Stat advice for new build

Stat advice for new build

in Mesmer

Posted by: Drudgen.6597

Drudgen.6597

?Armor/Weapon/Runes/Sigils/Food?

A build!

I’m really liking the build, currently running a bit of knights with some carrion stuff with some fairly average runes.. Wondering what people think I should be using? (not bothered about spending a bit of gold to get this Kit sorted.. just don’t want to buy some then regret it)

Is there a guideline for what to aim for? Like use Knights gear until XXXX toughness, then Berserker gear until XXXX damage, then top the rest up with Vitality etc??

Thanks!

Stat advice for new build

in Mesmer

Posted by: Drudgen.6597

Drudgen.6597

Forgot to mention – mostly play roaming/small group WvW

Stat advice for new build

in Mesmer

Posted by: Drudgen.6597

Drudgen.6597

I mostly struggle at the moment to complete fights before needing to run. And we running – getting caught

Stat advice for new build

in Mesmer

Posted by: Drudgen.6597

Drudgen.6597

Awwww no replies!

Stat advice for new build

in Mesmer

Posted by: Noss.4105

Noss.4105

Dump the carrion gear for zerker/knight/cavalier. There’s not really any guideline for toughness, it’s up to you.

I’d prolly start with something like this: http://gw2skills.net/editor/?fgMQNAscRl4zioXUTmGb9IipC92pHQnzNdlewbx2FC-j0BBYLCiJQFRjtMsIas6FYqSCyqTJ1boIa1CBIaLA-w

Sigils are up to you, but I personally prefer Energy on every weapon set. Traveler runes can be swapped for Speed/Centaur, or something else if you don’t have trouble getting swiftness.

N*** Dew Gunnar’s Hold
WvW Roaming with Mesmer

Stat advice for new build

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Definitely drop the Carrion.. and consider the purpose of the build.

Why Mantra heals & shattered conditions? Are you aiming to play support or using it for added personal survivability? Is Menders Purity not enough condition removal? If you’re gonna be shattering then how much use is Illusionary Defense?

First consider how you want to do damage.. Shatters? Phantasms? Both? Id say to go for aomething more like 10/20/0/25/15 to cooldown your phantasms, increase their damage, and still be able to trait your Mantra heals. Id drop protected mantras and illusionary defense unless you’re noticing a real difference in damage mitigation, even Mantra cooldowns would be unnecessary since itd only shave 2 seconds off mantra heal and wouldnt effect MoPain so you have a few traits to mess around with.