https://www.youtube.com/watch?v=qsby6rYkxS8
Are mesmers really that OP?
https://www.youtube.com/watch?v=qsby6rYkxS8
Yes. Flavor of the Month 2-week Mesmers are strong, but not OP. Mostly because they don’t really know what they’re doing outside of their FoTM Bursts.
… Where is that dead horse .gif? I think I’ll need it for the future.
Edit: Yes! <3 Expiatus!
Attachments:
Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
(edited by Chaos Archangel.5071)
There’s a lot of situations. In www it’s useless in zerg but in roaming can 1-shot you by hide, making him “OP”.
in spvp it’s very hard to counter a good mesmer, sometimes impossible. But there’s situations where it’s not easy for a mesmer to fight. If there’s a close fight at the mid, for example, if the mesmer know how to take the distance and how to evade to be focused he can deal so much damage that he can make your team win easy. But if there’s a lot of AoE in the mid they’re illusions die before he can do anything.
In all the other situations, if the mesmer have a good build and know how to play it’s class yes, it’s OP.
I’m not a noob (I hope) and I’ve played with some friends (good players). Frequently I find mesmers that play that class only why with 3 buttons and a dodge you can deal an insane amount of damage (and that’s true), but they’re “easy” to kill because they don’t really know how to use all they’re mechanics and when use they’r stealth and teleport/cloneswap skills.
But sometimes I find good mesmers. And, really, they’re so hard to fight that sometimes you simply can’t kill them. One time I’ve find a mesmer with a hybrid build (if you want I’ve it’s build, I’ve asking him to give it to me XD) and that mesmer’s really unkillable. The better mesmer I’ve ever find. We’ve try to kill him in 2vs1. He killed us all the times. I’m a guardian and my friend a necro. He was so good to play that we’ve not been able to catch him! So many clones and phantasms, so many hide and teleports. He was really good, but to kill him we had to be 3, all the times.
He make his team win because we’ll be unable to kill him.
He’s a very pro player, with a incredible build and there’s not so much like him. But if you find a good mesmer, no matter what class you are: probably you die.
I’ve a friend that use mesmer from the release. I was never able to kill him in 1vs1. He can still win in 2vs1. If he’s in our team we win all the ranked we find because he’s able to deal so much damage and use it’s mesmer so good that the enemy isn’t able to kill him. And when I ask him if have problems against thiefs, he laugh to me and say “I’ve never had problems with thiefs”.
If you only try the mesmer you’ll be unable to use it well, you can kill someone but a skilled player can kill you. But if you’re a good mesmer, that know how to use the class, there’s nothing that you fear.
Expecally in 1vs1, where mesmers are actually unkillable.
Of course are Mesmers OP atm. Just look what everyone is running now. You can argue back and forth, but a large amount of the playerbase will always run the OP stuff.
But I don’t see the problem here. The balance team just have no idea what they are doing, so if it wouldn’t be the mesmer it just would be another class that’s ezmode.
As an old GW1 mesmer player I just wished they made Mesmer the strongest class, but only if you can play it really really well. Absolutly dangerous but only in the right hands. Now it’s the class with trainingwheels.
Most people cant even play Mesmer properly due to considerably higher skillceiling that for example pushing two buttons on a Ranger, but the answer is still yes.
The change to PU in particular is completely mindboggling. It went from giving you 1 second more stealth per skill to double the stealth duration. And it was already considered a decent enough skill.
Because this game really needed more combat stealth. I’m a little surprised the Thief didnt get a trait that grant them 1 second extra stealth for every second they are in stealth.
The shift toward more damage output didnt exactly hurt a class that already was one of the best duelists.
I wouldn’t say mesmers itself are OP, some traits are just too good. They make bad gameplay very forgiving and bring good players close to god mode atm. I think alone adjustements to CS and BD would already make difference.
[Teef] guild :>
Most people cant even play Mesmer properly due to considerably higher skillceiling that for example pushing two buttons on a Ranger, but the answer is still yes.
The change to PU in particular is completely mindboggling. It went from giving you 1 second more stealth per skill to double the stealth duration. And it was already considered a decent enough skill.
Because this game really needed more combat stealth. I’m a little surprised the Thief didnt get a trait that grant them 1 second extra stealth for every second they are in stealth.
The shift toward more damage output didnt exactly hurt a class that already was one of the best duelists.
What’s mind boggling is saying considered decent enough implies decent enough is ok. And another comment on being a duelist. A lot of duelist classes so I suppose they all op as well.
Yes. Flavor of the Month 2-week Mesmers are strong, but not OP. Mostly because they don’t really know what they’re doing outside of their FoTM Bursts.
