Do You Think The Devs Were Listening?

Do You Think The Devs Were Listening?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I really wanna tackle the elephant in the forums right now and ask straight up:

Have the upcoming Mesmer changes altered your opinion of the devs?

I know I’m known for being optimistic, which drives some people nuts, but I can’t help but feel like some of our conversations/discussions have rang through to dev ears.

  • Signet of Inspiration granting passive swiftness. Boonsharing heavily buffed (Mesmers have always been good at boon sharing but builds always slightly lacked)
  • Lockdown builds buffed exactly how we asked. Confounding Suggestions, Duelist Discipline (recharge phants on interrupt. Thanks pyro!) power block.
  • Ip made baseline. We’ve been begging for this (and most didn’t believe it would happen) since launch.
  • Protected Mantras made baseline (been asking for a while)

All the other changes are great, but I feel like these particular changes are more than just coincidence. I have an inkling that at least some of our discussions and input have reached the devs.

Am I crazy? A little conceited? Yeah, probably. But this wouldn’t be the first time we’ve managed to get our input to the devs. What say you?

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Posted by: Sebrent.3625

Sebrent.3625

Yes.

While running fractals last night, some of my friends and I were talking about this a bit more about this. Each of us feels like several items from our class’s subforum’s “wishlist(s)” have been answered by the new traits. Now, we’ll have to wait and see how the various numbers get tweaked, but mechanically it looks like they’ve been listening and incorporating it in the plans they’ve been quiet about until now.

While there are still the naysayers (always are, always will be), all of the class forums are abuzz with positivity.

We’ll have to wait and see how it all truly pans out, but the current look appears nice … like we have been listened to.

They were just quietly handling it … which I can’t blame given how horrid the community seems to be to any ANet employee that so much as shows their tag.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Advent.6193

Advent.6193

Knowing how fast I am to call ‘em out on mishandling things … I’ll give fair cred on this one. Hell, I know how long I’ve suggested some of these changes on my end.

  • Improved Confusion application
  • Confusion-on-’Rupt
  • IP and IE as default … I did not see that one coming, whatsoever.
  • Looks like downed traits ate the axe, finally
  • What, I’m no longer a slave to Traveller Runes? (hops around)

Honestly, the only parts I’d offer a complaint on would be:

  • Shield. Only because Mesmer’s loaded on offhands, seriously.
  • Clonedeath got punked. Not my “favorite,” but still a valid lifestyle.
Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Shintei.9061

Shintei.9061

A short answer to “your” question is “yes”.

I did gain some confidence to the devs when I read the Mesmer changes. However, I, then, have looked into the thief changes and I lost hope on the devs.

So if you ask me the Mesmer changes only, then yes. If you ask me the specialization of all class, then the answer will also be yes but my opinion of the devs become worse.

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Posted by: Curunen.8729

Curunen.8729

Yes, credit where credit is due.

There are a few things here and there which I feel still need to be looked at, but overall I was totally not expecting this level of change – and a lot of it for the better.

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Posted by: Nieguen.6235

Nieguen.6235

Yes. I think they took their time since release to find their way (about professions and tyria, dynamic events… updates… generally speaking). And now they are on their starting blocks to deliver something great.

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Posted by: Xaylin.1860

Xaylin.1860

I believe that some changes might be the devs independently coming to the same conclusion as we did. Examples are IP since nobody with a sane mind could deny the fact that either IP or DE had to change to open up build diversity and overcome innate weaknesses of our class mechanic. Or giving us speed through something else than Focus. It’s just too obvious.

Then there are changes like Power Block, Empowered Mantras or Bountiful Disillusionment where I can hardly imagine them not having read our discussions since they did the exact rework we – or at least someone – talked about. Even the things they did not improve show they listened. For example, they got rid of many traits we deemed weak and asked for reworks (all offensive Glamour traits, Disruptors Sustainment). Especially regarding Glamours many people might have preferred a different solution but ultimatively it still shows that they acknowledged our opinion of them being underwhelming.

All those changes probably took so long due to resource and time constrains. I don’t expect such an extensive rework on a regular basis. But I hope they will show comparable courage when it comes to balancing the meta in the future. Without waiting for months. Please?

