Guardian changes 7/23/13

Guardian changes 7/23/13

in Guardian

Posted by: Farzo.8410

Farzo.8410

And some guildies and I tested it and it’s still HORRIBLE.

I had 1 guy w/ 50% health, at 600 range, and another guy at 90% health, at 300 range, and it consistently went to the closer of the two.

It could be a LOS issue, it could be a 1st check issue… who knows…

Make it TARGET-ABLE already.

Sheesh.

Guild Wars 2 should not have targetable heals.

Guardian changes 7/23/13

in Guardian

Posted by: Amins.3710

Amins.3710

And some guildies and I tested it and it’s still HORRIBLE.

I had 1 guy w/ 50% health, at 600 range, and another guy at 90% health, at 300 range, and it consistently went to the closer of the two.

It could be a LOS issue, it could be a 1st check issue… who knows…

Make it TARGET-ABLE already.

Sheesh.

Guild Wars 2 should not have targetable heals.

Then make it a GTAOE

http://wiki.guildwars2.com/wiki/Healing

Plenty of “targetable” heals.

Amins – Guardian
Gameplay Video’s & Forum Post

Guardian changes 7/23/13

in Guardian

Posted by: akamon.2769

akamon.2769

still no reason to use Mercitful Intervention i see. :/// but dangit! i forgot yesterday was tuesday and i didnt’ read all this until i’m at work… NOOOO! lol wasn’t expecting notes for Guardians but they are more than welcome.

my symbol bombing MF Guardian will be very happy.D
and wait, so mace 2 has still only been hitting up to 3 targets this whole time???

the change to MF is nice, but you’d still need considerable amounts of healing.

  • 1k healing = 200 HP healed difference
  • 1.5k healing = 300 HP
  • if you’re running a standard MF build without invested healing power, it’ll be about 60 HP increase from before

not complaining though : )))

on a side note: anyone have a, or going for a Steampunk Guardian? looking at SDCC pics this year, a LOT of people did stempunk renditions of other characters that.. normally wouldn’t be found in steampunk gear. the hammer is pretty riduclous looking lol

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

(edited by akamon.2769)

Guardian changes 7/23/13

in Guardian

Posted by: Wukunlin.8461

Wukunlin.8461

lol more guardian buffs. Not that I’m complaining

Oceanic [LOD]

Guardian changes 7/23/13

in Guardian

Posted by: bri.2359

bri.2359

on a side note: anyone have a, or going for a Steampunk Guardian? looking at SDCC pics this year, a LOT of people did stempunk renditions of other characters that.. normally wouldn’t be found in steampunk gear. the hammer is pretty riduclous looking lol

I almost fell off my chair when I saw that fizzy drink tins hammer!
The melee weapons are horrendous, anet seems to hit new lows with every new weapons skins release.

So, no steampunk guardian here, doesn’t really fit my female norn …

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

Guardian changes 7/23/13

in Guardian

Posted by: akamon.2769

akamon.2769

I almost fell off my chair when I saw that fizzy drink tins hammer!
The melee weapons are horrendous, anet seems to hit new lows with every new weapons skins release.

So, no steampunk guardian here, doesn’t really fit my female norn …

hey, bri! been a while. lol @ fizzy drink tins. the animation is quite interesting though! definitely a fan of the pistol and rifle. but that’s a story for another day.

btw, big fan of your Norn Guard! great, simplistic look.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

In case it wasn’t clear, Monk’s Focus does NOT stack with Merciful Intervention’s heal. MF only works with Smite Condition, Judge’s Intervention, and Contemplation of Purity.

I thought I’d test this in the mists with 0 Healing Power, and I’m seeing some very bizarre behaviour.

Without Monk’s Focus you’ll consistently get a 1960 heal from MI with or without an ally in range to teleport to.

But with Monk’s Focus you’ll get 2×1960 heal without an ally available and 3×1960 if you successfully teleport. That’s almost 6k of healing!

The question being, is this confined to just sPvP or does this behaviour carry elsewhere?

