Mesmer changes Oct 7th
you knew it was coming.. You and guardians had it coming
I don’t know if it’s a joke, but I sure am laughing.
Love always,
A warrior (who has a mesmer alt)
2 Mesmer (sPvP only)
Chaos Storm is one of our few AOEs and now it’s on a longer cooldown. I’m not sure what their reasoning was behind this one.
Incase anyone missed it.
Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.
Mesmer/Engineer
This is a joke.. Making PvE worse per patch. I rly hope they fix it soon. For now my mesmer can go collect some dust ill level a engineer for giggles. They seem to have more control support and there dmg seems alright >.>
This patch ticked me off… I run a phantasm build and RARELY shatter, so most of my damage comes from phantasms – phantasms that get freaking one shot in every single dungeon – and now it’s going to be even HARDER to pull off my damage? Are you freaking kidding me? Can someone PLEASE explain the reasoning behind this?
And a recharge nerf to chaos storm, one of our extremely few AoEs that is stupidly easy to avoid and was already on a high cool down? Why???
@ Lysico. How so and don’t give me the sPvP excuse because if that is the case then I think it’s time for them to spilt our skills between sPvP and PvE. Phantasms are already hurt enough in PvE with their single target nature. I was hoping at some point we’d see phantasms actually be able to use the retaliation and fury traits together, or would actually get some use out of phantasmal healing without the duelist.
Also would like to be able to use the trident 5 skill without it causing my bounce attacks to hurt me instead of granting boons.
Can someone PLEASE explain the reasoning behind this?
Structured PvP and generally needed, and at a guess I doubt it will be the last nerf.
Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.
Not sure why. Chaos storm was increased to 35. Phantasmal Warlock recharge increased….
You’ve essentially made us an auto attack build, We get clones / phantasms and spam 1…. Permanently
From a pvp point of view, its good that killing phantasms might counter these builds slightly as 12 second cd’s meant spamming phantasms and running was far to easy, as was gettin 2 of any one phantasm and as they are able to do 4-5k’s each with no actual effort from the mesmer it was to much, I imagine the chaos storm nerf is more to increase the time someone can actually fight back against a mesmer without screwing themselves. I hope this brings mesmers back in line so everyone who currently plays mesmer can go back to the class they picked before they realised mesmer was so easy. I think this makes shattering much more of a choice which is how it should be. Now fix portal working with repair kit.
Pretty surprised that they made Phantasms worse. I definitely thought they needed a buff for more effective PVE use. This patch nerfs DPS and AOE, two areas Mesmers do not exactly excel at…
well, someone called the DEV’s out and demanded that they nerf staff or GS just so we know which weapon they want us to use.
Now we have out answer.
Mesmers!! Break out the GS’s and let’s get to breaking the game in another fashion!
I wouldn’t mind these changes if they were actually fixing anything. I wonder how they can even hope to balance anything while so many skills/traits are buggy, that just seems pointless. I enjoy playing my mesmer but having this class nerfed and not being able to play with the build I have in mind because traits are buggy is quite a pain.
I hope someone from Anet pops in here and explains the logic behind this patch, because I’m definitely not seeing any whatsoever. The more and more I think about it, the more ticked off I become. If they want to balance mesmers for PvP, they need to split the skills like in GW1. Mesmers are by no means overpowered in PvE and these nerfs are just ridiculous.
Hey guys, mesmers are OP so let’s nerf their one and only reliable AOE weapon set. That’ll show them!
Seriously…this is ridiculous.
Staffs, to my knowledge, were in no way OP. So this makes little to no sense for me. I am honestly baffled
From a pvp point of view, its good that killing phantasms might counter these builds slightly as 12 second cd’s meant spamming phantasms and running was far to easy, as was gettin 2 of any one phantasm and as they are able to do 4-5k’s each with no actual effort from the mesmer it was to much, I imagine the chaos storm nerf is more to increase the time someone can actually fight back against a mesmer without screwing themselves. I hope this brings mesmers back in line so everyone who currently plays mesmer can go back to the class they picked before they realised mesmer was so easy. I think this makes shattering much more of a choice which is how it should be. Now fix portal working with repair kit.
The thing is, in PvE they are NOT over powered. Our illusions get destroyed by the slightest breath and we’re left there with nothing.
Hey guys, mesmers are OP so let’s nerf their one and only reliable AOE weapon set. That’ll show them!
Seriously…this is ridiculous.
To be honest, I found the greatsword to be better AoE. Berserker hits multiples, has a faster recharge, and hits harder. That’s mostly why I stopped running a staff unless I need the warlock for large events like Claw (because all dem conditions = silly damage).