(edited by Xaylin.1860)

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Posted by: Teutos.8620

Teutos.8620

No

They are buffing the mesmer, but I don’t think they listened to the community at all.

Some points I think the community does not want to see:
- more passive Condi Play with ‘Confusing Combatants’
- more 1-hit potential ‘Mental Torment’
- improved instant damage with Power Block
- improved stealth with the new PU-Trait

Yay, we well be more annoying to fight against -.- Is this really something people wanted?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Too early to tell. Wait for chronomancer tomorrow or whenever the blog is , then decide.

-Rylock [vE]
Retired.

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Posted by: SlimChance.6593

SlimChance.6593

All I’ll say is that we at least know why they haven’t produced a “substantial” balance patch is so long. So I’ll give them that.

But most of my game time has gone elsewhere since the failure that was January’s “balance” patch.

Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build - Forum Post

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Posted by: Levetty.1279

Levetty.1279

They listened with signit of inspiration, IP, the people asking for more interupts and confusion changes.

They completly ignored us on concerns with PvE and WvW and how the mechanic performs there, how we are hunted out of PvP by theives and problems with weapon variety.

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Posted by: Daishi.6027

Daishi.6027

Presuming not much changes from their current patch notes for mesmer. Yes

Blinds on shatters plz <3

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Menaka.5092

Menaka.5092

I don’t really like the new way to unlock skills/traits, but that’s not very important.

I do really like the new build system. Choices are meaningful: it really feels that when you’re picking a trait, you’re giving up something else (the other traits in the same tier).

That said, of course what we’ve seen is only an iteration and there’s still a lot of work to do. I hope our feedback (wink wink) will help them fix the traitlines even more.

If everything comes along as ANet hopes, we gonna have a new PvP game mode, Stronghold, where lockdown builds are insanely strong and support/tanky/condi builds are viable and at the same time they are going to increase the importance of hard CC, burst and conditions in PVE.

I’m optimistic and really looking forward to discover what the Chronomancer (or whatever it’ll be) will bring to the game

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Posted by: Sagat.3285

Sagat.3285

Yes even if necros share the same dev as us..except for DE of course.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Caelus.7139

Caelus.7139

Well, I’ll say: Not yet.

Because everything is still subject to change, especially the cries for nerf from other classes that I can hear echoing from the future.

But if we get all this goodness unchanged or even at least only slightly changed. Then yes.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Without reading through the whole thread I’ll just add…

Looking at some of the changes, and looking at new additions such as Revenant, it’s clear that many ideas possed by the Mesmer forum have been ripped and incorporated by the devs.

I found it interesting that they took our aparently modest ideas at buffing certain things and drove them to a whole new level. For example, a proposed “buff” to CI builds would be to remove the cripple on rupt. To CS it would be something like make the stun duration that of your effective daze duration. Anet decided to not only buff each individual trait well beyond this, but also allow players to incorporate both (and more) into a single build.

Like… wtf?

We were in the little leagues, son. They’ve just redefined the big time.

(Haters: excuse the double lockdown/interrupt example. I could have mentioned shatters but whatever.)

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Posted by: Noss.4105

Noss.4105

Yes.

I don’t think there’s many MMO developers that don’t listen to their players. Some are just more ignorant or cautious than others when looking at suggestions. Wildstar was a good example what happens when you don’t take your players opinions seriously.

…since launch.

A bit off-topic: I’ve always liked Anet, but their pace at improving and fixing their game isn’t too impressive. The only reason GW2 is as alive as it is, is because there’s no subscription fee.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

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Posted by: MailMail.6534

MailMail.6534

They definitely were listening to some things. When I saw Mistrust during the live stream, I literally screamed, because that was a direct take away from the forums. The same goes for Confusing Combatants. For lack of a better term however, there seems to be some confusion about Confusing Combatants. Do illusions/Mesmer cause confusion on crit or do we cause confusion when illusions/Mesmer are critically hit by enemies?

Anyway, yes I’m very impressed with Anet and the direction they have taken Mesmer in pvp. This has definitely improved my confidence, but that’s not saying much considering I’ve been at rock bottom for such a long time. This is simply giving credit where credit is due.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

^ Confusing Combatants procs confusion each time you or your illusions crit.

