why everyone getting 25% speed...

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Posted by: Ragnarox.9601

Ragnarox.9601

…traits and guardian is still miles away from it

Chronomancer
Minor trait:
Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

when do we get 25% movement passive, almost all classes have access to it already?!

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Posted by: SeriusBlack.1963

SeriusBlack.1963

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change guardian will be only class without permanent movespeed, veven engi got it with Kit swaps.
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

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Posted by: Genesis.8572

Genesis.8572

You don’t need speed when you are a “dragonhunter.” That’s ridiculous.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: rajule.8054

rajule.8054

cause heavy armor is.. heavy. and we don’t live at the gym like warriors do.

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Posted by: Ragnarox.9601

Ragnarox.9601

Yea we dont need speed we are in a good place, everyone who want to hunt dragonhunters will just walk on our traps and commit suicide.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Maybe it’ll be +25% move speed while wielding a shield

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Posted by: Softspoken.2410

Softspoken.2410

Probably because Guardians have Retreat! as a utility skill.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Ragnarox.9601

Ragnarox.9601

Probably because Guardians have Retreat! as a utility skill.

I would give all shouts for a 25% movement trait anytime.

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Posted by: SeriusBlack.1963

SeriusBlack.1963

Probably because Guardians have Retreat! as a utility skill.

Well, the other classes also have great mobility like the warrior, with greatsword + sword/warhorn, and they still got a trait with more movementspeed while wielding a melee weapon. Same with the other classes, they also got skills with swiftness and still got a Signet or a trait.

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Posted by: Ragnarox.9601

Ragnarox.9601

just look at this:

  • Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Adept

  • Delayed Reactions – Interrupting a foe slows them. (3s of Slow)

Master

  • Danger Time – Gain additional critical hit chance against slowed enemies. (30%)

Grandmaster

  • Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)

God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.

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Posted by: phys.7689

phys.7689

just look at this:

  • Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Adept

  • Delayed Reactions – Interrupting a foe slows them. (3s of Slow)

Master

  • Danger Time – Gain additional critical hit chance against slowed enemies. (30%)

Grandmaster

  • Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)

God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.

not permaslow at all.
mesmer hits and illusion hits are counted separately in trait descriptions.

so they have to hit you 3 times, which usually takes more than 2 seconds, and they have to be crits. so if they have 50% crit rate, they have to hit you 6 times on average.

scepter is slow, staff is slow, it basically comes down to GS and sword for decent application uptime, really aint that crazy.

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Posted by: Siva Mira.3546

Siva Mira.3546

just look at this:

  • Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Adept

  • Delayed Reactions – Interrupting a foe slows them. (3s of Slow)

Master

  • Danger Time – Gain additional critical hit chance against slowed enemies. (30%)

Grandmaster

  • Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)

God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.

not permaslow at all.
mesmer hits and illusion hits are counted separately in trait descriptions.

so they have to hit you 3 times, which usually takes more than 2 seconds, and they have to be crits. so if they have 50% crit rate, they have to hit you 6 times on average.

scepter is slow, staff is slow, it basically comes down to GS and sword for decent application uptime, really aint that crazy.

From the look if you might actually able to get a 100% critical chance on a Slow target. Once you got a Slow on your target you literally Slow your target back to back in an infinite loop with just your GS AA alone.

All is vain.

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Posted by: Black Box.9312

Black Box.9312

But lol guardian gets staff and shout swiftness, so just sacrifice all of your damage and offensive utility for those, right?!

/trololol

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

just look at this:

  • Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Adept

  • Delayed Reactions – Interrupting a foe slows them. (3s of Slow)

Master

  • Danger Time – Gain additional critical hit chance against slowed enemies. (30%)

Grandmaster

  • Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)

God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.

not permaslow at all.
mesmer hits and illusion hits are counted separately in trait descriptions.

so they have to hit you 3 times, which usually takes more than 2 seconds, and they have to be crits. so if they have 50% crit rate, they have to hit you 6 times on average.

scepter is slow, staff is slow, it basically comes down to GS and sword for decent application uptime, really aint that crazy.

From the look if you might actually able to get a 100% critical chance on a Slow target. Once you got a Slow on your target you literally Slow your target back to back in an infinite loop with just your GS AA alone.

Keep in mind slow has no effect on movement speed.

…and if the Mesmer is sitting there auto attacking one target for longer than 2 … Maybe 3 seconds then something is wrong.