… Where is that dead horse .gif? I think I’ll need it for the future.
Your wish is granted!
Attachments:
See you in Tyria.
I believe some of the changes to Mesmer were a little much. But I mean.. i’m pretty sure almost every class got “a little much” added to them. Mesmers get more stealth which is scary. And beside him is the warriors juggernaut hitting 6k auto hits with cc spam. That being said yes Mesmer got better, a lot better. But many other classes got that too.
I know that the whole “Mesmers can faceroll and win anyway” is definitely blown out of proportion. I mostly PVE as mine but I dabble in some spvp. I die ALL THE TIME. Even on 1v1s; notably versus guardians and elementalists. Tried the powerblock build and the stealthing build. Using stealth most since I’m bad and stealth really only seems to be super useful for people like me. I did the same on a thief to disengage when learning to play; stealth a lot.
So no; I think ALL DAMAGE is nuts right now but if this is rectified with built in extra toughness or something then I think it’s manageable.
Also, I soloed a few mesmers as my Ranger which I play more of in sPvP. I run ranger runes with soldiers trinket for a mix and between the Reveal I can put down, the greatsword blocks/swoop/3rd attack evade/longbow knockback/longbow stealth, I do ok.
As an aside, I never got anywhere close to ever taking down an elementalist and my win against thieves wasn’t great either on my mesmer. Most were stalemates of stealth play so I don’t see the complaint if both can do it. Unless the complaint is “stealth is annoying” in which case “Yes, it’s always been annoying and always will be”
Really, what do people expect. ANeT did a huge trait overhaul AND redid all the stat distribution/Amulet/Rune adjustments.
Not only can you expect bugs galore, but you have to anticipate some classes being stronger than others.
And there has been “little to none” balancing since the changes. (Which is not surprising, knowing the track record of the past 3 years.)
So until ANeT actually starts to “balance” the game at a “regular” schedule. People will just have to live with what we got or move on. I know that for the past 6 mos or so, my playtime has been slowly getting shorter and shorter.
What happened to mesmers recently was a reversal of skill cap. I’m sure todays fotm mesmer wouldn’t enjoy yesterdays 4/4/0/0/6 shatter as much.
I don’t think mesmers are op, they’re just more viable in team play.
The positive thing about the patch is mesmer presence in high tier tourneys.
EU Scrub
what I like mes don’t have to play the obvious builds anymore
Yes. Flavor of the Month 2-week Mesmers are strong, but not OP. Mostly because they don’t really know what they’re doing outside of their FoTM Bursts.
… Where is that dead horse .gif? I think I’ll need it for the future.Edit: Yes! <3 Expiatus!
/thread
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
I know that the whole “Mesmers can faceroll and win anyway” is definitely blown out of proportion. I mostly PVE as mine but I dabble in some spvp. I die ALL THE TIME. Even on 1v1s; notably versus guardians and elementalists. Tried the powerblock build and the stealthing build. Using stealth most since I’m bad and stealth really only seems to be super useful for people like me. I did the same on a thief to disengage when learning to play; stealth a lot.
So no; I think ALL DAMAGE is nuts right now but if this is rectified with built in extra toughness or something then I think it’s manageable.
Also, I soloed a few mesmers as my Ranger which I play more of in sPvP. I run ranger runes with soldiers trinket for a mix and between the Reveal I can put down, the greatsword blocks/swoop/3rd attack evade/longbow knockback/longbow stealth, I do ok.
As an aside, I never got anywhere close to ever taking down an elementalist and my win against thieves wasn’t great either on my mesmer. Most were stalemates of stealth play so I don’t see the complaint if both can do it. Unless the complaint is “stealth is annoying” in which case “Yes, it’s always been annoying and always will be”
Pretty much this.
Haven’t really noticed any solid evidence to the idea of mesmers being OP. I’m beginning to think it’s just an exaggeration by people who aren’t used to being stomped by mesmers.
Played several pvp matches since my recent return and things feel relatively the same as before. Out of the list of mesmers I’ve faced so far, none have shown this so called OP burst. Maybe that’s why I’m not convinced.
Mesmers are great at 1-on-1 fights but don’t make a huge impact over the course of entire PvP matches (or WvW fights). It feels really frustrating to get beaten by one, but no different than getting bursted down by a Thief popping out of stealth in the middle of a teamfight.
Mesmers are good at winning short-term victories but not very good at winning games, basically.