In previous versions Monk’s Focus used to completely fail if there was no target to teleport to.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

Here’s a couple of screen grabs showing a before and after.
My health rising from 6754 to 12634 ( 3*1960 = 5880)

Attachments:

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Guardian changes 7/23/13

in Guardian

Posted by: Brutaly.6257

Brutaly.6257

it heals two times when MF is traited and 3 times with an ally to heal. Just tested it once in orr but that is what i saw.

I dont get the heal numbers on screen but if i check my healthpool with 4 resp 6 k less health its filled up when i use it.

So basically 6k heals in the guardian. Feels adequate due to its dodgy behavior :-)

(edited by Brutaly.6257)

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

it heals two times when MF is traited and 3 times with an ally to heal. Just tested it once in orr but that is what i saw.

I dont get the heal numbers on screen but if i check my healthpool with 4 resp 6 k less health its filled up when i use it.

So basically 6k heals in the guardian. Feels adequate due to its dodgy behavior :-)

Thanks for the confirmation Brutaly. So it’s the same in PvE then.
So screw the fact it’s meant to heal your team mates, it’s actually a fairly powerful secondary heal skill with random mobility effects

Further testing in the mists with 300 HP reveals:

  • without Ally, with MF = 1xheal from MI and 1xheal from MF = 4220 Healing
  • with Ally, with MF = 2xheal from MI and 1xheal from MF = 6360 Healing
  • without Ally, without MF = 1xheal from MI = 2140 Healing
  • with Ally, without MF = 1xheal from MI = 2140 Healing

Given that it’s MI proc’ing twice, I wonder if the Ally receives double the heal too

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Guardian changes 7/23/13

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

lol more guardian buffs. Not that I’m complaining

Guardians really deserve this buffs, the number of counter guardian skills existent in this game are alot wich one of them can put the guardian insta downed if you run under ~17k health in one hit…

P.S i still want a buff on shield of the avenger :P

1st April joke, when gw2 receives a “balance” update.

Guardian changes 7/23/13

in Guardian

Posted by: SilkySmooth.1574

SilkySmooth.1574

it heals two times when MF is traited and 3 times with an ally to heal. Just tested it once in orr but that is what i saw.

I dont get the heal numbers on screen but if i check my healthpool with 4 resp 6 k less health its filled up when i use it.

So basically 6k heals in the guardian. Feels adequate due to its dodgy behavior :-)

Thanks for the confirmation Brutaly. So it’s the same in PvE then.
So screw the fact it’s meant to heal your team mates, it’s actually a fairly powerful secondary heal skill with random mobility effects

Further testing in the mists with 300 HP reveals:

  • without Ally, with MF = 1xheal from MI and 1xheal from MF = 4220 Healing
  • with Ally, with MF = 2xheal from MI and 1xheal from MF = 6360 Healing
  • without Ally, without MF = 1xheal from MI = 2140 Healing
  • with Ally, without MF = 1xheal from MI = 2140 Healing

Given that it’s MI proc’ing twice, I wonder if the Ally receives double the heal too

well that explains allot, i was wondering why suddenly my health was going up that much:D means with my 1300 HP i get 2740 + 2740 + 2500 = 8k heal xD

Gemcaster

Guardian changes 7/23/13

in Guardian

Posted by: BandAid.9720

BandAid.9720

Merciful Intervention can you imagine if anet added burning
to this skill tht would be wicked!

Guardian changes 7/23/13

in Guardian

Posted by: Furesy.6935

Furesy.6935

Wait wait wait…So the base radius for our symbols is now what it used to be traited with Writ of Exaltation??? Does this mean I can finally run something else instead of ensuring my symbols actually hit something outside of the range of my toes? Sweet.

Most of the symbol changes were just correcting the effects to match the actual area of the symbol. A lot of the symbol’s effects were 120/180 when the actual area was 180/240.

That being said, we did increase Symbol of Swiftness and Symbol of Faith from 120/180 to 180/240 to be consistent with the other symbols. =)

Nice, I like this update!

On a note though, can you guys please fix Symbol of Swiftness. The swiftness it provides has not been stacking with any other swiftness boon for ages. It only works when you have no Swiftness and then receive Swiftness from the symbol and after receive additional swiftness boons.
However if you already have a Swiftness boon active and receive another from SoS, it doesn’t add anything, there’s no stacking…

Guardian changes 7/23/13

in Guardian

Posted by: Blasino.3128

Blasino.3128

It should add an additional second if they already have swiftness. I’m not sure if this is a bug, but working as intended. There could be a better way to implement it but I do not think Anet intends for us to be able to stack 8 seconds of swiftness per pulse.

