(edited by Arutha.9874)
Guardian Feedback - Meta thread
Going to make the rest of the threads anytime? Just genuinely curious.
Need one for Zeal and one for Honor.
Sure I am glad that people have the interest I don’t have as much to say about those so I kept them out, but will make some now.
Edit: original post edited, if people want to make other weapon threads of same format I will link them too.
(edited by Arutha.9874)
That’s a nice idea, this thread will keep it floating for as long as we need.
I am curious if is there any good way to contact Karl and take some of his precious time to check out at least hammer and sword threads.
That’s a nice idea, this thread will keep it floating for as long as we need.
I am curious if is there any good way to contact Karl and take some of his precious time to check out at least hammer and sword threads.
Thanks for the support!
We shouldn’t really be bothered about people coming to read them now, even if he agrees with one there will never(should never) be a patch that fixes only one class’s things (unless it is game breaking).
What I would appreciate is a sticky for this thread so that they don’t get buried, but I am sure they are working hard on leagues and winters day at the moment so just keep this reference thread up for now.
Thank you everyone!
We cannot fade, we have to prevail with our feedbacks !
At least keep this thread up for long enough.
Don’t worry I’ll throw up a few threads about shouts, meditations, roles: tanking, healing, cleansing, buffing, condi, power, elitespecs: dragon hunter, longbow, traps, and elitespec ideas: paragon, rune priest, and important discussions if I see good ones (will make ones about “Prevalence of Daze” if none better)
Lots to discuss :-)
Adding a few more threads for those that came up in past week.
Might recreate them instead if they seem too out of place.
(edited by Arutha.9874)
Sad these threads died out so quickly. I want more functionality that other classes have, more useful skills(symbols for the most part are useless), better traits that actually make a difference. So much to ask?
@Arken:
No this is not much to ask but do not forget that ANET just pumped 200k into the PvP so it is likely they won’t have a dime to spend on polishing, bugfixing, balancing…
Anyways? Why the hell are you crying? You have E-sport enjoy it! You cannot be serious and believe that ANET will spend ANY amount of dollars based on your feedback when the have a HUGE tournament going on?
Give them a year or so and they might make the new builds acceptable. You want some old stuff to get attention but hey dude… It’s so twothousendfifteen… who cares?
Who the hell want’s to play with Guardian, Thief, Warrior…
It’s like you blame Nokia because you do not have 3G on a 6810….
/sarcasm off
/me checking out other MMO’s
(edited by Aggrostemma.1703)
@Aggrostemma.1703 Gotta say, that made me chuckle.
But in all honesty, if you look deep enough into each weapon the Guardian has, you’ll notice that there are some serious flaws into the design. Examples:
Mace: Auto is slow, the heal scales terribly and doesn’t cleave on the third hit. The symbol, once again, is useless. Also, why does this block trigger at ranged when nearly all other blocks in the game only trigger within melee? (Warrior mace/sword and Ranger GS)
Sword: Supposed melee weapon is actually more ranged than melee and has an incredibly clunky auto-attack that royally hurts when reflects are being thrown around. Not to mention Zealot’s Defense roots you thus allowing your enemy to widen the distance.
Great Sword: Symbol of wrath is completely useless outside of PvE where the mobs stand still. The same almost applies to Whirling Wrath where you MUST stand inside your target to do full damage. Not to mention the long cd, short leap and obvious Binding Blade.
Hammer: Slow as Molasses that has very little significance. Banish? This used to be good when stun-breaks only worked at the end of being thrown. Zealot’s Embrace, again another slow, with little-to-no reward attached. The whole weapon is slow but provides nothing of significance because of it.
Scepter: Auto is a joke since it can be strafed. How is this a thing 3 years after?
Torch: Cleansing flame is useless since it provides nothing for the Guardian itself. Also, throwing Zealot’s Fire can also be strafed.
There’s an overall theme with these weapons and it’s this. They’re ALL slow and unrewarding. If you must make something obvious/slow, the benefit needs to be superior to that to which is quicker. Basic common sense. Long Bow is the only thing that fits this theme.
Hi, I know it is late and it won’t change anything for the January patch but at some point this month a Developer will likely be coming to this subforum and I would like to have this post ready as a index of what to read.
Please fellow guardians feel free to necro our feedback threads for any new suggestions you have, or ask for new threads that could be added to this index.
(I haven’t visited this forum since before holidays so suggest any that I missed also, just remember it has to be ideas not complains)
well 14 days and counting down…
all I say:
we will see….
Has it been confirmed in 2 weeks? Since my weapon suggestions are just above, i’ll post the traits as well.
Zeal
Minors
All of them: All of them being symbol related yet you have WoP in Honor makes this line even more unappealing. All of these need to be overhauled or slightly buffed with symbol related weapons(hammer mostly)
Majors
Wrathful Spirit: Change this to protection or something else that’s actually useful.
Zealous Scepter: This discourages you from utilizing your Justice’s passive. Not to mention the duration is too short for any real might-stacking and keeping yourself ONLY in scepter is a bad idea. Change this to apply to all weapons.
Fiery Wrath: Still surprised this got nerfed to 7%. Buffing this to 10% might be too much.