Also.. All those grandmasters are tempting, so you shouldn’t expect all Mesmer to be trying to slow you. (Just us dastardly lockdown Mesmer)

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Posted by: Siva Mira.3546

Siva Mira.3546

Keep in mind slow has no effect on movement speed.

…and if the Mesmer is sitting there auto attacking one target for longer than 2 … Maybe 3 seconds then something is wrong.

Also.. All those grandmasters are tempting, so you shouldn’t expect all Mesmer to be trying to slow you. (Just us dastardly lockdown Mesmer)

You should also keep in mind that a Mesmer doesn’t need Cripple or Chill to kill a target. On the other hand this Slow is way more dangerous than those 2 on Mesmer. It makes Mesmer’s enemy has a hard time to use their skill to counter him.

On the matter of AA, if you have mastered your GS or at least seen great players using it then there is no doubt that GS can pull out a lot of hits in just a matter of seconds with the combination of Spatial Surge, Mirror Blade and Mind Stab. The Slow here isn’t just there for itself but it also boost your Critical Chance by 30% and getting critical hit by a Mesmer GS for every hit isn’t funny.

But I am not saying “It is OP, NERF IT!” without actually seeing it in the final form in action but I am saying it has the potential to be OP.

All is vain.

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Posted by: Vikkela.7261

Vikkela.7261

I admit I am jelly, they can finally break the chains of traveler runes when they go roaming

Probably because Guardians have Retreat! as a utility skill.

This is a joke, right?

9 Guardians later…

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Posted by: Arnath.2319

Arnath.2319

Maybe add a 25% speed increase whenever ‘Wings of Resolve’ is used?
It isn’t perma speed but at least it gives us access to swiftness outside of traits, weapons, and shouts.

Or just give us another Virtue: Virtue of Speed

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Keep in mind slow has no effect on movement speed.

…and if the Mesmer is sitting there auto attacking one target for longer than 2 … Maybe 3 seconds then something is wrong.

Also.. All those grandmasters are tempting, so you shouldn’t expect all Mesmer to be trying to slow you. (Just us dastardly lockdown Mesmer)

You should also keep in mind that a Mesmer doesn’t need Cripple or Chill to kill a target. On the other hand this Slow is way more dangerous than those 2 on Mesmer. It makes Mesmer’s enemy has a hard time to use their skill to counter him.

On the matter of AA, if you have mastered your GS or at least seen great players using it then there is no doubt that GS can pull out a lot of hits in just a matter of seconds with the combination of Spatial Surge, Mirror Blade and Mind Stab. The Slow here isn’t just there for itself but it also boost your Critical Chance by 30% and getting critical hit by a Mesmer GS for every hit isn’t funny.

But I am not saying “It is OP, NERF IT!” without actually seeing it in the final form in action but I am saying it has the potential to be OP.

Very good points, and I don’t dispute that.

I’m saying the threat of “permanent-slow” isn’t as profound as some may think.

Sidenote: Also, so many Mesmers all over Tyria are messing themselves over this bouncing/piecing, perma-crippling clone-obliterating bows y’all have.

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Posted by: Obtena.7952

Obtena.7952

just look at this:

  • Time Marches On – You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Adept

  • Delayed Reactions – Interrupting a foe slows them. (3s of Slow)

Master

  • Danger Time – Gain additional critical hit chance against slowed enemies. (30%)

Grandmaster

  • Lost Time – Every 3rd critical hit will slow your target. (2s of Slow)

God kitten thats almost perma slow…how to fight that….I was hyped for dragonhunter but all other classes get serious buffs….I am hoping they will buff our medi or shouts to give us resistance or else we will be like necro in pve – almost non existant.

Not sure how to fight it but I do know one thing … slow has nothing to do with your movement speed.

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Posted by: velocity.4621

velocity.4621

i would not make myself feel better by counting on this or that anything we will get later…
having 25% movement is always nice…it’s like a dream come true for me…
and yea, i would trade all my shouts for that…i would delete all my alts and stick with my guardian for life…if only… T_T

Life will be easier if guardian have 25% passive movement speed.

Raavaholic | [MM] Metro Mini Transformers Founder & Leader | SEA |

(edited by velocity.4621)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just make a signet with +33% passive run speed on it, DH just got everything good about a Ranger but better, why stop with a +25% signet.

