“Complex positioning of pets is too easy already. Lets make it so all phantasms are crippled by default. Raise the skill floor.”
Except that wouldn’t raise the skill floor. At all. I’m simply saying, add some counterplay to CS because currently it’s extremely easy to use and the opponent can do very little to negate it. So add some counterplay to it. If some guy is fighting vs CS he should be able to do something to try and avoid it if he is skilled enough sso that he can also avoid mesmers burst.Or actually probably a better suggestion made my someone was to just to totally change what CS does. Which I think is a pretty good idea. Would let us create a skill that doesn’t overshine on the other two traits there in addition to dealing with CS. If I could go with either my original suggestion or totally changing what CS does I’d probably go with the second one. The question is, what would you replace it with? Something that fits with mesmer. Any ideas welcome. How about on interrupt create a clone with a 5-10 second CD?
EDIT: At this point IDK why I am surprised. After all, some of these guys were trolling in that mesmer dungeon chronomancer thread
Yes it would, and by quite a lot. Reducing the movement abilities of illusions makes them easier to kite. It would make it so people had to concentrate more on positioning their Illusions. Right now the only time we have to focus on positioning is for a chain daze.
Your argument is anecdotal and doesnt explain what should and shouldn’t have skill floors in this game. Extremely easy to use and no counterplay:
Auras
Stances
Virtues
Stat buffs that activate upon entering combat
…. EtcYou have to come up with some better explanation dude.
I am trying to to give you the benefit of the doubt but you keep repeating a non explanation.
You want counterplay to raise the skill floor. Tell us why.
Except you can’t really control where your illusions are once they are out………something minor again. And why do I want counterplay AKA higher skill floor? Because right now the effects of the stun are strong.
@Ross Biddle
And yet, CS would actually still compete with the other trait options in that line…………
They many times run in straight lines. We would have to use other phantasms that don’t move to guide people into getting hit.
And now finally we are getting somewhere.
Why are the effects of CS strong? There is an enormous amount of counterplay to cc in this game.
“They many times run in straight lines. We would have to use other phantasms that don’t move to guide people into getting hit.
"WTF?
“Why are the effects of CS strong? There is an enormous amount of counterplay to cc in this game.”
Not against instant cast CCs. I’ve said this a thousand times but your like stability! Guess what? Can’t tell when to use it because it’s instant cast. Blinds! Same reason. Then you continue to say stability like it’s a valid thing after I already discussed why it isn’t. You must have said it a thousand times. You just don’t get it. Saying stability or dodge or blinds or whatever over and over and over again after it’s already been discussed is just funny. But stability! Blinds! Dodges! Stability! Blinds! Dodges! That’s like literately been the whole thread. When your ready to move on from this never ending stability! Blinds! Dodges! stuff then let me know…
You know full well the counterplay to an instant cast cc is a stunbreaker. You also know full well there are ways to eat the burst. You know full well there are mitigation skills that are also instant that are not stun breakers.
Give me an actual example. Please. I can’t say you are speaking in an anecdotal form because you don’t give examples. I can’t say you are being theoretical because you don’t give hypothetical examples.
For god sake please just give an example of what you are talking about. Because as far as I can tell you are advocating on behalf of berserker pew pew builds.
“You know full well the counterplay to an instant cast cc is a stunbreaker. You also know full well there are ways to eat the burst. You know full well there are mitigation skills that are also instant that are not stun breakers.”
Yes, but by the time you stunbreak and dodge the burst has already happend. And there are a few mitigations of damage skills out there but they normerly have long CDs and CS has two charges. As for hypothetical examples? A mesmer fights some class. he presses 3 buttens. He gets off a large burst or depending on the class it gets mitigated. Then when he has another burst up a little later he does the same thing except now the enemy has used his mitigation. 20 seconds later he can start casting MoD in stealth or later on. Anyway see the above by Quadox.7834. He/she has a very good point on it lowering the overall skill cap of mesmer in addition to the fact it totally blows the other traits there out of the water.
The burst is 2 seconds long. How you are not stunbreaking and dodging to avoid at least half is strange.
Sure you might be able to dodge after most of the burst has hit you depending on how far away the enemy is.
/s