Binding jeopardy: Without consistent blinds or immob’s, this is very underwhelming. Not asking for more access but maybe increase the stacks/duration instead.
Zealous Blade: Increase the damage to 10%, SIGNIFICANTLY increase the base and scaling. This thing is pitiful.
Kindled Zeal: Weird conversion trait.
Expeditious spirit: This one should be obvious.
Shattered Aegis: Just like Binding Jeopardy, unless you have consistent access to aegis, this is underwhelming.
Symbolic Avenger: 10% is pitiful for a trait that only really works with Hammer(consistent symbol access).
Valor
Minors
Valorous Defense: Change to grant protection at 50% threshold.
Courageous Return: Rework, downed state/revival traits are useless in actual combat.
That, or move this into Honor.
Might of the Protector: Remove the ICD, 1 stack of might per block
Majors
Strength of the fallen needs some love, downed traits just never see play.
Stalwart Defender: Change this add more functionality to the shield like Warrior’s shield trait does for them.
Strength in Numbers: Increase this to 200 since Toughness scales terribly.
Communal Defenses: Increase radius to 600
Altruistic healing: Maybe merge Force of Will with this?
Retributive Armor: If this was similar to Adaptive Armor you’d see this actually utilized, just sayin’
Honor
Minors
Selfless Daring: Increase both the base and scaling. This is the only dodge trait in the game that actually requires heavy investment to be useful.(Like virtue’s)
Purity of Body: Overhaul completely, nothing stacks higher than 50% from vigor so this is redundant and it encourages you to never use your Resolve Virtue.
Majors
-Merge Invigorated Bulwark with Protector’s impact
-Honorable staff: Have it be 20% boon duration regardless of what weapon you’re in.
-Pure of Heart: Change to Regen stacks instead of burst healing.
-Empowering Might: Remove the ICD, increase duration to 8 seconds.
-Writ of Persistence should be in zeal, not sure what to put in its place.
-Force of Will: uh….
Virtue’s
Virtue’s Base: Reduce the cd’s appropriately(not 100% on this one), and boost the passive benefits as well. Virtue’s are inherently poor versions of signets. They provide
VERY little benefit passively and only if you trait into that line will you actually benefit from popping its active use.
Inspired Virtue should be baseline.
Virtue of Retribution: Needs to be overhauled, retaliation is by far the most useless of all boons(in spvp).
Power of the Virtuous: Remove the damage increase and give us back our Boon
Duration that was taken away.
Adepts
Unscathed Contender: Reduce to 10% but while under the effects of some other boon that can be reliably obtained.
Radiance
Retaliatory Subconscious: Overhaul to give 3 seconds of protection on a 5 sec ICD.
Masters/GM’s
Merge Supreme Justice and Permeating Wrath.
Absolute Resolution: Boost the passive by a greater amount
Glacial Heart: Overhaul to maybe increase attack speed on hammer with a cd reduction.
Battle Presence: Allow Guardians to keep the passive on Resolve, spread to allies.
I’ll start with traits since I believe the Guardian has some of the worst(outdated) traits across all professions.
Minors:
Renewed Justice: Overhaul this, traits that only work against dead/downed opponents are worthless in combat.
Radiant Power: Revert this back to a 10% dmg bonus before the trait changes.
Guardians lost 4 damage modifiers and this would be welcomed.
Majors:
Inner Fire: Reduce ICD to 5, add swiftness to this as well. (other classes can have permanent swiftness, why not Guardians?)
Right-hand strength: Remove the 20% cd reduction on sword, add something that makes each 1h weapon unique.
Healers Retribution: Remove retal, add protection. Retal is useless
Retribution: Change to when you have Might or something else that’s not useless.
Wrath of Justice: Reduce CD to 20.
Amplified Wrath: Remove the burn-on-block, increase burn damage to 20-25%.
Guardians are supposed to be the masters of Fire and since we can’t bury it, it should be exceptionally powerful.
Perfect Inscriptions: uh…..
Radiant Retaliation: uh….
I’m sure I missed a lot. There are SOOO many outdated/useless traits/skills that you’re essentially choosing between the lesser of 3 evils in terms of traits and nothing when it comes to kits.
Edit: Here are my views on DH
DragonHunter
Minors:
Defender’s Dogma: This thing is just another useless trait that probably needs an overhaul
Majors:
Soaring Devastation: The damage is nice but it’s all this thing gives, no actual benefit to the passive side of Resolve. Not to mention it’s difficult to land on an enemy. Also, you’ll almost never want to land on an enemy since it’s more necessary for self-sustain
Dulled Senses: This thing is just funny. Too much stipulation on less than desirable conditions.
Zealots Aggression: This thing has too low of a cripple duration and discourages you from using your justice’s active, badddd.
Bulwark: Just like Soaring Devastation, what actual benefit does this provide that’s worth it?
All 3 GM’s:
Hunter’s fort is a terrible defensive trait that half of it is never active(dmg reduction)
BGH: Again, this is a tiny bit of dmg that you can’t pair with zealot’s aggression. Not significant enough
Heavy Light: A near-RNG based KB tied to nothing with only 1 stack of stab that’s being thrown around like candy on other classes? No thanks.
(edited by Arken.3725)