—-—Art Of Invasion [ART]——-
Gate of Madness
I know theres focus, some random chances to get that buff, etc etc etc
But why cant I get this from one of my utilitys, or a trait?
My main point is, lot of other classes have tons of mobility stuff while I cant chase my opponents without sacrifice for example, my pistol for a focus. Nor run away… I can stealth, teleport on small distance but I just cant run like almost every other class.
If Im talking non senses please teach me what u guys do about that situation.
Right now you are either stuck with using focus, centaur runes, or finger aerobic, camera jerking sillyness with the staff’s #2 skill, sword #3, and blink.
Focus is decent with a boon duration build, but any other option is a bit little ridiculous for the investment required. Not everyone want to use a focus, and so movement speed is a well-known issue for mesmers that many of us hope will get addressed by the devs.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, and in my opinion the absolute hardest to chase down. Still ofc, offered a free speedbost I would accept it, I think it would be op thu to add even more speed to mesmers.
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Sword/sword staff insane mobility vid:
http://m.youtube.com/watch?feature=plcp&v=H4Iz8XI_Jg4
Mist 2.0, Maximum speed and mobility spec
http://m.youtube.com/watch?v=a9wISv7079c&feature=plcp
/Osicat
(edited by Osicat.4139)
Thanks Osicat, just what we need to prove that Mesmers make entire builds to run a little a faster, while thiefs just need a signet and run faster forever. -.-
It’s really just out-of-combat mobility that sucks. While in combat, I’m hard pressed to think of a class that outshines the mesmer. Perhaps that’s the trade-off.
But don’t get me wrong. I would still like some sort of speed-granting utility so I don’t feel tied to the focus.
I pulled the trigger on buying a set of Centaur runes and haven’t looked back. It would be a huge usability boost for us to get PermaSwiftness more naturally but you can get around it by wasting your Rune slots.
I pulled the trigger on buying a set of Centaur runes and haven’t looked back. It would be a huge usability boost for us to get PermaSwiftness more naturally but you can get around it by wasting your Rune slots.
That’s not an option for me as my runes are the only thing giving me defensive stats. I’m hard-pressed to change accessories because I’m using ascended gear and I don’t want to change my armor or weapons because I have a limited amount of fine transmutation crystals left.
I’ve been playing a GS/S+F Guardian lately and kitten they can’t run for kitten. In the end, you most likely have to swap weapons when you’re OOC for swiftness so I don’t think Mesmers have the worst end of the deal when it comes to lacking ooc movement speed. But keep complaining, as it’s the one thing Anet will listen to and make a priority for future changes (cough confusion cough).
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Other classes don’t need centaur runes or something like that for nice run speed. That’s a huge WvWvW advantage of them, so they use runes that give them combat superiority.
And yes, this applies to WvWvW only, i have no problems (and even a need in run speed, lol) in SPvP.
(edited by Garr.1823)
Can’t see any reason not to give mesmers a signet with a speed enhancing passive (and the usual mediocre active). It’s offset by the need to drop another useful utility, a decision other classes need to make.
(edited by NerfedWar.8749)
I don’t have a problem with other Mesmers wishing for options to increase out-of-combat movement speed, but I really hope that Anet leaves the Focus as it is. I like it very much as it exists.
I’m pretty sure a traited focus + traited blink is superior out of combat mobility over straight perma-swiftness (though I admit some classes have perma 25% speed/swiftness plus movement skills, still making mesmer subpar in that area).
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Other classes don’t need centaur runes or something like that for nice run speed. That’s a huge WvWvW advantage of them, so they use runes that give them combat superiority.
And yes, this applies to WvWvW only, i have no problems (and even a need in run speed, lol) in SPvP.
Other classes don’t have the amazing versatility and ability to spec into practically every style of gameplay.
You want to tank, go for it, check out Pyro’s Immortal build, you want to harass, there are amazing amounts of mobility, invis builds out there, you want to damage, we have that too, did I mention we can perma lock down opponents, burst damage, heal support and the only class that can effectively make a golem mobile and do more damage.
I’m happy to lose out on a perma speed boost and keep the versatility and multitude of different ways to play a mesmer. Were not one of these classes that has post after post on their forum about a single build…
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Other classes don’t need centaur runes or something like that for nice run speed. That’s a huge WvWvW advantage of them, so they use runes that give them combat superiority.
And yes, this applies to WvWvW only, i have no problems (and even a need in run speed, lol) in SPvP.
Other classes don’t have the amazing versatility and ability to spec into practically every style of gameplay.