The devs delivered indeed, even tho they could’ve buff PvE a bit more, give mesmer a place in a team for something else than niche tricks. (Unless Inspiration Signet on phantasm use doesn’t have any CD… then yummm _)

Snow Crows [SC]

(edited by Miku Lawrence.6329)

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Posted by: ODB.6891

ODB.6891

I would definitely say yes, that they have been mining the forums for ideas and have implemented a significant number of ideas presented on the forums. They have proven themselves consistently to be forum balancers and have stayed true to form. I had a feeling that was why it was taking so long for any info on specializations.

The only issues I have are the serious lack of any decent or even remotely useful GM traits for a PvE phantasm damage build. There are literally zero GM traits I would choose for a PvE phantasm damage build. On top of that…they have gone to great lengths to keep the essential phantasm traits as spread out as possible…making sure to prevent a cohesive PvE phantasm damage build. We all know pve is much more effective in melee range. Our only melee weapon is the 1h sword. Hands down…the most versatile and effective off hand weapon to compliment that is the focus (aoe pull, reflect, aoe cleave, whirl finisher, and swiftness). This being the case…why are they spreading out traits to make an effective phantasm build like warden’s feedback, illusionists celerity, blade training, empowered illusions in literally 4 different trait lines!?! I’d say these traits were begging for some consolidation and cohesion of access.

While they did listen to some of our forum requests…they clearly missed the mark on phantasm builds. They still have a heavy reliance on weapon CD reduction traits and they have the phantasm traits spread to the 4 corners of the mesmer universe. All this while making sure not to provide a single worthwhile GM trait in any of the 5 existing lines for a phantasm mesmer. I hate to bring a negative perspective on this otherwise decent trait redesign, but please fix. Seriously ANET, try making a decent phantasm direct damage build with this new set up and honestly admit you are even remotely satisfied with your GM trait options or that you can reliably bring the options a small group would be looking for regarding support/functionality.

(edited by ODB.6891)

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Posted by: Windwalker.7421

Windwalker.7421

Absolutely yes.

I feel that almost every straight up boost to an existing ability came from some suggestions I’ve seen on this board. Even how it appears that Confusion will be changed to first apply initial damage, and then add more damage per use as punishment/control. This will put Confusion in a really unique position as a Condition, providing a bit of both burst damage, and then DoT-like damage.

This alone will hugely improve Confusion overall, and especially Confusion on Mesmers…more specifically F2. From the looks of it, CoF will now do respectable direct damage even in a Condie build. This is long overdue for both CoF and of course Confusion in general.

Furious Interruption 5s CD. This is possibly more then we asked for even, but with the caveat (and benefit!) of it being a boon now, thus being both strippable and sharable. I know people feel this will be OPd, but these people seem to forget there is now a new counter-condition to this! This adds more counter play options and makes Quickness more viable again overall. (I’m pretty sure that all other professions will naturally also have their Quickness changed to a boon, and remove/reduce the negative effects.)

The whole Inspiration line is a big example of what Chaos Angel is saying. Many people in the past have pointed out that IP makes Restorative Illusions even semi-viable, and that it should be moved to Master tier as it’s not worthy of a GM trait. Same goes for Protected Phantasms, which many people have called for being a built-in feature of Phantasms. This is the next best thing to that, and entirely acceptable. (Provided that CD is a tooltip error of course!)

Signet traits all being combined. I know I’ve heard people suggest this.

Power Block needing something that affects Thieves (and more in general) to be worthy of a GM trait. Damage, Weakness…lovely!

The list just goes on…

Clearly they listened and for this I have to give credit where credit is due!

Good job so far Anet!

That’s not to say we won’t whine, cry, and moan about all of this when it’s live and we find out that the Mesmer world is not all gravy! ;-) With such a massive overhaul of the entire game, we will surely see huge imbalances, big nerfs, and lots and lots of forum-crying because of it!

BRING IT!!!

(edited by Windwalker.7421)

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Posted by: Doam.8305

Doam.8305

Mesmer is the step child the devs never wanted

Gotta compare to the the other classes and the changes from the start of the game till now. Sure they changed some things for the better and killed some playstyles so there is good and there is bad but the golden classes are still golden and are still the favorite.

