New Rune for condi mesmers
This is rune can sky rocket confusion dmg and expect a nerf very soon because of the 6th trait not having a cool down…
The real benefit, as others have said, is in the 4-piece bonus. Even if there is an ICD implemented on the 6-piece bonus to prevent massive AoE confusion, these runes will still be quite good.
In my opinion , the real benefit is the 100 % confusion duration.
Other classes benefit from only 4th and 6th bonuses.
Mesmers benefit from all bonuses.
The raw condition damage stat is useful for any condition build, but mesmers get a lot more out of the confusion duration than any other class. I can easily get 60% condition duration with traits and food. Another 30% for confusion gives me 90% confusion duration which applies not just to the confusion from these runes, but also confusion from Confusing Images, Cry of Frustration, iMage, and iDuelist shooting into a combo field.
This is rune can sky rocket confusion dmg and expect a nerf very soon because of the 6th trait not having a cool down…
The real benefit, as others have said, is in the 4-piece bonus. Even if there is an ICD implemented on the 6-piece bonus to prevent massive AoE confusion, these runes will still be quite good.
In my opinion , the real benefit is the 100 % confusion duration.
Other classes benefit from only 4th and 6th bonuses.
Mesmers benefit from all bonuses.The raw condition damage stat is useful for any condition build, but mesmers get a lot more out of the confusion duration than any other class. I can easily get 60% condition duration with traits and food. Another 30% for confusion gives me 90% confusion duration which applies not just to the confusion from these runes, but also confusion from Confusing Images, Cry of Frustration, iMage, and iDuelist shooting into a combo field.
That is the point. If u go for 0/30/30/0/10 you have 100% confusion duration .
BNF-Bitte nicht füttern-
Smallscale <3 !
(edited by Nubu.6148)
what about necros?they will try to get fear to work with this…..that would destroy groups in wvw even more with all the additional conditions they can apply. and then on interrupts? i mean wtf?
What CD do the Necro interrupts have then?
Plus, someone who is feared doesn’t trigger confusion out of virtue of being CCed. If they break out of Fear they’d be able to take confusion damage, but are ofc no longer feared. Hence, it only adds a failsafe in that case.
But really, I don’t see the issue. Between Mantra, Sword and GS I feel like I have plenty interrupts already. And there’s also Focus, Staff, Technobabble, Signet…
Sure, some elites like say, the never-used Tornado with #3 could be awesome at interrupting. But people are lying on the ground after that, they’re not triggering confusion.
Bigger issue I see is how Confusion as a whole is simply too weak to be a disabling condition and too difficult to stack to be a damaging condition. Still needs a rework. Entirely. I’d drop the current implementation.
Here is a small build based on the 0/30/30/0/10
glamorous combos are kept for confusion and quite interruption, with 103% longer confused with consumable .
I am playing a similar Build to urs .
This is mine. If i need more condiremove, i switch Disenchannter with SoD .
BNF-Bitte nicht füttern-
Smallscale <3 !
Ok after playing it and adjusting builds on my mesmer and a friend of mine transferred to opposite server and we did many duels.
So far mesmer hands down takes advantage of this rune more than anyone else its not even a competition with duelist and a glamour field and a mantra.
I have these runes on my thief can’t beat this on my p/d thief unless I run venom share thieves guild cheese. Against another class the runes are decent for the confusion proc with headshot IF they keep spamming skills. You don’t get any mileage on the d/p off set because you don’t have another cover condi to apply.
We dueled with my ele and it was rough even 30 water I couldn’t beat him.
On my warrior with mace/shield and greatsword it wasn’t the confusion that was a problem(it does good damage) but just can’t lock the mesmer down if he is running staff and PU makes it hard to land the important mace attacks because of aegis. It feels doable if I run beserkers stance and and 3 stabilities but its not so much the runes that are the problem its just that I can’t keep the gap closed but its always been that way warrior vs mesmer.
On my Necro it’s not really a contest I can transfer the conditions back pretty easily with 2 weapon skills if I ran plague signet it would be another way to transfer the condi’s back. This fight was really more in my favor just because the condi transfer abilities of necro’s with bleeds, burning and fear with flesh golem and ds to eat damage. I dropped the perplexity runes on my necro and went back to my old setup. Just cant get good mileage out of them on necro imo. Theif takes better advantage of them then a necro does.
Mesmer vs Mesmer same spec is alot of fun its mind games baiting you have to really think about when to attack time interrupts it is alot of fun mesmer vs mesmer in this setup.
Other mesmer dueled him they didn’t really beat him unless one mesmer did go full zerk phantasm and won a few times. GS in this fight is not to hot as the auto attack is easily interrupted.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Ok after playing it and adjusting builds on my mesmer and a friend of mine transferred to opposite server and we did many duels.
So far mesmer hands down takes advantage of this rune more than anyone else its not even a competition with duelist and a glamour field and a mantra.
I have these runes on my thief can’t beat this on my p/d thief unless I run venom share thieves guild cheese. Against another class the runes are decent for the confusion proc with headshot IF they keep spamming skills. You don’t get any mileage on the d/p off set because you don’t have another cover condi to apply.
We dueled with my ele and it was rough even 30 water I couldn’t beat him.
On my warrior with mace/shield and greatsword it wasn’t the confusion that was a problem(it does good damage) but just can’t lock the mesmer down if he is running staff and PU makes it hard to land the important mace attacks because of aegis. It feels doable if I run beserkers stance and and 3 stabilities but its not so much the runes that are the problem its just that I can’t keep the gap closed but its always been that way warrior vs mesmer.
