Berserker Fix?

Berserker Fix?

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Posted by: takatsu.9416

takatsu.9416

I heard that Anet replied somewhere that the nerfed damage numbers on the first hit of the berserker was a bug and said they were fixing it, do we know if it’s fixed or what the status is?

I obviously didn’t test it yet since i’ve been doing events/dungeon all weekend, so the zerker manages to get a few hits in rather than only the first hit nerfed amount.

(edited by takatsu.9416)

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Posted by: Flaux.7154

Flaux.7154

You should read around the game updates, but basically there was a line of sight issue with the beserker which has been fixed.

I can’t chase you down, stop running away from me!
Swords of Villianousity [SoV] ~ SoS

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Posted by: Takaidira.6501

Takaidira.6501

i think people got tired of mesmer being able to get them off there hideing spots in walls where there able to kill/hit us. i still see archers/eles able to hit/kill people over a wall without los. so why was the bers. such a problem when rangers/eles can still hit over a wall?

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Posted by: Flaux.7154

Flaux.7154

I believe the rangers/eles have certain skills that have a wider AoE radius than other classes. That doesn’t mean they dont need LoS, it means that if they can get the centre of their AoE close enough, then that range gets extended to the skill’s radius, allowing to reach things further away than any other class. The problem with beserker is that they could lock on a target and continue to hit them until max range regardless of what was blocking them.

I can’t chase you down, stop running away from me!
Swords of Villianousity [SoV] ~ SoS

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Posted by: Vendris.4201

Vendris.4201

The bug that needs to be fixed is the bug that resulted from the line of sight fix. Since the “fix”, the beserker whiffs and misses it’s opening attacks on a very regular basis, drastically lowering the damage the beserker does.

To answer your actual question takatsu, no, it has not been fixed yet, and no, we have not been given any information about when it will be fixed.

Considering we were told there would a fix for mesmer clones not having world map completion stars over their heads multiple patches ago and there still has been no fix for that, I wouldn’t hold my breath.

My honest opinion, as cynical as it is, is that anet hopes that if they don’t bother fixing it for long enough we’ll just give up complaining about it, and new mesmers won’t know how horribly broken the skill is to begin with.

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Posted by: Thora.6428

Thora.6428

Vendris, I couldn’t agree with your more.

Chorgom
Aurora Glade
Diversity requires versatile play

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Posted by: takatsu.9416

takatsu.9416

yeah even with other classes, i don’t see them fixing things soon. they have said about many bugs that its going to be fixed but nothing happened, and some players wanted to complain about it as a stealth nerf lol

Yeah i was referring to the damage numbers, not the los change. even though los sucks but we have to deal

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Posted by: crimsonvapor.1937

crimsonvapor.1937

I think you’re referring to this post OP:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Damage-Nerf/764373

As far as I can tell, they haven’t adjusted it yet.

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Posted by: takatsu.9416

takatsu.9416

thanks for the replies guys

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Posted by: Mere Image.8376

Mere Image.8376

We need to keep complaining until the fix these bugs. I’m fine with balance nerfs once they get rid of all the bugs. Why oh why did I get map completion!

Server: Ehmry Bay
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief

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Posted by: Gibson.4036

Gibson.4036

I’m still having the hardest time trying to decide whether to play Warrior, Thief or Engineer while I wait for them to fix my Mesmer.

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Posted by: Marius Verius.2530

Marius Verius.2530

We need to keep complaining until the fix these bugs. I’m fine with balance nerfs once they get rid of all the bugs. Why oh why did I get map completion!

yesyesyesyesyesyesyes this!!! lol

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Posted by: porter.9483

porter.9483

My honest opinion, as cynical as it is, is that anet hopes that if they don’t bother fixing it for long enough we’ll just give up complaining about it, and new mesmers won’t know how horribly broken the skill is to begin with.

I hope this isn’t the case. That would be a character issue on Anet’s part.

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Posted by: E Tan.7385

E Tan.7385

Anet is just totaly disrespectful towards his players.

They dont bother to really fix so many class bug, they dont even bother to have a descent team to work on skill.
Thoses who work on skill are also totaly incomptent, they dont even look, and think to make smart update, they just do random cra-p skill update
Its more having a “balance skill” log quota rather than really doing their job.

I dont have enough strong word to say how its desapointing to not caring that much about their own customer and doing a so BAD work.

( when i think that SOOO many players would love to do fix skill / update them / balance them for free, its outrageous see Anet people who are PAID for that and who not even do 0.005% of their job )

If its to do something SO BAD better do nothing at all.

“we leave the grind to other MMOs.”
Mike Obrien
Legen – Wait for It – dary joke

(edited by E Tan.7385)

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Posted by: Kanto.1659

Kanto.1659

Don’t fret. One of the devs slipped that they have two (2) designers to balance 500 skills and 480 traits. With 2 (two) designers to do that for PvP and PvE is it a wonder the necros have reached 100 bugs in their thread?

That so many traits don’t even work, or work erroneously?

That patch after patch only minor things are done, and fixes touted are proven to not do what they advertised, AKA fixing.

Two designers…. for 500 skills… This is a very simple and basic ‘You bought the game now, so shush, or go play something else. We don’t care now the cash has been spent’.

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Posted by: Seren.6850

Seren.6850

Lets face it, anet is working on xmas content instead of fixing all the bugged dungeons and classes.

the mesmer should have been hotfixed on the weekend and the fractals dc issue should have been fixed by now, they just don’t seem to care. Such a shame

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: Nuka Cola.8520

Nuka Cola.8520

yes like wtf is up with this? How many more weeks/months will i be dealing less damage with iZerker than my freaking auto attack? And what’up with Mind Stab? Why is this **** even in the game? GS has 4 skills instead of 5… Everyone including me complain about mes lack of aoe spell, HI, MAYBE CHANGE MIND STAB TO A 5sec aoe spell that inflicts bleeding per sec and deals damage? seriously… And lol at Torch/Scepter i think they don’t even try about these two.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Iruwen.3164

Iruwen.3164

Don’t fret. One of the devs slipped that they have two (2) designers to balance 500 skills and 480 traits. With 2 (two) designers to do that for PvP and PvE is it a wonder the necros have reached 100 bugs in their thread?

That so many traits don’t even work, or work erroneously?

That patch after patch only minor things are done, and fixes touted are proven to not do what they advertised, AKA fixing.

Two designers…. for 500 skills… This is a very simple and basic ‘You bought the game now, so shush, or go play something else. We don’t care now the cash has been spent’.

There’s a more recent comment on this here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-teams-that-work-on-PvP-WvW-Balance/first

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Kanto.1659

Kanto.1659

I’m not a fan of conspiracy theories, but.. Do you really believe in that? Or was it damage control after the cat slipped out of the bag?

The original post was quite clear while this one massages what was said to give it a better spin.

Ultimately we must see not words, because words are easy, but actions. Since beta how many bugs are waiting to be fixed? In how many classes? Does it sound like a team of devs is working on it, or two guys balancing and fixing 500 skills?

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Posted by: Iruwen.3164

Iruwen.3164

If you’re asking me personally: just look at my previous comments, also in that thread, I’m totally with you. In the end, it doesn’t matter how many people are working on it, they just don’t get it right.

Iruwen Evillan, Human Mesmer on Drakkar Lake