And if we wanted it to refresh to 8 seconds then it could potentially over ride other sources of swiftness.

I’m sure there is a way around it, maybe Anet is keeping on the back burner as its not as big as an issue.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

Guardian changes 7/23/13

in Guardian

Posted by: Kami.7369

Kami.7369

Wait wait wait…So the base radius for our symbols is now what it used to be traited with Writ of Exaltation??? Does this mean I can finally run something else instead of ensuring my symbols actually hit something outside of the range of my toes? Sweet.

Most of the symbol changes were just correcting the effects to match the actual area of the symbol. A lot of the symbol’s effects were 120/180 when the actual area was 180/240.

That being said, we did increase Symbol of Swiftness and Symbol of Faith from 120/180 to 180/240 to be consistent with the other symbols. =)

Nice, I like this update!

On a note though, can you guys please fix Symbol of Swiftness. The swiftness it provides has not been stacking with any other swiftness boon for ages. It only works when you have no Swiftness and then receive Swiftness from the symbol and after receive additional swiftness boons.
However if you already have a Swiftness boon active and receive another from SoS, it doesn’t add anything, there’s no stacking…

It adds 1 second every time the Symbol ticks. If you cross the Symbol between ticks, you get nothing. It’s always worked this way.

Jonlo Vangalen
Getof Fenris – Blackgate
http://getoffenris.com/

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

I think the only solution that could work is if the client can differentiate between swiftness applied from a symbol and from other sources. Symbol sourced stacks would always have highest priority.

Then running into a symbol would cancel any remaining symbol swiftness effects and re-apply them with the full duration.

eg. You have 13 seconds of swiftness ( 10 from a shout, 3 from a previous symbol ).
You run into a new symbol, it clears the 3 second stack and applies a fresh 8 seconds ( giving you 18 seconds of swiftness ).
This cancel and re-apply would happen for each pulse, so you’d maintain 18 seconds while standing inside the ring.

The current system is a poor man’s version of the above, with the 1 second addition per-tick, but it’s far more appropriate than allowing symbols to stack swiftness ad infinitum as some have suggested.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Guardian changes 7/23/13

in Guardian

Posted by: Brutaly.6257

Brutaly.6257

There is a simple solution!

Just make all symbols apply the entire boon duration in the first tick.

Problem solved. Sure its a slight nerf to AH but its a big boost to uur overall supportcapability

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

There is a simple solution!

Just make all symbols apply the entire boon duration in the first tick.

Problem solved. Sure its a slight nerf to AH but its a big boost to uur overall supportcapability

First tick of the symbol or first tick on the moment a user enters a symbol?

If the first option then you’d have to land the symbol on-top of people for them to get the full effect ( so running through a symbol won’t help you ), if the second option then 2 staff guardians could supply perma-swiftness to an entire zerg with just symbols alone

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Guardian changes 7/23/13

in Guardian

Posted by: foofad.5162

foofad.5162

In case it wasn’t clear, Monk’s Focus does NOT stack with Merciful Intervention’s heal. MF only works with Smite Condition, Judge’s Intervention, and Contemplation of Purity.

I thought I’d test this in the mists with 0 Healing Power, and I’m seeing some very bizarre behaviour.

Without Monk’s Focus you’ll consistently get a 1960 heal from MI with or without an ally in range to teleport to.

But with Monk’s Focus you’ll get 2×1960 heal without an ally available and 3×1960 if you successfully teleport. That’s almost 6k of healing!

The question being, is this confined to just sPvP or does this behaviour carry elsewhere?

In previous versions Monk’s Focus used to completely fail if there was no target to teleport to.

That has to be a bug – before this patch it did nothing. Well, enjoy it while it lasts.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

Guardian changes 7/23/13

in Guardian

Posted by: Brutaly.6257

Brutaly.6257

First tick so it has to placed. Personally I would prefer that all our symbols worked like that. And with the recent changes to our symbols it woyldnt be an issue being forced to place them..

having ticks if boons is imo counterproductive in wvw/PvP and makes you an easy target.

