in WvW, that very build.
It has a bit of everything indeed and is likely one of the more versatile builds I ever tried.
It’s not a soloing build though, or even for smaller skirmishes.
Think that is it’s main issue: you’re not killing smart players in small fights, but you do survive pretty good as well.
It’s one of the better multi-kit builds I had, aside the moe obvious EG/FT versions.
It’s mostly a pretty great group build, and for my standards it really shined in WvW groupfights, even zergs if lag allowed…
Fun aspect: your healing bombs actually hurt like hell as well… they’re not just ‘heals’.
As for gear: in WvW larger groups I ran it full soldiers I think. Power is basically all you need to make it work.
I had a name for it by the way: ‘The Mad Bomber’
The build uses explosives to the fullest
(edited by Kimbald.2697)
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