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Posted by: tetrodoxin.2134

tetrodoxin.2134

#forumbugkittenmit

I love these on-paper fights. Feels like Dungeons & Dragons with GW2 classes xD

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Activate Shift => Blink 1200 range towards Necro => Problem solved? :0

And then you lose your stun break, get caught by a fear and…

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Activate the Continuum return! Exactly! xO

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: arkealia.2713

arkealia.2713

Reapers got a 10 second stability uptime on a 16 second cooldown. Reaper skill 3 with traits.

TRY TO INTERRUPT US NOW

You wouldn’t know this, because you’re a necro, but Stability doesn’t tend to be an issue for us either due to all the ways we can strip it. lol Have you ever seen Lich vs Mesmer?

@Ross
Yeah I get it, but if you’re letting conditions land on you as a Mesmer under most circumstances, you’re screwed regardless. But yes, chill is quite the nasty condition on Mesmer. I see more people taking Shattered Conditions than they ever did before.

its a pulsing 3 seconds stability every second for 8 secs.

let me see you strip that every second.

I wouldn’t count too much on those numbers, it sounds too powerful for not being an elite and with a CD that low, especially with the life force generation of the Reaper. On the other hand you don’t have access to utility skills in that form…

(edited by arkealia.2713)

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Posted by: Shiki.7148

Shiki.7148

Activate the Continuum return! Exactly! xO

Does Return actually stunbreak? If not, do not fear… actually, yeah, DO fear the reaper. Literally. Fear and stun chaining and repositioning towards the return point… Although, I wonder what happens if Chrono gets downed, will he still reset? Or will continuum shift break at that point?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: arkealia.2713

arkealia.2713

Activate the Continuum return! Exactly! xO

Does Return actually stunbreak? If not, do not fear… actually, yeah, DO fear the reaper. Literally. Fear and stun chaining and repositioning towards the return point… Although, I wonder what happens if Chrono gets downed, will he still reset? Or will continuum shift break at that point?

It literally reload to the state you were when you used it. Take it as if your fear never hapenned.

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Posted by: Simonoly.4352

Simonoly.4352

Necromancer Vs Mesmer is probably my favourite fight in the game because the two classes are quite capable of countering and doing horrible things to one another, build and arena of battle dependent. Reaper sounds like it’s going to give Mesmer a hard time with that Stab uptime, but Chronomancer has other tricks available to it which will give Reapers a real headache. Like those slow Reaper skills, wouldn’t it be horrible if they were to be even…slower?

Gandara

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Posted by: Curunen.8729

Curunen.8729

Edited: btw, I’m sure this thread is just meant to be a tease so please dont be so hostile towards OP. I’d prefer to save it for thief specialization, I’m sure there will be nothing short of broken OP-ness.

The comforting thing is that Mesmers and Necromancers are both pretty likely to hate on Thieves and Revenants and have a bonding experience. Intiative and Energy.

Heh, yeah – let’s save the hate for Thieves, Revenants and Warriors (because we all know they will receive the best elite spec) – I’m sure both necro and mesmer won’t have enough hate left for each other once they’ve run out of it against those classes. xD

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Posted by: Stormbolt.7293

Stormbolt.7293

We can easily kite you guys for 10 seconds, or better yet just interrupt you before you can even get stability. Null Field and Arcane Thievery make you guys cry. Shattered Concentration can rip stability too. Slow will make your already long cast times unbearable.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

well like I said, don’t let me see you guys cry for necro nerfs when we meet in HoT

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Stormbolt.7293

Stormbolt.7293

well like I said, don’t let me see you guys cry for necro nerfs when we meet in HoT

It feels like they got Reaper just right. Not worthless, not overpowered. It does what it’s supposed to do and has a reasonable number of counters.

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Posted by: MailMail.6534

MailMail.6534

well like I said, don’t let me see you guys cry for necro nerfs when we meet in HoT

It feels like they got Reaper just right. Not worthless, not overpowered. It does what it’s supposed to do and has a reasonable number of counters.

Necro has never been OP. In fact, it’s always been one of the lower tier professions, right along with Mesmer!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Zefrost.3425

Zefrost.3425

Hopefully the adept necro trait that causes adjacent ice explosions causes the explosion to work from the mesmer master trait that creates a clone after shatter causing mesmer to kill itself.