On my Necro it’s not really a contest I can transfer the conditions back pretty easily with 2 weapon skills if I ran plague signet it would be another way to transfer the condi’s back. This fight was really more in my favor just because the condi transfer abilities of necro’s with bleeds, burning and fear with flesh golem and ds to eat damage. I dropped the perplexity runes on my necro and went back to my old setup. Just cant get good mileage out of them on necro imo. Theif takes better advantage of them then a necro does.
Mesmer vs Mesmer same spec is alot of fun its mind games baiting you have to really think about when to attack time interrupts it is alot of fun mesmer vs mesmer in this setup.
Other mesmer dueled him they didn’t really beat him unless one mesmer did go full zerk phantasm and won a few times. GS in this fight is not to hot as the auto attack is easily interrupted.
erm this is all 1v1 based. a mesmers interrupts are more 1v1 based. inn wvw imaginge a hammerwarrior train with those runes…perma 25 confusion stacks . with one hit if traited they get 9 kitten stacks of confusion and 5 of the last for 10 seconds. this is not a rune made fore confusion mesmers this rune takes our core condition and gieves it to every class that now can viably stack it. we got a kitten bb nerf so we couldnt stack it that well any more and now all a warrior has to to is to hit u and while dealing massive dps he will now alls give kitten 9 stacks and if u get hit again 18 stacks and then we are very kitten close to 25 stacks!
so whats next? are they taking our cloens and give it to all the other classes too? and then a rune that gives u perma acces to timewarp with a 20 seconds cooldown? seriously is anet tryig to destroy the mesmers?
[AVTR]
Isle of Kickaspenwood
erm this is all 1v1 based. a mesmers interrupts are more 1v1 based. inn wvw imaginge a hammerwarrior train with those runes…perma 25 confusion stacks . with one hit if traited they get 9 kitten stacks of confusion and 5 of the last for 10 seconds. this is not a rune made fore confusion mesmers this rune takes our core condition and gieves it to every class that now can viably stack it. we got a kitten bb nerf so we couldnt stack it that well any more and now all a warrior has to to is to hit u and while dealing massive dps he will now alls give kitten 9 stacks and if u get hit again 18 stacks and then we are very kitten close to 25 stacks!
so whats next? are they taking our cloens and give it to all the other classes too? and then a rune that gives u perma acces to timewarp with a 20 seconds cooldown? seriously is anet tryig to destroy the mesmers?
I have a warrior I have played hammer warrior before. So lets imagine a hammer warrior with these runes. He hits you with a earth shaker, after he hits you with a earth shaker comes backbreaker, after that is staggering blow. You know why that is the combo? Because +25% damage vs stunned foes via merciless hammer trait. Throw a sigil of impact and it becomes +35% damage if you take unsuspecting foe then you could possible have 100% chance to crit depending on how you gear.
So there is your hammer warrior, optimal is to keep the person chained stunned so that you can maximize damage. In order to proc these runes a hammer warrior has to stun you let the stun wear off and then stun you again let that wear off and stun you again. Thats bad hammer play and a bad opponent if you keep getting hit with hammers very easy to tell attacks.
If a hammer warrior ran this it would be 20 strength, 20 defense at a minimum to get the cd reduction trait. Then what are they running? Probably apothecary which is lololol on a hammer warrior.
Serious question have you ever played a warrior? That would be terrible on a warrior. Can you do it? Yes can you probably get 25 stacks? Yes and where is the rest of your damage coming from in apothecary or rabid gear? Plus it would be the only condi the warrior applied and you can wipe it who cares if its 25 stacks.
I mean when you see a warrior swap to hammer you know whats coming right?
A warrior running hammer for damage is scarier than a warrior trying to stack confusion on me. Why go for 25 stacks of confusion when you can get 8k backbreakers, 3k staggering blows, and 4-5k earthshakers. If you can hit all those against a bad player for direct damage that can’t be wiped then why on earth would you try to stack confusion because to get the stacks to 25 you won’t chain stun.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
erm this is all 1v1 based. a mesmers interrupts are more 1v1 based. inn wvw imaginge a hammerwarrior train with those runes…perma 25 confusion stacks . with one hit if traited they get 9 kitten stacks of confusion and 5 of the last for 10 seconds. this is not a rune made fore confusion mesmers this rune takes our core condition and gieves it to every class that now can viably stack it. we got a kitten bb nerf so we couldnt stack it that well any more and now all a warrior has to to is to hit u and while dealing massive dps he will now alls give kitten 9 stacks and if u get hit again 18 stacks and then we are very kitten close to 25 stacks!
so whats next? are they taking our cloens and give it to all the other classes too? and then a rune that gives u perma acces to timewarp with a 20 seconds cooldown? seriously is anet tryig to destroy the mesmers?
You consider confusion as a boon. Even if a warrior is in a zerg, he won’t be able to put perma 25 stacks, just because it doesn’t stack on one foe.
At much, he will be able to put 3 stacks in a radius of 240 with earthshaker, but with a ridiculous condition damage, I don’t see this as a threat.
And everybody is talking about 1vs1, since it has no value in big scale fights due to the CD in effect 4 and the small access to AoE CC for any class who is running a condition build.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
I tried that thing on my Mesmer yesterday in WvW. Didn’t even trait for +33% duration. With bufffood, that kitten lasts for 16 seconds anyway. For any class.
