Profession Balance Goals Released - Guardian

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

I predict something in the line of:

+ increased internal CD for LB knockback
+ increased Trap CDs or remove of the daze (maybe the bleed comes back)
+ lowered trap damage
+ Slight TrueShot nerf (either damage od CD increase)

Nothing that we cant survive if they compensate for in other areas. I can only dream about them making signets and SW somewhere useful other then in open pve. As for the moment we have three utility lines that see little to no game play at all – that bothers me a lot.

I am with Obtena on the spirit weapons. They need their duration removed entirely imo and several other tweaks. GM Trait allocations are an issue as well.

I never understood how a trait like shattered aegis has to compete with SW Mastery – those would synergize very well.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

I need to jump in cause I do not understand

It’s a fact that guardian got the unique defensive buff instead of an offensive one.

what buff is this? and why is FMW not unique in its execution and characteristics? And how is this a fact?

It’s a fact FMW pales in comparison with chronomancer quickness even if we disregard the extremely broken chronomancer rune.

How is that a fact? FMW provides a lot more uptime of Group Quickness. If you are talking about personal quickness thats a different story but each tool has its uses.

It’s a fact that it doesn’t bring a lot of other offensive buffs like fury and might.

28% fury uptime through FMW add in 30% through LoW+smiters Boon. this is not considering any boon duration. I think that is not not a lot … so where is that a fact?

A fact is that a guard has 6 useable shouts that can do certain things. Nothing becomes a fact just because you found three other peope that agree wit your opinion.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Keksmuffin.1450

Keksmuffin.1450

How is that a fact? FMW provides a lot more uptime of Group Quickness. If you are talking about personal quickness thats a different story but each tool has its uses.

Do we play the same game? Are you joking? I honestly can’t tell. :<

Bullet Punch

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Genesis.8572

Genesis.8572

Hopefully Writ of Persistence will be moved to Zeal, the true symbols trait line, instead of the awkward place in Honor that it currently holds.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Keksmuffin.1450

Keksmuffin.1450

Hopefully Writ of Persistence will be moved to Zeal, the true symbols trait line, instead of the awkward place in Honor that it currently holds.

Just merge it with symbolic avenger. The dream. :<

Bullet Punch

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Hopefully Writ of Persistence will be moved to Zeal, the true symbols trait line, instead of the awkward place in Honor that it currently holds.

Just merge it with symbolic avenger. The dream. :<

There is a ton of crap that should me merged or made base line.

The fact its taken this long for them to even agknowledge that guardian traits need an update makes me want to slap someone.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: King Cephalopod.7942

King Cephalopod.7942

But still no word on sword tweaks. GGs

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Nike.2631

Nike.2631

There’s no word period. Give it a few days and see if we get some actual details.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Dezuel.4519

Dezuel.4519

Well, the trap daze stacking is pretty silly, wouldn’t be surprised to see it go. Though if A-net would nerf the damage on trueshot, people would just autoattack instead. Because it wouldn’t be worth being a sitting duck for damage that isn’t worth it, with such an animation for it aswell. When it comes to the passive knockback trait for the bow, I would rather it be placed on Bow 3 than random shots. Better for both skillful play and counterplay.

When it comes to the traps and their damage? I think the damage is fine. If they’ve nerf them too much in damage, then people would just waltz back to meditations. Think removing the daze is the best way to go about the traps.

“With these wings of fiery destruction, I shall smash everything into dust!”

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Lazeris.1725

Lazeris.1725

After reading some of the replies in this thread some of you would be much happier on a druid with a passable outfit that looks like plate armor rather than trying to campaign for the guardian to be a cleric.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Xhyros.1340

Xhyros.1340

I need to jump in cause I do not understand

It’s a fact that guardian got the unique defensive buff instead of an offensive one.

what buff is this? and why is FMW not unique in its execution and characteristics? And how is this a fact?

It’s a fact FMW pales in comparison with chronomancer quickness even if we disregard the extremely broken chronomancer rune.

How is that a fact? FMW provides a lot more uptime of Group Quickness. If you are talking about personal quickness thats a different story but each tool has its uses.

It’s a fact that it doesn’t bring a lot of other offensive buffs like fury and might.

28% fury uptime through FMW add in 30% through LoW+smiters Boon. this is not considering any boon duration. I think that is not not a lot … so where is that a fact?

A fact is that a guard has 6 useable shouts that can do certain things. Nothing becomes a fact just because you found three other peope that agree wit your opinion.