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Posted by: Zackie.8923

Zackie.8923

should just give everyone a 25% speed boost

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

should just give everyone a 25% speed boost

Agree, then remove all the +25% traits and skills, leaving swiftness and super speed as the only speed buffs.

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Posted by: funkyfuzz.9142

funkyfuzz.9142

This is the one thing that always bugged me about my Guard. i run as fast as molasses. you know what I enjoy the most about my warrior? with her GS, she has perma – 25%, plus 2 weapon skills that move her instantly across the battlefield (one on a real short CD), and with an additional utility skill…..that’s 3 movement skills.

My poor Guard is just running behind everyone….well, not really, i sacrificed my armor slots for traveler runes. just wish my guard was like every other class and didn’t have to do that.

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Posted by: Lyger.5429

Lyger.5429

Maybe for the time being they could give us the 25% movement speed whenever under the effects of ageis, but I have a feeling that the trait might have something to do with a shield like someone said.

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Posted by: Softspoken.2410

Softspoken.2410

I admit I am jelly, they can finally break the chains of traveler runes when they go roaming

Probably because Guardians have Retreat! as a utility skill.

This is a joke, right?

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Pitman.9210

Pitman.9210

I admit I am jelly, they can finally break the chains of traveler runes when they go roaming

Probably because Guardians have Retreat! as a utility skill.

This is a joke, right?

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

If you call the cost of a wasted utility skill low cost…

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Posted by: Tarsius.3170

Tarsius.3170

As i mentioned in the tome thread – a speed passive on Signet of Courage might actually tempt folk to use it above Renewed Focus in some cases ( at the very least you can switch it quickly in and out if you need to hike somewhere ).

Really they could even apply it as +20% non-stacking as an AoE too to make it guardian-esque and worthy of elite-hood.

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: RedBaron.6058

RedBaron.6058

Real heros dont run….they stand.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Saiyan.1704

Saiyan.1704

Warriors will complain that Guardians get around better.
Rangers will complain that Guardians do it better.
Ele’s and Engi’s will complain that they can’t counter kite us anymore.

As much as I want every one of our weaknesses taken cared of, we need to be inferior one way or another. A lot of traits, skills and utilities will be worthless if we had a speed buff trait.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Vikkela.7261

Vikkela.7261

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

Not even shoutbuilds use Retreat, it has an extremely high cost since it takes a whole utility slot and removes your own survivability when competing with consecrations, meditations and other actually powerful shouts. It needs to be traited for shorter cooldowns and an Aegis heal to make up for that. It is one of those skills that look good on paper but when you go out there and get in combat with other players, you notice it doesn’t work.
Outside of mapping in PvE or blocking some telegraphed attack by an AI-mob it has not much uses, unlike a permanent, uncorruptable +25 minor trait. With Lemongrass, Melandru Runes that is a permanent -90% cripple, chilled and immobilized. With Guardian you can reach a 6 second window of 98% if you have traited Purging Flames.
I’m happy the Mesmers get it, but stating freaking Retreat is a good reason to keep movement speed from Guards is a joke.

9 Guardians later…

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Posted by: Ragnarox.9601

Ragnarox.9601

I admit I am jelly, they can finally break the chains of traveler runes when they go roaming

Probably because Guardians have Retreat! as a utility skill.

This is a joke, right?

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

Dude do you even play guardian? Comparing Retreat skill to a 25% moving trait is ridiculous.

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Posted by: MiniEquine.6014

MiniEquine.6014

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

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Posted by: MiniEquine.6014

MiniEquine.6014

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

Not even shoutbuilds use Retreat, it has an extremely high cost since it takes a whole utility slot and removes your own survivability when competing with consecrations, meditations and other actually powerful shouts. It needs to be traited for shorter cooldowns and an Aegis heal to make up for that. It is one of those skills that look good on paper but when you go out there and get in combat with other players, you notice it doesn’t work.
Outside of mapping in PvE or blocking some telegraphed attack by an AI-mob it has not much uses, unlike a permanent, uncorruptable +25 minor trait. With Lemongrass, Melandru Runes that is a permanent -90% cripple, chilled and immobilized. With Guardian you can reach a 6 second window of 98% if you have traited Purging Flames.
I’m happy the Mesmers get it, but stating freaking Retreat is a good reason to keep movement speed from Guards is a joke.