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Posted by: Sandrox.9524

Sandrox.9524

NO ! NO ! HELL NO !! Mesmers and Necros BFF’s!! Do not turn on each other my beloved classes,DO NOT!

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Posted by: Holl.3109

Holl.3109

NO ! NO ! HELL NO !! Mesmers and Necros BFF’s!! Do not turn on each other my beloved classes,DO NOT!

Lol… our friendship means nothing >:D Bring forth the reaper!

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: Nieguen.6235

Nieguen.6235

Fear the Reaper
*star wars Darth Vader entrance *
dum dum dum
dum dum dum
dum dum dum

Reapers got a 10 second stability uptime on a 16 second cooldown. Reaper skill 3 with traits.

TRY TO INTERRUPT US NOW

Not to mention a traited stun break upon DS entry with 1 stability.

We will REAP you interrupt mesmers in Reaper mode.

in the past:
interrupt mesmer turns up = Necro shouts “noooooo”

now:
interrupt mesmer turns up = Necro enters reaper shroud and activates skill 3 and looooool

not to mention we got a 600 range gap closer on a 4 second cooldown traited

600 range every 4 seconds
with immense chill abilities

TRY TO KITE US NOW

That’s cute, you will be slowed down, power blocked, boons removed, interrupted, and kite, without having the time to move ;D
It’s nice to see a necro trying to taunt mesmers. Maybe, finally you are the one who is feared.

/Crazy laugh

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Posted by: LumAnth.5124

LumAnth.5124

Greatsword is still 1200 range also Blink will inherit 1200 range too, and although not buffed in an update, Phase Retreat still exists.

Necromancers and Mesmers got along real nicely in GW1 though, since both had access to some dangerous hexes. Dear Lord I can remember having Empathy and Insidious Parasite on my assassin already.

Sorry for the typos….
I’m usually typing on my phone

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Posted by: DeceiverX.8361

DeceiverX.8361

Again I’m seeing beating reapers coming down to build choices.

Glassy anything without much CC → Reaper wins
Glassy anything with tons of CC → Reaper likely loses if the stability can be broken enough.
High mobility (condi cleanse/stunbreaks)/ranged DPS → Reaper loses
Boon stripping → Reaper loses; dependent on built might stacks and its stability.
Tanky with CC → Interesting fight due to massive HP pool from Reaper Shroud and some access to stability.
Tanky with no CC → Reaper wins

In a massive-scale fight, I think the reaper will have extreme potency on the frontlines with paired with Guardians for the extra stability and might/healing/condi cleansing, but at the same time if the enemy does so, it loses its chill/vuln uptime reducing its potency; i.e., it’s hard-countered by mirrior-matches.

I think the reaper has a lot to fear himself from the mesmer and thief departments (S/P thief I think will be a nasty hard-counter to the Reaper due to the disengage/condi cleanse on return, stunbreaks, Withdraw cleansing chilled, and high CC potential from PW and HS, pulsing blinds from BP, with damage immunity from PW). That said, I see it as very strong against the more or less brute-force professions like war, guard, ranger, and ele which have limited ways to deal with stability, are boon-dependent, and need to get in close for the kill.

Unless things get crazy for the war/thief/ranger/engi, I see the mesmer as being the best specialization in terms of what it provides to all encounters.

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Posted by: Quadox.7834

Quadox.7834

as long as you don’t get stupid downstate damage

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Daishi.6027

Daishi.6027

We control time and space… You cannot break free!

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Sankofa Jimiyu.1567

Sankofa Jimiyu.1567

Imagine this scenario:
You and a buddy use identical looking characters. [Create/Makeover Kit]
One Mesmer with Chronomancer Specialization and the other Necromancer with Reaper Specialization.
Wear the same outfit, equip staff and greatsword for NecrReap and sword/shield and greatsowrd for MesRomancer
Head out into the Mists.

There is a lot of synergy in these classes now.
Why bicker with the potentially with a deliciously diabolical ally.

-resumes maniacal laughter-

“Look like the innocent flower, but be the Obaba under’t.”

(edited by Sankofa Jimiyu.1567)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Um I’m confused why people think chill would ever be a problem for Chronomancers. We have a base 25% reduction on its duration, and its recharge effects are completely nullified by alacrity.

As for their stability skills, we can just kite through a null field.. 3s pulses every second mean nothing if its being removed every second. Any cover boon can easily be removed with boon rip. For instances we don’t have null field, access to slow means they have longer rotations with less stability uptime.