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Posted by: Windwalker.7421

Windwalker.7421

Oh please, keep the tinfoil in the drawer! /rolls eyes

What possible purpose does a for-profit company have in keeping one of only 8 professions from being viable on purpose? To lose frustrated customers? Not logical.

If they didn’t want Mesmers in their game, they wouldn’t have added them. It’s just the nature of the beast that makes it harder to balance, as the profession is not as straight forward as the others. (By design! They always said they wanted it to be a difficult profession to learn to master.)

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Posted by: Sagat.3285

Sagat.3285

Oh please, keep the tinfoil in the drawer! /rolls eyes

What possible purpose does a for-profit company have in keeping one of only 8 professions from being viable on purpose? To lose frustrated customers? Not logical.

If they didn’t want Mesmers in their game, they wouldn’t have added them. It’s just the nature of the beast that makes it harder to balance, as the profession is not as straight forward as the others. (By design! They always said they wanted it to be a difficult profession to learn to master.)

Off topic but tell that to the necro community.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sebrent.3625

Sebrent.3625

What? Are they unhappy that they are getting a large default Life Force Pool? Or perhaps getting protection when you come out of Death Shroud from your second health pool wasn’t any good :-p

Some people simply aren’t thinking that hard about:

  • All the new possibilities and their synergies
  • The fact that everything is still in flux … an actual quote from ArenaNet.

Oh well.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: MailMail.6534

MailMail.6534

What? Are they unhappy that they are getting a large default Life Force Pool? Or perhaps getting protection when you come out of Death Shroud from your second health pool wasn’t any good :-p

Some people simply aren’t thinking that hard about:

  • All the new possibilities and their synergies
  • The fact that everything is still in flux … an actual quote from ArenaNet.

Oh well.

I’ve been reading the necro threads recently. Let me assure you, they are hurting REALLY bad with the revamp. I feel awful for them. Along with Mesmer, they’ve always be on the periphery of viability, and they really got the short end of the stick with this revamp. It’s so bad, the forum specialist is even doing a special report for them. LOL

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Strill.2591

Strill.2591

The devs recognized how phantasms force you to never shatter, but if their only response to that is a phantasm recharge on shatter trait, then they must still have not gotten the message. Phantasms were a bad idea from the very beginning. Phantasms should be expendable. They shouldn’t make up half of our DPS.

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Posted by: Sagat.3285

Sagat.3285

What? Are they unhappy that they are getting a large default Life Force Pool? Or perhaps getting protection when you come out of Death Shroud from your second health pool wasn’t any good :-p

Some people simply aren’t thinking that hard about:

  • All the new possibilities and their synergies
  • The fact that everything is still in flux … an actual quote from ArenaNet.

Oh well.

Are you new to the game?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Xyonon.3987

Xyonon.3987

Yes I’m happy they listened to us regarding PvP – I just wish they would also regarding PvE.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Sebrent.3625

Sebrent.3625

@Strill:
Aye, I’ve thought along those lines before as well, but there are trade-offs for doing things that way. It could mean that Mesmers have to be in more dangerous positions more often to do the same DPS which could mean we’d need more active defenses … sort of on the level of a Sword+Dagger Thief.

Ever since the game came out, I’ve never really been quite sure how exactly that would change the overall feel and viability of Mesmers. If we went that path, I think it could end up being a painful process … though could be worth it.

@Sagat:
Nope, look at the Mesmer forums back when the game first came out. I was here then too :-p If you want to have an actual discussion about something in particular, feel free. I love discussions.

Do please note that I didn’t say all the Necromancer gripes were unfounded. There are several people with good heads on their shoulders with valid points that would give that little extra “oomph” that you all are wanting. It’s quite similar to the current Mesmer discussion on the validity of the changes for Mesmer in PvE. There are some people making very good, solid points actually supported by facts … then there are those other people that just seem to want to complain.

Also note the point about things being “in flux” … which is what is being stressed in part by the thread created by the “PvP Forum Specialist” in the Necromancer subforum.

I don’t think you can say that you didn’t get some nice new changes for the Necromancer. Now which changes need more in order to actually matter to you, that is an interesting discussion.

None of this makes either of the points invalid though … there are still some people that aren’t thinking hard about the new possibilities and synergies and everything is still in flux. If you want to prove either of those things wrong, that can be another potentially interesting discussion. I’d be curious what that proof would look like.