Why is a rune better at applying confusion than a Mesmer?
Nerf the rune, buff Mesmer confusion (duration).
Master of Misdirection: Confusion you inflict lasts 66% longer.
I mean c’mon, Cry of Frustration applies 3s of confusion. Three seconds! 4 Seconds if traited. Now seeing that rune, I’m kinda feeling depressive. -.-
(edited by tetrodoxin.2134)
I tried that thing on my Mesmer yesterday in WvW. Didn’t even trait for +33% duration. With bufffood, that kitten lasts for 16 seconds anyway. For any class.
Why is a rune better at applying confusion than a Mesmer?
Nerf the rune, buff Mesmer confusion (duration).Master of Misdirection: Confusion you inflict lasts 66% longer.
I mean c’mon, Cry of Frustration applies 3s of confusion. Three seconds! 4 Seconds if traited. Now seeing that rune, I’m kinda feeling depressive. -.-
pretty much this, i think thats why i cannot accept a rune like this, that give every class confusion without traiting for it.of course u would have to run a condition build in order to do great dmg, but still i have to say it got me really depressed too and btw there is already warriors talking in wvw how much confusion dmg they can do. even rangers say it needs a ling icd and also 10 seconds?!? thats more than anything we ever had with glam!
[AVTR]
Isle of Kickaspenwood
I think the stacks and duration is fine for the rune, but it can be abused to get very high stacks of Confusion, a 10 second ICD would make it fairly nice without causing some of the major problems it currently does with some classes.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I think the stacks and duration is fine for the rune, but it can be abused to get very high stacks of Confusion, a 10 second ICD would make it fairly nice without causing some of the major problems it currently does with some classes.
Your referring to the 6th piece interrupt? I think the 4 piece is fine 3 stacks of confusion is just ok supplemental damage.
So if it went to a 10 sec icd. with 100% duraion you would have 20 secs of confusion 5 stacks so if we assume a wipe over that 20 secs 10 sec icd seems fair.
Classes outside of engi and mesmer would be able to put max 8 stacks of confusion at least for 10 second before anymore stacks could be applied. 8 stacks is ok damage I think its about 1250 IIRC on skill use with 1500 damage.
Well someone must make the thread asking anet to nerf the runes who shall it be and where will it be posted?
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Mesmers make the best use out of these runes and you guys want it nerfed? So what if a hammer warrior can stack confusions. As oZii mentioned above, it sacrifices a lot just to potentially stack confusions. A hammer warrior isn’t a confusion build. We have hammer warriors in my group, and if this confusion stacking is a plus, then it will help my group out, not degrade my mesmer. We play in a group, this “mesmer owns confusion” is ridiculous.
Mesmers make the best use out of these runes and you guys want it nerfed? So what if a hammer warrior can stack confusions. As oZii mentioned above, it sacrifices a lot just to potentially stack confusions. A hammer warrior isn’t a confusion build. We have hammer warriors in my group, and if this confusion stacking is a plus, then it will help my group out, not degrade my mesmer. We play in a group, this “mesmer owns confusion” is ridiculous.
Pretty much my sentiment exactly, these runes are pretty op at the moment for mesmers and really do bring confusion burst back to the table, I don’t really care if other classes can stack 15-25 confusion on me if I can do it just as easily to them. Don’t forget that staggered clone F3 shatter is probably the best way to take advantage of the no icd on a single target and temporal curtain/chaos storm are very good for no icd group interrupts. The 6th skill will get an icd because it is unbalanced as it is but any Mesmers calling for an icd because its “not fair other people can use confusion” are cutting their noses off to spite their own faces.
Anyone who gets hit by all 3 hammer warrior interrupt skills (not that they would ever interrupt as they are chained while you are still stunned) is going to die whether those skills apply 24 stacks of confusion or none. They are simply a poor player or completely out of stunbreaks/dodges because they are fighting a more skilled opponent who has baited them all and is getting the reward he/she deserves. In either of those situations nothing is wrong with the runes.
(edited by Lord Jim.3971)
Hammer Warriors probably wouldn’t run it
You could do a Condition warrior though
Sword/Shield with Longbow
They wouldn’t be able to stack 24 stacks, But you honestly don’t need 24 stacks…
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
With that weapon setup, you wouldn’t be using that rune. And you wouldn’t be taking Distracting Strikes. That’s a waste of 20 points. So again, warriors won’t benefit from that rune. Sure you can use it, nothing’s preventing you, but it’s not ideal.
I think the stacks and duration is fine for the rune, but it can be abused to get very high stacks of Confusion, a 10 second ICD would make it fairly nice without causing some of the major problems it currently does with some classes.
Your referring to the 6th piece interrupt? I think the 4 piece is fine 3 stacks of confusion is just ok supplemental damage.
So if it went to a 10 sec icd. with 100% duraion you would have 20 secs of confusion 5 stacks so if we assume a wipe over that 20 secs 10 sec icd seems fair.
Classes outside of engi and mesmer would be able to put max 8 stacks of confusion at least for 10 second before anymore stacks could be applied. 8 stacks is ok damage I think its about 1250 IIRC on skill use with 1500 damage.
Well someone must make the thread asking anet to nerf the runes who shall it be and where will it be posted?