@Caine
Seriously??
Play a mesmer to level 80 and come back and say that they do too much damage with a straight face.
I’ve seen too many a times in PvP that they maybe get one unload off before they get torn to pieces by AE’s, or get in the line of fire and die. They are easily counterd by…
‘gasp’ get this…
LoS. Wow, who’d have thought such a thing like walls were soo overpowered. NERF WALLS
Phantasms in sPvP are not powerful, only if you ‘let’ them hit you are they ever slightly worth their weight. 4-5k?? Seriously? When thieves are backstabbing for 12k, warriors 100blades can get you for up to 12k, PW can get you to 9=12k, your going to complain that one auto attack of a phantasm (that attacks once every 8-12secs) does 4-5k.
Go! I command thee, level a mesmer to level 80 and say that with a straight face
I implore you guys to take a bit and actually play with the changes. The Mesmer is not destroyed by this patch, it’s just brought more in line with its strengths, drawing back some things that didn’t need to be as strong as they were.
ANet doesn’t make changes that weren’t very carefully thought out and implemented. If you play it for a while and still dislike it in any way, then you need to provide CONSTRUCTIVE feedback in the correct places. Filling this forums with “kitties this” and “kitties that”, we aren’t going to get anything done as a community, and we’re certainly not going to help the Mesmer become what it needs to become.
From a pvp point of view, its good that killing phantasms might counter these builds slightly as 12 second cd’s meant spamming phantasms and running was far to easy, as was gettin 2 of any one phantasm and as they are able to do 4-5k’s each with no actual effort from the mesmer it was to much, I imagine the chaos storm nerf is more to increase the time someone can actually fight back against a mesmer without screwing themselves. I hope this brings mesmers back in line so everyone who currently plays mesmer can go back to the class they picked before they realised mesmer was so easy. I think this makes shattering much more of a choice which is how it should be. Now fix portal working with repair kit.
The thing is, in PvE they are NOT over powered. Our illusions get destroyed by the slightest breath and we’re left there with nothing.
Yeah i get that and i know mesmers are horrible in pve, i guess they are gonna have to seperate the skills out for pve/pvp, though why they cant put the damage on the mesmers skills and take some out of the phantasm ai’s hands i don’t know
Staffs, to my knowledge, were in no way OP. So this makes little to no sense for me. I am honestly baffled
We all are….
I can’t imagine their reasoning behind this.
Hey guys, mesmers are OP so let’s nerf their one and only reliable AOE weapon set. That’ll show them!
Seriously…this is ridiculous.
To be honest, I found the greatsword to be better AoE. Berserker hits multiples, has a faster recharge, and hits harder. That’s mostly why I stopped running a staff unless I need the warlock for large events like Claw (because all dem conditions = silly damage).
Yea I’ve always used GS, but at least with staff, we had a ground target AOE ability, as opposed to a phantasm that may or may not hit more than one target. Either way, I’m just baffled by Anet’s decision with this latest mesmer change.
I implore you guys to take a bit and actually play with the changes. The Mesmer is not destroyed by this patch, it’s just brought more in line with its strengths, drawing back some things that didn’t need to be as strong as they were.
ANet doesn’t make changes that weren’t very carefully thought out and implemented. If you play it for a while and still dislike it in any way, then you need to provide CONSTRUCTIVE feedback in the correct places. Filling this forums with “kitties this” and “kitties that”, we aren’t going to get anything done as a community, and we’re certainly not going to help the Mesmer become what it needs to become.
The thing is, we can already tell this is going to hurt us, hard, in PvE. Our illusions are so easily killed and now we have to wait even longer to get them up. Chaos storm’s recharge nerf makes even less sense than the phantasm nerfs IMO.
really? why are you nerfing the mesmer? your making it so shatters don’t happen as often now, and increasing the recharge rates of the ONLY GOOD SPELLS FOR STAFF. I’m really sick of what’s been happening to gw2.
gonna be quitting soon at this rate… at least we can farm a little better: “We’ve relaxed our anti-exploiting system for loot and events.”
oh wait… can’t shatter and aoe as often. That helps
Voted “most likely to die/fail” by peers
Mesmer, the pvp only class now.
Yes, we were powerful in pvp but we lag behind in pve. Now we lag even further.
No its called welcome back to reality.
Have you played mesmer in PvE exporable? If not please leave this post. And learn to ctrl click in PvP. >.>
Its not Arenanet’s faults, blame the players that are abusing the spec in PvP.
i only play a mesmer but im fine with this patch, mesmer is one of the most powerful classes (if not, the most)
Buy I do agree our damage in pve is very low.