<edit>
@MailMail:
I’ve had a theory that the viability of other classes in PvE hasn’t just been hampered by their own design but also by the design of the elementalist.

If you look at the speed runs record holders you have Elementalists all over the boards. Why? Because those group compositions are largely “Elementalist brings the damage, everyone else brings less damage but something else with that”. Elementalist is butting everyone else out on damage while also providing solid of support.

It will be interesting to see how things change with the nerfs to Icebow and Lightning Hammer … though there was a link to some math elsewhere on the forums where some people already analyzed current damage without those and Elementalist was still a front-runner … not sure what will happen with the Specialization system though … maybe something that was overlooked.

I’ve thought about this Theory for other areas as well since you often don’t see any other class doubled up on besides Elementalist … except some teams were doubling up on Engineers in the recent tourneys … though I believe Elementalist was doubled up on quite a bit more than any other class.

NOTE: I’m not trying to say “nerf ele” … but they do seem to edge others out.
</edit>

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

(edited by Sebrent.3625)

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Posted by: Bindaeyen.9613

Bindaeyen.9613

While there are still the naysayers (always are, always will be), all of the class forums are abuzz with positivity.

What planet are you living on? No MMO forum is ever ‘abuzz with positivity’ but some of the forums are almost entirely negative. Namely, the Necro forum has been practically rioting(well, as much as any forum can) over the infuriating lack of changes compared to other classes, especially compared to Engis who were doing fine and got some huge improvements and tweaks while Necros continue to b the butt of every class joke.

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Posted by: selan.8354

selan.8354

Knowing how fast I am to call ‘em out on mishandling things … I’ll give fair cred on this one. Hell, I know how long I’ve suggested some of these changes on my end.

  • Improved Confusion application
  • Confusion-on-’Rupt
  • IP and IE as default … I did not see that one coming, whatsoever.
  • Looks like downed traits ate the axe, finally
  • What, I’m no longer a slave to Traveller Runes? (hops around)

Honestly, the only parts I’d offer a complaint on would be:

  • Shield. Only because Mesmer’s loaded on offhands, seriously.
  • Clonedeath got punked. Not my “favorite,” but still a valid lifestyle.

i agree with u we didnt need another offhand. i was wishing for a mh pistol, but i think yes anet did listen to our complains. as a wvw main ip as baseline and confusion apply improvements will make a change. the signet improvements could be great too. things multiple people have asked for. so far things are looking more promising than ive expected. honestly i though i was going to delete my mes and replace it with remenant cause i am really frustrated with the current state of mesmer in wvw (zergplay/zergbusting). i wanna be feared again in wvw like during glamour build meta and so far i do see some promising options.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Off topic but tell that to the necro community.

You know what necro and mesmer have in common? The dev that balanced their traits.

:3

Snow Crows [SC]

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Posted by: serenke.4806

serenke.4806

The devs recognized how phantasms force you to never shatter, but if their only response to that is a phantasm recharge on shatter trait, then they must still have not gotten the message. Phantasms were a bad idea from the very beginning. Phantasms should be expendable. They shouldn’t make up half of our DPS.

This is interesting, i see so many mesmers complain about shatters or phantasms that it makes me wonder every time… If you don’t like the core mechanics of a class then why are you not playing another class?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

While there are still the naysayers (always are, always will be), all of the class forums are abuzz with positivity.

What planet are you living on? No MMO forum is ever ‘abuzz with positivity’ but some of the forums are almost entirely negative. Namely, the Necro forum has been practically rioting(well, as much as any forum can) over the infuriating lack of changes compared to other classes, especially compared to Engis who were doing fine and got some huge improvements and tweaks while Necros continue to b the butt of every class joke.

Wait, we’re making necro jokes? Ok ok…

The question is, will the devs be able to bring this class back to life?

Ironic AND a double entrendre! :D

I kill me. Necro’s on the other hand ;)

OMG I’m amazing :D

(edited by Ross Biddle.2367)

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Posted by: Strill.2591

Strill.2591

The devs recognized how phantasms force you to never shatter, but if their only response to that is a phantasm recharge on shatter trait, then they must still have not gotten the message. Phantasms were a bad idea from the very beginning. Phantasms should be expendable. They shouldn’t make up half of our DPS.