I signed in this morning and saw ‘patching’ expecting this to be nerfed, but anet hasn’t caught on yet it seems… That fight club yesterday was so hetic, no matter how tanky I went there simply wasn’t enough cleansing. Ironically GS with constant pressure was more effective…
FWIW, even with Mel runes and Lemongrass, the condition duration was so high it was so difficult to deal with, especially with the mesmer interrupting useful skills.
Osi, be careful making a video on these runes, as the 6th will get an ICD once Anet realises how strong it is (I’d guess 15-20 seconds so the runes cannot be the basis of a build alone). The weakness of confusion is how many stacks you need up for it to do something – which is hard as most our sources have such little duration. These runes bypass both those weaknesses and benefit our core mechanics greatly. If these were available in PVP, the PVP section would be rioting right now (well maybe… lol)
- John Smith
Hammer Warriors probably wouldn’t run it
You could do a Condition warrior though
Sword/Shield with Longbow
They wouldn’t be able to stack 24 stacks, But you honestly don’t need 24 stacks…
Or they could go Sword&Shield + Rifle and take kick as an utility, allowing them to get easely 21 stacks of confusion out of 2 interupts…
The Warrior has enough utilities to take advantage out of this trait, the only problem comes from the fact you have to give up a lot of bleeding duration. 100% is realy an ideal cap for a Warrior because Flurry gets an extra tic of bleed (4sec), same goes for Precise Strike (6sec) and Sigil of Earth (10sec). While if this score remains lower you don’t get as much benefit out of it, an alternative would be to use food the close the gap but I personnaly think it should never be part of your build.
If they ever invent a Rune that focus around condition damage and at least 30% bleed duration (and not that stupid Rune of Krait…), i’ll probably switch back to my older glassy build.
i thought this was the mesmer forums, not the condition warrior fanclub
Voted “most likely to die/fail” by peers
I’m sorry, I’d rather want this nerfed and my actual Confusion ability buffed again.
This runeset is a very meh bandaid to a problem which exists because the current way Confusion is implemented just doesn’t work.
Yeah i would rather see some GOOD changes (has to be said, Anet will likely nerf it more otherwise) to Confusion then see more additions like this.
I’m sorry, I’d rather want this nerfed and my actual Confusion ability buffed again.
This runeset is a very meh bandaid to a problem which exists because the current way Confusion is implemented just doesn’t work.
yeah agreed. i think anet invented this rune with the idea to buff confusio build, but instead gave confusion to other classes that now can stack it better than the ones that actually speced for it…
the fact it triggers with each interrupt makes this rune way to op for certain classes. i’d rather have that nr6 trait on that rune completely changed and confusion buffed. otherwise how is anet justifying the bb nerf icd? wasnt that to prevent us from stacking confusion?hmmmmmm.
[AVTR]
Isle of Kickaspenwood
I’m sorry, I’d rather want this nerfed and my actual Confusion ability buffed again.
This runeset is a very meh bandaid to a problem which exists because the current way Confusion is implemented just doesn’t work.
yeah agreed. i think anet invented this rune with the idea to buff confusio build, but instead gave confusion to other classes that now can stack it better than the ones that actually speced for it…
the fact it triggers with each interrupt makes this rune way to op for certain classes. i’d rather have that nr6 trait on that rune completely changed and confusion buffed. otherwise how is anet justifying the bb nerf icd? wasnt that to prevent us from stacking confusion?hmmmmmm.
Totally agree, i think its a joke that other classes can get this to 25stacks ALONE with just these 6 runes, we cant even do that (easily – at all?) and we have all these Confusion traits…
Its like its 2 different groups that are doing the buffing and nerfing, and they dont like talking to each other.
I’m sorry, I’d rather want this nerfed and my actual Confusion ability buffed again.
This runeset is a very meh bandaid to a problem which exists because the current way Confusion is implemented just doesn’t work.
yeah agreed. i think anet invented this rune with the idea to buff confusio build, but instead gave confusion to other classes that now can stack it better than the ones that actually speced for it…
the fact it triggers with each interrupt makes this rune way to op for certain classes. i’d rather have that nr6 trait on that rune completely changed and confusion buffed. otherwise how is anet justifying the bb nerf icd? wasnt that to prevent us from stacking confusion?hmmmmmm.Totally agree, i think its a joke that other classes can get this to 25stacks ALONE with just these 6 runes, we cant even do that (easily – at all?) and we have all these Confusion traits…
Its like its 2 different groups that are doing the buffing and nerfing, and they dont like talking to each other.
hahaha, yesh totally agree with u. making it trigger on interrupts was a huge mistake…i mean…erm trebs….they interrupts multiple targets at one.(not sure if it works on that but would have to try that out), interrupts can be spammed by warriors, engis and also thieves….how could they not see that coming? they even had to hotfix/overnerf tormenting rune, because they realized that engi could spam it too…oi
i think the on interrupts has to be removed and replaced with something else in this case if they wanna buff confusion builds.
[AVTR]
Isle of Kickaspenwood
Could you pls stop crying . These runes are a huge buff for conditons mesmers .
BNF-Bitte nicht füttern-
Smallscale <3 !
Could you pls stop crying . These runes are a huge buff for conditons mesmers .
BUT – they are a LOT bigger buff to other classes that dont even have Confusion traits…
hahaha, yesh totally agree with u. making it trigger on interrupts was a huge mistake…i mean…erm trebs….they interrupts multiple targets at one.(not sure if it works on that but would have to try that out), interrupts can be spammed by warriors, engis and also thieves….how could they not see that coming? they even had to hotfix/overnerf tormenting rune, because they realized that engi could spam it too…oi
i think the on interrupts has to be removed and replaced with something else in this case if they wanna buff confusion builds.