Guardian changes 7/23/13

in Guardian

Posted by: ref.8196

ref.8196

MI doesn’t work as intended. There have been many times where the nearest ally to me has full health, and there are other allies with lower health (in range) and I would just port to the nearest ally.

I think it REALLY need to be targetable. It wouldn’t be useful because of the targetable heal, but that you could do stuff like port to an ally and use shield skill 5, or get in range to other allies. With the random porting mechanism you don’t really know where you are going, which really isn’t great.

Guardian changes 7/23/13

in Guardian

Posted by: Amins.3710

Amins.3710

If the mechanic is broken, get rid of it.

It’s that simple. No one here is going to miss the already broken mechanic.

Re-work the entire utility if you’re not going to make it target-able or cannot get it to function with some resemblance of consistency and dependability.

This has been going on since beta.

Amins – Guardian
Gameplay Video’s & Forum Post

(edited by Amins.3710)

Guardian changes 7/23/13

in Guardian

Posted by: Dristig.9678

Dristig.9678

It should just teleport backward a set amount and do the heal bubble. That would be mechanically similar to Elementalist and Thief skills.

Guardian changes 7/23/13

in Guardian

Posted by: Oozo.7856

Oozo.7856

Footage showing MI and MF working together.

http://www.youtube.com/watch?v=KB7ws1jfeRo

Footage showing MI going for a higher health person over a lower health person.

http://youtu.be/K9oGB355WFg?t=1m49s

IMO, MI is worth taking in a meditation build if you are running solo (it’s effectively a second heal utility on a 40 second cooldown) but not worth taking if are running in a group due to it’s unreliable behavior.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

Footage showing MI and MF working together.

http://www.youtube.com/watch?v=KB7ws1jfeRo

I just realised I have already deleted all of my test videos from the Mists. I had one which demonstrated the “bugged” extra heal you get from a successful teleport ( the screen grabs I attached above though )

IMO, MI is worth taking in a meditation build if you are running solo (it’s effectively a second heal utility on a 40 second cooldown) but not worth taking if are running in a group due to it’s unreliable behavior.

Yeah I’ve found it quite strong so far if used selfishly – not sure I’ll drop signet of wrath for it though ;-)

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

Guardian changes 7/23/13

in Guardian

Posted by: Oozo.7856

Oozo.7856

Footage showing MI and MF working together.

http://www.youtube.com/watch?v=KB7ws1jfeRo

I just realised I have already deleted all of my test videos from the Mists. I had one which demonstrated the “bugged” extra heal you get from a successful teleport ( the screen grabs I attached above though )

I’ve seen this behavior as well when the person I was porting too was right next to me. I don’t think it is a bug. If you read the text for MI it says it creates a “healing area” around the person you port to. It is probably a low radius AoE heal that you get (or notice more easily) if you are already right next to your end target but don’t if you are porting in from far away.

Should be easy enough to test fully if you get a few friends together.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

Guardian changes 7/23/13

in Guardian

Posted by: Tarsius.3170

Tarsius.3170

I do still have a couple of vids from when I was testing without Monk’s Focus – without an ally, ranged teleport to an ally and right next to an ally – none of them showed the extra heal – so it certainly looks like a buggy effect from the trait rather than an AoE effect from MI
I also tested with and without focussed mind, but saw no differences

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

Guardian changes 7/23/13

in Guardian

Posted by: Oozo.7856

Oozo.7856

Maybe the bug is the other way around. I mean it does say “Teleport to the nearest ally with the lowest health and create a healing area around them.”

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

Guardian changes 7/23/13

in Guardian

Posted by: Kami.7369

Kami.7369

I do still have a couple of vids from when I was testing without Monk’s Focus – without an ally, ranged teleport to an ally and right next to an ally – none of them showed the extra heal – so it certainly looks like a buggy effect from the trait rather than an AoE effect from MI
I also tested with and without focussed mind, but saw no differences

Should be able to check to combat log on this, right?

