(Lookit theres videos links in the next post!)
Lockdown refers to both Interrupt (Chaotic Interruption) and Chainstun( Confounding Suggestions) style of play.
6) LOCKDOWN IS A SEPARATE PLAYSTYLE
- If you’ve been playing Shatter for over a year, don’t expect to be a Day 1 champion. Lockdown has its own rules, rotations, weapons and playstyle. In a lockdown build, you are no longer simply relying on just shatters, phantasms or just condition damage. You have to intelligently manage conditions, shattering, and know when to maintain phantasms all while keeping an eye out for interrupts. All these nuances have to be learned to be successful and as a result, playing a lockdown build is often difficult and frustrating at the start and not very rewarding. Give yourself about a week to adjust to the differences and learn new habits before deciding whether or not lockdown is for you.
5) EVERY WEAPON (EXCEPT TORCH) WORKS IN LOCKDOWN
- You can run sword, scepter, offhand sword, pistol, focus gs, or staff in just about any combination and still make a lockdown build that works for you. The standard 4/4/6 Chaotic Interruption (Chaos XI) build can successfully run with sword, any offhand (except torch), and even GS/Staff double-ranged.
4) PEOPLE WILL CALL YOU CHEESE, YET THEY KNOW NOTHING ABOUT THE BUILD
- “Lockdown Mesmers just spam instant interrupts. Its so cheese.” Your response to this is simple: “You do realize we only have two instant interrupts on a 36 second cooldown, right? And no good player will be beaten by someone simply spamming interrupt after interrupt.” This is fact. Good players will not be beaten by simply spamming, and only bad lockdown Mesmer spam anyway.
3) BE CREATIVE WITH YOUR MANTRA INTERRUPT
- Having an instant 1200 range interrupt is great, yet it rarely gets used to its full potential. While interrupting heals and rezz/stomps is the most obvious use, sometimes there are opportunities that we overlook. If in a clustered group fight keep an eye out for where there may be two or more enemies close together; sometimes it is more beneficial to target a turret or pet positioned between 3 enemies in order to daze them all. Sometimes it is better to save the mantra for defense, to cover your own heal or escape from a chase.
2) THE MOST COMPETITIVELY VIABLE LOCKDOWN BUILD IS 4/4/6 CI
- The PvP viability of Mesmer in general can be called into question time and again, but when it comes to competitive play build variety begins to narrow for all classes. At the highest level, Shatter has been proven to be the most dominant, but 4/4/6 Chaotic Interruption – played well – is nearly, (if not just) as viable.
Now this is only for the highest level, and anywhere below that there is room for all kinds of build diversity. Arguments of “top players don’t use CI for a reason” can run into a lot of hurdles, especially going back to the first point of the build being a completely unique playstyle. Sure experience, positioning, and general game knowledge will carry an advanced player but to go so far as to unlearn shatter reflexes and habits in order to properly play lockdown is a massive change for a top player. I’ve yet to have a conversation with someone who wasn’t biased towards Interrupt or Shatter, but the arguments against interrupt often come from people who have either never or rarely played the spec for themselves and are parroting things they’ve heard from others.
1) GOOD LOCKDOWN MESMER ARE RIDICULOUSLY RARE
- Seriously. Lockdown has risen in popularity over the past year and a half and has established itself comfortably into peoples’ minds, even those who don’t main Mesmer. Each person playing lockdown is essentially representing and advertising this rare, difficult playstyle. They’re saying “Hey, yo, yeah I’m not shatter. I’m not condi, oh are you confused? I’m a lockdown Mesmer, chief! Be enlightened!” and that is all well and good.. except for one problem: Most people aren’t very good with it.
Lockdown is more than just interrupts and chain dazes, a good lockdown Mesmer:
- Can strip boons from priority targets.
- Wins the majority of their 1v1s.
- Knows when and where to shatter, and when to maintain phantasms.
- Does not panic and spam dazes, interrupts both preemptively & on reaction.
- Can, if they wanted, keep an enemy locked down for over 6 seconds.
If you struggle with 3 of those 6 things, then you’ve got some work to do on your locking down. But do not let that discourage you, you are working with a difficult build in an unforgiving meta. The struggle is indeed real, but be persistent and the rewards will be worthwhile. There is nothing like the satisfying experience of crushing an opponent with well-timed dazes and interrupts!
Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)