Guardian provides more quickness than mesmer. Chronomancer provides A LOT more quickness than guardian. A dragonhunter does more personal damage than a chronomancer. Did you know Signet of Inspiration is a thing? That personal quickness on a chronomancer just became group quickness.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: King Cephalopod.7942

King Cephalopod.7942

I mean, I’m still hopeful for sword tweaks, but I’m also doubtful considering in many classes they mentioned specific weapons they planned to modify. And to be fair Lazeris, the class symbol of the guardian is a healing ahnk on a shield so it’s a little weird that the class isn’t passable as a healer or healing tank.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Asmeroth.9107

Asmeroth.9107

So if i want go pvp i should go Guardian? Is dragonhunter not going nerfed to the ground?

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Saiyan.1704

Saiyan.1704

Honestly, Guardians will probably remain in the same spot as usual. I’m 100x more concerned about how powerful other classes will be.

Maybe the focus shouldn’t be about our minor trap nerfs but how much (or little) other classes are getting nerfed. I’m mainly concerned with Engi, Mesmers and Revs.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Profession Balance Goals Released - Guardian

in Guardian

Posted by: quaniesan.8497

quaniesan.8497

we are really finished this time around, aint we?

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: sasoriaka.6348

sasoriaka.6348

Whoa, every single guardian in this thread is a freaking kitten.

Can’t you see the pattern?
Thieves and warriors, aka guardian’s breakfeast, are getting buffs.
All the other classes are getting some nerfs to their survability.
Imagine the state of the actual DH if ANet doesn’t nerf the burst a lil’ bit? It’s gonna dominate everything.

You guys don’t give a kitten about the big picture. You are comparing an imaginary nerfed guardian to the present meta.

On the PvE matter, it WILL hurt the class. But then again, who cares about PvE?

Profession Balance Goals Released - Guardian

in Guardian

Posted by: quaniesan.8497

quaniesan.8497

Whoa, every single guardian in this thread is a freaking kitten.
But then again, who cares about PvE?

Maybe not you, but alot of people. Everyone doesn’t have to share the same perspective, no?

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Indure.5410

Indure.5410

@sasoriaka: Who cares about PVE? I sure do, since I’ve spent 100s of hours leveling and gearing my character. The real question is who cares about sPVP, when I can create a character and start playing with zero investment. Not to mention I really don’t want the entirety of the game to be balanced around a single game type that revolves around whether or not a class is good at point capture.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Buran.3796

Buran.3796

Whoa, every single guardian in this thread is a freaking kitten.

Can’t you see the pattern?
Thieves and warriors, aka guardian’s breakfeast, are getting buffs.
All the other classes are getting some nerfs to their survability.

You guys don’t give a kitten about the big picture. You are comparing an imaginary nerfed guardian to the present meta.

The problem is, we already SAW how Arenanet “solves” the problems they struggle with:

  • Aquatic combat unbalanced? No problem: remove water combat! No more water in PvP, WvW pools reduced to ponds and no new scuba phases for Guild Missions. No new water legendaries, also. Problem solved!
  • Dungeons being too easy or the boss mechanics too repetitive and boring? People stacking and buffing like crazy? No problem: nerf the rewards from dungeons so hard that they become irrelevant! See: another problem solved, duengeons no longer bothers the players.
  • People trolling and being salty at the WvW matchup forums? Nuked! No longer a problem.
  • WvW population/servers too unbalanced, huge PPT disparity, massive blobs ganking you at your respawn? No problem: new shiny, huge, void maps with auto-upgrades with no tactic relevance and mediocre rewards! Now most of servers are equally dead; another great fix.

So I see the pattern: whenever Arenanet has a problem with the opinions or complaints from their customers, instead of trying to solve the problem, they erradicate the promblem.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: King Cephalopod.7942

King Cephalopod.7942

….
All the other classes are getting some nerfs to their survability.
Imagine the state of the actual DH if ANet doesn’t nerf the burst a lil’ bit? It’s gonna dominate everything….
On the PvE matter, it WILL hurt the class. But then again, who cares about PvE?

No, not all. Not in the slightest. Scrapper may get survivability nerfs, but they’re already superbruisers. According to the post, reaper’s staying strong. Chrono loses some utility. Tempest may lose some survivability, but they’re getting weapon tweaks and offensive buffs to compensate. And PvP is nice, but most players spend most of their time in PvE. Given the release of raids, instanced PvE is also seeming to become a bigger focus for endgame challenge. PvE viability matters.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Kuya.6495

Kuya.6495

we are really finished this time around, aint we?

Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Kuya.6495

Kuya.6495

Whoa, every single guardian in this thread is a freaking kitten.

Can’t you see the pattern?
Thieves and warriors, aka guardian’s breakfeast, are getting buffs.
All the other classes are getting some nerfs to their survability.
Imagine the state of the actual DH if ANet doesn’t nerf the burst a lil’ bit? It’s gonna dominate everything.

You guys don’t give a kitten about the big picture. You are comparing an imaginary nerfed guardian to the present meta.

On the PvE matter, it WILL hurt the class. But then again, who cares about PvE?

It’s actually quite a big deal. Guardians aren’t meta for raids even though DH puts out the highest dps in the class. If the dps from the elite spec gets nerfed because of pvp, then guardian falls even farther away from the raid meta. I can see how this could be infuriating for someone who doesn’t even pvp.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

we are really finished this time around, aint we?

Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.

the only nerf so far is that ele will be less stronger against necros, scrappers seams a bit fair balance change, most changes will be damage buffes, guardian will have what we dont use a bit stronger, stability will still work badly, (still none will care), and easy traps will get hitted, bow migh get a small nerf to.
About ravenant they migh not touch on what is very strong on that class in expectation people use it, migh migh even buff more the class, but i hope im wrong..
Guardians are balanced they are easilly killed outside medi trapper spam.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Kamara.4187

Kamara.4187

Whoa, every single guardian in this thread is a freaking kitten.

Can’t you see the pattern?
Thieves and warriors, aka guardian’s breakfeast, are getting buffs.
All the other classes are getting some nerfs to their survability.

You guys don’t give a kitten about the big picture. You are comparing an imaginary nerfed guardian to the present meta.

The problem is, we already SAW how Arenanet “solves” the problems they struggle with:

  • Aquatic combat unbalanced? No problem: remove water combat! No more water in PvP, WvW pools reduced to ponds and no new scuba phases for Guild Missions. No new water legendaries, also. Problem solved!
  • Dungeons being too easy or the boss mechanics too repetitive and boring? People stacking and buffing like crazy? No problem: nerf the rewards from dungeons so hard that they become irrelevant! See: another problem solved, duengeons no longer bothers the players.
  • People trolling and being salty at the WvW matchup forums? Nuked! No longer a problem.
  • WvW population/servers too unbalanced, huge PPT disparity, massive blobs ganking you at your respawn? No problem: new shiny, huge, void maps with auto-upgrades with no tactic relevance and mediocre rewards! Now most of servers are equally dead; another great fix.

So I see the pattern: whenever Arenanet has a problem with the opinions or complaints from their customers, instead of trying to solve the problem, they erradicate the promblem.

After reading this I became pretty depressed with how accurate it is :S

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

Actually, i think that’s a pretty reasonable way to handle some of those things. They have limited resources and if some of their ideas aren’t working, there is no rule saying they have to continually waste time on them. Of course, the author of that post has a biased way of expressing it, but a more objective expression, someone could actually see those are normal behaviours.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Buran.3796

Buran.3796

^ Then accept that some traits/skills from the Guardian/DH are just there to became a fossil. Spiritual Weapons and signets are just a joke and never worked as intended so let Arenanet just pass page and nuke them all. I’m fine about the idea; also, let Druids and Tempest to replace the bunker/support role Guardians had in the past.

Instead of nerfing some useful assets (traps, longbow) that CLEARLY didn’t make a dent in the most demanding departments in the game (competitive PvP, raids) they should work in making the sword, hammer and shield into something remotely usable.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Ragnarox.9601

Ragnarox.9601

Problem with guardian is that in the start it was class that provided boons and heals to party or anyone while giving decent dmg. Then they changed the story and guardian was class that gives aegis to party and everyone. And now in HoT, well we are not giving anything with DH to anyone.

Revenant have better boon support, druid have better heal support, scrapper have better boon support and heals.

Now I don’t know what Guardian class is supposed to do anymore. We are not needed in every game mode there is (wvw is dead if you think we can support there).