Jonlo Vangalen
Getof Fenris – Blackgate
http://getoffenris.com/

Guardian changes 7/23/13

in Guardian

Posted by: Arken.3725

Arken.3725

The new symbol sizes are incredible. I don’t think it’s even necessary to take Writ of exaltation.

Guardian changes 7/23/13

in Guardian

Posted by: Silentstorm.7531

Silentstorm.7531

Might be time to do something about Beserker now. And test our Monk’s Focus

Guardian changes 7/23/13

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

So now that MI works with MF are people going to start running that instead of SYS? 40 second cd, but it has a nice heal gives a great burst of healing with no healing power.

Guardian changes 7/23/13

in Guardian

Posted by: Setun.4368

Setun.4368

Merciful Intervention can you imagine if anet added burning
to this skill tht would be wicked!

If MI could be ground targetted, now THAT would be wicked! Imagine the mobility offered by using JI and MI to hop aroun the field both damaging enemies and healing allies. kitten that’d be sweet.

Guardian changes 7/23/13

in Guardian

Posted by: Chorazin.4107

Chorazin.4107

MI isnt worth a spot for me, shouts are just too good to replace in a group sense, Hold the Line for me with 80% duration and stacked healing hits for just under 3k over 10 3/4(10.8) seconds, not only that but it drops on everyone in my group, has a fast cooldown(especially so when traited – 28seconds) and as an added bonus provides 7(7.2) seconds of protection.

No contest really. But for solo play it could see some use as people have mentioned as a secondary heal.

Chorazin
[lion]~ riperonis
[tRex]

Guardian changes 7/23/13

in Guardian

Posted by: Wukunlin.8461

Wukunlin.8461

lol more guardian buffs. Not that I’m complaining

Guardians really deserve this buffs, the number of counter guardian skills existent in this game are alot wich one of them can put the guardian insta downed if you run under ~17k health in one hit…

P.S i still want a buff on shield of the avenger :P

what’s wrong with SoA? other than the artificial stupidity of pets in this game

Oceanic [LOD]

Guardian changes 7/23/13

in Guardian

Posted by: Furesy.6935

Furesy.6935

Wait wait wait…So the base radius for our symbols is now what it used to be traited with Writ of Exaltation??? Does this mean I can finally run something else instead of ensuring my symbols actually hit something outside of the range of my toes? Sweet.

Most of the symbol changes were just correcting the effects to match the actual area of the symbol. A lot of the symbol’s effects were 120/180 when the actual area was 180/240.

That being said, we did increase Symbol of Swiftness and Symbol of Faith from 120/180 to 180/240 to be consistent with the other symbols. =)

Nice, I like this update!

On a note though, can you guys please fix Symbol of Swiftness. The swiftness it provides has not been stacking with any other swiftness boon for ages. It only works when you have no Swiftness and then receive Swiftness from the symbol and after receive additional swiftness boons.
However if you already have a Swiftness boon active and receive another from SoS, it doesn’t add anything, there’s no stacking…

It adds 1 second every time the Symbol ticks. If you cross the Symbol between ticks, you get nothing. It’s always worked this way.

I can understand that if you would stay in the symbol it doesn’t add 8 seconds of swiftness every time it ticks. However, is it normal that when you pop Reatreat and get like 20 seconds of Swiftness and then right after pop SoS and walk through the symbol it only adds 1 second as well? Yet when you pop SoS first and then do Retreat, you get 8 + 20 seconds of swiftness.

Long story short, shouldn’t the first tick you receive from a new symbol provide you with the full swiftness boost? Rather then just adding 1 second if you already had swiftness, from whatever source?

EDIT: Wrote Aegis while I meant Retreat

(edited by Furesy.6935)

Guardian changes 7/23/13

in Guardian

Posted by: TriggerSad.2597

TriggerSad.2597

I believe you’re thinking of Retreat, which adds Aegis as well as Swiftness. Aegis itself is the boon which blocks the next attack you receive.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

Guardian changes 7/23/13

in Guardian

Posted by: Kwll.1468

Kwll.1468

This is op skill right now for solo q tpvp. 6K heal with one ally around on a 40 second timer is too good to pass up. I have been paring it with stand your ground and contemplation of purity for condition cleanse. With shelter that is like 13k heals every 48 seconds. You will rarely use it with at least one ally around. To me if you don’t have a dedicated team to back you up all that extra healing is super valuable.

