and an INSULT to guardian players.
It is so bad compared to the core traits and weapons, i cannot begin to understand the logic behind this ridiculous attempt at an “elite spec”
Let me start with the problems:
Longbow skills are pathetic:
#1: an inferior version of trickshot that unless you are offshooting at people in a zerg, or in PVE, is just a pathetic autoattack with no added functionality and mediocre dmg. The arrow speed IS getting buffed but the functionality when it comes to sPVP and bosses is nonexistent
#2: It has a cost time and it ROOTS you in place. Has anyone in the internal team tried that versus a non-AI opponent? Has anyone ever tried the DH in sPVP AT ALL? do you honestly think you can land that on ANY remotely competent player out there? Cuz i sure as hell don’t think so. You can give the skill 20k base damage and your average mesmer, thief, ele, and even warrior now will 100-0 you with no chance of fighting back
#3: Its being looked at. the idea is ok but the velocity needs to be reduced and width doubled at least
#4: The burning on the symbol is fine, i don’t see why its being removed. its a decent source of DPS for hybrid guards, so you are technically crippling the class even more.
#5: A skill nice in theory that will never work in sPVP settings, you sit there channeling something that can be countered by anyone and chances are you will be dead before you finish the cast.
Again, you can give longbow skills a 20k modifier and 4/8 classes will be able to 100-0 you with NO CHANCE of fighting back. The skills are that bad.
After trying them for the whole day today i got disgusted and went back to my great sword and meditations which is FAR more superior than this “elite” spec
Traps:
the main problem is that traps need to be used/thrown from range. Wells and marks work like that, so why not traps? I cannot begin to describe how bad i felt when i logged into my chronomancer and found i could lay all my wells at range while the Dragon hunter…an inherently ranged class has to go MELEE range for a CHANCE that the traps will work. I don’t even need to tell you how far superior wells are to traps right about now.
The only trap worth its salt is light’s judgement, which provides some utility…the rest are a greater joke than even longbow skills.
Virtues:
The cast time needs to go. period. I don’t care if Wings of resolve healed you for 10k, or shield of courage gave you 20 seconds of stability. the fact that you cannot use them while stunned/feared/CCed means that you will die the moment you get as much as rooted and shelter is on cooldown. I cannot describe how much survivability the DH loses by just this change.
Im sorry if im using strong language right now but im clearly upset. but i think im right nevertheless. my favorite class is being turned into a joke in front of my eyes while most other classes receive exciting mechanics and the like.