The solution seems simple… reduce our surviability and increase our sustained damage. The same with frost mages in WoW so hopefully arenanet will be quick about it.
@Fozee
Mesmers who have played to 80, who have bled, been poisoned, burned, chilled and still climbed their way to level 80 kinda know the intricacies of what this patch means, even without having to play.
The nerf to iWarden was horrible. It needs to go back. So what it was are OP against 1 fight. ONE FIGHT in the whole game, where everyother class in the game has no troubles with the other 1 million or so fights.
Reducing the recharge on phantasms is horrible, in PvE, they are our only source of damage. Simply because we are light armor classes, do weak/light damage on our own, they are supposed to make up for it. However, to get that damage, we need prep time, unlike warriors who mash two keys and obliterate everything.
Yay!
We lose.
I wonder how much of these changes were influenced by pvp. I wish mmo devs would someday make separate skill bars (same skills but different behavior/cooldowns) for pvp and pve. We already have separate gear.
ah well.
You guys are too frail. The mesmer is one of the strongest professions for pvp at the moment, and more nerfs will come. Phantasms cooldowns were too short, they were too spammable, and the consequences for killing phantasms were questionable.
Changing one build from overpowered to reasonably strong is not going to destroy that build, unless mesmers still have other overpowered builds, which might be the case.
Do we get free retrait?
No its called welcome back to reality.
Have you played mesmer in PvE exporable? If not please leave this post. And learn to ctrl click in PvP. >.>
Its not Arenanet’s faults, blame the players that are abusing the spec in PvP.
Well, there are other viable specs out there
I, for one, will show A.Net that mesmers belong as ‘phantasm’ classes.
Let the whining begin
Shatters are OP, better nerf staff. Thiefs and warrior are OP? Better nerf mesmer.
You guys are too frail. The mesmer is one of the strongest professions for pvp at the moment, and more nerfs will come. Phantasms cooldowns were too short, they were too spammable, and the consequences for killing phantasms were questionable.
Changing one build from overpowered to reasonably strong is not going to destroy that build, unless mesmers still have other overpowered builds, which might be the case.
Please answer me this: Were phantasms overpowered in PvE? If you say yes, you must not have played a mesmer in explorable dungeons.
If anything I find GS OP specially since I can solo Champion mobs with it.
nah full gears already although i do farm to cosmetiic but its easy mode already
Why is it that our armor and stats are separate in pvp/pve, but our skills are not.
In gw1 there were pve and pvp versions of skills that changed when you entered pvp/pve areas.
Why is this not implemented in gw2?
Instead of listening to pvp subforum, (Let’s face it; that forum is basically for cry babies. The people that actually know about pvp are the minority there) let’s make pve/pvp versions of skills that will change once you enter the mists.
It would be nice if they would post reasons when they release a patch.
like
X class had Z ability damage reduced by C% because in GHJ Situation, it was doing TLK.
letters are just random numbers / names.
Condition clone builds (staff builds) got nerfed too man. Not just phantasm builds.
For a few more seconds cd, you’re giving up your build? Ok.
lol, in my opinion you should complain to the hundreds of mesmers hiding and spamming phants and then trolling people and calling them bad.
Would be great if they could just post something behind the reasoning. and PvP is NOT a good reason.
Whole lot of overreaction and whining for a marginal increase in recharge timers… this is probably better than nerfing the damage.
<The Undead Lords>
Since 1994 – undeadlords.net
For a few more seconds cd, you’re giving up your build? Ok.
It’s not just the extra CD, it’s all the various ways they’re buggy that didn’t get fixed because clearly they don’t care. They don’t want us using phantasms, and they’re trying to make that as obvious as possible.
Come now admitt it, the 12 sec recharge on those skills were a little obscene considering the damage they put out, going to 18 secs isn’t that bad.
Realize that our builds required these shorter cooldowns to work properly.
What they should do, is make it to trait related weapon cooldowns should apply with phantasms just like the 5 point illusions.
that way you only have the higher cooldown on 1-2 phantasms tops and only one the ones in your build. This cant be OP because, it requires you to sacrifice a potential trait to make room for it.
Come now admitt it, the 12 sec recharge on those skills were a little obscene considering the damage they put out, going to 18 secs isn’t that bad.
People would rather see the bugs fixed first, then address balance issues. All we got here was a pile of nerfs when there are numerous outstanding issues. Mesmers already had some weak points for PVE, and these changes make those issues even worse.