This is interesting, i see so many mesmers complain about shatters or phantasms that it makes me wonder every time… If you don’t like the core mechanics of a class then why are you not playing another class?

I like the core mechanics. I don’t like how the two main core mechanics (shatters and phantasms) are mutually exclusive. I especially don’t like how that problem totally ruins our viability in PVE.

There’s a lot of ways to solve it. (phantasms have their own illusion slots, and cannot be shattered, phantasms do less damage and other attacks do more instead, phantasms are nigh-invulnerable) But people have said these things since the class first came out, and to no avail.

(edited by Strill.2591)

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Posted by: Sebrent.3625

Sebrent.3625

@Miku Lawrence.6329
Aye, we do and apparently he’s been around since way back in GW1 … so perhaps it’s that he knows what balance is that younger guy doing Ele/Guard doesn’t have as firm a grasp on that … and that gets his stuff a bit higher on the power curve at times. Just food for thought. Those classes aren’t just outshining Mesmer and Necro in PvE, WvW, and sPvP. Other classes look at them as well and wonder “what the …”. Though ele is the primary one that shines so bright it’s being doubled up on in competitive PvE and sPvP 5-mans while others are struggling to even be included.

@serenke
It’s like that on tons of the subforums.
Mesmers that hate illusions and shatters.
Rangers that hate pets.
Warriors that hate using burst skills.
Elementalists that hate swapping attunements.
… and son on.

Just facepalm and move on :-p

@Ross
Lol! You slay me. Well-played.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Carighan.6758

Carighan.6758

Off topic but tell that to the necro community.

As a reply, I’m just going to re-quote the very post you quoted:

Oh please, keep the tinfoil in the drawer! /rolls eyes
What possible purpose does a for-profit company have in keeping one of only 8 professions from being viable on purpose? To lose frustrated customers? Not logical.

And it goes beyond that. Devs are naturally lazy (as we all are, conservating of energy and survival and all), but their job security is very much a concern. A dev has 0 benefit from intentionally of knowingly neglecting a class in design or implementation.

Best case, nothing changes. Worse case, they’re out of a job because the company folds somewhere down the line.

Not a sensible assumption to make.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Sebrent.3625

Sebrent.3625

Looking at what has been revealed so far:

  • Trait revamp into Specialization system
  • Conditions revamp
  • New tech that allows them to know when we evade and use that as a trigger (and that’s just what they’ve told us about)
  • Talking about improving PvE AI with the expansion (which effects Mesmers, Rangers, etc.)
  • The additional tech that was obviously required to support the functionality of the Chronomancer

I’m pretty sure they’ve been listening and trying to fit it in with the direction they’ve been going … and that they’ve been silently very busy for a while :-p

Quite happy.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Do You Think The Devs Were Listening?

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Posted by: Doam.8305

Doam.8305

Off topic but tell that to the necro community.

As a reply, I’m just going to re-quote the very post you quoted:

Oh please, keep the tinfoil in the drawer! /rolls eyes
What possible purpose does a for-profit company have in keeping one of only 8 professions from being viable on purpose? To lose frustrated customers? Not logical.

And it goes beyond that. Devs are naturally lazy (as we all are, conservating of energy and survival and all), but their job security is very much a concern. A dev has 0 benefit from intentionally of knowingly neglecting a class in design or implementation.

Best case, nothing changes. Worse case, they’re out of a job because the company folds somewhere down the line.

Not a sensible assumption to make.

Must not play many MMO’s

It’s a completely reasonable assumption heck WoW is widely known for there FOTM classes. The first set of condition changes in this very game is a testament to it as well.

It’s not about neglecting a class but building up another class in the game the conditions Confusion, Retaliation, and can’t quit remember the third were nerfed heavily because they require to user to basically damage themselves. So in order to help the Warriors who were too busy and important to check the conditions on them they decided to nerf them. With this Zerker became supreme as the majority of the players were made happy by sacrificing the minority. The heavy condition class the Necro became a joke and there neglect goes back years the term No Necro’s is still fairly common in none Zerk only groups. This is the same deal as other classes probably complained that Mesmer who didn’t just spam clones but mimic’d those clones to the point that people would destroy the wrong target were to difficult to deal with and thus they went on this campaign to push mesmer’s to give up there position and shatter more often. If the field is full of clones why roll or use any skills the clones cannot and the target dies. Any build can be as easy or complex as you want it to be.

