Taunt + PU?

Taunt + PU?

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

I guess everyone heard about taunt by now, it’s a CC skill that forced players to use stun break or run towards target with all skills deactivated saves the auto-attack. It’ll be introduced in HoT expansion and may or may not be incorporate into mesmers. This status effect is kind of odd considering we already have fear, but I think it can be useful to prevent opponent from disengaging.

Wait a second…preventing disengage…

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Posted by: Swish.2463

Swish.2463

I think it’s safe to assume that taunt will not be something Mesmers get it doesn’t really sound Mesmer ish..

Also we don’t have natural access to fear as mesmers

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Ithilwen.1529

Ithilwen.1529

what do you mean it doesn’t sound Mesmerish? it sounds totally Mesmer.

Mesmerising Girl

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Posted by: Swish.2463

Swish.2463

what do you mean it doesn’t sound Mesmerish? it sounds totally Mesmer.

Taunt is a classic mechanic from all the way back in D&D

Mostly relegated and used by the Tanks or Brawling classes and players that needed/wanted to keep an opponent nearby and from attacking and charging at squishier allies.

As a squish-ish mesmer that has to use a lot of active defense idk if i’d want the enemy thief running at me even if it were taunted.. auto attacks still hurt from a lot of the classes i meet in PvP

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: jportell.2197

jportell.2197

I’m hoping mesmers get slow. That would be an amazing throwback to GW1 mesmer.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: BlackDevil.9268

BlackDevil.9268

I’m hoping mesmers get slow. That would be an amazing throwback to GW1 mesmer.

I think it’s pretty safe to say we do. And if we do, it will be amazing with interrupting specific skills that used to be almost impossible to interrupt based on reaction speed.

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Posted by: denis.9487

denis.9487

Maybe they finally separating game modes. Taunt sounds prurely pve. The taunt causes creature to target the taunter.

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Posted by: BlackDevil.9268

BlackDevil.9268

Maybe they finally separating game modes. Taunt sounds prurely pve. The taunt causes creature to target the taunter.

No it doesn’t.
‘’For example, when used on players, it will force the taunted player to run at their target with their skill bar locked—minus stun breakers—and only use their autoattack skill to attack.’’

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Posted by: Mogar.9216

Mogar.9216

All I can think off is condi necro cast this instead of fear on me. I’m scared just thinking about it.

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Posted by: Krispera.5087

Krispera.5087

what do you mean it doesn’t sound Mesmerish? it sounds totally Mesmer.

Taunt is a classic mechanic from all the way back in D&D

Mostly relegated and used by the Tanks or Brawling classes and players that needed/wanted to keep an opponent nearby and from attacking and charging at squishier allies.

As a squish-ish mesmer that has to use a lot of active defense idk if i’d want the enemy thief running at me even if it were taunted.. auto attacks still hurt from a lot of the classes i meet in PvP

Well GW2 is a little more innovative when it comes to things.

Put confusion -> taunt -> blurred frenzy = profit.

Maybe stuff based on signet like Blurred Inscription or Masterful Reflection on an taunted bow ranger ? It works even better since we can do Blinding Befuddlement. Signet of Midnight -> Confusion -> Blind + Invul. I’m of course theorycrafting here, don’t know how it’s going to be when it’s live, but we have tools we can use with taunt.

Just gotta be creative for a short taunt.

Also, we have block on scepter and sword, chaos armor, etc.

(edited by Krispera.5087)

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Posted by: Carighan.6758

Carighan.6758

Maybe they finally separating game modes. Taunt sounds prurely pve. The taunt causes creature to target the taunter.

But according to the info we have so far, that’s exactly not what taunt does. It doesn’t secure aggro or transfer threat, at all.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: kylwilson.9137

kylwilson.9137

Let go of your over-done D&D theorum, for the good of us all.

I’m sure I speak for more than just me here that I can envision spells from Guild Wars 1 like say, ‘Tease’ to apply a Taunt effect.

Taunt fits the Mesmer more thematically than any other class, since A-net has essentially pegged Mesmer as -the- dueling class (whether that’s true or not is a different story entirely but it’s what the class was intended to be).

A-net are really fantastic at sticking to their themes and the core concepts of professions.

I guarantee you Mesmer will get Taunt. There is too much synergy with it and the rest of the Mesmer’s proficiency for it not to happen.

\o/

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Posted by: Advent.6193

Advent.6193

I wouldn’t complain if Mesmer did get Taunt. Although, I’m definitely more waiting for Slow. I can smell the Slow/CI fun already.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: denis.9487

denis.9487

The reason I stated pve is because is such a feat possible with players. I understand fear since it randomly controls your character for x seconds. But making a player move seems like hijacking the toon. If written can hack and allow others to use? In over mobs are just ai.

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Posted by: denis.9487

denis.9487

The reason I stated pve is because is such a feat possible with players. I understand fear since it randomly controls your character for x seconds. But making a player move seems like hijacking the toon. If written can hack and allow others to use? In pve mobs are just ai.

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Posted by: Fay.2357

Fay.2357

The reason I stated pve is because is such a feat possible with players. I understand fear since it randomly controls your character for x seconds. But making a player move seems like hijacking the toon. If written can hack and allow others to use? In over mobs are just ai.

The devs literally stated exactly what taunt does if applied to players. I’m not sure why you’re failing to recognize that.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I still maintain that Fear and Taunt are psychological conditions, and thus thematically the Mesmer should have access to them.

But I’ll just shut up and be happy with my Slow.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

To me taunt will be one condition that condition mesmer is missing these whole time (second to slow though hehe). Unlike condition builds from other classes, our “unique” conditions torment and confusion are all about punishing bad play from opponent players. Meaning a huge part of our condition damage comes from opponents’ skill as well. Over time they get phased out as player base learn and adapt. But taunt can address this issue by making torment and confusion a lot more aggressive than before.

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Posted by: StickerHappy.8052

StickerHappy.8052

To me taunt will be one condition that condition mesmer is missing these whole time (second to slow though hehe). Unlike condition builds from other classes, our “unique” conditions torment and confusion are all about punishing bad play from opponent players. Meaning a huge part of our condition damage comes from opponents’ skill as well. Over time they get phased out as player base learn and adapt. But taunt can address this issue by making torment and confusion a lot more aggressive than before.

Too bad other classes can put our trademark condition more reliable than us.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Pretty much with perplexity around lol. I still think distracting strikes trait is a huge waste of potential for both mesmer and warrior since warrior interrupting weapons don’t have much other conditions.