Leap of Faith accuracy

Leap of Faith accuracy

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Posted by: Ezrael.6859

Ezrael.6859

Testing vs Golems on the same elevation, still has terrible accuracy.

About a 50% hit rate, which is frankly unacceptable.

If the leap can’t be made to hit reliably, just make it an instant teleport like Flashing Blade instead.

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Posted by: Animus.6073

Animus.6073

If you are on the same elevation and they are not moving, how are you not connecting with them? You must be out of range slightly. The Leap should not be missing the Golems, ever.

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Posted by: Zeph.5927

Zeph.5927

Yeah, I’ve noticed that the Leap of Faith “fix” didn’t make the skill any more reliable. I’m still missing mobs like I did before (yes they are within range). It still sends me flying way over their heads, even when on the same level as them. It also still sends me flying the OPPOSITE direction of the mob sometimes (don’t know how that even happens, but it does). The “fix” did jack squat to improve the reliability of the skill. Once again, Anet proves that they don’t seem to know what they’re doing.

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Posted by: Animus.6073

Animus.6073

Yeah, I’ve noticed that the Leap of Faith “fix” didn’t make the skill any more reliable. I’m still missing mobs like I did before (yes they are within range). It still sends me flying way over their heads, even when on the same level as them. It also still sends me flying the OPPOSITE direction of the mob sometimes (don’t know how that even happens, but it does). The “fix” did jack squat to improve the reliability of the skill. Once again, Anet proves that they don’t seem to know what they’re doing.

That may occur as a result of client vs. server side lag, I believe. This often can be problematic with movement based abilities like leaps and charges.

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Posted by: Bellatrix.5402

Bellatrix.5402

This still seems to have a mind of its own, though it did improve slightly with the latest patch. My own example is fighting Kohler in AC – even with him targeted (and no other targets near) sometimes it will do a huge leap right over his head and you land in the water.

It seems to be more reliable if you are just outside of point blank range/melee yet not that far away. Some kind of “sweet spot”.

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Posted by: Creslin.1758

Creslin.1758

Yeah there is a problem with a lot of the “charge” type skills.

Ride the Lightning for Ele is also particularly bad. Just imagine Leap of Faith, except twice the possible range for it to F up in, AND it basically CC’s you for the entire duration of the skill while people beat on you if it messes up.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Zeph.5927

Zeph.5927

Yeah, I’ve noticed that the Leap of Faith “fix” didn’t make the skill any more reliable. I’m still missing mobs like I did before (yes they are within range). It still sends me flying way over their heads, even when on the same level as them. It also still sends me flying the OPPOSITE direction of the mob sometimes (don’t know how that even happens, but it does). The “fix” did jack squat to improve the reliability of the skill. Once again, Anet proves that they don’t seem to know what they’re doing.

That may occur as a result of client vs. server side lag, I believe. This often can be problematic with movement based abilities like leaps and charges.

Only except the skill just doesn’t work correctly still. Has nothing to do with lag. I see it affecting people with or without lag. I myself hardly ever lag and yet my Leap of Faith doesn’t seem to work any better than it did before. Doesn’t matter if I’m at max range, point blank range, somewhere in between, facing the mob, not facing the mob, etc, etc……it still is just as bad as it was before. Still sends you flying over the mob, sometimes misses even though it should have hit, sometimes sends you the opposite direction of the mob, etc, etc.

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Posted by: Zeph.5927

Zeph.5927

No, the patch notes specifically stated that the reliability of Leap of Faith was improved to make it more useful and act as intended. And yet it didn’t fix it at all. It sill misses and causes funky things to happen just as much as it did before.

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Posted by: maniacshoter.7829

maniacshoter.7829

i’m not going into details but there was an exploit with that spell and all they did in this patch is to fix that exploit.

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Posted by: Zeph.5927

Zeph.5927

Then they should state they fixed an exploit. Which they didn’t state. They stated that they increased the reliability of the skill. Which they obviously didn’t do. It’s still just as bad as it was before.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Well, the skill breaking in any sense isn’t a plus for reliability. Either way; use it or don’t, tell Anet if you want, and then feel better.

Fishsticks

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Posted by: Zeph.5927

Zeph.5927

Problem is, we’ve been telling Anet this. Along with a lot of other things. It all seems to fall on deaf ears. Sad, really.

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Posted by: Nurvus.2891

Nurvus.2891

One thing I’ve noticed about Leap of Faith, is that if you use the pull on skill #5, and shortly after use Leap of Faith, you risk charging at the spot your target was BEFORE you pulled.
This can happen – unreliably – even 1 full second after the pull.

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Posted by: Daedalus.3954

Daedalus.3954

I’ve had no issue UNTIL recently. As of the patch change I notice I’m actually over-shooting mobs that are stationary or moving towards me slightly, and under-shooting mobs that are running from me by a tremendous margin.

It’s supposed to be a gap closer right? O.o might need a bit of tweaking. All in all you can work around it, just thought it was odd.

Commander Kaena Godsfire – Guardian
Server – Fort Aspenwood

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Posted by: Swarfega.6097

Swarfega.6097

Before the patch elevation would cause Leap of Faith to sometimes miss. Since the patch my character can sometimes jump though the target, make the hit and then warps to the area I would have expected to land. Since the patch it doesn’t seem to have fixed anything but rather introduced a new bug where I now can leap though my target.

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Posted by: Polle.6908

Polle.6908

Reliability improved but only slightly. I have found myself leaping right over of through the target but for some reason the attack still hits. The problem now is repositioning my guardian the right away.

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Posted by: jboynton.7894

jboynton.7894

In addition to accuracy issues; leap distance should not be affected by snares. Leap should be the same distance regardless of the snare condition your toon is currently suffering. The snare effects can then reassert themselves after landing. The leap itself should only be affected by a root or other skill cancelling abilities.

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Posted by: Tomkatt.1684

Tomkatt.1684

I’m noticing drastic improvement with Leap’s accuracy today. A few times I just used it as a closer, knowing that I was out of range or going to miss due to elevation, and it still connected, felt like I actually was stickied to the target.

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Posted by: The LZ.7891

The LZ.7891

If you play Twillight Arbor and then face a champion wurm and stand right
at its base and use the leap, you have over 50% chance of leaping at one of the
veteran wurms nearby… Super silly.

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Posted by: Ryuujin.8236

Ryuujin.8236

Leaping attacks are VERY finicky for all classes. Mesmer’s illsuory leap fails about 50% of the time too (Which is a nuisance because it’s sword’s only clone skill).

Of course I’ve given up any hope of anything getting fixed, it’s been how many months now since beta began, and these bugs were present even then

The Ashwalker – Ranger
Garnished Toast

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Posted by: BobbyT.7192

BobbyT.7192

I don’t know what the hell you guys are doing, I hit with LoF kitten near 90%, only time I don,t hit is when I used it at max range and my target moves out of range, and I got the laggiest game here.

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Posted by: Toshi.5081

Toshi.5081

I also experience the abysmal hit rate on this skill.
I now use it as a movement buff, and just ignore the fact its meant to hit something as well.
Its still great for when youve just finished off a mob, and you want to get to that next mob ~600 range away as Whirling Wrath just finished its CD. Ignore the blind/damage, and get straight into a WW!