Official Notes
- Triumphant Distortion:
	- This trait now gives summoned phantasms 1 second of distortion on creation, in addition to the existing distortion on kill.
 
- Debilitating Dissipation:
	- Bleeding on this trait has been reduced from 3 stacks for 5 seconds to 2 stacks for 4 seconds.
 
- Prismatic Understanding:
	- This trait is now applies swiftness for 3 seconds and might for 5 seconds in addition to its previous boons.
 
- Illusionary Elasticity:
	- This trait now functions with clones using Winds of Chaos.
 
- Maim the Disillusioned:
	- Increased the torment duration from 4 seconds to 6 seconds.
 
- Illusionary Leap:
	- This skill now creates the clone adjacent to the mesmer’s target instead of at the mesmer’s location. The initial cast of this skill no longer acts as a Leap finisher, though Swap retains its leap functionality. Added messaging if the skill is cast out of range of the target.
 
- Illusionary Warden:
	- Fixed a bug that caused this phantasm to follow one target while trying to attack another target at the same time.
- Fixed a bug that caused the projectile absorption from this skill to last longer than its animation.
- Fixed a bug that caused this phantasm to reflect unblockable missiles.
 
- Mind Stab:
	- Increased the radius of the attack to 240. Increased the damage of the attack by 17%.
 
- Mantra of Pain:
	- Power Spike:
		- This skill now affects up to 5 foes within 240 units of the target.
 
 
- Power Spike:
		
- Mantra of Distraction
	- Power Lock:
		- This skill now affects up to 5 foes within 180 units of the target.
 
 
- Power Lock:
		
- Illusion of Life:
	- This skill can now be used underwater, centered on the mesmer’s location.
 
- Ether Bolt:
	- This skill now inflicts 2 seconds of torment on hit. This change also affects mesmer scepter clones that use Ether Bolt.
 
- Ether Blast:
	- This skill now inflicts 3 seconds of torment on hit.
 
- Mimic:
	- Mimic now will copies all boons from the target foe to the player.
 
- Mesmer clones now spawn with the correct weapon even if the casting player swaps weapons.
- Confusing Combatants:
	- The effects of this trait can now be blocked, dodged, or blinded.
 
- Crippling Dissipation:
	- The effects of this trait can now be blocked, dodged, or blinded.
 
- Debilitating Dissipation:
	- The effects of this trait can now be blocked, dodged, or blinded.
 
- Illusionary Whaler:
	- Fixed a bug that allowed this ability to be cast without a target.
 
- Illusionary Mariner:
	- Fixed a bug that allowed this ability to be cast without a target.
 
- The Prestige:
	- Removed an unused range skill fact.
 
- Illusionary Duelist:
	- Fixed an incorrect damage skill fact.
 
- Dazzling:
	- Fixed a bug in which this trait would not display the vulnerability applied for Counter Blade, Diversion, Magic Bullet, or Power Lock.
- Fixed a bug that prevented this trait from functioning when used in conjunction with the racial skills Technobabble and Shriek (Become the Raven).
 
- Warden’s Feedback:
	- Fixed a bug that caused projectiles reflected by Illusionary Warden to sometimes miss their targets.
 
- Mantras:
	- Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
 
- Blink:
	- Fixed a bug that allowed this skill to be equipped while underwater when traited with Far-Reaching Manipulations.
 
- Winds of Chaos:
	- Fixed a bug that caused this skill to only inflict 5 seconds of bleeding instead of 7 when used by clones.
 
- Illusionary Counter:
	- Fixed a bug that prevented this skill from receiving reduced recharge when traited with Malicious Sorcery in certain situations.
 
- Decoy:
	- Fixed a bug that allowed this skill to stealth the player when they were revealed.
 
- Desperate Decoy:
	- Fixed a bug that allowed this trait to stealth the player when they were revealed.
 
- Confusing Cry:
	- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
 
- Shattered Conditions:
	- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
 
- Shattered Strength:
	- Fixed a bug that prevented this trait from working in conjunction with Illusionary Persona.
 
- Maim the Disillusioned:
	- Fixed a bug that caused the torment skill fact to display incorrect damage numbers.
 
- Slipstream:
	- Added an Unblockable skill fact.
 
- Harmonious Mantras:
	- Fixed a bug that caused mesmers to retain extra mantra charges after unequipping this trait.
 
(edited by frifox.5283)

 
                                                 
                                                 Guess I’ll main guard and ele then ._.
  Guess I’ll main guard and ele then ._.