Lets talk about conditions, guardian have only 1. We have 1 condition weapon. = Lame

So how to fix guardian. Basically give them passive boons like other classes, decrease CD of virtues drastically – to 12/20/20 sec , revamp traits completely, give spirit weapon ability to give boons to everyone, fix sword(autoattack, no rooting, ground target teleport), hammer (all autoattacks casting 1/2 sec, MB increase dmg and range to 900, remove 3,4 and give better options, no rooting to 5 and give it better symbol – regen or water), LB needs nerfing, Mace needs to be condition based (or scepter-#2 needs to be symbol),…

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Indure.5410

Indure.5410

I do find it funny that if you look closely at the counter balancing for many of the Guardian’s skills (like cooldown, cast time, area of effect, etc) the developers truly thought that these abilities (Signet of Mercy, Sanctuary, etc) were going to be overpowered

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Kraljevo.2801

Kraljevo.2801

Sword rework plz \o/

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

I need to jump in cause I do not understand

It’s a fact that guardian got the unique defensive buff instead of an offensive one.

what buff is this? and why is FMW not unique in its execution and characteristics? And how is this a fact?

It’s a fact FMW pales in comparison with chronomancer quickness even if we disregard the extremely broken chronomancer rune.

How is that a fact? FMW provides a lot more uptime of Group Quickness. If you are talking about personal quickness thats a different story but each tool has its uses.

Guardian provides more quickness than mesmer. Chronomancer provides A LOT more quickness than guardian. A dragonhunter does more personal damage than a chronomancer. Did you know Signet of Inspiration is a thing? That personal quickness on a chronomancer just became group quickness.

oh man I forgot about the signet. okay so I see the mesmer would stack as much quickness on him (probably with seize the moment, well and timewarp all at once?) and then spread it? I guess with boon duration maxed that could provide a 60% uptime of quickness if you build for it.

that is impressive… not to say its OP

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Asmodal.6489

Asmodal.6489

we are really finished this time around, aint we?

Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.

or we come out on top … but well.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

^ Then accept that some traits/skills from the Guardian/DH are just there to became a fossil. Spiritual Weapons and signets are just a joke and never worked as intended so let Arenanet just pass page and nuke them all. I’m fine about the idea; also, let Druids and Tempest to replace the bunker/support role Guardians had in the past.

Instead of nerfing some useful assets (traps, longbow) that CLEARLY didn’t make a dent in the most demanding departments in the game (competitive PvP, raids) they should work in making the sword, hammer and shield into something remotely usable.

I do accept it. It’s worked for 3 years … You don’t know if Anet isn’t going to work on making other things ‘remotely usable’.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Kuya.6495

Kuya.6495

we are really finished this time around, aint we?

Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.

or we come out on top … but well.

Well, ele and mes seem to be going down for the count. Necro actually getting a buff to their boon corruption which is anathema to a guardian.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Amineo.8951

Amineo.8951

we are really finished this time around, aint we?

Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.

or we come out on top … but well.

Well, ele and mes seem to be going down for the count. Necro actually getting a buff to their boon corruption which is anathema to a guardian.

Thief is going up to, the venom share is good and Basilisk is unblockable which means Aegis is even more useless in PvP, also, S/P might become a thing…

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Buran.3796

Buran.3796

After reading this I became pretty depressed with how accurate it is :S

Coming back to the “pattern” theme, they already have announced their way to “fix” the problem of the excessive sustain in the meta:

https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-PvP-Runes-Sigils-Amulets

Essentially they will remove from PvP those amulets:

Soldier’s
Settler’s
Celestial
Sentinel

You see? The way Arenanet “solves” problems of balance isn’t trying to figure a way to keep some pairity between classes or ofering alternative viable builds for each class; but instead REMOVING things.

Not shocked at all, taking in consideration that they did release the Revenant without water skills in 3/5 of their legeds.

Arenanet has an awesome combat system, but they are progressively, relentlessly turning their chess game it into a checkers game. Call me biased, but the neutering system of traits they did adopted in June wasn’t to make the things more coherent or easy to handle for the players, but just to make things easier to control or remove from the game for Arenanet.

The have literaly dozens of amulets just in PvP, but they are unable to make them relevant outside 4-5. The same with dozens of traits, some ENTIRE trait lines and whole skills. Guardian/DH will stay irrelevant at least until summer…

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

You see? The way Arenanet “solves” problems of balance isn’t trying to figure a way to keep some pairity between classes or ofering alternative viable builds for each class; but instead REMOVING things..

Funny you keep trying to make this sound like a bad thing. It doesn’t make sense to you that if they want less sustain, they remove items that give you lots of sustain?