The golden children are made greater and some people will probably leave to play those classes hence the FOTM. Though unlike WoW they don’t change things up and Warrior has basically been the FOTM since launch.

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Posted by: DeceiverX.8361

DeceiverX.8361

I’m just waiting for blobs now to pretty much consist almost entirely of chronomancers. Currently I see little reason to play anything else. We’ll see what trait line goes away, though. Maybe (I hope) it’ll be reasonable. I’m mostly hoping so because the amount of confusion-stacking this brings to the table is absolutely absurd.

Then again, condi builds look like they’re about to be used in all formats come HoT/specialization reworks over everything else. A look-over on the classes has me feeling it’ll be Dire Wars 2 come the changes.

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Posted by: Sebrent.3625

Sebrent.3625

A reason to play something else?
Long range AOE.
Chained damage immunity.
Long CC chains that do extreme amounts of bonus damage to CC’d targets … and the ones doing it are tanky while hitting like that.
Movement denial.

all sorts of reasons to take more than a Chronomancer.

There is no single magic bullet … except the one we shoot from our OH pistols … but that’s a different type of magic bullet ;-)

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: DoomKnightMax.6592

DoomKnightMax.6592

Dear Devs, thanks so much for that pistol main hand. We already have 50 mofkin offhands. oh wait…

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Posted by: Sebrent.3625

Sebrent.3625

Pretty sure if someone gave you a million bucks you’d complain they didn’t give you a new car too.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Ramiel.4931

Ramiel.4931

I still feel like ANet has lost its original vision of the mesmer. That has not changed at all.

They’re going with the flow, patching up the creaks in the class with minor QoL changes in the hopes that it works. The Chronomancer is just their attempt at shaking up the PvP meta and making room for the mesmer.

And the offhand shield is the most kitten ing evidence of the fact that they neither know nor care what we want.

If anything, the Chronomancer reveal is steering me away from the class I’ve been playing exclusively since launch and that makes me sadder than you can imagine.

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Posted by: Knox.8462

Knox.8462

- Making Interrupts more viable
- New traits are fun and interesting
- More Support options
- More AoE options (and even more with Chrono)
- I might finally be able to cast off my centaur runes forever!

Overall I feel we’ve been spoiled, especially in comparison to some other classes.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I still feel like ANet has lost its original vision of the mesmer. That has not changed at all.

They’re going with the flow, patching up the creaks in the class with minor QoL changes in the hopes that it works. The Chronomancer is just their attempt at shaking up the PvP meta and making room for the mesmer.

And the offhand shield is the most kitten ing evidence of the fact that they neither know nor care what we want.

If anything, the Chronomancer reveal is steering me away from the class I’ve been playing exclusively since launch and that makes me sadder than you can imagine.

Out of curiosity, what were you hoping for? (And so far all of the chrono stuff seems legit for PvE too)

Do You Think The Devs Were Listening?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I still feel like ANet has lost its original vision of the mesmer. That has not changed at all.

They’re going with the flow, patching up the creaks in the class with minor QoL changes in the hopes that it works. The Chronomancer is just their attempt at shaking up the PvP meta and making room for the mesmer.

And the offhand shield is the most kitten ing evidence of the fact that they neither know nor care what we want.

If anything, the Chronomancer reveal is steering me away from the class I’ve been playing exclusively since launch and that makes me sadder than you can imagine.

Out of curiosity, what were you hoping for? (And so far all of the chrono stuff seems legit for PvE too)

Isnt it obvious? Something to complain about. Anet provides.

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Posted by: Strill.2591

Strill.2591

If anything, the Chronomancer reveal is steering me away from the class I’ve been playing exclusively since launch and that makes me sadder than you can imagine.

That’s explicitly what they said they’d be doing with elite specializations.

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Posted by: Aveneo.2068

Aveneo.2068

If the devs were listening they would have given Mesmers another mainhand weapon like a mainhand pistol. But instead they give us another offhand weapon; bringing the total to 2 MH and 5 OH.

So no, they are not listening in my opinion.

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