Our favourite Necro countering skill, Moa, can now be done twice. Fighting a Necro Moa for 20 seconds is a lot easier.

Phase retreat is eternal kiting, but we also have blink, and portal, I don’t see them being able to grab us unless we cant dodge a spectral grasp.

The only thing I dislike is we have the potential to constantly power their siphon traits, 4 targets almost all the time helps them out a lot. But this is only sustain.

Necro versus Mesmer. And Necro vs Chronomancer. Necro dies or stalemate. True we wont always have the best build for every Necro, but most of our base mechanics and skills counter their’s. And I didn’t even mention in this post the huge amount of interrupts we have to counter their long skills.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Kaamau.5341

Kaamau.5341

It would be an interesting Duo: A Chronomancer and a Reaper, Chronomancer could lay down wells, have the Reaper pull them in with the right timing , Reaper does AoE, Chronomancer wells blow up, it’s a very deadly combo. While at the same time the Chronomancer and Reaper both get a boost from the effects of shouts and wells.

Fort Aspenwood
PRAISE GEESUS

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Posted by: Quadox.7834

Quadox.7834

Um I’m confused why people think chill would ever be a problem for Chronomancers. We have a base 25% reduction on its duration, and its recharge effects are completely nullified by alacrity.

As for their stability skills, we can just kite through a null field.. 3s pulses every second mean nothing if its being removed every second. Any cover boon can easily be removed with boon rip. For instances we don’t have null field, access to slow means they have longer rotations with less stability uptime.

Our favourite Necro countering skill, Moa, can now be done twice. Fighting a Necro Moa for 20 seconds is a lot easier.

Phase retreat is eternal kiting, but we also have blink, and portal, I don’t see them being able to grab us unless we cant dodge a spectral grasp.

The only thing I dislike is we have the potential to constantly power their siphon traits, 4 targets almost all the time helps them out a lot. But this is only sustain.

Necro versus Mesmer. And Necro vs Chronomancer. Necro dies or stalemate. True we wont always have the best build for every Necro, but most of our base mechanics and skills counter their’s. And I didn’t even mention in this post the huge amount of interrupts we have to counter their long skills.

Mostly because mesmer has problems with chill. They probably assume we have no condi remove.

BTW isn’t spectral grasp on a ½ second cast time and therefore fairly hard to dodge? Or do i remember incorrectly?

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Fay.2357

Fay.2357

BTW isn’t spectral grasp on a ½ second cast time and therefore fairly hard to dodge? Or do i remember incorrectly?

It’s a fairly slow moving projectile. It’s easy to dodge, hard to interrupt.

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Posted by: rchu.8945

rchu.8945

well like I said, don’t let me see you guys cry for necro nerfs when we meet in HoT

We dont hate necros, we hate thieves

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Aylpse.6280

Aylpse.6280

Eremite.

You and I will settle this. Reaper to Chronomancer.

Prepare yourself, challenge accepted.

If it is you Chaos, I take back my declaration of war.
I am nowhere near your level XD
Maybe if another necro wants to take up the challenge?

I will… most likely lose.

Taking the higher moral ground since 1993.

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Posted by: Sebrent.3625

Sebrent.3625

Main takeaway is that a Chronomancer + Reaper will ruin someone’s day with a combination of Slow and Chill.

Everything else is just icing / gravy.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Seems it will be Holl and I in combat a week after HoT hits. That’s perfect, we’re nearly identical in skill.

Get ready to go back to your grave Hol!

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Posted by: Korusef.3714

Korusef.3714

We demand videos
Also will this be on the current maps or on the Stronghold?

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Posted by: Carighan.6758

Carighan.6758

TRY TO INTERRUPT US NOW

Wait, you mean I have to steal your 10s stability before I interrupt? kitten . I don’t know what to do now. ANet fix pl0x!

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Muchacho.2390

Muchacho.2390

TRY TO INTERRUPT US NOW

Wait, you mean I have to steal your 10s stability before I interrupt? kitten . I don’t know what to do now. ANet fix pl0x!

It is not 10s stability, it is pulsing 3s stability for 8 seconds. So you would need to steal and interrupt in a rather short time frame, which is doable but really hard since if you are too slow the new stability stack is already on the necro.