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Booms.3952

Booms.3952

Too early to say anything because we don’t know how much they’re nerfing everything else

#1 gerdian na
0 counterplay

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

Too early to say anything because we don’t know how much they’re nerfing everything else

And what is going to get buffed and over buffed as results of some of those nerfs.

1st April joke, when gw2 receives a “balance” update.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: King Cephalopod.7942

King Cephalopod.7942

You see? The way Arenanet “solves” problems of balance isn’t trying to figure a way to keep some pairity between classes or ofering alternative viable builds for each class; but instead REMOVING things..

Funny you keep trying to make this sound like a bad thing. It doesn’t make sense to you that if they want less sustain, they remove items that give you lots of sustain?

It’s one thing to remove the tanky sets that were released later in the games life (shoutouts to the few days minstrels made it in pvp even though they pulled nomads), but if I’m not mistaken soldier’s has existed since launch. Maybe I’m just a stick in the mud, but if they can’t balance around the stat combinations that existed on release maybe they should re-think some classes’ durability?

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

There is lots of things they could do but if you think about it, simply removing tanky amulets is probably the easiest and maintains familiarity.

(edited by Obtena.7952)

Profession Balance Goals Released - Guardian

in Guardian

Posted by: casius van.5186

casius van.5186

And to be honest, the paladin amulet is really soldier’s with a bunch of precision. I’m sure builds that used it would migrate with little effort.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Buran.3796

Buran.3796

You see? The way Arenanet “solves” problems of balance isn’t trying to figure a way to keep some pairity between classes or ofering alternative viable builds for each class; but instead REMOVING things..

Funny you keep trying to make this sound like a bad thing. It doesn’t make sense to you that if they want less sustain, they remove items that give you lots of sustain?

The problem is not the stats in the amulet, but the balance in the skills and traits of each classes. But fixing that demands time, testing and the use of -several- brains.

Removing the “problematic” amulets from PvP could provide a temporal sense of success, but it’s a mirage: the problem of balance still will exist (as example: in wvw roaming).

So, after that remove, you still will have 0 chances against a celestial Tempest or Chronomancer using your Guardian/DH while roaming, due those stat combination will still exist, but the issue will NEVER be fixed because at the eyes of Arenanet “celestial amulet was deleted, case closed”.

As I said before, this kind of mentality of deleting things instead of trying to rebalance them is a mistake; thanks to water combat almost entirely banished from PvP and WvW they felt that releasing the Revenant with most of their legends with five nice underwater grey boxes instead of skills was acceptable. And isn’t; is like saying:

-Arenanet: “Hey, we heard that your elite skills are OP, so we figured out a solution”.
-Random player: “So you will fix it, perhaps rebalance it”.
-Arenanet: "No, that was a headache; instead we will disable the “0” in your keyboard each time you chose to run that class".

Profession Balance Goals Released - Guardian

in Guardian

Posted by: cranos.5913

cranos.5913

I need to jump in cause I do not understand

It’s a fact that guardian got the unique defensive buff instead of an offensive one.

what buff is this? and why is FMW not unique in its execution and characteristics? And how is this a fact?

It’s a fact FMW pales in comparison with chronomancer quickness even if we disregard the extremely broken chronomancer rune.

How is that a fact? FMW provides a lot more uptime of Group Quickness. If you are talking about personal quickness thats a different story but each tool has its uses.

It’s a fact that it doesn’t bring a lot of other offensive buffs like fury and might.

28% fury uptime through FMW add in 30% through LoW+smiters Boon. this is not considering any boon duration. I think that is not not a lot … so where is that a fact?

A fact is that a guard has 6 useable shouts that can do certain things. Nothing becomes a fact just because you found three other peope that agree wit your opinion.

The buff I’m talking about is strength in numbers. Note that Warrior, ranger and rev have offensive versions, rather than defensive. And FMW is not providing unique buffs as other classes can provide either more quickness or fury.

The FMW comment just shows you know nothing about chronomancer. Right now they have literally 100% quickness upkeep. Even with alacrity nerf and possible chronomancer rune nerf they would have more upkeep + alacrity.

LoW + smiter’s boon requires you to trait into valor, which in itself is yet another dps loss. Count in that a rev literally has 100% passive upkeep while doing more dmg/CC/etc why exactly would you go for a guardian?

I will agree that I was overdramatic and angry that night, but it IS true that guardian really has nothing to offer to a PvE set up atm that isn’t better filled by a different class. Which is exactly why there are similar comments popping up about it and the class isn’t welcome in most raid parties. Looking at the awesome preview they gave us it won’t be fixed either.