You want to tank, go for it, check out Pyro’s Immortal build, you want to harass, there are amazing amounts of mobility, invis builds out there, you want to damage, we have that too, did I mention we can perma lock down opponents, burst damage, heal support and the only class that can effectively make a golem mobile and do more damage.I’m happy to lose out on a perma speed boost and keep the versatility and multitude of different ways to play a mesmer. Were not one of these classes that has post after post on their forum about a single build…
Then they nerfed confusion, and suddenly the latest osicat build was all there was…
Anet: Mission Complete.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.
If you have a power based build, try Runes of Centaur,
And still, a warrior without swiftness would be faster than a mesmer with perma swiftness.
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Other classes don’t need centaur runes or something like that for nice run speed. That’s a huge WvWvW advantage of them, so they use runes that give them combat superiority.
And yes, this applies to WvWvW only, i have no problems (and even a need in run speed, lol) in SPvP.
Other classes don’t have the amazing versatility and ability to spec into practically every style of gameplay.
You want to tank, go for it, check out Pyro’s Immortal build, you want to harass, there are amazing amounts of mobility, invis builds out there, you want to damage, we have that too, did I mention we can perma lock down opponents, burst damage, heal support and the only class that can effectively make a golem mobile and do more damage.I’m happy to lose out on a perma speed boost and keep the versatility and multitude of different ways to play a mesmer. Were not one of these classes that has post after post on their forum about a single build…
Then they nerfed confusion, and suddenly the latest osicat build was all there was…
Anet: Mission Complete.
Disagree, not one Mesmer in AVTR is running Osicat’s build, and yet we still own at WvW. (got some nice vids going up this weekend
I do thu think we a bit stuck with eather centaur or air runes. If they added passive speed to give other rune option it would have to be on the cost of something else.
Other classes don’t need centaur runes or something like that for nice run speed. That’s a huge WvWvW advantage of them, so they use runes that give them combat superiority.
And yes, this applies to WvWvW only, i have no problems (and even a need in run speed, lol) in SPvP.
Other classes don’t have the amazing versatility and ability to spec into practically every style of gameplay.
You want to tank, go for it, check out Pyro’s Immortal build, you want to harass, there are amazing amounts of mobility, invis builds out there, you want to damage, we have that too, did I mention we can perma lock down opponents, burst damage, heal support and the only class that can effectively make a golem mobile and do more damage.I’m happy to lose out on a perma speed boost and keep the versatility and multitude of different ways to play a mesmer. Were not one of these classes that has post after post on their forum about a single build…
Then they nerfed confusion, and suddenly the latest osicat build was all there was…
Anet: Mission Complete.
yeah the confusion nerf hit a lot of builds very hard.i do miss it a lot but i am trying out new stuff all the time and gotta say, glam was the most fun for me and i din’t care that i could barey kill siege or deal regular dmg..i was happy to deal confusion only and didn’t mind the long skill cooldowns.. but lets see what the future brings…maybe an opportunity for a ton of new viable builds and new condition builds
My main point is, lot of other classes have tons of mobility stuff while I cant chase my opponents without sacrifice for example, my pistol for a focus.
But we have plenty mobility between our Blink, Portal and our stealth abilities, already. Yes, it doesn’t help in raw OoC-movement, that is true. But if we were to just add 25%-33% movement speed, would we get a nerf to Blink’s distance or CD in turn?
How would everyone feel if they switched Temporal Curtain and Veil?
Not saying they should do it, just a “what if” kind of thing. How would it impact you?
Hrm, it’d be weird to have Veil on the non-stealth weapon Focus is right now. Plus a 90s CD would be ridiculous for a weapon skill. 40s max, but then Veil isn’t exactly powerful enough to warrant it’s 90s CD in the first place with the bugged duration and all.
The lack of OoC passive speed boosts is what has kept me from leveling my mesmer every time I try to play it. I like moving fast and being able to blow by enemies when I’m going somewhere without entering combat and being slowed to a crawl.
we should have ‘’chaos speed’’ signet OoC you have a 25% increase like every other class while an animation that leaves a trail of butterflies behind you
We have teleport, blink, and we can use the focus, plus runes of air or centaur.
With a signet of speed mesmers will be REALLY op, imho.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.
I played Warrior, Thief and Ele → still faster: Ranger. You may wonder but you got 25% Movement Signet, Swoop on a 12 sec Cooldown untraited and if you wield a Sword in the off-hand you have another crazy good skill called hornet sting followed by Monarchs leap. All you have to do is turn your camera 180 degrees which is easy since it is a shortcut.