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Posted by: Windwalker.7421

Windwalker.7421

I don’t think it’ll be hard to land, really. With CS and Shattered Concentration you can just get a couple clones up and F3, and chances are you will strip or forcibly remove Stab, and then a Daze/Stun will land and possibly interrupt.

Or any shatter plus MoD, or combo MoD with any other CC first to remove the stab. It’s not like we don’t have multiple options there. ;-)

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Posted by: Daniel Handler.4816

Daniel Handler.4816

TRY TO INTERRUPT US NOW

Wait, you mean I have to steal your 10s stability before I interrupt? kitten . I don’t know what to do now. ANet fix pl0x!

It is not 10s stability, it is pulsing 3s stability for 8 seconds. So you would need to steal and interrupt in a rather short time frame, which is doable but really hard since if you are too slow the new stability stack is already on the necro.

Remember our slow application is also on every third critical hit. For instances we don’t have null field on them we just keep a moderate amount of slow on them. That places all their attacks at 1s+ At that point they are no longer covered by the pulses.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Seems it will be Holl and I in combat a week after HoT hits. That’s perfect, we’re nearly identical in skill.

Get ready to go back to your grave Hol!

So what are the rules?

Which map?
Best of 5?
How much lifeforce can Holl start with?
Allowed to change builds between fights?

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Bazzoong.7145

Bazzoong.7145

Leaps are affected by slow and cripple (distance halfed), no melee skill that is not teleported at you will hit you ever. 10s cd becomes potentially 20s with slow, while your cds will be halved. Mesmers will be insanely powerful in HoT. Sword/shield and scepter/focus and you will kite like a boss.

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Posted by: Fay.2357

Fay.2357

10s cd becomes potentially 20s with slow, while your cds will be halved.

That’s not how slow works. That’s not how alacrity works.

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Posted by: MSFone.3026

MSFone.3026

Darn it pyro I actually watched that 30 sec vid :-/ Thought it was an add before some informative video on slow or something :P

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Posted by: Fay.2357

Fay.2357

Darn it pyro I actually watched that 30 sec vid :-/ Thought it was an add before some informative video on slow or something :P

xD

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Leaps are affected by slow and cripple (distance halfed), no melee skill that is not teleported at you will hit you ever. 10s cd becomes potentially 20s with slow, while your cds will be halved. Mesmers will be insanely powerful in HoT. Sword/shield and scepter/focus and you will kite like a boss.

what you are describing is chill.
So i suppose you agree that a Reaper is going to chill a mesmer into submission.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I got some sneak peak Mes v Reap footage. Should pretty much sum up how things are gonna go.

;D

(edited by Ross Biddle.2367)

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Leaps are affected by slow and cripple (distance halfed), no melee skill that is not teleported at you will hit you ever. 10s cd becomes potentially 20s with slow, while your cds will be halved. Mesmers will be insanely powerful in HoT. Sword/shield and scepter/focus and you will kite like a boss.

Except the RS#2 was specifically stated to not be affected by movement impairing conditions. It can also be traited to corrupt boons on a really short CD now.

Furthermore, they have a trait that’s -33% to movement impairing conditions or -66% in RS. Combine that with runes of melandru or hoelbrak and they will pretty close to unstoppable in RS. Chaotic Interruption will be a minor blip on their radar while their charge attack will completely ignore it.

A few general things for this matchup: the reaper scales really well with the number of enemies there are for multiple traits/shouts that give greater bonuses/life force. Since mesmers will no longer have clone death traits, there is nothing holding the reaper back form cleaving everything. In fact from clones/illusions, there is a very decent chance that the reaper will actually get back more healing/life force than damage the illusions could output.

Personally going to be messing with a power reaper with blood magic (hurray for life siphon working in DS and again, healing the necro as it cleaves illusions down quickly) or a lingering dhummfire reaper because the reaper can definitely go condi with a very fast cleaving power/burning hybrid damage on RS#1 that will drain a mesmer fast. I don’t think it’s auto win for reaper but I actually think the matchup is going to favor the reaper.

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Posted by: Curunen.8729

Curunen.8729

Leaps are affected by slow and cripple (distance halfed), no melee skill that is not teleported at you will hit you ever. 10s cd becomes potentially 20s with slow, while your cds will be halved. Mesmers will be insanely powerful in HoT. Sword/shield and scepter/focus and you will kite like a boss.