I think the current version of CS is making the class too good for new players to the class and taking some skill out. However, other than that, I don’t see the problem. Mesmers get longer stealth duration from PU. However, is it really that useful? Good mesmers don’t need 100% more stealth to land a burst or survive a sticky situation. What matters is frequency. For example, a new shatter ability that allowed you to stealth for a couple of seconds would be a lot more useful in most situations than PU, imo. Sure, a mesmer who has PU has a better chance of surviving. However, chances are they are getting the most use out of PU because they got beat and are trying to stealth away. Therefore, even though the mesmer didn’t get stomped, its almost as good as a kill because the mesmer didn’t get the point. I have to admit, I do find PU useful when dueling thieves to outlast their stealth. However, that is mostly it. Just cause you didn’t get the stomp, doesn’t mean they won or you lost.
Schrödingers Clone: PvP Mesmer
no it’s not,.. it’s in a good place like all the other classes.
I wouldn’t say mesmer is OP just that it’s getting a lot more free meals than it should for damage.
They need to rebalance how much vulnerability we add in our burst and then tone down master fencer.
Also that torch trait is OP in one extreme and borderline useless in the other where you only pick the trait and the torch. It just needs reworking.
CS is annoying, it’s hard to balance though without making it unreliable. Those are the only things I feel are a bit strong atm.
PU makes up for the loss of our clone death stuff but in PvP really isn’t needed due to LoS galore but tangfastic in WvW.
To say again & after watching this video prooving my point.
https://www.youtube.com/watch?v=tdy9KZCjMtI&feature=youtu.be
Mesmers are not OP.. they are just up to par. & Ppl from all classes are bltchlng about it & making excuses cuz for lack of skill’s. B4 patch on the 23rd you dint need much skill to kill a mesmer. But now, you have to work harder. Espacially if it’s a skilled mesmer. player.
The game as a whole needs a nerf to burst, but mesmer burst is not special next to thief or warrior burst, or even guardian burst.
The game as a whole needs a nerf to burst, but mesmer burst is not special next to thief or warrior burst, or even guardian burst.
Agreed. PvP could do with a slightly higher TTK across the board. I’ve mentioned this before, but I personally favour the idea of adding a little more Vitality to all the stat amulets in exchange for a small amount of Power or Ferocity. Basically, I think that all the damage amulets should have stat spreads more like Marauder than Berzerker.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
tbh, Mesmers are currently very strong, and some traits need nerfing, PU for example which is currently making mistakes sooo forgiving, but i wouldnt deem the proffession as “overpowered” really, PU Carries alot of Bad mesmers but thats all.
tbh, Mesmers are currently very strong, and some traits need nerfing, PU for example which is currently making mistakes sooo forgiving, but i wouldnt deem the proffession as “overpowered” really, PU Carries alot of Bad mesmers but thats all.
If we can have cripple on clone death back then I am all for nerfing PU back into the the hole of uselessness it came from. Until then outside of PvP our base stealth and ability to put distance between us and a chasing foe is severely lacking.
tbh, Mesmers are currently very strong, and some traits need nerfing, PU for example which is currently making mistakes sooo forgiving, but i wouldnt deem the proffession as “overpowered” really, PU Carries alot of Bad mesmers but thats all.
I don’t understand these kinds of posts. PU is useless in any competitive pvp, it’s useless in PvE, it’s useless in large scale WvW.
And because it annoys some dumb WvW duelists/roamers, it should be nerfed? This game’s pvp should be balanced around spvp and teamfights, not this constant torrent of tears from duelists.
tbh, Mesmers are currently very strong, and some traits need nerfing, PU for example which is currently making mistakes sooo forgiving, but i wouldnt deem the proffession as “overpowered” really, PU Carries alot of Bad mesmers but thats all.
I don’t understand these kinds of posts. PU is useless in any competitive pvp, it’s useless in PvE, it’s useless in large scale WvW.
And because it annoys some dumb WvW duelists/roamers, it should be nerfed? This game’s pvp should be balanced around spvp and teamfights, not this constant torrent of tears from duelists.
It isnt “useless” lol, Stealth is a Escape from any situation.. u can walk in kitten everything up and then stealth for free for quite a lengthy time, Also the boon stacking means When u initate back into them from Stealth ur Damage is going to extensively buffed for Virtually doing nothing.
It rewards passive playstyles relying on a Mechanic which increases the duration to something which a Enemey player cannot react too due to the mechanics of stealth.
Having stealth is forgiving to begin with, the Instant escape from any situation will always give the proffession the ability to escape when he messes up, PU just aids that cause.
P.S COmpetitive players are all using PU, Check out the Metabattle builds lol PU Shatter mesmer is 100% PU and is Copied from tier 1 player builds from tournaments etc etc, if they werent using it nobody would be listing it, so i feel like u havnt really Done any research to see if any of the tier 1 mesmers actually run it and just blindly yelled it Underestimating the capability of the trait.
