So.... phantasms ...

So.... phantasms ...

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Posted by: colesy.8490

colesy.8490

Is using phantasms as a strat basically completely useless now? I know the cooldown trait was shifted up 20 points (wtf?), so do those extra seconds basically make it a waste of effort trying to use them as your main damage source?

I mean they’re meant to stick around, but if you don’t spec for IC it makes your phantasmal duelist sit there on a 20 (!!) second cool-down and it’s most likely that they’re going to get destroyed, especially if you stealth and your opponent just hits the most dangerous looking thing they can see. I’d rather not change spec, but if it’s not viable and phantasm mesmers now suck in pvp, I’m not sure if there’s much point actually playing it in pvp anymore.

I mean … kitten . I made my mesmer like a week ago, had an insane amount of fun on it (the kind of fun I had when I first started playing guild wars – it was so refreshing going from a facerolling guard to tricks, deception and ranged combat with lasers) and seeing that anet just whacked it with a giant nerf bat just as I start using it is frustrating.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Phantasm builds were the best duelist builds in pvp, and phantasms now have more hp, so I doubt a phantasm build is not viable. Especially considering that many other builds from other professions were also nerfed.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Phantasms are still good, they just take more effort now. And with a fixed iBerzerker, I’d say you’ll be fine. If anything, they’re a bit more fair in 1v1 pvp matches instead of being ungodly overpowered.

But the fact that the Celerity nerf hit out CLONE generating abilities like Illusionary Leap (Sword 3) and Phase Retreat (Staff 2) really grinds my gears.

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Posted by: Cassiel.9431

Cassiel.9431

#DiogoSilva …..LOL
i know engi were buffed, necro, thief, warrior and guard as well, ele got no nerf and no relevant buff, ranger have some nerf on pet dmg, but a huge buff on the LB.

So tell me where are these “many other builds nerfed” ?

Death Scar-Mesmer, Light Scar-Ranger,Dark Scar-Ele ,Cassiel-Guard, Shadow Sçar-Thief
Guild : Drago Rosso – Server : Piken Square

(edited by Cassiel.9431)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Warrior’s dps traits were all moved to grandmaster, thief has gotten some of its meta skills adjusted, rangers’ pets have less damage, etc.

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Posted by: Cassiel.9431

Cassiel.9431

i get it, you are trolling us, nice try

Death Scar-Mesmer, Light Scar-Ranger,Dark Scar-Ele ,Cassiel-Guard, Shadow Sçar-Thief
Guild : Drago Rosso – Server : Piken Square

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Posted by: fadeaway.2807

fadeaway.2807

There is no good reason to play phantasm over shatter anymore.

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Posted by: Xavi.6591

Xavi.6591

There is no good reason to play phantasm over shatter anymore.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Helios.3598

Helios.3598

this might work

Hybrid phantasm/shatter/interrupt build. Open up by popping decoy > mirror images > cry of frustration > beserker > wave > swap weapons

Mind Stab should be easier to cast now so you might work that in as an opener before decoy.

mesmer of Blackgate
http://intothemists.com/

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Posted by: fadeaway.2807

fadeaway.2807

Helios. Ask yourself why you are spending 25 points in that build for 15% phantasm damage, and still using a focus (bad choice for phantasm build compared to offhand sword or pistol) when you could spend them in illusion/duelist for a fantastic shatter build, still grab +15% phan dmg from domination if you want it, and suffer no drawbacks from using the focus since you no longer care so much about the phantasm’s dps?

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Posted by: osif.8673

osif.8673

There is no good reason to play phantasm over shatter anymore.

I think this is a little drastic.

Miller Time – 80 Sylvari Mesmer
Not Just A Goodtime – 80 Asura Warrior
[PAXA]

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Posted by: Xavi.6591

Xavi.6591

Helios. Ask yourself why you are spending 25 points in that build for 15% phantasm damage, and still using a focus (bad choice for phantasm build compared to offhand sword or pistol) when you could spend them in illusion/duelist for a fantastic shatter build, still grab +15% phan dmg from domination if you want it, and suffer no drawbacks from using the focus since you no longer care so much about the phantasm’s dps?

For Dungeons/Fractals, my Phantasm build (20/20/0/25/5) had 25 points in for the +15% and used traited focus for reflects. +15% Dom + 15% Inspiration + 5 point illusionist’ celerity was awesome.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: fadeaway.2807

fadeaway.2807

Xavi – overall phantasm damage output is higher with 25 points in illusions than it is with 25 points in inspiration now, assuming they die at some point during the fight.

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Posted by: Xavi.6591

Xavi.6591

Xavi – overall phantasm damage output is higher with 25 points in illusions than it is with 25 points in inspiration now, assuming they die at some point during the fight.

That’s nice but focus reflect was really good and I could change on the fly by changing a few traits around to pick up pistol or scepter. Plus, Illusions healed players.

It isn’t always about the damage, especially in PvE.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Helios.3598

Helios.3598

for reference here’s my previous build

@fadeaway: the uber buffed halting strike with an aoe push and pull and diversion should replace the lost empowered illusions damage.

mesmer of Blackgate
http://intothemists.com/