Yep, why they fixed the Tormenting one as Engi could spam healing kit and get it to 25 stacks lol but not do anything about Perplexity. I think having them on Interrupt is fine, what they need to do is give it a 20-30second cool down though
Another thing they could do. Move 4/6 bonus to 6/6 and give it a buff and give it a new 4/6 bonus, maybe another duration or damage increase. Maybe even a damage increase to those affected by Confusion?
Something like:
1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage
Could you pls stop crying . These runes are a huge buff for conditons mesmers .
That is exactly the problem, actually. They shouldn’t be.
Could you pls stop crying . These runes are a huge buff for conditons mesmers .
BUT – they are a LOT bigger buff to other classes that dont even have Confusion traits…
Rly? I dont think so . 25 Stacks in a few sek is max. There is no more place left for more
confusion.
100% duration is the biggest buff of these runes .
BNF-Bitte nicht füttern-
Smallscale <3 !
Has anyone noticed the duration increase on these runes not working? It adds my base condition duration to confusion but the 30% from the rune is not being added.
hahaha, yesh totally agree with u. making it trigger on interrupts was a huge mistake…i mean…erm trebs….they interrupts multiple targets at one.(not sure if it works on that but would have to try that out), interrupts can be spammed by warriors, engis and also thieves….how could they not see that coming? they even had to hotfix/overnerf tormenting rune, because they realized that engi could spam it too…oi
i think the on interrupts has to be removed and replaced with something else in this case if they wanna buff confusion builds.
Yep, why they fixed the Tormenting one as Engi could spam healing kit and get it to 25 stacks lol but not do anything about Perplexity. I think having them on Interrupt is fine, what they need to do is give it a 20-30second cool down though
Another thing they could do. Move 4/6 bonus to 6/6 and give it a buff and give it a new 4/6 bonus, maybe another duration or damage increase. Maybe even a damage increase to those affected by Confusion?
Something like:
1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage
I actually really like this suggestion. I don’t know how easy this would be to implement, but this would make the rune better for classes that can apply confusion on their own whilst still making it a good rune for other classes. While I don’t have a problem with the current rune, this would be a good alternative that wouldn’t give the most benefit to interrupt spammers.
hahaha, yesh totally agree with u. making it trigger on interrupts was a huge mistake…i mean…erm trebs….they interrupts multiple targets at one.(not sure if it works on that but would have to try that out), interrupts can be spammed by warriors, engis and also thieves….how could they not see that coming? they even had to hotfix/overnerf tormenting rune, because they realized that engi could spam it too…oi
i think the on interrupts has to be removed and replaced with something else in this case if they wanna buff confusion builds.
Yep, why they fixed the Tormenting one as Engi could spam healing kit and get it to 25 stacks lol but not do anything about Perplexity. I think having them on Interrupt is fine, what they need to do is give it a 20-30second cool down though
Another thing they could do. Move 4/6 bonus to 6/6 and give it a buff and give it a new 4/6 bonus, maybe another duration or damage increase. Maybe even a damage increase to those affected by Confusion?
Something like:
1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage
yeah this sounds not bad at all. i like the rune for mesmers don’t get me wrong , but the nr 6 is the one that cause the issue that other classes that dont even have to trait for it get free access to max confusion. this solution would strengthen the existing confusion builds out there and not make it a new free condition for all classes that have better interrupts than mesmers.
[AVTR]
Isle of Kickaspenwood
interrupting and confusion is counter productive. You interrupt someone and stop them using skills for a short time for which time confusion is useless. The short duration of confusion doesn’t help this either. Also is the 10 sec of confusion on interrupt include the 30% increase from the rune or is it actually 13 sec? Can it be increased to 17.3-20 sec with traits and food?
Sorrow’s Furnace
interrupting and confusion is counter productive. You interrupt someone and stop them using skills for a short time for which time confusion is useless. The short duration of confusion doesn’t help this either. Also is the 10 sec of confusion on interrupt include the 30% increase from the rune or is it actually 13 sec? Can it be increased to 17.3-20 sec with traits and food?
I think confusion sorta acts like a counter to break stun skill, but whether it’s effective or not, i can’t tell.
(edited by keenlam.4753)
I think you’re all overreacting to these runes. Confusion is a condition and nothing more. It used to be that it was fairly exclusive to engineers, mesmers, and asura, and yes, this rune allows most classes to have access to it. We as mesmers are not the sole owners of this condition, nor does allowing other classes access to it hurt the mesmer in any way.
Just for historical accuracy, mesmer were the only owners of confusion at first (in early betas). it was introduced as a signature move, like Aegis was a guardian-specific boon. Then things went like we know, for better or for worse (not taking position), like aegis got more widespread.
/2 cents
I think you’re all overreacting to these runes. Confusion is a condition and nothing more. It used to be that it was fairly exclusive to engineers, mesmers, and asura, and yes, this rune allows most classes to have access to it. We as mesmers are not the sole owners of this condition, nor does allowing other classes access to it hurt the mesmer in any way.
Just for historical accuracy, mesmer were the only owners of confusion at first (in early betas). it was introduced as a signature move, like Aegis was a guardian-specific boon. Then things went like we know, for better or for worse (not taking position), like aegis got more widespread.