Are you talking about PvP or WvW? “Retreat!” is extremely useful in WvW since most of your time is spent running in circles. It’s a staple to my WvW build along with a staff in my second slot. It’s also really useful for soloing in PvE.

Also, no, I notice that Aegis working all the time. I don’t use a shout build in PvP anymore, but when I did I ran “Retreat!” and it worked just fine, especially for getting between points quickly.

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Posted by: Ragnarox.9601

Ragnarox.9601

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

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Posted by: MiniEquine.6014

MiniEquine.6014

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

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Posted by: Ragnarox.9601

Ragnarox.9601

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

But still : 25% movement traits > all.
You can choose runes and skills and you’r not forced to use 1 skill and 1 weapon and traveler rune.

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Posted by: Arken.3725

Arken.3725

To repost here. I think giving Guardians a 25% movement trait will push us over the top (spvp). We’re essentially thieves without the disengage and better sustain. I’m VERY hesitant to want to give something like this to Guardians. Maybe as an elite signet since you’d have to give up a skill for it.

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Posted by: Silhouette.5631

Silhouette.5631

Guardians dont need more speed, other classes need less. Warrior and engi both gain perma swift from adept traits…..yeeeeaaaah thats to much. people never use swiftness buffing runes because theres no point. you either have perma swift or you dont

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Posted by: MiniEquine.6014

MiniEquine.6014

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

But still : 25% movement traits > all.
You can choose runes and skills and you’r not forced to use 1 skill and 1 weapon and traveler rune.

I don’t know, I never had any issues with it. When I’m running GS/Staff Guardian, I can outrun nearly everyone else between the perma-swift and the greatsword leaps. I tend to never take the 25% move speed traits on any of my characters that can give themselves swiftness, because that +8% that swiftness offers will make a difference albeit a small one. The only class that I wish had better access to swiftness is the Mesmer because they have no movement speed traits, and the only thing that gives them any sort of speed is the Focus #4, which is not ideal because:
1) If you already have swiftness, then you do not receive additional swiftness from it
2) If you receive from running through it, then you do not receive any additional swiftness from anything else until the boon ends, and
3) You can’t run through multiple times/stand “in” it to get more swiftness.

Heck, even Necromancers have better access to movement speed than Mesmers. Even though Guardians don’t have the 25% trait, they are still one of the “faster” classes.

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Posted by: Crapgame.6519

Crapgame.6519

Probably because Guardians have Retreat! as a utility skill.

What, are we French now?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

why everyone getting 25% speed...

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Posted by: Saiyan.1704

Saiyan.1704

I see a lot of shout support guardians not using retreat at all other than for aegis shattering effects.
Pretty much every utility skill, rune, even the staff and/or speed sigils (which i use) will be obsolete.
Anet isn’t going to nerf build diversity any more than they have to.

What I do see is what the above comments mentioned. An Elite sigil that’s caters for people who want 25% speed increase. The sacrifices would be apparent but people would still use it because, speed.

Active- Use Wings Of Resolve in a targeted area.
Passive- Increase speed by 25%

Now, convince John to fit it in Tomb of Courage > Sigil of Courage (I think he’s changing it)

aka FalseLights
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(edited by Saiyan.1704)

why everyone getting 25% speed...

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Posted by: Black Box.9312

Black Box.9312

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

Nobody running meditations, or any other potential offensive build for that matter, will ever run with a staff and Retreat. The cost of doing so far outweighs the benefit.

why everyone getting 25% speed...

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Posted by: MiniEquine.6014

MiniEquine.6014

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

Nobody running meditations, or any other potential offensive build for that matter, will ever run with a staff and Retreat. The cost of doing so far outweighs the benefit.

I don’t disagree. However, do you think that Medi Guards (I’m assuming you’re referring to sPvP) are going to take the 25% movement speed trait instead of what they build right now? For all non-medi guards, though, it’s not a bad option.

why everyone getting 25% speed...

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Posted by: Black Box.9312

Black Box.9312

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

Nobody running meditations, or any other potential offensive build for that matter, will ever run with a staff and Retreat. The cost of doing so far outweighs the benefit.

I don’t disagree. However, do you think that Medi Guards (I’m assuming you’re referring to sPvP) are going to take the 25% movement speed trait instead of what they build right now? For all non-medi guards, though, it’s not a bad option.