Back to mesmer:
Anyone tried Compounding Celerity? (faster movement for each illusion)
we should have ‘’chaos speed’’ signet OoC you have a 25% increase like every other class while an animation that leaves a trail of butterflies behind you
Its funny…on my thief, I always have that signet up. On mesmer, I would never use it. I’m happy to trade sword offhand for focus, but focus is so versatile. What utility would you leave out for a perma speed-boost? Would you lose blink? Would you drop decoy? How about feedback? There are so many amazing utilities that it is hard to pick just 3, a signet speed boost would never see play in my builds. I suppose you could make a glass-cannon build that focuses exclusively on mobility. And then people would complain about the OPness…aside from that one example, it wouldnt see much play, so why bother?
we should have ‘’chaos speed’’ signet OoC you have a 25% increase like every other class while an animation that leaves a trail of butterflies behind you
Like every other class, those being Ranger, Elementalist, Necromancer and Thief.
Before someone pokes me about Swiftness-availability, read the text I quoted!
Honestly, I’ve come to think it’s not an issue with the Mesmer, so much as an issue with the OOC movement speed in the game. The movement just feels more natural at about a 30% increase. Almost everybody tries to get that as close to 100% as they can, regardless of profession.
That means sacrificing rune slots for Mesmer, and Guardians running around with an extra weapon they may not use in their build just to get from place to place.
To use ANet’s question, “is it fun?”
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.I played Warrior, Thief and Ele -> still faster: Ranger. You may wonder but you got 25% Movement Signet, Swoop on a 12 sec Cooldown untraited and if you wield a Sword in the off-hand you have another crazy good skill called hornet sting followed by Monarchs leap. All you have to do is turn your camera 180 degrees which is easy since it is a shortcut.
Back to mesmer:
Anyone tried Compounding Celerity? (faster movement for each illusion)
I wonder how 25% movement instead of 33% and two 12 second leaps at (600?) range can make the race vs 600 range each 10 seconds, 900 range each 8 seconds, 1200 range each 16 seconds and 900 range each 30 seconds. Would be wonderful if you could demonstrate that ingame/with a video running ooc from poit a to point b.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.I played Warrior, Thief and Ele -> still faster: Ranger. You may wonder but you got 25% Movement Signet, Swoop on a 12 sec Cooldown untraited and if you wield a Sword in the off-hand you have another crazy good skill called hornet sting followed by Monarchs leap. All you have to do is turn your camera 180 degrees which is easy since it is a shortcut.
Back to mesmer:
Anyone tried Compounding Celerity? (faster movement for each illusion)I wonder how 25% movement instead of 33% and two 12 second leaps at (600?) range can make the race vs 600 range each 10 seconds, 900 range each 8 seconds, 1200 range each 16 seconds and 900 range each 30 seconds. Would be wonderful if you could demonstrate that ingame/with a video running ooc from poit a to point b.
Loading up a demonstration vid of my ranger
For me, that works out pretty well.
I must be playing a different game.
Running with the Mesmer Commander in WvW, they drop that speed strip for allies to run across. Is it as good as my ranger’s 25% buff? Not while out of combat. Yet I lose my 25% when I enter combat but you can still use that strip.
However, I believe this is just casual running. I’ve seen mesmers who are being chased become impossible to catch up with except by thieves and other mesmers.
Yeah.. I’m not all that convinced we really need a movement speed buff. Our combat mobility is great, and we can do so many other things so well that being one of the slower out-of-combat classes seems like a frivolous complaint IMO. Most cases our allies can buff us, we can use the runes or focus, and if I’m not mistaken a traited Blink is mostly as good as RTL (ride the lightning) used to be.
The Mesmer already has a ton of movement in combat, and in the case of traveling, you can change to focus by equipping it from your inventory. Just double click the focus, use Temporal Curtain, and then equip your former weapon again with another double click. Easy. I can see why people want a 25% movement speed signet for the Mesmer, I would like that for my Guardian as well, but it’s not needed at all.
(edited by Kasama.8941)
Movement speed is not just about swiftness. It’s about leaps – and even if a mesmer would have perma 33%it’d still be one of the slowest professions.
@Assassin: impressive, still i see warriors (and traited thieves) a bit faster.
Try telling someone who loves jumping puzzles that mesmers don’t need out-of-combat speed buffs.
Simply change Compounding Celerity so that choosing it gives a passive 24% speed buff -that is reduced by 8% per active illusion.
i.e.
No active illusions? Mesmer gets 24% speed buff.
Active illusions? Speed buff is reduced by 8% per active illusion.
Active illusions are destroyed? Speed increases 8% again for each non-active illusion.
Fixed.
(edited by Savant.5276)
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