Hi guys,
A bit of background story
I’ve been playing around with the scepter post patch. It is an established fact that scepter is now our condition weapon. I was annoyed by the fact that with Deceptive Evasion + Scepter’s autoattack, I keep replacing clones so quickly that they don’t stay long enough to do anything.
But then I hit me that we have 3 traits that make clones do something when they get replaced. I connected all the dots and came up with this build. This is just my theorycrafted build, I don’t have the rabid gear to try it out yet.
So if anyone’s interested, please try it out and give me feedbacks on how effective it is and what pros/cons it has. It looks very good on paper for me, everything just synergizes so well.
So here’s the link:
WvW/PvE: http://gw2skills.net/editor/?fgEQNAraWlwzKq3UzgGaNJipCBHaGXX1RqQpVmBudhA-jwyAINioRqigGVCMFG1c4QGriRt+OkRNEmKdR16YAPCjWtMAMrB-e
The build is based on the idea that you keep creating clones and get your opponent to get trapped in the AoE clone death explosion cycle to inflict conditions while you yourself also put on tons of conditions on them. If they kill your clones, they get punished. If they don’t, you still actively kill your clones (no shattering here) while keep pressuring to get the same effects.
With this build the recent nerf to clone’s health in PvP is suddenly a buff
Stats:
Main stats: Condition damage, precision enough to get 40-ish% crit chance.
Health around 17-18k depending how good you are, Toughness around 1500 is enough.
Weapon:
Scepter + Pistol as main weapon set / switch to Staff to go back to the conventional condition build or for defensive utilities.
Gear:
I’d run with full Rabid on weapons and trinkets, mix some Carrion in armor to improve health if necessary otherwise you can go all-out with Rabid.
Sigils:
I’d use on-crit sigils: Sigil of Earth to get more bleeds. I use Sigil of Purity (or even better Generosity if you can afford it) on off-hand pistol for condition removal.
Runes:
1) 2x Lyssa, 4x Nightmare: for extra condition damage and precision, but the key thing here is +20% condition duration in total.
2) 6x Lyssa: more crit chance and condition removal as well as those nice golden boons when you pop Mass Invi. In group fight, be sure to switch to Signet of Inspiration to share the boons with your allies.
Slot skills:
Ether Feast; Decoy, Mirror Images for clone production (obvious choices); and since we run out of clone-generation skills, Signet of Domination is the best candicate for the last slot.
Elite skill:
Mass Invi: Good to relieve pressure off you and reposition yourself and the clones. Short CD.
Food buffs:
I see 3 things to buff here: Condition Damage, Precision, and Condition Duration.
Defensively, you can use Lemongrass if you find yourself having trouble dealing with conditions.
Traits: 10/25/10/0/25
Crippling Dissipation (Dom V), Confusing Combatants (Duel 25), and Debilitating Dissipation (Chaos V) are obvious choices here since they are the foundation of this build.
Deceptive Evasion for more clone generation. I could go with Desperate Decoy (Duel V) as well to get an extra clone but that’s too defensive, so I settle with Duel II.
As for the rest, Illusions V and IX make confusion more powerful.
Playstyle:
Always start the fight with your well-timed block as the enemy recklessly charges their first attack to burst you down meaning they now have Torment. Now with 1,7k condition damage you have, they will hesitate to move and this is when the fun begins. Start spamming clones with Scepter #1 to get their mobility severely hindered.
Positioning your clones is the key here and Crippling assists you with it. I now realise that clones produced near your enemy with Scepter #1 is such a good thing.
I can see this build requires a lot of kiting. But a careless opponent might get perma- crippled and might just blow all condition removal just to catch up with you in battle.
Even better, you have extra ways to lock down your foe in one place with Pistol #5 and Signet of Domination.
So that’s all I have for your guys.
Any thoughts and feedbacks are much appreciated.
Please discuss. Thanks
Edited: No more double clone producing on Scepter #1
Edited #2: Given feedbacks and personal experience in testing, I have updated changes to gear and elite skill to make the build more effective while staying true to the principle. Thanks all for your suggestions.
(edited by keenlam.4753)