Except the RS#2 was specifically stated to not be affected by movement impairing conditions. It can also be traited to corrupt boons on a really short CD now.

Furthermore, they have a trait that’s -33% to movement impairing conditions or -66% in RS. Combine that with runes of melandru or hoelbrak and they will pretty close to unstoppable in RS. Chaotic Interruption will be a minor blip on their radar while their charge attack will completely ignore it.

A few general things for this matchup: the reaper scales really well with the number of enemies there are for multiple traits/shouts that give greater bonuses/life force. Since mesmers will no longer have clone death traits, there is nothing holding the reaper back form cleaving everything. In fact from clones/illusions, there is a very decent chance that the reaper will actually get back more healing/life force than damage the illusions could output.

Personally going to be messing with a power reaper with blood magic (hurray for life siphon working in DS and again, healing the necro as it cleaves illusions down quickly) or a lingering dhummfire reaper because the reaper can definitely go condi with a very fast cleaving power/burning hybrid damage on RS#1 that will drain a mesmer fast. I don’t think it’s auto win for reaper but I actually think the matchup is going to favor the reaper.

This is one reason (as well as the chronomancer’s built in anti-cc condition trait, and who knows what anti-cc traits/skills the other classes/specs will have) I have been turned away from CI and condirupt in general, even with the buff/merge with BI. I’m worried that there will be more builds out there that completely negate this trait, so there’s no point even taking it.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Seems it will be Holl and I in combat a week after HoT hits. That’s perfect, we’re nearly identical in skill.

Get ready to go back to your grave Hol!

So what are the rules?

Which map?
Best of 5?
How much lifeforce can Holl start with?
Allowed to change builds between fights?

So um…

The duel between Holl and Chaos Archangel

What lifeforce will the necro be allowed to start with?

Will it be unfair if the necro start with 100%?

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https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

- Map? Doesn’t matter to me.
- Best of 5 for sure.
- Yeah why not swap builds? All this fancy new ChronoReaping stuff.
- Whats normal for a Necro to have? 50%? I really don’t mind either way.

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Posted by: Alpha.1308

Alpha.1308

I don’t think it’ll be hard to land, really. With CS and Shattered Concentration you can just get a couple clones up and F3, and chances are you will strip or forcibly remove Stab, and then a Daze/Stun will land and possibly interrupt.

Or any shatter plus MoD, or combo MoD with any other CC first to remove the stab. It’s not like we don’t have multiple options there. ;-)

speaking of which
what happens if you have Shattered Concentration, and Confounding Suggestions, then daze a target that has 1 stack of Stability with Diversion with 1 clone?
does your Confounding Suggestions, being a 100% chance to proc, start cool down immediately, so a quick Power Lock wouldn’t be able to stun?
or would it not count as a “when you daze a target” because they…. weren’t dazed
probably too soon to ask since it’s not even testable yet, but…. note worthy… to myself, at least

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Posted by: Fay.2357

Fay.2357

I don’t think it’ll be hard to land, really. With CS and Shattered Concentration you can just get a couple clones up and F3, and chances are you will strip or forcibly remove Stab, and then a Daze/Stun will land and possibly interrupt.

Or any shatter plus MoD, or combo MoD with any other CC first to remove the stab. It’s not like we don’t have multiple options there. ;-)

speaking of which
what happens if you have Shattered Concentration, and Confounding Suggestions, then daze a target that has 1 stack of Stability with Diversion with 1 clone?
does your Confounding Suggestions, being a 100% chance to proc, start cool down immediately, so a quick Power Lock wouldn’t be able to stun?
or would it not count as a “when you daze a target” because they…. weren’t dazed
probably too soon to ask since it’s not even testable yet, but…. note worthy… to myself, at least

If the target gets dazed, then they get stunned. What you’re actually asking is whether shattered concentration applies before or after the main effect of the shatter, and I don’t know the answer to that.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

so…who won?
Chaos or Holts?

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Posted by: nearlight.3064

nearlight.3064

20% life force is the standardized rule for duels.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: EremiteAngel.9765

EremiteAngel.9765

20% life force is the standardized rule for duels.

Last I heard it was 30-50% for HoT.
https://forum-en.gw2archive.eu/forum/game/pvp/Starting-Lifeforce-needs-to-be-reviewed/first#post5734775

But anyway, I’m more curious to know if Chaos or Holts won.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8