Guardian changes 7/23/13

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

i imagine all Guardian playing with GS+meditations now…

1st April joke, when gw2 receives a “balance” update.

Guardian changes 7/23/13

in Guardian

Posted by: Furesy.6935

Furesy.6935

I believe you’re thinking of Retreat, which adds Aegis as well as Swiftness. Aegis itself is the boon which blocks the next attack you receive.

Ah, yes, I meant retreat

Guardian changes 7/23/13

in Guardian

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

i imagine all Guardian playing with GS+meditations now…

No because the meditation builds are more focused. The guardians that have been owning people with those builds, will simply continue to do so. For the others it would require too much of a shift to switching out for one thing.

In the end this has almost no effect at all. That’s why I posted that above.

Guardian changes 7/23/13

in Guardian

Posted by: akamon.2769

akamon.2769

yea, at this moment, i feel the MF buff is nice, but nowhere near game changing. i’d be interested to try out MI, but i feel i won’t enjoy it. a 6k heal sounds nice, but what happens if you’re stuck in a fight with no one else around? i guess i can’t see myself giving up the utilities i’m used to for MI. but, nevertheless, i’ll have to give it a shot first.D

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

Guardian changes 7/23/13

in Guardian

Posted by: ref.8196

ref.8196

yea, at this moment, i feel the MF buff is nice, but nowhere near game changing. i’d be interested to try out MI, but i feel i won’t enjoy it. a 6k heal sounds nice, but what happens if you’re stuck in a fight with no one else around? i guess i can’t see myself giving up the utilities i’m used to for MI. but, nevertheless, i’ll have to give it a shot first.D

You can still press it and get the healing (I think..)

Guardian changes 7/23/13

in Guardian

Posted by: Oozo.7856

Oozo.7856

Yes, if no one else is around you get the MI heal and the MF heal.

http://www.youtube.com/watch?v=KB7ws1jfeRo

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

Guardian changes 7/23/13

in Guardian

Posted by: Aza.2105

Aza.2105

In case it wasn’t clear, Monk’s Focus does NOT stack with Merciful Intervention’s heal. MF only works with Smite Condition, Judge’s Intervention, and Contemplation of Purity.

I thought I’d test this in the mists with 0 Healing Power, and I’m seeing some very bizarre behaviour.

Without Monk’s Focus you’ll consistently get a 1960 heal from MI with or without an ally in range to teleport to.

But with Monk’s Focus you’ll get 2×1960 heal without an ally available and 3×1960 if you successfully teleport. That’s almost 6k of healing!

The question being, is this confined to just sPvP or does this behaviour carry elsewhere?

In previous versions Monk’s Focus used to completely fail if there was no target to teleport to.

That has to be a bug – before this patch it did nothing. Well, enjoy it while it lasts.

Can’t be a bug, the way it functions makes sense. What people seem to miss is Merciful Intervention is a AOE heal. Meaning it heals everyone around the ally you teleport to, including yourself. So from what I see, this is what is happening:

1. Guardian is getting the base heal from Merciful Intervention.
2. Guardian is getting the heal from monk’s focus when using MI.
3. Guardian is benefiting from the aoe heal from MI.

Those seem to be the three heals.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Guardian changes 7/23/13

in Guardian

Posted by: foofad.5162

foofad.5162

Except that’s not how it works. It’s one AOE heal. That’s how it was before the patch. Before the patch, if you didn’t successfully teleport to anyone, no one got healed.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

Guardian changes 7/23/13

in Guardian

Posted by: Aza.2105

Aza.2105

Except that’s not how it works. It’s one AOE heal. That’s how it was before the patch. Before the patch, if you didn’t successfully teleport to anyone, no one got healed.

Maybe they changed it?

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

Guardian changes 7/23/13

in Guardian

Posted by: foofad.5162

foofad.5162

There was no patch note to indicate it, nor does anything about the tooltip description suggest that is how it is supposed to function.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

Guardian changes 7/23/13

in Guardian

Posted by: Farzo.8410

Farzo.8410

The new symbols are pretty big compared to before, and it’s a lot bigger with the trait.

Almost a little bit OP.