All things I write in this post are from another topic (How to triple blink).
I just feel that ppl, that are not interested in blinking but would be interested in reflecting using feedback would find this interesting, and would never find it in the another thread.
As many of u know, quadruple feedback is managable with the CS and Mimic combo.
For those who dont know that, Ill quote myself from another topic.
"
3 illusions -> start rotation with precast something + CS -> Mimic -> Feedback -> … -> Feedback -> end CS -> Mimic -> Feedback -> … -> Feedback
can do without illusions if ur feedbacking more targets, so u dont overlap them (thus not wasting them)
"
And why its not usefull in these days? Another quote of myself:
"
With 3 illusions ur not overlaping 1 target much.
3 illusion CS is 6sec window.
So if u precast mimic (since it is the longest casting spell which will be in your rotation) u can use 1st feedback while casting kitten the begining of the CS.
Feedback is 6s, so u can use 2nd feedback before CS ends ending up with about 3/4 sec overlap.
After CS another mimic and 2x feedback, after feedback gets off cd u should have enough time to recharge it so u can cast it again without mimic -> resulting in 5x feedback -> about 29sec feedback uptime in 1 rotation.
I dont see much usage of this in PvE anyway.
Considering dmg mitigation on higher fractals.
Bloomhunger gets like no dmg from feedback and your party would benefit more from some other dmg boost like calamity well for more alacrity or signet of inspiration for more quickness. And reflects can be managed by iWardens and curtain placed on him in the right time.
U can also use iWardens to reflect on purpose since u can shatter them and then u know that they start reflecting in about 1,75sec after.
On Mossman its the same, use curtain when he gets out of stealth if u dont have iWarden summoned on him and ready to start spinning.
In Urban Battleground u need to reflect just when he starts spining his greatsword and that can be reflectat with curtain or iWarden easily as well.
Uncategorized fractal harpies, curtains and iWardens does the job, u can swap feedback to your utilities during the jumping, but no need for mimic there.
Volcanic fractal … 3xiWarden and ocasional curtain when u think the iWardens wont make it in time (basicly after u shatter them and dont have time to resummon some, so they all start spining at the same time). 3x iWardens here are a benefit tho coz in the larva phase u can pull larvas in the middle of your wpining iWardens using curtains Into the Void pull.
Cliffside, similar to Volcanic.
Molten Furnace, ocasional reflects needed on trash, managable with curtain pull and iWarden on top.
Underground facility, same as molten funace just more often.
Aetherblade the same.
Thaumanova reactor the same, more reflection on the ooze can be managed through multiple iWardens.
Mai Trin, can be managed with iWarden and curtain since u need the reflects just to keep her on a place. That can be managed with other mitigations like evade, block, invuln or aegis.
Molten Boss, Im not sure if feedback works here, coz I dont use it in this particular encounter. I put ocasional curtain over my teammates and iWardens over the berserker to mitigate at least some of the fire balls.
Hope this helps u deciding on why and where to use feedback, most likely that u can master your weapon skills and use some more usefull utility for your team.
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Thats from my point of view, feel free to ask and critique.
(edited by Jacob.4280)