/2 cents
and that signature move has been passed on to the class with the best interrupts!
nr6 should not trigger on interrupts it should be something else or more like something that supports the current confusion using classes. i dont even wanna thing about what a treb can do to a zerg with those runes.. imagine 1 hit u hit a ton of people at the gate and keep repeating it… the person on treb with that rune mass wipes an entire zerg with 25 stack of confusion each!
but hey i wouldnt be unhappy if there was a rune of burning:
1) 28 condition damage
2) 15% burn duration
3) 55 condition damage
4) 20% chance to cause burn on hit (15 second cooldown)
5) 100 condition damage
6) 15% burn duration, inflict burn for 10 seconds for each glamour skill
oh ooops, thats right mesmers would become masters of burning!that sounds like the best balanced rune ever! im sure no other classes would be upset over that.
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage
I like this idea.
+1
and that signature move has been passed on to the class with the best interrupts!
nr6 should not trigger on interrupts it should be something else or more like something that supports the current confusion using classes. i dont even wanna thing about what a treb can do to a zerg with those runes.. imagine 1 hit u hit a ton of people at the gate and keep repeating it… the person on treb with that rune mass wipes an entire zerg with 25 stack of confusion each!but hey i wouldnt be unhappy if there was a rune of burning:
1) 28 condition damage
2) 15% burn duration
3) 55 condition damage
4) 20% chance to cause burn on hit (15 second cooldown)
5) 100 condition damage
6) 15% burn duration, inflict burn for 10 seconds for each glamour skilloh ooops, thats right mesmers would become masters of burning!that sounds like the best balanced rune ever! im sure no other classes would be upset over that.
Are you really that upset about these runes? Seriously you are just grasping at this point. What makes you think these rune proc on a Treb? The hyperbole is strong with you a treb mass killing people at the gate with confusion lmao.
I don’t even know what your angle is tbh are you just ranting because other classes get confusion from a rune set. Runes give classes alot of abilities that they don’t normally have. I am sure you have used a rune set before that has given you an ability you don’t normally have. I mean stacking bleed duration thats like stealing necro’s lingering curse and hemophila trait.
You can get runes to give you a jagged horror
Summon a bomb
Mist form
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
and that signature move has been passed on to the class with the best interrupts!
nr6 should not trigger on interrupts it should be something else or more like something that supports the current confusion using classes. i dont even wanna thing about what a treb can do to a zerg with those runes.. imagine 1 hit u hit a ton of people at the gate and keep repeating it… the person on treb with that rune mass wipes an entire zerg with 25 stack of confusion each!but hey i wouldnt be unhappy if there was a rune of burning:
1) 28 condition damage
2) 15% burn duration
3) 55 condition damage
4) 20% chance to cause burn on hit (15 second cooldown)
5) 100 condition damage
6) 15% burn duration, inflict burn for 10 seconds for each glamour skilloh ooops, thats right mesmers would become masters of burning!that sounds like the best balanced rune ever! im sure no other classes would be upset over that.
Are you really that upset about these runes? Seriously you are just grasping at this point. What makes you think these rune proc on a Treb? The hyperbole is strong with you a treb mass killing people at the gate with confusion lmao.
I don’t even know what your angle is tbh are you just ranting because other classes get confusion from a rune set. Runes give classes alot of abilities that they don’t normally have. I am sure you have used a rune set before that has given you an ability you don’t normally have. I mean stacking bleed duration thats like stealing necro’s lingering curse and hemophila trait.
You can get runes to give you a jagged horror
Summon a bomb
Mist form
nah the problem is not that other classes get confusion, it is that other classes are able to stack it better than mesmers that actually speced into confusion. and other runes give u stuff u dont have, but there is like 90 sec cooldowns on them and wouldnt make me a master of jagged horror or anything like it. the problem i have is just how extreemly viable the stacks are u can get. and the treb thing came up while i was defending a keep with a treb that hit a ton of people pershot and all i saw as interrupts, that just made me wonder if this runes nr 6 gets triggered by that too.
and yes i am disappointed with the poor balance of all the new runes. i mean the had to hotfix tormenting rune (which got now overnerfed), because engineers could have stacked torment up to 25 stacks easily. and perplexity is really kinda a slap in the face for mesmers that speced into confusion.
[AVTR]
Isle of Kickaspenwood
hahaha, yesh totally agree with u. making it trigger on interrupts was a huge mistake…i mean…erm trebs….they interrupts multiple targets at one.(not sure if it works on that but would have to try that out), interrupts can be spammed by warriors, engis and also thieves….how could they not see that coming? they even had to hotfix/overnerf tormenting rune, because they realized that engi could spam it too…oi
i think the on interrupts has to be removed and replaced with something else in this case if they wanna buff confusion builds.
Yep, why they fixed the Tormenting one as Engi could spam healing kit and get it to 25 stacks lol but not do anything about Perplexity. I think having them on Interrupt is fine, what they need to do is give it a 20-30second cool down though
Another thing they could do. Move 4/6 bonus to 6/6 and give it a buff and give it a new 4/6 bonus, maybe another duration or damage increase. Maybe even a damage increase to those affected by Confusion?
Something like:
1) 28 condition damage
2) 15% confusion duration
3) 55 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damageI actually really like this suggestion. I don’t know how easy this would be to implement, but this would make the rune better for classes that can apply confusion on their own whilst still making it a good rune for other classes. While I don’t have a problem with the current rune, this would be a good alternative that wouldn’t give the most benefit to interrupt spammers.