(edited by Drayos.8759)
tbh, Mesmers are currently very strong, and some traits need nerfing, PU for example which is currently making mistakes sooo forgiving, but i wouldnt deem the proffession as “overpowered” really, PU Carries alot of Bad mesmers but thats all.
I don’t understand these kinds of posts. PU is useless in any competitive pvp, it’s useless in PvE, it’s useless in large scale WvW.
And because it annoys some dumb WvW duelists/roamers, it should be nerfed? This game’s pvp should be balanced around spvp and teamfights, not this constant torrent of tears from duelists.
It isnt “useless” lol, Stealth is a Escape from any situation.. u can walk in kitten everything up and then stealth for free for quite a lengthy time, Also the boon stacking means When u initate back into them from Stealth ur Damage is going to extensively buffed for Virtually doing nothing.
It rewards passive playstyles relying on a Mechanic which increases the duration to something which a Enemey player cannot react too due to the mechanics of stealth.
Having stealth is forgiving to begin with, the Instant escape from any situation will always give the proffession the ability to escape when he messes up, PU just aids that cause.
You still haven’t said anything of value. It is useless. So what if you can escape, if you do nothing for your team that matters.
People who die to PU mesmer are IDIOTS. IDIOTS. PU mesmer has virtually no chasing potential, no true spike, it’s a ramp up class and if you killed someone it means they stayed around long enough to eat all the condi ramp up from you and your illusions.
Anyone who isn’t a half wit can simply outrun a PU mesmer or constantly reset/call for allies, and if for some reason people can’t outnumber a troll spec to death, they deserve to lose.
Show me any PU mesmer in PvE, or in any spvp tournaments, or in any top GvG rankings in WvW team fights. I’ll probably die of old age waiting, because condi mesmers are worthless in teamfights, especially PU.
P.S. Metabattle is a croc of kitten. The majority of mesmers are dom/dueling/inspiration with mantra of distraction build and zerker stats.
Inspiration is a far superior line to chaos, chaos having no synergy whatsoever in traits with power builds, and inspiration grants far better group support and defense against condition pressure. Then you have your pick of grandmaster with temporal enchanter for more powerful TW, which actually helps your team, or phantasmal defender access for group mitigation.
(edited by Zenith.7301)
-Burst combined with PU is a bit too high, it shouldn’t 1-shot ppl just alone.
-The random blindspam trait is really unskillful and should be removed from the mind wrack and daze shatter, they already have countless defense mechanisms.
—-
Other than these, mesmers are fine.
6k+ PvP games
(edited by Kicker.8203)
-Burst combined with PU is a bit too high, it shouldn’t 1-shot ppl just alone.
-The random blindspam trait is really unskillful and should be removed from the mind wrack and daze shatter, they already have countless defense mechanisms.
—-
Other than these, mesmers are fine.
The blind is tied to shatters so hardly spamable. Should be tweaked for blocks invulnerable.
-Burst combined with PU is a bit too high, it shouldn’t 1-shot ppl just alone.
-The random blindspam trait is really unskillful and should be removed from the mind wrack and daze shatter, they already have countless defense mechanisms.
—-
Other than these, mesmers are fine.
Agreed.
If you have not played a mesmer before, do not know what she does, than it is uncounterable and the most op thing you can imagine nowadays. If you know what she does, and really know how she does, then she is a very formidable opponent. Especially the ability to disengage at will is pretty scary.
Speaking strictly yeah the combination of a range stun on short cd (not the daze the stun), being able to land burst due to that from stealth with little chance of failure plus consistent access to stealth and strong range combat and control effect pretty much makes mesmer OP. How OP? Pretty op but not enough for an instant nerf or anything like that (not strong in WvW large scale skirmish, strong in Spvp but can’t bunker well).
Where as before mesmer required skilled play right now like all classes that get a fotm build people run cheese builds and feel like they are good . When the game get rebalanced they move onto the next thing. Not really defensible it just the way balance goes.
Frustration isn’t losing but feeling like you had no chance of winning in the first place. Players have a high opinion of their own skills and will often blame any loss on the other player being op. However, some builds are OP and due to the burst focus mesmer is probably the single most perfect example of OP. It has nothing to do with,“OMG I lost that is so OP!”. It has to do with a unique combination of survivability, being able to land burst easily, and being very hard to counter (original back stab thief, 100nades, 100blades, etc).
That being said mesmer needed a buff before this. Now it’s op. This is a trend we have seen so much that I never understand community outrage. We go through it very often and the pattern remains the same. Lots of people flock to what wins. The sad part is it speaks more about people than lots of things. They count the win and not how they got it.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
There’s a lot of situations. In www it’s useless in zerg but in roaming can 1-shot you by hide, making him “OP”.
