I was running a trap heavy celestial spvp build with 3 traps in beta. For that build these changes are amazing. I will jsut go over changes on things i used alot and give my opion on em.
Procession of Blades: I already felt the damage was bad, yet i still used it. Since worked well combo’ed with dragon maw. All i wanted was a damage increase, though i had hoped it was through condition for condi/burn dragon hunter. But you also decided to throw me a nice fury buff on top of a damage boost, that just a huge bonus. So i am pretty happy with this change.
Test of Faith: This was also part my build. Some people might seen this as useless, but for me it was a insane area control for spvp. So i am getting triggered damage and i am still keeping the “moves through” damage. This trap now actually helps in my “point trap bomb” when defending in spvp and afterwards gives me a nice affect that helps control points. Yet on top of that i also get a nice protection buff. I was happy with this already, yet you made it even better.
dragon maw: you can never complain about 10 might. Also made “trap bomb” even stronger, since some traps damage will be doing more thanks to the might. Yeah i am happy, and looking forward to more free kills on skyhammer with this. (I had people rage when fighhting over skyhammer itself and i had this trap over one those disappearing window and 3 people fell to they death :P)
So i gained more damage, protection, fury and 10 might when i do my traps bomb in spvp. Yeah i am pretty happy overall with traps power now. (Even though nothing was added for condi/burn, which sad since dragonhunter was announced in start to add some kinda condi damage)
For rest:
Pure of Sight: So at close range i will only do 3% less damage compared to BWE3, while if they at range i am actually gaining 3% damage compared to BWE, The difference is 6% for clsoe range to long range. Yes it has gotten far better and now works for both melee and ranged. It is ok now
Hunter’s Verdict: I did not see this coming this way. I know a lot people been asking for a pull, so happy to see you listen to community. Hard to comment this without trying, but i will say i am happy you decided to give it a different cooldown. Though for me i still don´t see justice worth using, since losing passive is not a option for me! (that burn and cripple does alot of work!)
traps i skipped:
Purification: is still a big gamble overall. My opinion was, it is to much of health placed on “trigger” part. I still feel more should be moved to “when placed” part. Yet you decided to do opposite and put even more healing on triggering part. Nah still won´t ever wanna use it
Light’s Judgment: I still don´t care for vul from this, damage is meh and all you did was add swiftness and reduce cooldown. Yes trap is better, but but main thing it does still doens´t really do anything people want. i could see reveal part seeing use now and then in raids (If encounters ask for it)
Light’s Judgment: Some people might be sad about lowered damage. But actually i like the idea of a high defensive focused trap. aegis, stun break and stability(and cripple?) with some bonus damage, seem perfecly fine overall.
Closing comment. I was already ok with dragonhunter. But these changed only made me more happy to go dragonhunter for HoT, but i hope you not done.
I still feel dragonhunter deserve 25% run speed, it fits the theme and something we need. ( a slow hunter that has to dodge big game like dragons, makes no sense!)
Change defenders dogma, still more or less only has usefulness when we use shield of courage, since we can attack while blocking a lot. Change it to something like “when you block trigger justice passive on enemy”, does seem thing, but never feel like we wasted it, when procc when justice passive already was ready.
And last add some condi/burn please!! Make cripple do damage, burn/bleed on crit, let justice passive work when we used the cooldown or whatever(Adding more then 1 option is also ok :P).
For now thank you karl and other devs working on dragonhunter, keep up the good work!