I would assume it wouldnt be to hard, they already have runes that give you a % increase in damage for various reasons with 1 being connected to target health, i dont see how this would be any harder to implement.
The problem isnt how hard it would be to implement it would be all the crying saying how its to powerful for mesmers and a nerf to everyone else
and that signature move has been passed on to the class with the best interrupts!
nr6 should not trigger on interrupts it should be something else or more like something that supports the current confusion using classes. i dont even wanna thing about what a treb can do to a zerg with those runes.. imagine 1 hit u hit a ton of people at the gate and keep repeating it… the person on treb with that rune mass wipes an entire zerg with 25 stack of confusion each!but hey i wouldnt be unhappy if there was a rune of burning:
1) 28 condition damage
2) 15% burn duration
3) 55 condition damage
4) 20% chance to cause burn on hit (15 second cooldown)
5) 100 condition damage
6) 15% burn duration, inflict burn for 10 seconds for each glamour skilloh ooops, thats right mesmers would become masters of burning!that sounds like the best balanced rune ever! im sure no other classes would be upset over that.
Are you really that upset about these runes? Seriously you are just grasping at this point. What makes you think these rune proc on a Treb? The hyperbole is strong with you a treb mass killing people at the gate with confusion lmao.
I don’t even know what your angle is tbh are you just ranting because other classes get confusion from a rune set. Runes give classes alot of abilities that they don’t normally have. I am sure you have used a rune set before that has given you an ability you don’t normally have. I mean stacking bleed duration thats like stealing necro’s lingering curse and hemophila trait.
You can get runes to give you a jagged horror
Summon a bomb
Mist form
nah the problem is not that other classes get confusion, it is that other classes are able to stack it better than mesmers that actually speced into confusion. and other runes give u stuff u dont have, but there is like 90 sec cooldowns on them and wouldnt make me a master of jagged horror or anything like it. the problem i have is just how extreemly viable the stacks are u can get. and the treb thing came up while i was defending a keep with a treb that hit a ton of people pershot and all i saw as interrupts, that just made me wonder if this runes nr 6 gets triggered by that too.
and yes i am disappointed with the poor balance of all the new runes. i mean the had to hotfix tormenting rune (which got now overnerfed), because engineers could have stacked torment up to 25 stacks easily. and perplexity is really kinda a slap in the face for mesmers that speced into confusion.
Have you even used the runes? No other class can stack confusion like mesmers the closest one is a engi. A warrior can hit the 25 stack cap with these runes yes but after that they fall off and they require interrupts to stack it in the first place. Engis can lay confusion but after their normal skill they need interrupts.
Without the runes you can stack 15 stacks of confusion with a duelist, a field like null for 8, scepter 3 for 5, then pick where you want to get your last 2 from lets say cry of frustration.
We get a free +33% duration trait we don’t have to spec it anymore than anyone else probably even less we only need to take just that trait and food we are at 100% duration. Any other class will have to go into their condition duration line we don’t.
I have the runes and it is so easy to put 16 stacks on someone with a duelist, a field and scepter its not funny.
With runes duelist can give you 8 stacks, scepter can give you 8 stacks with 4 piece proc thats 16 stacks in less than 5 seconds no interrupts needed if you get a interrupt with chaos storm, diversion magic bullet or any other interrupt you like you hit over 20 stacks easy.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
and that signature move has been passed on to the class with the best interrupts!
nr6 should not trigger on interrupts it should be something else or more like something that supports the current confusion using classes. i dont even wanna thing about what a treb can do to a zerg with those runes.. imagine 1 hit u hit a ton of people at the gate and keep repeating it… the person on treb with that rune mass wipes an entire zerg with 25 stack of confusion each!but hey i wouldnt be unhappy if there was a rune of burning:
1) 28 condition damage
2) 15% burn duration
3) 55 condition damage
4) 20% chance to cause burn on hit (15 second cooldown)
5) 100 condition damage
6) 15% burn duration, inflict burn for 10 seconds for each glamour skilloh ooops, thats right mesmers would become masters of burning!that sounds like the best balanced rune ever! im sure no other classes would be upset over that.
Are you really that upset about these runes? Seriously you are just grasping at this point. What makes you think these rune proc on a Treb? The hyperbole is strong with you a treb mass killing people at the gate with confusion lmao.
I don’t even know what your angle is tbh are you just ranting because other classes get confusion from a rune set. Runes give classes alot of abilities that they don’t normally have. I am sure you have used a rune set before that has given you an ability you don’t normally have. I mean stacking bleed duration thats like stealing necro’s lingering curse and hemophila trait.
You can get runes to give you a jagged horror
Summon a bomb
Mist form
nah the problem is not that other classes get confusion, it is that other classes are able to stack it better than mesmers that actually speced into confusion. and other runes give u stuff u dont have, but there is like 90 sec cooldowns on them and wouldnt make me a master of jagged horror or anything like it. the problem i have is just how extreemly viable the stacks are u can get. and the treb thing came up while i was defending a keep with a treb that hit a ton of people pershot and all i saw as interrupts, that just made me wonder if this runes nr 6 gets triggered by that too.
and yes i am disappointed with the poor balance of all the new runes. i mean the had to hotfix tormenting rune (which got now overnerfed), because engineers could have stacked torment up to 25 stacks easily. and perplexity is really kinda a slap in the face for mesmers that speced into confusion.
Have you even used the runes? No other class can stack confusion like mesmers the closest one is a engi. A warrior can hit the 25 stack cap with these runes yes but after that they fall off and they require interrupts to stack it in the first place. Engis can lay confusion but after their normal skill they need interrupts.