See, that sounds balanced to me. Good against single enemies, however it comes with a downside, cannot provide sensible DPS in a zerg.
There’s a lot of situations. In www it’s useless in zerg but in roaming can 1-shot you by hide, making him “OP”.
See, that sounds balanced to me. Good against single enemies, however it comes with a downside, cannot provide sensible DPS in a zerg.
that will change when chronomancer arrives
https://www.youtube.com/watch?v=qsby6rYkxS8
True, because then we’ll be behind in either scenario, given the elite specs announced so far. :P
We will be behind because what ever we give up to take chrono will water us down.
Just use a tanky build with lots of interrupts. Surpisingly, in GW1 they were masters of interrupts along with rangers.
I also say No, overall they are not OP.
A few things are too strong (PU, CS, Blinding Dissipation, MoD) which is making one or two builds very powerful – however everything else is just nonsense whining about things that have been around for years which players couldn’t be bothered to learn how to counter – or be bothered to learn mesmer skills and cooldowns and know how to bait out and keep track of enemy mesmer cooldowns.
If those PU and CS got suitable nerfs, and Blinding Dissipation a suitable tweak as well as MoD having higher ICD between discharges, then everything else mesmer specific is absolutely fine.
Edit: everything else is tweaking damage formulae and amulet/stats across the board. Nothing to do with mesmers.
(edited by Curunen.8729)
Personally, I’d say it isn’t OP aside from Blinding Dissipation going through evades and PU synergy with torch trait
its just that mesmer traits and synergy are beautiful. almost everything is useful and a viable choice. other class need to be brought up to that level, that kind of synergy in their builds.
I find it strange that Necromancers did not turn out that way as well considering it is the same dev working on both
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
There are some traits on mesmer that are just broken OP (CS,BD, and PU), but the damage is coming from the massive power creep that came this patch. If they want to tone down mesmer, they will have to nerf both.
Retired.
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
Retired.
“I’m not just the President of the FOTM club… I’m also a member! YOU can achieve the same results I did, with the FOTM System. Find out how, for only 10 easy payments of $29.95. Our operators are standing by.”
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
Judging a whole profession with only one build. Your argument is solid.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
Judging a whole profession with only one build. Your argument is solid.
And he’s definitely not exaggerating at all. Not one tiny bit. I gave his build to my chihuahua, and now she’s at the top of the sPvP leaderboards.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
So why don’t the both of you play a version of the build without the stuff they added?
At least one poster put up a build that is functionally equivalent to pre-patch. You can go and have your no-faceroll mesmer, and it will still be a mesmer.
Why don’t you?
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
So why don’t the both of you play a version of the build without the stuff they added?
At least one poster put up a build that is functionally equivalent to pre-patch. You can go and have your no-faceroll mesmer, and it will still be a mesmer.
Why don’t you?
I agree – it’s still possible to handicap yourself to be “balanced” if preferred.
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
So why don’t the both of you play a version of the build without the stuff they added?
At least one poster put up a build that is functionally equivalent to pre-patch. You can go and have your no-faceroll mesmer, and it will still be a mesmer.
Why don’t you?
I agree – it’s still possible to handicap yourself to be “balanced” if preferred.
It’s impressive when people can include that in an argument that the class is balanced while maintaining a straight face, amirite?
I can’t recall if Alpha thinks the class is balanced, but I know the person who came up with the “pre-patch” build does, more or less.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Notice the balance in quotes. Finally Mesmer is among the other classes I find that balancing in its own rights.
Personally, I don’t think Mesmers are ‘OP’ but are one of the stronger classes. You still don’t see a ton of Mesmers in higher tier play, granted we are seeing more use. The fact of the matter is that a lot of players lower in the ladder of sorts just don’t know how to fight us. They don’t know how to LoS our dazes, dodge or bursts (harder to do but you don’t see people in ESO getting bursted by a Mesmer nearly as much as you would in unranked or lower ranked), or react to our tells (GS2 mainly).
Basically, we’re very similar to where we were before the patch; players who aren’t as great in PvP still have trouble with us and players who are good in PvP know how to handle us. The only difference now is that bad players will get 100-0’d and good players need to be a lot more careful. I really hope ANet balances the classes based on data from the higher tier play instead of what we can pull off in uncoordinated groups.
Are we very strong? Yes.
Are we balanced? Nothing in PvP is.
Are OP? No
If I wanted to win in higher tier play, would I bring something better such as a d/d Ele or Rampage War? Absolutely.