Yes? Being able to have extra movespeed in a trait will eliminate the tradeoff between mobility and damage for rune sets, which means you’d finally be able to run strength/pack/hoelbrak runes and still be able to keep up with the enemy.

why everyone getting 25% speed...

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Posted by: Ragnarox.9601

Ragnarox.9601

I was just about to open my own post, so i just leave my opinion here!

I would be very happy if guardian could get one himself. We could rename the Minor grandmaster to " On the Hunt" and make it give swiftness on certain things, or just flat 25% movementspeed, like for the chronomancer. With the chronomancer change *guardian will be only class without permanent movespeed, veven engi got it with Kit swaps. *
I think changing the mino grandmaster for dragonhunter is nessecary anyway, since it only really benefits longbow users, it should be changed to something that benefits more build, since there will be people that pick dragonhunter but dont want to use the Longbow.

Guardians absolutely have permanent swiftness capability. Take “Retreat!” and a staff. Bam, unlimited swiftness.

You miss the point. Staff + Retreat – thats a weapon (you must stand in symbol for 4,5 sec to get full amount of speed) and 1 skill vs 1 trait. Trait gives more diversity plus its passive so noone can strip it away from you like swiftness boon.

I agree, but it’s false to say that we don’t have the capability of permanent swiftness. I think it would be nice if we had the 25% boost, but that would mean we might feel forced to take traits in a line that we otherwise wouldn’t have. That’s the main reason engineers take Speedy Kits instead of their 25% move speed trait.

Still, you don’t have to stay in the symbol of swiftness AoE for too long to maintain perma-swift. Balancing that placement with “Retreat!”s will give you it even if you just run through it.

Nobody running meditations, or any other potential offensive build for that matter, will ever run with a staff and Retreat. The cost of doing so far outweighs the benefit.

I don’t disagree. However, do you think that Medi Guards (I’m assuming you’re referring to sPvP) are going to take the 25% movement speed trait instead of what they build right now? For all non-medi guards, though, it’s not a bad option.

They are removing stats from trait lines so 25% moving trait should give us more diversity in builds also rune diversity.

why everyone getting 25% speed...

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Honestly I wouldn’t even mind if it was a grandmaster major trait in any trait line. Just let me use different runes please!

#I no words have"

why everyone getting 25% speed...

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Posted by: brannigan.9831

brannigan.9831

Just make a signet with +33% passive run speed on it, DH just got everything good about a Ranger but better, why stop with a +25% signet.

We got 1900 range, rapid fire, and a shot that gives stealth on short timer? I must have missed that part of ready up!

why everyone getting 25% speed...

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Posted by: Softspoken.2410

Softspoken.2410

I admit I am jelly, they can finally break the chains of traveler runes when they go roaming

Probably because Guardians have Retreat! as a utility skill.

This is a joke, right?

Nah. It’s a relatively low cost skill that gives a good bulk of mobility. It provides swiftness instead of a 25% boost, with all the pros and cons of that. But it costs no trait points or rune slots, and doesn’t require a specific weapon either.

I find it a plausible contribution as to why Guardians don’t have access to an always-on 25% movement speed ability.

Dude do you even play guardian? Comparing Retreat skill to a 25% moving trait is ridiculous.

Ah, if we’re comparing it solely to the trait, then it favours the Mesmer. I thought we were talking about profession-wide movement options, where the 25% movement traits are usually quite limited in scope. (Necromancer one only works in Death Shroud, theif one only works in stealth, elementalist one only goes up to 10% in air, I think?). But often these classes get their 25% movement boost from a signet passive, (Locust, Shadows, Air) which costs a utility slot, much like retreat. (There’s a difference in that you don’t actively use the slot for passive signets, but you also only get a 25% speed boost, not 33%.)

The other thing about Mesmer is that it had rather poor access to swiftness. Off-hand focus gives a fair amount of swiftness, but it doesn’t apply when you’re already under the effects of swiftness, even if you’ve only got 2 seconds left on the stack. So it can’t be used to maintain a swiftness stack, only start it. Beyond that, the other option was Signet of Inspiration, which is relying on a random proc to consistently grant swiftness.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

why everyone getting 25% speed...

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Posted by: MiniEquine.6014

MiniEquine.6014

Beyond that, the other option was Signet of Inspiration, which is relying on a random proc to consistently grant swiftness.

And how annoying is it when you place your Focus #4 and just as you’re about to go through it your SoI procs a swiftness. It makes me sad