Without the runes you can stack 15 stacks of confusion with a duelist, a field like null for 8, scepter 3 for 5, then pick where you want to get your last 2 from lets say cry of frustration.
We get a free +33% duration trait we don’t have to spec it anymore than anyone else probably even less we only need to take just that trait and food we are at 100% duration. Any other class will have to go into their condition duration line we don’t.
I have the runes and it is so easy to put 16 stacks on someone with a duelist, a field and scepter its not funny.
With runes duelist can give you 8 stacks, scepter can give you 8 stacks with 4 piece proc thats 16 stacks in less than 5 seconds no interrupts needed if you get a interrupt with chaos storm, diversion magic bullet or any other interrupt you like you hit over 20 stacks easy.
well the thing though is that all of our confusion traits last no where near 10 seconds, the ones on the interrupts last all 10 sec and with everything added like food it last longer.i do think they are a buff for mesmers too, but the way they work on interrupts, they are a too big buff for other classes. the only problem is nr 6 on the rune. it is too much for a rune. if they would change it up with a icd, or change the interrupt thing, it wouldnt get overnerfed, but actually do what it was supposed to do, buff the confusion builds out there instead of being viable confusion for every class with interrupts.
i like armageddons ash’s suggestion though.
[AVTR]
Isle of Kickaspenwood
You both are correct. Mesmers are the best confusion class, and these runes benefit us greatly. However, there should be an ICD placed on the rune so that interrupt heavy classes can’t gain access to obscene amounts of confusion. I understand that it is not particularly easy to get four or five sequential interrupts on a class, but giving a previously non condition class access to 15-25 stacks of a confusion seems overpowered compared to other runesets.
I can’t think of one rune (feel free to correct me) that has some sort of on hit/on interupt/on block ect. effect that does not have an ICD… so I believe that this rune should be no exception. Though I hope the ICD is not as ridiculously high as the 20 second cooldown for the torment runes #6.
On a different note, I have been using these runes on my mesmer the past two days and have noticed the +30% confusion duration is not working. Has anyone else had the same issue?
You both are correct. Mesmers are the best confusion class, and these runes benefit us greatly. However, there should be an ICD placed on the rune so that interrupt heavy classes can’t gain access to obscene amounts of confusion. I understand that it is not particularly easy to get four or five sequential interrupts on a class, but giving a previously non condition class access to 15-25 stacks of a confusion seems overpowered compared to other runesets.
I can’t think of one rune (feel free to correct me) that has some sort of on hit/on interupt/on block ect. effect that does not have an ICD… so I believe that this rune should be no exception. Though I hope the ICD is not as ridiculously high as the 20 second cooldown for the torment runes #6.
On a different note, I have been using these runes on my mesmer the past two days and have noticed the +30% confusion duration is not working. Has anyone else had the same issue?
yeah it is a bug but anet responded and said they will fix it with the next hotfix
[AVTR]
Isle of Kickaspenwood
Thanks for the response and info.
yeah it is a bug but anet responded and said they will fix it with the next hotfix
Would that be the one that just happened? can anyone test to see if it works correctly now?
You both are correct. Mesmers are the best confusion class, and these runes benefit us greatly. However, there should be an ICD placed on the rune so that interrupt heavy classes can’t gain access to obscene amounts of confusion. I understand that it is not particularly easy to get four or five sequential interrupts on a class, but giving a previously non condition class access to 15-25 stacks of a confusion seems overpowered compared to other runesets.
I can’t think of one rune (feel free to correct me) that has some sort of on hit/on interupt/on block ect. effect that does not have an ICD… so I believe that this rune should be no exception. Though I hope the ICD is not as ridiculously high as the 20 second cooldown for the torment runes #6.
On a different note, I have been using these runes on my mesmer the past two days and have noticed the +30% confusion duration is not working. Has anyone else had the same issue?
The one that I believe that doesn’t have a icd is the burn on block 6 piece bonus on runes of guardian. That is the only rune that I know of.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
You both are correct. Mesmers are the best confusion class, and these runes benefit us greatly. However, there should be an ICD placed on the rune so that interrupt heavy classes can’t gain access to obscene amounts of confusion. I understand that it is not particularly easy to get four or five sequential interrupts on a class, but giving a previously non condition class access to 15-25 stacks of a confusion seems overpowered compared to other runesets.
I can’t think of one rune (feel free to correct me) that has some sort of on hit/on interupt/on block ect. effect that does not have an ICD… so I believe that this rune should be no exception. Though I hope the ICD is not as ridiculously high as the 20 second cooldown for the torment runes #6.
On a different note, I have been using these runes on my mesmer the past two days and have noticed the +30% confusion duration is not working. Has anyone else had the same issue?
The one that I believe that doesn’t have a icd is the burn on block 6 piece bonus on runes of guardian. That is the only rune that I know of.
well but there is no class that has that many blocks that could chain burn like that though. it doesnet need an icd as blocking doesnet happen as often and also the burn duration is not as massive as perplexity 6. it is not viable to spec into burn on block, but for sure is viable to spec into confusion on interrupts as warriors are king of interrupts, next to engi and thieves.
just look at https://forum-en.gw2archive.eu/forum/professions/warrior/Confusion-stunner-build/first#post2620817
warriors now have a better confusion build than we do.
[AVTR]
Isle of Kickaspenwood