(edited by cranos.5913)

Profession Balance Goals Released - Guardian

in Guardian

Posted by: sorrychief.2563

sorrychief.2563

smite condition, one of the strongest skills in game getting a buff.

okay.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Aeolus.3615

Aeolus.3615

Give something unique on mace besides the 250 healling power on block, that will make guardian accepted on a team? ok..? X)

1st April joke, when gw2 receives a “balance” update.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

You see? The way Arenanet “solves” problems of balance isn’t trying to figure a way to keep some pairity between classes or ofering alternative viable builds for each class; but instead REMOVING things..

Funny you keep trying to make this sound like a bad thing. It doesn’t make sense to you that if they want less sustain, they remove items that give you lots of sustain?

The problem is not the stats in the amulet, but the balance in the skills and traits of each classes.

It’s interesting when players decide what problem Anet was trying to fix, then turn around and complain when they think Anet solved that player-defined problem wrong.

(edited by Obtena.7952)

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Buran.3796

Buran.3796

^ Obviously traps weren’t a problem in any department of the game, but they will be nerfed due a vocal and large amount of players in the forums seems unable to counter them in PvP.

Equally, celestial amulet in PvP was the focus of the hate of large amounts of forum warriors, despite this amulet is only used by 2-3 classes in the current PvP meta. More laughlable even is the remove of the soldier amulet, one which was barely used at all by any class before the Chronomancer bunker did arise.

So, instead of tweaking the skills and traits of those classes to prevent the excess of sustain or damage in combination with celestial/soldier amulets, they remove those stat combos from PvP. Well, that will not prevent the unbalances in WvW (not like that this dead part of the game bothers Arenanet, but I think that you understand what I’m saying).

Arenanet SHOULD NOT base their balance decissions on the forums; they have a Pro League with 80 players and is very easy to see which classes and builds are underused and therefore which balance fixes must be done.

I must remark that none of the announced changes will affect me personally. I don’t play any class using celestial amulet (I use marauder with DH and Berserker, and carrion with Herald and Reaper). Smite Condition will not replace Contemplation of Purity in my skill bar despite the SC buff due SC isn’t a breakstun and breakstuns matters more in PvP than being able to remove conditions more often. So I’m not biased about the changes (equally, I don’ty care about the nerfs on the Rev’s sword and hammer, because mace and axe are the main sorces of damage from the character).

So, keep defending the clueless of Arenanet “balancing team”; we already known that raids are runned by less of the 1% of the players, and WvW is in critical condition in most of the servers, dungeons are dead and fractals are going in the same way. The game is in a WAY WORSE state than a year ago, but for some reason some people keep excusing Arenanet’s mistakes and blaming other players about the problems of the game.

I think that I’m done about the subject. I almost entirely stopped to play WvW two months ago, and PvP is the only thing that keeps me in the game, and the mismanagement of this beautiful game is making me sad.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

^ Obviously traps weren’t a problem in any department of the game, but they will be nerfed due a vocal and large amount of players in the forums seems unable to counter them in PvP.

Yeah, no. It’s clear why you don’t understand how balancing works. Assuming the problem Anet wants to solve and why they are trying to solve it doesn’t get you very far.

(edited by Obtena.7952)

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Starbreaker.6507

Starbreaker.6507

^ Obviously traps weren’t a problem in any department of the game, but they will be nerfed due a vocal and large amount of players in the forums seems unable to counter them in PvP.

Yeah, no. It’s clear why you don’t understand how balancing works. Assuming the problem Anet wants to solve and why they are trying to solve it doesn’t get you very far.

And somehow you do?

Your replies in this thread has been everything is just fine and since you can’t form a coherent thought you go back and edit your post minutes after making them.

Since you’re so presumptuous, please enlighten everyone on how balance works and show us your mighty insight of how things will go.

Profession Balance Goals Released - Guardian

in Guardian

Posted by: Obtena.7952

Obtena.7952

^ Obviously traps weren’t a problem in any department of the game, but they will be nerfed due a vocal and large amount of players in the forums seems unable to counter them in PvP.

Yeah, no. It’s clear why you don’t understand how balancing works. Assuming the problem Anet wants to solve and why they are trying to solve it doesn’t get you very far.

And somehow you do?

Here is my secret; I read. Anet already told us why they are balancing these things. That and I don’t assume Anet is lying to me. I save my conspiracy theory powers for good, not evil.

(edited by Obtena.7952)